[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __ParticleAffector_H__
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| 26 | #define __ParticleAffector_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreString.h"
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| 30 | #include "OgreStringInterface.h"
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| 31 |
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | /** Abstract class defining the interface to be implemented by particle affectors.
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| 36 | @remarks
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| 37 | Particle affectors modify particles in a particle system over their lifetime. They can be
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| 38 | grouped into types, e.g. 'vector force' affectors, 'fader' affectors etc; each type will
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| 39 | modify particles in a different way, using different parameters.
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| 40 | @par
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| 41 | Because there are so many types of affectors you could use, OGRE chooses not to dictate
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| 42 | the available types. It comes with some in-built, but allows plugins or applications to extend the affector types available.
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| 43 | This is done by subclassing ParticleAffector to have the appropriate emission behaviour you want,
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| 44 | and also creating a subclass of ParticleAffectorFactory which is responsible for creating instances
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| 45 | of your new affector type. You register this factory with the ParticleSystemManager using
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| 46 | addAffectorFactory, and from then on affectors of this type can be created either from code or through
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| 47 | text particle scripts by naming the type.
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| 48 | @par
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| 49 | This same approach is used for ParticleEmitters (which are the source of particles in a system).
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| 50 | This means that OGRE is particularly flexible when it comes to creating particle system effects,
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| 51 | with literally infinite combinations of affector and affector types, and paramters within those
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| 52 | types.
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| 53 | */
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| 54 | class _OgreExport ParticleAffector : public StringInterface
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| 55 | {
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| 56 | protected:
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| 57 | /// Name of the type of affector, MUST be initialised by subclasses
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| 58 | String mType;
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| 59 |
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| 60 | /** Internal method for setting up the basic parameter definitions for a subclass.
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| 61 | @remarks
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| 62 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
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| 63 | call this to ask the base class to add it's parameters to their dictionary as well.
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| 64 | Can't do this in the constructor because that runs in a non-virtual context.
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| 65 | @par
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| 66 | The subclass must have called it's own createParamDictionary before calling this method.
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| 67 | */
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| 68 | void addBaseParameters(void) { /* actually do nothing - for future possible use */ }
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| 69 |
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| 70 | ParticleSystem* mParent;
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| 71 | public:
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| 72 | ParticleAffector(ParticleSystem* parent): mParent(parent) {}
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| 73 |
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| 74 | /** Virtual destructor essential. */
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| 75 | virtual ~ParticleAffector();
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| 76 |
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| 77 | /** Method called to allow the affector to initialize all newly created particles in the system.
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| 78 | @remarks
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| 79 | This is where the affector gets the chance to initialize it's effects to the particles of a system.
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| 80 | The affector is expected to initialize some or all of the particles in the system
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| 81 | passed to it, depending on the affector's approach.
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| 82 | @param
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| 83 | pParticle Pointer to a Particle to initialize.
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| 84 | */
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| 85 | virtual void _initParticle(Particle* pParticle) { /* by default do nothing */ }
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| 86 |
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| 87 | /** Method called to allow the affector to 'do it's stuff' on all active particles in the system.
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| 88 | @remarks
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| 89 | This is where the affector gets the chance to apply it's effects to the particles of a system.
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| 90 | The affector is expected to apply it's effect to some or all of the particles in the system
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| 91 | passed to it, depending on the affector's approach.
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| 92 | @param
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| 93 | pSystem Pointer to a ParticleSystem to affect.
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| 94 | @param
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| 95 | timeElapsed The number of seconds which have elapsed since the last call.
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| 96 | */
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| 97 | virtual void _affectParticles(ParticleSystem* pSystem, Real timeElapsed) = 0;
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| 98 |
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| 99 | /** Returns the name of the type of affector.
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| 100 | @remarks
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| 101 | This property is useful for determining the type of affector procedurally so another
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| 102 | can be created.
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| 103 | */
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| 104 | const String &getType(void) const { return mType; }
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| 105 |
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| 106 | };
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| 107 |
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| 108 | }
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| 109 |
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| 110 |
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| 111 | #endif
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| 112 |
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