1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __PatchSurface_H__
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26 | #define __PatchSurface_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreVector3.h"
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31 | #include "OgreString.h"
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32 | #include "OgreRenderOperation.h"
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33 | #include "OgreAxisAlignedBox.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch.
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38 | @remarks
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39 | This object will take a list of control points with various assorted data, and will
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40 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining
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41 | the surface, but other techniques such as NURBS would follow the same basic approach.
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42 | */
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43 | class _OgreExport PatchSurface
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44 | {
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45 | public:
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46 | PatchSurface();
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47 | ~PatchSurface();
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48 |
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49 | enum PatchSurfaceType
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50 | {
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51 | /// A patch defined by a set of bezier curves
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52 | PST_BEZIER
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53 | };
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54 |
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55 | /// Constant for indicating automatic determination of subdivision level for patches
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56 | enum
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57 | {
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58 | AUTO_LEVEL = -1
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59 | };
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60 |
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61 | enum VisibleSide {
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62 | /// The side from which u goes right and v goes up (as in texture coords)
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63 | VS_FRONT,
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64 | /// The side from which u goes right and v goes down (reverse of texture coords)
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65 | VS_BACK,
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66 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals
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67 | VS_BOTH
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68 | };
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69 | /** Sets up the surface by defining it's control points, type and initial subdivision level.
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70 | @remarks
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71 | This method initialises the surface by passing it a set of control points. The type of curves to be used
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72 | are also defined here, although the only supported option currently is a bezier patch. You can also
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73 | specify a global subdivision level here if you like, although it is recommended that the parameter
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74 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the
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75 | curvature of the surface)
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76 | @param
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77 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points
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78 | of the curves rather than actual vertices. Note that you are expected to provide not
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79 | just position information, but potentially normals and texture coordinates too. The
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80 | format of the buffer is defined in the VertexDeclaration parameter
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81 | @param
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82 | decaration VertexDeclaration describing the contents of the buffer.
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83 | Note this declaration must _only_ draw on buffer source 0!
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84 | @param
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85 | width Specifies the width of the patch in control points.
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86 | @param
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87 | height Specifies the height of the patch in control points.
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88 | @param
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89 | pType The type of surface - currently only PST_BEZIER is supported
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90 | @param
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91 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision,
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92 | do it here, otherwise let the system decide.
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93 | @param
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94 | visibleSide Determines which side of the patch (or both) triangles are generated for.
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95 | */
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96 | void defineSurface(void* controlPointBuffer,
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97 | VertexDeclaration *declaration, size_t width, size_t height,
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98 | PatchSurfaceType pType = PST_BEZIER,
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99 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL,
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100 | VisibleSide visibleSide = VS_FRONT);
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101 |
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102 | /** Based on a previous call to defineSurface, establishes the number of vertices required
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103 | to hold this patch at the maximum detail level.
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104 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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105 |
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106 | */
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107 | size_t getRequiredVertexCount(void) const;
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108 | /** Based on a previous call to defineSurface, establishes the number of indexes required
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109 | to hold this patch at the maximum detail level.
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110 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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111 |
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112 | */
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113 | size_t getRequiredIndexCount(void) const;
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114 |
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115 | /** Gets the current index count based on the current subdivision level. */
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116 | size_t getCurrentIndexCount(void) const;
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117 | /// Returns the index offset used by this buffer to write data into the buffer
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118 | size_t getIndexOffset(void) const { return mIndexOffset; }
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119 | /// Returns the vertex offset used by this buffer to write data into the buffer
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120 | size_t getVertexOffset(void) const { return mVertexOffset; }
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121 |
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122 |
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123 | /** Gets the bounds of this patch, only valid after calling defineSurface. */
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124 | const AxisAlignedBox& getBounds(void) const;
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125 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface
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126 | has been called. */
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127 | Real getBoundingSphereRadius(void) const;
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128 | /** Tells the system to build the mesh relating to the surface into externally created
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129 | buffers.
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130 | @remarks
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131 | The VertexDeclaration of the vertex buffer must be identical to the one passed into
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132 | defineSurface. In addition, there must be enough space in the buffer to
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133 | accommodate the patch at full detail level; you should call getRequiredVertexCount
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134 | and getRequiredIndexCount to determine this. This method does not create an internal
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135 | mesh for this patch and so getMesh will return null if you call it after building the
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136 | patch this way.
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137 | @param destVertexBuffer The destination vertex buffer in which to build the patch.
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138 | @param vertexStart The offset at which to start writing vertices for this patch
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139 | @param destIndexBuffer The destination index buffer in which to build the patch.
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140 | @param vertexStart The offset at which to start writing indexes for this patch
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141 |
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142 | */
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143 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart,
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144 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart);
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145 |
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146 | /** Alters the level of subdivision for this surface.
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147 | @remarks
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148 | This method changes the proportionate detail level of the patch; since
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149 | the U and V directions can have different subdivision levels, this method
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150 | takes a single Real value where 0 is the minimum detail (the control points)
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151 | and 1 is the maximum detail level as supplied to the original call to
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152 | defineSurface.
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153 | */
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154 | void setSubdivisionFactor(Real factor);
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155 |
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156 | /** Gets the current level of subdivision. */
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157 | Real getSubdivisionFactor(void) const;
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158 |
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159 | void* getControlPointBuffer(void) const
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160 | {
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161 | return mControlPointBuffer;
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162 | }
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163 | /** Convenience method for telling the patch that the control points have been
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164 | deleted, since once the patch has been built they are not required. */
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165 | void notifyControlPointBufferDeallocated(void) {
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166 | mControlPointBuffer = 0;
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167 | }
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168 | protected:
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169 | /// Vertex declaration describing the control point buffer
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170 | VertexDeclaration* mDeclaration;
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171 | /// Buffer containing the system-memory control points
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172 | void* mControlPointBuffer;
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173 | /// Type of surface
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174 | PatchSurfaceType mType;
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175 | /// Width in control points
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176 | size_t mCtlWidth;
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177 | /// Height in control points
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178 | size_t mCtlHeight;
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179 | /// TotalNumber of control points
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180 | size_t mCtlCount;
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181 | /// U-direction subdivision level
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182 | size_t mULevel;
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183 | /// V-direction subdivision level
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184 | size_t mVLevel;
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185 | /// Max subdivision level
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186 | size_t mMaxULevel;
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187 | size_t mMaxVLevel;
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188 | /// Width of the subdivided mesh (big enough for max level)
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189 | size_t mMeshWidth;
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190 | /// Height of the subdivided mesh (big enough for max level)
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191 | size_t mMeshHeight;
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192 | /// Which side is visible
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193 | VisibleSide mVSide;
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194 |
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195 | Real mSubdivisionFactor;
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196 |
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197 | std::vector<Vector3> mVecCtlPoints;
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198 |
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199 | /** Internal method for finding the subdivision level given 3 control points.
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200 | */
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201 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c);
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202 |
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203 | void distributeControlPoints(void* lockedBuffer);
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204 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations);
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205 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex);
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206 | void makeTriangles(void);
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207 |
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208 | size_t getAutoULevel(bool forMax = false);
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209 | size_t getAutoVLevel(bool forMax = false);
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210 |
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211 | HardwareVertexBufferSharedPtr mVertexBuffer;
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212 | HardwareIndexBufferSharedPtr mIndexBuffer;
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213 | size_t mVertexOffset;
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214 | size_t mIndexOffset;
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215 | size_t mRequiredVertexCount;
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216 | size_t mRequiredIndexCount;
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217 | size_t mCurrIndexCount;
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218 |
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219 | AxisAlignedBox mAABB;
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220 | Real mBoundingSphere;
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221 |
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222 |
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223 |
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224 | };
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225 |
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226 |
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227 | } // namespace
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228 |
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229 | #endif
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