[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __PatchSurface_H__
|
---|
| 26 | #define __PatchSurface_H__
|
---|
| 27 |
|
---|
| 28 | #include "OgrePrerequisites.h"
|
---|
| 29 |
|
---|
| 30 | #include "OgreVector3.h"
|
---|
| 31 | #include "OgreString.h"
|
---|
| 32 | #include "OgreRenderOperation.h"
|
---|
| 33 | #include "OgreAxisAlignedBox.h"
|
---|
| 34 |
|
---|
| 35 | namespace Ogre {
|
---|
| 36 |
|
---|
| 37 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch.
|
---|
| 38 | @remarks
|
---|
| 39 | This object will take a list of control points with various assorted data, and will
|
---|
| 40 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining
|
---|
| 41 | the surface, but other techniques such as NURBS would follow the same basic approach.
|
---|
| 42 | */
|
---|
| 43 | class _OgreExport PatchSurface
|
---|
| 44 | {
|
---|
| 45 | public:
|
---|
| 46 | PatchSurface();
|
---|
| 47 | ~PatchSurface();
|
---|
| 48 |
|
---|
| 49 | enum PatchSurfaceType
|
---|
| 50 | {
|
---|
| 51 | /// A patch defined by a set of bezier curves
|
---|
| 52 | PST_BEZIER
|
---|
| 53 | };
|
---|
| 54 |
|
---|
| 55 | /// Constant for indicating automatic determination of subdivision level for patches
|
---|
| 56 | enum
|
---|
| 57 | {
|
---|
| 58 | AUTO_LEVEL = -1
|
---|
| 59 | };
|
---|
| 60 |
|
---|
| 61 | enum VisibleSide {
|
---|
| 62 | /// The side from which u goes right and v goes up (as in texture coords)
|
---|
| 63 | VS_FRONT,
|
---|
| 64 | /// The side from which u goes right and v goes down (reverse of texture coords)
|
---|
| 65 | VS_BACK,
|
---|
| 66 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals
|
---|
| 67 | VS_BOTH
|
---|
| 68 | };
|
---|
| 69 | /** Sets up the surface by defining it's control points, type and initial subdivision level.
|
---|
| 70 | @remarks
|
---|
| 71 | This method initialises the surface by passing it a set of control points. The type of curves to be used
|
---|
| 72 | are also defined here, although the only supported option currently is a bezier patch. You can also
|
---|
| 73 | specify a global subdivision level here if you like, although it is recommended that the parameter
|
---|
| 74 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the
|
---|
| 75 | curvature of the surface)
|
---|
| 76 | @param
|
---|
| 77 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points
|
---|
| 78 | of the curves rather than actual vertices. Note that you are expected to provide not
|
---|
| 79 | just position information, but potentially normals and texture coordinates too. The
|
---|
| 80 | format of the buffer is defined in the VertexDeclaration parameter
|
---|
| 81 | @param
|
---|
| 82 | decaration VertexDeclaration describing the contents of the buffer.
|
---|
| 83 | Note this declaration must _only_ draw on buffer source 0!
|
---|
| 84 | @param
|
---|
| 85 | width Specifies the width of the patch in control points.
|
---|
| 86 | @param
|
---|
| 87 | height Specifies the height of the patch in control points.
|
---|
| 88 | @param
|
---|
| 89 | pType The type of surface - currently only PST_BEZIER is supported
|
---|
| 90 | @param
|
---|
| 91 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision,
|
---|
| 92 | do it here, otherwise let the system decide.
|
---|
| 93 | @param
|
---|
| 94 | visibleSide Determines which side of the patch (or both) triangles are generated for.
|
---|
| 95 | */
|
---|
| 96 | void defineSurface(void* controlPointBuffer,
|
---|
| 97 | VertexDeclaration *declaration, size_t width, size_t height,
|
---|
| 98 | PatchSurfaceType pType = PST_BEZIER,
|
---|
| 99 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL,
|
---|
| 100 | VisibleSide visibleSide = VS_FRONT);
|
---|
| 101 |
|
---|
| 102 | /** Based on a previous call to defineSurface, establishes the number of vertices required
|
---|
| 103 | to hold this patch at the maximum detail level.
|
---|
| 104 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
|
---|
| 105 |
|
---|
| 106 | */
|
---|
| 107 | size_t getRequiredVertexCount(void) const;
|
---|
| 108 | /** Based on a previous call to defineSurface, establishes the number of indexes required
|
---|
| 109 | to hold this patch at the maximum detail level.
|
---|
| 110 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
|
---|
| 111 |
|
---|
| 112 | */
|
---|
| 113 | size_t getRequiredIndexCount(void) const;
|
---|
| 114 |
|
---|
| 115 | /** Gets the current index count based on the current subdivision level. */
|
---|
| 116 | size_t getCurrentIndexCount(void) const;
|
---|
| 117 | /// Returns the index offset used by this buffer to write data into the buffer
|
---|
| 118 | size_t getIndexOffset(void) const { return mIndexOffset; }
|
---|
| 119 | /// Returns the vertex offset used by this buffer to write data into the buffer
|
---|
| 120 | size_t getVertexOffset(void) const { return mVertexOffset; }
|
---|
| 121 |
|
---|
| 122 |
|
---|
| 123 | /** Gets the bounds of this patch, only valid after calling defineSurface. */
|
---|
| 124 | const AxisAlignedBox& getBounds(void) const;
|
---|
| 125 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface
|
---|
| 126 | has been called. */
|
---|
| 127 | Real getBoundingSphereRadius(void) const;
|
---|
| 128 | /** Tells the system to build the mesh relating to the surface into externally created
|
---|
| 129 | buffers.
|
---|
| 130 | @remarks
|
---|
| 131 | The VertexDeclaration of the vertex buffer must be identical to the one passed into
|
---|
| 132 | defineSurface. In addition, there must be enough space in the buffer to
|
---|
| 133 | accommodate the patch at full detail level; you should call getRequiredVertexCount
|
---|
| 134 | and getRequiredIndexCount to determine this. This method does not create an internal
|
---|
| 135 | mesh for this patch and so getMesh will return null if you call it after building the
|
---|
| 136 | patch this way.
|
---|
| 137 | @param destVertexBuffer The destination vertex buffer in which to build the patch.
|
---|
| 138 | @param vertexStart The offset at which to start writing vertices for this patch
|
---|
| 139 | @param destIndexBuffer The destination index buffer in which to build the patch.
|
---|
| 140 | @param vertexStart The offset at which to start writing indexes for this patch
|
---|
| 141 |
|
---|
| 142 | */
|
---|
| 143 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart,
|
---|
| 144 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart);
|
---|
| 145 |
|
---|
| 146 | /** Alters the level of subdivision for this surface.
|
---|
| 147 | @remarks
|
---|
| 148 | This method changes the proportionate detail level of the patch; since
|
---|
| 149 | the U and V directions can have different subdivision levels, this method
|
---|
| 150 | takes a single Real value where 0 is the minimum detail (the control points)
|
---|
| 151 | and 1 is the maximum detail level as supplied to the original call to
|
---|
| 152 | defineSurface.
|
---|
| 153 | */
|
---|
| 154 | void setSubdivisionFactor(Real factor);
|
---|
| 155 |
|
---|
| 156 | /** Gets the current level of subdivision. */
|
---|
| 157 | Real getSubdivisionFactor(void) const;
|
---|
| 158 |
|
---|
| 159 | void* getControlPointBuffer(void) const
|
---|
| 160 | {
|
---|
| 161 | return mControlPointBuffer;
|
---|
| 162 | }
|
---|
| 163 | /** Convenience method for telling the patch that the control points have been
|
---|
| 164 | deleted, since once the patch has been built they are not required. */
|
---|
| 165 | void notifyControlPointBufferDeallocated(void) {
|
---|
| 166 | mControlPointBuffer = 0;
|
---|
| 167 | }
|
---|
| 168 | protected:
|
---|
| 169 | /// Vertex declaration describing the control point buffer
|
---|
| 170 | VertexDeclaration* mDeclaration;
|
---|
| 171 | /// Buffer containing the system-memory control points
|
---|
| 172 | void* mControlPointBuffer;
|
---|
| 173 | /// Type of surface
|
---|
| 174 | PatchSurfaceType mType;
|
---|
| 175 | /// Width in control points
|
---|
| 176 | size_t mCtlWidth;
|
---|
| 177 | /// Height in control points
|
---|
| 178 | size_t mCtlHeight;
|
---|
| 179 | /// TotalNumber of control points
|
---|
| 180 | size_t mCtlCount;
|
---|
| 181 | /// U-direction subdivision level
|
---|
| 182 | size_t mULevel;
|
---|
| 183 | /// V-direction subdivision level
|
---|
| 184 | size_t mVLevel;
|
---|
| 185 | /// Max subdivision level
|
---|
| 186 | size_t mMaxULevel;
|
---|
| 187 | size_t mMaxVLevel;
|
---|
| 188 | /// Width of the subdivided mesh (big enough for max level)
|
---|
| 189 | size_t mMeshWidth;
|
---|
| 190 | /// Height of the subdivided mesh (big enough for max level)
|
---|
| 191 | size_t mMeshHeight;
|
---|
| 192 | /// Which side is visible
|
---|
| 193 | VisibleSide mVSide;
|
---|
| 194 |
|
---|
| 195 | Real mSubdivisionFactor;
|
---|
| 196 |
|
---|
| 197 | std::vector<Vector3> mVecCtlPoints;
|
---|
| 198 |
|
---|
| 199 | /** Internal method for finding the subdivision level given 3 control points.
|
---|
| 200 | */
|
---|
| 201 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c);
|
---|
| 202 |
|
---|
| 203 | void distributeControlPoints(void* lockedBuffer);
|
---|
| 204 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations);
|
---|
| 205 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex);
|
---|
| 206 | void makeTriangles(void);
|
---|
| 207 |
|
---|
| 208 | size_t getAutoULevel(bool forMax = false);
|
---|
| 209 | size_t getAutoVLevel(bool forMax = false);
|
---|
| 210 |
|
---|
| 211 | HardwareVertexBufferSharedPtr mVertexBuffer;
|
---|
| 212 | HardwareIndexBufferSharedPtr mIndexBuffer;
|
---|
| 213 | size_t mVertexOffset;
|
---|
| 214 | size_t mIndexOffset;
|
---|
| 215 | size_t mRequiredVertexCount;
|
---|
| 216 | size_t mRequiredIndexCount;
|
---|
| 217 | size_t mCurrIndexCount;
|
---|
| 218 |
|
---|
| 219 | AxisAlignedBox mAABB;
|
---|
| 220 | Real mBoundingSphere;
|
---|
| 221 |
|
---|
| 222 |
|
---|
| 223 |
|
---|
| 224 | };
|
---|
| 225 |
|
---|
| 226 |
|
---|
| 227 | } // namespace
|
---|
| 228 |
|
---|
| 229 | #endif
|
---|