[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __ParticleAffectorFactory_H__
|
---|
| 26 | #define __ParticleAffectorFactory_H__
|
---|
| 27 |
|
---|
| 28 |
|
---|
| 29 | #include "OgrePrerequisites.h"
|
---|
| 30 | #include "OgreParticleAffector.h"
|
---|
| 31 |
|
---|
| 32 | namespace Ogre {
|
---|
| 33 |
|
---|
| 34 | /** Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
|
---|
| 35 | @remarks
|
---|
| 36 | Plugins or 3rd party applications can add new types of particle affectors to Ogre by creating
|
---|
| 37 | subclasses of the ParticleAffector class. Because multiple instances of these affectors may be
|
---|
| 38 | required, a factory class to manage the instances is also required.
|
---|
| 39 | @par
|
---|
| 40 | ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector
|
---|
| 41 | subclasses. They must also be registered with the ParticleSystemManager. All factories have
|
---|
| 42 | a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be
|
---|
| 43 | also be used from particle system scripts.
|
---|
| 44 | */
|
---|
| 45 | class _OgreExport ParticleAffectorFactory
|
---|
| 46 | {
|
---|
| 47 | protected:
|
---|
| 48 | std::vector<ParticleAffector*> mAffectors;
|
---|
| 49 | public:
|
---|
| 50 | ParticleAffectorFactory() {};
|
---|
| 51 | virtual ~ParticleAffectorFactory();
|
---|
| 52 | /** Returns the name of the factory, the name which identifies the particle affector type this factory creates. */
|
---|
| 53 | virtual String getName() const = 0;
|
---|
| 54 |
|
---|
| 55 | /** Creates a new affector instance.
|
---|
| 56 | @remarks
|
---|
| 57 | The subclass MUST add a pointer to the created instance to mAffectors.
|
---|
| 58 | */
|
---|
| 59 | virtual ParticleAffector* createAffector(ParticleSystem* psys) = 0;
|
---|
| 60 |
|
---|
| 61 | /** Destroys the affector pointed to by the parameter (for early clean up if reauired). */
|
---|
| 62 | virtual void destroyAffector(ParticleAffector* e);
|
---|
| 63 | };
|
---|
| 64 |
|
---|
| 65 |
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 |
|
---|
| 69 | #endif
|
---|
| 70 |
|
---|