1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ParticleAffectorFactory_H__
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26 | #define __ParticleAffectorFactory_H__
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27 |
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreParticleAffector.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | /** Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
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35 | @remarks
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36 | Plugins or 3rd party applications can add new types of particle affectors to Ogre by creating
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37 | subclasses of the ParticleAffector class. Because multiple instances of these affectors may be
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38 | required, a factory class to manage the instances is also required.
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39 | @par
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40 | ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector
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41 | subclasses. They must also be registered with the ParticleSystemManager. All factories have
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42 | a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be
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43 | also be used from particle system scripts.
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44 | */
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45 | class _OgreExport ParticleAffectorFactory
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46 | {
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47 | protected:
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48 | std::vector<ParticleAffector*> mAffectors;
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49 | public:
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50 | ParticleAffectorFactory() {};
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51 | virtual ~ParticleAffectorFactory();
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52 | /** Returns the name of the factory, the name which identifies the particle affector type this factory creates. */
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53 | virtual String getName() const = 0;
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54 |
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55 | /** Creates a new affector instance.
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56 | @remarks
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57 | The subclass MUST add a pointer to the created instance to mAffectors.
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58 | */
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59 | virtual ParticleAffector* createAffector(ParticleSystem* psys) = 0;
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60 |
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61 | /** Destroys the affector pointed to by the parameter (for early clean up if reauired). */
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62 | virtual void destroyAffector(ParticleAffector* e);
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63 | };
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64 |
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65 |
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66 | }
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67 |
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68 |
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69 | #endif
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70 |
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