source: OGRE/trunk/ogrenew/OgreMain/include/OgrePanelOverlayElement.h @ 692

Revision 692, 6.0 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __PanelOverlayElement_H__
27#define __PanelOverlayElement_H__
28
29#include "OgreOverlayContainer.h"
30
31namespace Ogre {
32
33
34    /** OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements.
35    @remarks
36        This class subclasses OverlayContainer because it can contain other elements. Like other
37        containers, if hidden it's contents are also hidden, if moved it's contents also move etc.
38        The panel itself is a 2D rectangle which is either completely transparent, or is rendered
39        with a single material. The texture(s) on the panel can be tiled depending on your requirements.
40    @par
41        This component is suitable for backgrounds and grouping other elements. Note that because
42        it has a single repeating material it cannot have a discrete border (unless the texture has one and
43        the texture is tiled only once). For a bordered panel, see it's subclass BorderPanelOverlayElement.
44    @par
45        Note that the material can have all the usual effects applied to it like multiple texture
46        layers, scrolling / animated textures etc. For multiple texture layers, you have to set
47        the tiling level for each layer.
48    */
49    class _OgreExport PanelOverlayElement : public OverlayContainer
50    {
51    public:
52        /** Constructor. */
53        PanelOverlayElement(const String& name);
54        virtual ~PanelOverlayElement();
55
56        /** Initialise */
57        virtual void initialise(void);
58
59        /** Sets the number of times textures should repeat.
60        @param x The number of times the texture should repeat horizontally
61        @param y The number of times the texture should repeat vertically
62        @param layer The texture layer to specify (only needs to be altered if
63            you're using a multi-texture layer material)
64        */
65        void setTiling(Real x, Real y, ushort layer = 0);
66
67        Real getTileX(ushort layer = 0) const;
68        /** Gets the number of times the texture should repeat vertically.
69        @param layer The texture layer to specify (only needs to be altered if
70            you're using a multi-texture layer material)
71        */
72        Real getTileY(ushort layer = 0) const;
73
74        /** Sets the texture coordinates for the panel. */
75        void setUV(Real u1, Real v1, Real u2, Real v2);
76
77        /** Get the uv coordinates for the panel*/
78        void getUV(Real& u1, Real& v1, Real& u2, Real& v2) const;
79
80        /** Sets whether this panel is transparent (used only as a grouping level), or
81            if it is actually renderred.
82        */
83        void setTransparent(bool isTransparent);
84
85        /** Returns whether this panel is transparent. */
86        bool isTransparent(void) const;
87
88        /** See OverlayElement. */
89        virtual const String& getTypeName(void) const;
90        /** See Renderable. */
91        void getRenderOperation(RenderOperation& op);
92        /** Overridden from OverlayElement */
93        void setMaterialName(const String& matName);
94        /** Overridden from OverlayContainer */
95        void _updateRenderQueue(RenderQueue* queue);
96
97
98        /** Command object for specifying tiling (see ParamCommand).*/
99        class _OgrePrivate CmdTiling : public ParamCommand
100        {
101        public:
102            String doGet(const void* target) const;
103            void doSet(void* target, const String& val);
104        };
105        /** Command object for specifying transparency (see ParamCommand).*/
106        class _OgrePrivate CmdTransparent : public ParamCommand
107        {
108        public:
109            String doGet(const void* target) const;
110            void doSet(void* target, const String& val);
111        };
112        /** Command object for specifying UV coordinates (see ParamCommand).*/
113        class _OgrePrivate CmdUVCoords : public ParamCommand
114        {
115        public:
116            String doGet(const void* target) const;
117            void doSet(void* target, const String& val);
118        };
119    protected:
120        // Flag indicating if this panel should be visual or just group things
121        bool mTransparent;
122        // Texture tiling
123        Real mTileX[OGRE_MAX_TEXTURE_LAYERS];
124        Real mTileY[OGRE_MAX_TEXTURE_LAYERS];
125        size_t mNumTexCoordsInBuffer;
126        Real mU1, mV1, mU2, mV2;
127
128        RenderOperation mRenderOp;
129
130        /// internal method for setting up geometry, called by OverlayElement::update
131        virtual void updatePositionGeometry(void);
132
133        /// Called to update the texture coords when layers change
134        virtual void updateTextureGeometry(void);
135
136        /// Method for setting up base parameters for this class
137        void addBaseParameters(void);
138
139        static String msTypeName;
140
141        // Command objects
142        static CmdTiling msCmdTiling;
143        static CmdTransparent msCmdTransparent;
144        static CmdUVCoords msCmdUVCoords;
145
146    };
147
148}
149
150#endif
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