1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ParticleEmitter_H__
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26 | #define __ParticleEmitter_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreString.h"
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30 | #include "OgreVector3.h"
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31 | #include "OgreColourValue.h"
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32 | #include "OgreStringInterface.h"
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33 | #include "OgreParticleEmitterCommands.h"
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34 | #include "OgreParticle.h"
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35 |
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36 |
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37 | namespace Ogre {
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38 |
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39 |
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40 | /** Abstract class defining the interface to be implemented by particle emitters.
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41 | @remarks
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42 | Particle emitters are the sources of particles in a particle system.
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43 | This class defines the ParticleEmitter interface, and provides a basic implementation
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44 | for tasks which most emitters will do (these are of course overridable).
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45 | Particle emitters can be grouped into types, e.g. 'point' emitters, 'box' emitters etc; each type will
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46 | create particles with a different starting point, direction and velocity (although
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47 | within the types you can configure the ranges of these parameters).
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48 | @par
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49 | Because there are so many types of emitters you could use, OGRE chooses not to dictate
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50 | the available types. It comes with some in-built, but allows plugins or applications to extend the emitter types available.
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51 | This is done by subclassing ParticleEmitter to have the appropriate emission behaviour you want,
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52 | and also creating a subclass of ParticleEmitterFactory which is responsible for creating instances
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53 | of your new emitter type. You register this factory with the ParticleSystemManager using
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54 | addEmitterFactory, and from then on emitters of this type can be created either from code or through
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55 | text particle scripts by naming the type.
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56 | @par
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57 | This same approach is used for ParticleAffectors (which modify existing particles per frame).
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58 | This means that OGRE is particularly flexible when it comes to creating particle system effects,
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59 | with literally infinite combinations of emitter and affector types, and paramters within those
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60 | types.
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61 | */
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62 | class _OgreExport ParticleEmitter : public StringInterface
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63 | {
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64 | protected:
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65 |
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66 | // Command object for setting / getting parameters
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67 | static EmitterCommands::CmdAngle msAngleCmd;
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68 | static EmitterCommands::CmdColour msColourCmd;
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69 | static EmitterCommands::CmdColourRangeStart msColourRangeStartCmd;
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70 | static EmitterCommands::CmdColourRangeEnd msColourRangeEndCmd;
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71 | static EmitterCommands::CmdDirection msDirectionCmd;
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72 | static EmitterCommands::CmdEmissionRate msEmissionRateCmd;
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73 | static EmitterCommands::CmdMaxTTL msMaxTTLCmd;
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74 | static EmitterCommands::CmdMaxVelocity msMaxVelocityCmd;
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75 | static EmitterCommands::CmdMinTTL msMinTTLCmd;
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76 | static EmitterCommands::CmdMinVelocity msMinVelocityCmd;
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77 | static EmitterCommands::CmdPosition msPositionCmd;
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78 | static EmitterCommands::CmdTTL msTTLCmd;
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79 | static EmitterCommands::CmdVelocity msVelocityCmd;
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80 | static EmitterCommands::CmdDuration msDurationCmd;
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81 | static EmitterCommands::CmdMinDuration msMinDurationCmd;
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82 | static EmitterCommands::CmdMaxDuration msMaxDurationCmd;
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83 | static EmitterCommands::CmdRepeatDelay msRepeatDelayCmd;
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84 | static EmitterCommands::CmdMinRepeatDelay msMinRepeatDelayCmd;
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85 | static EmitterCommands::CmdMaxRepeatDelay msMaxRepeatDelayCmd;
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86 |
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87 |
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88 | /// Parent particle system
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89 | ParticleSystem* mParent;
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90 | /// Position relative to the center of the ParticleSystem
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91 | Vector3 mPosition;
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92 | /// Rate in particles per second at which this emitter wishes to emit particles
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93 | Real mEmissionRate;
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94 | /// Name of the type of emitter, MUST be initialised by subclasses
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95 | String mType;
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96 | /// Base direction of the emitter, may not be used by some emitters
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97 | Vector3 mDirection;
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98 | // Notional up vector, just used to speed up generation of variant directions
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99 | Vector3 mUp;
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100 | /// Angle around direction which particles may be emitted, internally radians but angleunits for interface
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101 | Radian mAngle;
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102 | /// Min speed of particles
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103 | Real mMinSpeed;
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104 | /// Max speed of particles
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105 | Real mMaxSpeed;
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106 | /// Initial time-to-live of particles (min)
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107 | Real mMinTTL;
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108 | /// Initial time-to-live of particles (max)
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109 | Real mMaxTTL;
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110 | /// Initial colour of particles (range start)
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111 | ColourValue mColourRangeStart;
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112 | /// Initial colour of particles (range end)
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113 | ColourValue mColourRangeEnd;
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114 |
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115 | /// Whether this emitter is currently enabled (defaults to true)
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116 | bool mEnabled;
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117 |
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118 | /// Start time (in seconds from start of first call to ParticleSystem to update)
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119 | Real mStartTime;
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120 | /// Minimum length of time emitter will run for (0 = forever)
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121 | Real mDurationMin;
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122 | /// Maximum length of time the emitter will run for (0 = forever)
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123 | Real mDurationMax;
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124 | /// Current duration remainder
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125 | Real mDurationRemain;
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126 |
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127 | /// Time between each repeat
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128 | Real mRepeatDelayMin;
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129 | Real mRepeatDelayMax;
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130 | /// Repeat delay left
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131 | Real mRepeatDelayRemain;
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132 |
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133 | // Fractions of particles wanted to be emitted last time
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134 | Real mRemainder;
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135 |
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136 | // NB Method below here are to help out people implementing emitters by providing the
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137 | // most commonly used approaches as piecemeal methods
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138 |
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139 | /** Internal utility method for generating particle exit direction
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140 | @param destVector Reference to vector to complete with new direction (normalised)
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141 | */
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142 | virtual void genEmissionDirection(Vector3& destVector);
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143 |
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144 | /** Internal utility method to apply velocity to a particle direction.
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145 | @param destVector The vector to scale by a randomly generated scale between min and max speed.
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146 | Assumed normalised already, and likely already oriented in the right direction.
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147 | */
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148 | virtual void genEmissionVelocity(Vector3& destVector);
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149 |
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150 | /** Internal utility method for generating a time-to-live for a particle. */
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151 | virtual Real genEmissionTTL(void);
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152 |
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153 | /** Internal utility method for generating a colour for a particle. */
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154 | virtual void genEmissionColour(ColourValue& destColour);
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155 |
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156 | /** Internal utility method for generating an emission count based on a constant emission rate. */
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157 | virtual unsigned short genConstantEmissionCount(Real timeElapsed);
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158 |
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159 | /** Internal method for setting up the basic parameter definitions for a subclass.
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160 | @remarks
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161 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
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162 | call this to ask the base class to add it's parameters to their dictionary as well.
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163 | Can't do this in the constructor because that runs in a non-virtual context.
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164 | @par
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165 | The subclass must have called it's own createParamDictionary before calling this method.
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166 | */
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167 | void addBaseParameters(void);
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168 |
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169 | /** Internal method for initialising the duration & repeat of an emitter. */
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170 | void initDurationRepeat(void);
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171 |
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172 |
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173 | public:
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174 | ParticleEmitter(ParticleSystem* psys);
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175 | /** Virtual destructor essential. */
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176 | virtual ~ParticleEmitter();
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177 |
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178 | /** Sets the position of this emitter relative to the particle system center. */
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179 | virtual void setPosition(const Vector3& pos);
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180 |
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181 | /** Returns the position of this emitter relative to thte center of the particle system. */
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182 | virtual const Vector3& getPosition(void) const;
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183 |
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184 | /** Sets the direction of the emitter.
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185 | @remarks
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186 | Most emitters will have a base direction in which they emit particles (those which
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187 | emit in all directions will ignore this parameter). They may not emit exactly along this
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188 | vector for every particle, many will introduce a random scatter around this vector using
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189 | the angle property.
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190 | @param direction
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191 | The base direction for particles emitted.
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192 | */
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193 | virtual void setDirection(const Vector3& direction);
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194 |
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195 | /** Returns the base direction of the emitter. */
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196 | virtual const Vector3& getDirection(void) const;
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197 |
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198 | /** Sets the maximum angle away from the emitter direction which particle will be emitted.
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199 | @remarks
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200 | Whilst the direction property defines the general direction of emission for particles,
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201 | this property defines how far the emission angle can deviate away from this base direction.
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202 | This allows you to create a scatter effect - if set to 0, all particles will be emitted
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203 | exactly along the emitters direction vector, wheras if you set it to 180 degrees or more,
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204 | particles will be emitted in a sphere, i.e. in all directions.
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205 | @param degrees
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206 | Maximum angle which initial particle direction can deviate from the emitter base direction vector.
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207 | */
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208 | virtual void setAngle(const Radian& angle);
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209 | #ifndef OGRE_FORCE_ANGLE_TYPES
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210 | inline void setAngle(Real angle) {
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211 | setAngle ( Angle(angle) );
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212 | }
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213 | #endif//OGRE_FORCE_ANGLE_TYPES
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214 |
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215 | /** Returns the maximum angle which the initial particle direction can deviate from the emitters base direction. */
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216 | virtual const Radian& getAngle(void) const;
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217 |
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218 | /** Sets the initial velocity of particles emitted.
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219 | @remarks
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220 | This method sets a constant speed for emitted particles. See the alternate version
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221 | of this method which takes 2 parameters if you want a variable speed.
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222 | @param
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223 | speed The initial speed in world units per second which every particle emitted starts with.
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224 | */
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225 | virtual void setParticleVelocity(Real speed);
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226 |
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227 |
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228 | /** Sets the initial velocity range of particles emitted.
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229 | @remarks
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230 | This method sets the range of starting speeds for emitted particles.
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231 | See the alternate version of this method which takes 1 parameter if you want a
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232 | constant speed. This emitter will randomly choose a speed between the minimum and
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233 | maximum for each particle.
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234 | @param max The maximum speed in world units per second for the initial particle speed on emission.
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235 | @param min The minimum speed in world units per second for the initial particle speed on emission.
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236 | */
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237 | virtual void setParticleVelocity(Real min, Real max);
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238 | /** Returns the minimum particle velocity. */
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239 | virtual void setMinParticleVelocity(Real min);
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240 | /** Returns the maximum particle velocity. */
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241 | virtual void setMaxParticleVelocity(Real max);
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242 |
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243 | /** Returns the initial velocity of particles emitted. */
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244 | virtual Real getParticleVelocity(void) const;
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245 |
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246 | /** Returns the minimum particle velocity. */
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247 | virtual Real getMinParticleVelocity(void) const;
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248 |
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249 | /** Returns the maximum particle velocity. */
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250 | virtual Real getMaxParticleVelocity(void) const;
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251 |
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252 | /** Sets the emission rate for this emitter.
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253 | @remarks
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254 | This method tells the emitter how many particles per second should be emitted. The emitter
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255 | subclass does not have to emit these in a continuous burst - this is a relative parameter
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256 | and the emitter may choose to emit all of the second's worth of particles every half-second
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257 | for example. This is controlled by the emitter's getEmissionCount method.
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258 | @par
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259 | Also, if the ParticleSystem's particle quota is exceeded, not all the particles requested
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260 | may be actually emitted.
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261 | @param
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262 | particlesPerSecond The number of particles to be emitted every second.
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263 | */
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264 | virtual void setEmissionRate(Real particlesPerSecond);
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265 |
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266 | /** Returns the emission rate set for this emitter. */
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267 | virtual Real getEmissionRate(void) const;
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268 |
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269 | /** Sets the lifetime of all particles emitted.
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270 | @remarks
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271 | The emitter initialises particles with a time-to-live (TTL), the number of seconds a particle
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272 | will exist before being destroyed. This method sets a constant TTL for all particles emitted.
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273 | Note that affectors are able to modify the TTL of particles later.
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274 | @par
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275 | Also see the alternate version of this method which takes a min and max TTL in order to
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276 | have the TTL vary per particle.
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277 | @param ttl The number of seconds each particle will live for.
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278 | */
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279 | virtual void setTimeToLive(Real ttl);
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280 | /** Sets the range of lifetime for particles emitted.
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281 | @remarks
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282 | The emitter initialises particles with a time-to-live (TTL), the number of seconds a particle
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283 | will exist before being destroyed. This method sets a range for the TTL for all particles emitted;
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284 | the ttl may be randomised between these 2 extremes or will vary some other way depending on the
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285 | emitter.
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286 | Note that affectors are able to modify the TTL of particles later.
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287 | @par
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288 | Also see the alternate version of this method which takes a single TTL in order to
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289 | set a constant TTL for all particles.
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290 | @param minTtl The minimum number of seconds each particle will live for.
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291 | @param maxTtl The maximum number of seconds each particle will live for.
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292 | */
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293 | virtual void setTimeToLive(Real minTtl, Real maxTtl);
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294 |
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295 | /** Sets the minimum time each particle will live for. */
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296 | virtual void setMinTimeToLive(Real min);
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297 | /** Sets the maximum time each particle will live for. */
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298 | virtual void setMaxTimeToLive(Real max);
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299 |
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300 | /** Gets the time each particle will live for. */
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301 | virtual Real getTimeToLive(void) const;
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302 |
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303 | /** Gets the minimum time each particle will live for. */
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304 | virtual Real getMinTimeToLive(void) const;
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305 | /** Gets the maximum time each particle will live for. */
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306 | virtual Real getMaxTimeToLive(void) const;
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307 |
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308 | /** Sets the initial colour of particles emitted.
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309 | @remarks
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310 | Particles have an initial colour on emission which the emitter sets. This method sets
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311 | this colour. See the alternate version of this method which takes 2 colours in order to establish
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312 | a range of colours to be assigned to particles.
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313 | @param colour The colour which all particles will be given on emission.
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314 | */
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315 | virtual void setColour(const ColourValue& colour);
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316 | /** Sets the range of colours for emitted particles.
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317 | @remarks
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318 | Particles have an initial colour on emission which the emitter sets. This method sets
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319 | the range of this colour. See the alternate version of this method which takes a single colour
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320 | in order to set a constant colour for all particles. Emitters may choose to randomly assign
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321 | a colour in this range, or may use some other method to vary the colour.
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322 | @param colourStart The start of the colour range
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323 | @param colourEnd The end of the colour range
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324 | */
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325 | virtual void setColour(const ColourValue& colourStart, const ColourValue& colourEnd);
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326 | /** Sets the minimum colour of particles to be emitted. */
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327 | virtual void setColourRangeStart(const ColourValue& colour);
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328 | /** Sets the maximum colour of particles to be emitted. */
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329 | virtual void setColourRangeEnd(const ColourValue& colour);
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330 | /** Gets the colour of particles to be emitted. */
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331 | virtual const ColourValue& getColour(void) const;
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332 | /** Gets the minimum colour of particles to be emitted. */
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333 | virtual const ColourValue& getColourRangeStart(void) const;
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334 | /** Gets the maximum colour of particles to be emitted. */
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335 | virtual const ColourValue& getColourRangeEnd(void) const;
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336 |
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337 | /** Gets the number of particles which this emitter would like to emit based on the time elapsed.
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338 | @remarks
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339 | For efficiency the emitter does not actually create new Particle instances (these are reused
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340 | by the ParticleSystem as existing particles 'die'). The implementation for this method must
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341 | return the number of particles the emitter would like to emit given the number of seconds which
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342 | have elapsed (passed in as a parameter).
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343 | @par
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344 | Based on the return value from this method, the ParticleSystem class will call
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345 | _initParticle once for each particle it chooses to allow to be emitted by this emitter.
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346 | The emitter should not track these _initParticle calls, it should assume all emissions
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347 | requested were made (even if they could not be because of particle quotas).
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348 | */
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349 | virtual unsigned short _getEmissionCount(Real timeElapsed) = 0;
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350 |
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351 | /** Initialises a particle based on the emitter's approach and parameters.
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352 | @remarks
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353 | See the _getEmissionCount method for details of why there is a separation between
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354 | 'requested' emissions and actual initialised particles.
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355 | @param
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356 | pParticle Pointer to a particle which must be initialised based on how this emitter
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357 | starts particles. This is passed as a pointer rather than being created by the emitter so the
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358 | ParticleSystem can reuse Particle instances, and can also set defaults itself.
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359 | */
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360 | virtual void _initParticle(Particle* pParticle) {
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361 | // Initialise size incase it's been altered
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362 | pParticle->resetDimensions();
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363 | }
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364 |
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365 |
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366 | /** Returns the name of the type of emitter.
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367 | @remarks
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368 | This property is useful for determining the type of emitter procedurally so another
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369 | can be created.
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370 | */
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371 | const String &getType(void) const { return mType; }
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372 |
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373 | /** Sets whether or not the emitter is enabled.
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374 | @remarks
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375 | You can turn an emitter off completely by setting this parameter to false.
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376 | */
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377 | virtual void setEnabled(bool enabled);
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378 |
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379 | /** Gets the flag indicating if this emitter is enabled or not. */
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380 | virtual bool getEnabled(void) const;
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381 |
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382 | /** Sets the 'start time' of this emitter.
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383 | @remarks
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384 | By default an emitter starts straight away as soon as a ParticleSystem is first created,
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385 | or also just after it is re-enabled. This parameter allows you to set a time delay so
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386 | that the emitter does not 'kick in' until later.
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387 | @param startTime The time in seconds from the creation or enabling of the emitter.
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388 | */
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389 | virtual void setStartTime(Real startTime);
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390 | /** Gets the start time of the emitter. */
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391 | virtual Real getStartTime(void) const;
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392 |
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393 | /** Sets the duration of the emitter.
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394 | @remarks
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395 | By default emitters run indefinitely (unless you manually disable them). By setting this
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396 | parameter, you can make an emitter turn off on it's own after a set number of seconds. It
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397 | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter
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398 | has been set it will also repeat after a number of seconds.
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399 | @par
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400 | Also see the alternative version of this method which allows you to set a min and max duration for
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401 | a random variable duration.
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402 | @param duration The duration in seconds.
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403 | */
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404 | virtual void setDuration(Real duration);
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405 |
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406 | /** Gets the duration of the emitter from when it is created or re-enabled. */
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407 | virtual Real getDuration(void) const;
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408 |
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409 | /** Sets the range of random duration for this emitter.
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410 | @remarks
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411 | By default emitters run indefinitely (unless you manually disable them). By setting this
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412 | parameter, you can make an emitter turn off on it's own after a random number of seconds. It
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413 | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter
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414 | has been set it will also repeat after a number of seconds.
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415 | @par
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416 | Also see the alternative version of this method which allows you to set a constant duration.
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417 | @param min The minimum duration in seconds.
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418 | @param max The minimum duration in seconds.
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419 | */
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420 | virtual void setDuration(Real min, Real max);
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421 | /** Sets the minimum duration of this emitter in seconds (see setDuration for more details) */
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422 | virtual void setMinDuration(Real min);
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423 | /** Sets the maximum duration of this emitter in seconds (see setDuration for more details) */
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424 | virtual void setMaxDuration(Real max);
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425 | /** Gets the minimum duration of this emitter in seconds (see setDuration for more details) */
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426 | virtual Real getMinDuration(void) const;
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427 | /** Gets the maximum duration of this emitter in seconds (see setDuration for more details) */
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428 | virtual Real getMaxDuration(void) const;
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429 |
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430 | /** Sets the time between repeats of the emitter.
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431 | @remarks
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432 | By default emitters run indefinitely (unless you manually disable them). However, if you manually
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433 | disable the emitter (by calling setEnabled(false), or it's duration runs out, it will cease to emit
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434 | @par
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435 | Also see the alternative version of this method which allows you to set a min and max duration for
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436 | a random variable duration.
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437 | @param duration The duration in seconds.
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438 | */
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439 | virtual void setRepeatDelay(Real duration);
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440 |
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441 | /** Gets the duration of the emitter from when it is created or re-enabled. */
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442 | virtual Real getRepeatDelay(void) const;
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443 |
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444 | /** Sets the range of random duration for this emitter.
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445 | @remarks
|
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446 | By default emitters run indefinitely (unless you manually disable them). By setting this
|
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447 | parameter, you can make an emitter turn off on it's own after a random number of seconds. It
|
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448 | will then remain disabled until either setEnabled(true) is called, or if the 'repeatAfter' parameter
|
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449 | has been set it will also repeat after a number of seconds.
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450 | @par
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451 | Also see the alternative version of this method which allows you to set a constant duration.
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452 | @param min The minimum duration in seconds.
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453 | @param max The minimum duration in seconds.
|
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454 | */
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455 | virtual void setRepeatDelay(Real min, Real max);
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456 | /** Sets the minimum duration of this emitter in seconds (see setRepeatDelay for more details) */
|
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457 | virtual void setMinRepeatDelay(Real min);
|
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458 | /** Sets the maximum duration of this emitter in seconds (see setRepeatDelay for more details) */
|
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459 | virtual void setMaxRepeatDelay(Real max);
|
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460 | /** Gets the minimum duration of this emitter in seconds (see setRepeatDelay for more details) */
|
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461 | virtual Real getMinRepeatDelay(void) const;
|
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462 | /** Gets the maximum duration of this emitter in seconds (see setRepeatDelay for more details) */
|
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463 | virtual Real getMaxRepeatDelay(void) const;
|
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464 |
|
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465 |
|
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466 |
|
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467 | };
|
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468 |
|
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469 | }
|
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470 |
|
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471 |
|
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472 | #endif
|
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473 |
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