1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | // Original free version by:
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26 | // Magic Software, Inc.
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27 | // http://www.geometrictools.com/
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28 | // Copyright (c) 2000, All Rights Reserved
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29 |
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30 | #ifndef __Plane_H__
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31 | #define __Plane_H__
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32 |
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33 | #include "OgrePrerequisites.h"
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34 |
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35 | #include "OgreVector3.h"
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36 |
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37 | namespace Ogre {
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38 |
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39 | /** Defines a plane in 3D space.
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40 | @remarks
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41 | A plane is defined in 3D space by the equation
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42 | Ax + By + Cz + D = 0
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43 | @par
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44 | This equates to a vector (the normal of the plane, whose x, y
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45 | and z components equate to the coefficients A, B and C
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46 | respectively), and a constant (D) which is the distance along
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47 | the normal you have to go to move the plane back to the origin.
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48 | */
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49 | class _OgreExport Plane
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50 | {
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51 | public:
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52 | /** Default constructor - sets everything to 0.
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53 | */
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54 | Plane ();
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55 | Plane (const Plane& rhs);
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56 | /** Construct a plane through a normal, and a distance to move the plane along the normal.*/
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57 | Plane (const Vector3& rkNormal, Real fConstant);
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58 | Plane (const Vector3& rkNormal, const Vector3& rkPoint);
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59 | Plane (const Vector3& rkPoint0, const Vector3& rkPoint1,
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60 | const Vector3& rkPoint2);
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61 |
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62 | /** The "positive side" of the plane is the half space to which the
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63 | plane normal points. The "negative side" is the other half
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64 | space. The flag "no side" indicates the plane itself.
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65 | */
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66 | enum Side
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67 | {
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68 | NO_SIDE,
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69 | POSITIVE_SIDE,
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70 | NEGATIVE_SIDE
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71 | };
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72 |
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73 | Side getSide (const Vector3& rkPoint) const;
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74 |
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75 | /** This is a pseudodistance. The sign of the return value is
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76 | positive if the point is on the positive side of the plane,
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77 | negative if the point is on the negative side, and zero if the
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78 | point is on the plane.
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79 | @par
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80 | The absolute value of the return value is the true distance only
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81 | when the plane normal is a unit length vector.
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82 | */
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83 | Real getDistance (const Vector3& rkPoint) const;
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84 |
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85 | /** Redefine this plane based on 3 points. */
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86 | void redefine(const Vector3& rkPoint0, const Vector3& rkPoint1,
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87 | const Vector3& rkPoint2);
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88 |
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89 | /** Project a vector onto the plane.
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90 | @remarks This gives you the element of the input vector that is perpendicular
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91 | to the normal of the plane. You can get the element which is parallel
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92 | to the normal of the plane by subtracting the result of this method
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93 | from the original vector, since parallel + perpendicular = original.
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94 | @param v The input vector
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95 | */
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96 | Vector3 projectVector(const Vector3& v);
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97 |
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98 | Vector3 normal;
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99 | Real d;
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100 | /// Comparison operator
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101 | bool operator==(const Plane& rhs) const
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102 | {
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103 | return (rhs.d == d && rhs.normal == normal);
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104 | }
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105 |
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106 | _OgreExport friend std::ostream& operator<< (std::ostream& o, Plane& p);
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107 | };
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108 |
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109 | typedef std::vector<Plane> PlaneList;
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110 |
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111 | } // namespace Ogre
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112 |
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113 | #endif
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