1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ParticleSystemRenderer_H__
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26 | #define __ParticleSystemRenderer_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreStringInterface.h"
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30 | #include "OgreFactoryObj.h"
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31 | #include "OgreRenderQueue.h"
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32 | #include "OgreCommon.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Abstract class defining the interface required to be implemented
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37 | by classes which provide rendering capability to ParticleSystem instances.
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38 | */
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39 | class _OgreExport ParticleSystemRenderer : public StringInterface
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40 | {
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41 | public:
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42 | /// Constructor
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43 | ParticleSystemRenderer() {}
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44 | /// Destructor
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45 | virtual ~ParticleSystemRenderer() {}
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46 |
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47 | /** Gets the type of this renderer - must be implemented by subclasses */
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48 | virtual const String& getType(void) const = 0;
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49 |
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50 | /** Delegated to by ParticleSystem::_updateRenderQueue
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51 | @remarks
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52 | The subclass must update the render queue using whichever Renderable
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53 | instance(s) it wishes.
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54 | */
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55 | virtual void _updateRenderQueue(RenderQueue* queue,
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56 | std::list<Particle*>& currentParticles, bool cullIndividually) = 0;
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57 |
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58 | /** Sets the material this renderer must use; called by ParticleSystem. */
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59 | virtual void _setMaterial(MaterialPtr& mat) = 0;
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60 | /** Delegated to by ParticleSystem::_notifyCurrentCamera */
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61 | virtual void _notifyCurrentCamera(Camera* cam) = 0;
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62 | /** Delegated to by ParticleSystem::_notifyAttached */
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63 | virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0;
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64 | /** Optional callback notified when particles are rotated */
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65 | virtual void _notifyParticleRotated(void) {}
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66 | /** Optional callback notified when particles are resized individually */
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67 | virtual void _notifyParticleResized(void) {}
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68 | /** Tells the renderer that the particle quota has changed */
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69 | virtual void _notifyParticleQuota(size_t quota) = 0;
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70 | /** Tells the renderer that the particle default size has changed */
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71 | virtual void _notifyDefaultDimensions(Real width, Real height) = 0;
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72 | /** Create a new ParticleVisualData instance for attachment to a particle.
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73 | @remarks
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74 | If this renderer needs additional data in each particle, then this should
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75 | be held in an instance of a subclass of ParticleVisualData, and this method
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76 | should be overridden to return a new instance of it. The default
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77 | behaviour is to return null.
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78 | */
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79 | virtual ParticleVisualData* _createVisualData(void) { return 0; }
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80 | /** Destroy a ParticleVisualData instance.
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81 | @remarks
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82 | If this renderer needs additional data in each particle, then this should
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83 | be held in an instance of a subclass of ParticleVisualData, and this method
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84 | should be overridden to destroy an instance of it. The default
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85 | behaviour is to do nothing.
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86 | */
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87 | virtual void _destroyVisualData(ParticleVisualData* vis) { assert (vis == 0); }
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88 |
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89 | /** Sets which render queue group this renderer should target with it's
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90 | output.
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91 | */
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92 | virtual void setRenderQueueGroup(uint8 queueID) = 0;
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93 |
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94 | /** Setting carried over from ParticleSystem.
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95 | */
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96 | virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0;
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97 |
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98 | /** Gets the desired particles sort mode of this renderer */
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99 | virtual SortMode _getSortMode(void) const = 0;
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100 |
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101 | };
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102 |
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103 | /** Abstract class definition of a factory object for ParticleSystemRenderer. */
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104 | class _OgreExport ParticleSystemRendererFactory : public FactoryObj<ParticleSystemRenderer>
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105 | {
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106 | public:
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107 | // No methods, must just override all methods inherited from FactoryObj
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108 | };
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109 |
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110 | }
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111 |
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112 | #endif
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