1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | // NOTE THAT THIS FILE IS BASED ON MATERIAL FROM:
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26 |
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27 | // Magic Software, Inc.
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28 | // http://www.magic-software.com
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29 | // Copyright (c) 2000, All Rights Reserved
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30 | //
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31 | // Source code from Magic Software is supplied under the terms of a license
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32 | // agreement and may not be copied or disclosed except in accordance with the
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33 | // terms of that agreement. The various license agreements may be found at
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34 | // the Magic Software web site. This file is subject to the license
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35 | //
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36 | // FREE SOURCE CODE
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37 | // http://www.magic-software.com/License/free.pdf
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38 |
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39 | #ifndef __Quaternion_H__
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40 | #define __Quaternion_H__
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41 |
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42 | #include "OgrePrerequisites.h"
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43 | #include "OgreMath.h"
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44 |
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45 | namespace Ogre {
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46 |
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47 | /** Implementation of a Quaternion, i.e. a rotation around an axis.
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48 | */
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49 | class _OgreExport Quaternion
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50 | {
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51 | public:
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52 | inline Quaternion (
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53 | Real fW = 1.0,
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54 | Real fX = 0.0, Real fY = 0.0, Real fZ = 0.0)
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55 | {
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56 | w = fW;
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57 | x = fX;
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58 | y = fY;
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59 | z = fZ;
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60 | }
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61 | inline Quaternion (const Quaternion& rkQ)
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62 | {
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63 | w = rkQ.w;
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64 | x = rkQ.x;
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65 | y = rkQ.y;
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66 | z = rkQ.z;
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67 | }
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68 | /// Construct a quaternion from a rotation matrix
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69 | inline Quaternion(const Matrix3& rot)
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70 | {
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71 | this->FromRotationMatrix(rot);
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72 | }
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73 | /// Construct a quaternion from an angle/axis
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74 | inline Quaternion(const Radian& rfAngle, const Vector3& rkAxis)
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75 | {
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76 | this->FromAngleAxis(rfAngle, rkAxis);
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77 | }
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78 | #ifndef OGRE_FORCE_ANGLE_TYPES
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79 | inline Quaternion(const Real& rfAngle, const Vector3& rkAxis)
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80 | {
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81 | this->FromAngleAxis(rfAngle, rkAxis);
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82 | }
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83 | #endif//OGRE_FORCE_ANGLE_TYPES
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84 | /// Construct a quaternion from 3 orthonormal local axes
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85 | inline Quaternion(const Vector3& xaxis, const Vector3& yaxis, const Vector3& zaxis)
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86 | {
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87 | this->FromAxes(xaxis, yaxis, zaxis);
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88 | }
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89 | /// Construct a quaternion from 3 orthonormal local axes
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90 | inline Quaternion(const Vector3* akAxis)
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91 | {
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92 | this->FromAxes(akAxis);
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93 | }
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94 |
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95 | void FromRotationMatrix (const Matrix3& kRot);
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96 | void ToRotationMatrix (Matrix3& kRot) const;
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97 | void FromAngleAxis (const Radian& rfAngle, const Vector3& rkAxis);
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98 | void ToAngleAxis (Radian& rfAngle, Vector3& rkAxis) const;
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99 | inline void ToAngleAxis (Degree& dAngle, Vector3& rkAxis) const {
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100 | Radian rAngle;
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101 | ToAngleAxis ( rAngle, rkAxis );
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102 | dAngle = rAngle;
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103 | }
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104 | #ifndef OGRE_FORCE_ANGLE_TYPES
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105 | inline void FromAngleAxis (const Real& rfAngle, const Vector3& rkAxis) {
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106 | FromAngleAxis ( Angle(rfAngle), rkAxis );
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107 | }
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108 | inline void ToAngleAxis (Real& rfAngle, Vector3& rkAxis) const {
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109 | Radian r;
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110 | ToAngleAxis ( r, rkAxis );
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111 | rfAngle = r.valueAngleUnits();
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112 | }
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113 | #endif//OGRE_FORCE_ANGLE_TYPES
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114 | void FromAxes (const Vector3* akAxis);
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115 | void FromAxes (const Vector3& xAxis, const Vector3& yAxis, const Vector3& zAxis);
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116 | void ToAxes (Vector3* akAxis) const;
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117 | void ToAxes (Vector3& xAxis, Vector3& yAxis, Vector3& zAxis) const;
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118 | /// Get the local x-axis
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119 | Vector3 xAxis(void) const;
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120 | /// Get the local y-axis
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121 | Vector3 yAxis(void) const;
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122 | /// Get the local z-axis
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123 | Vector3 zAxis(void) const;
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124 |
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125 | inline Quaternion& operator= (const Quaternion& rkQ)
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126 | {
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127 | w = rkQ.w;
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128 | x = rkQ.x;
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129 | y = rkQ.y;
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130 | z = rkQ.z;
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131 | return *this;
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132 | }
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133 | Quaternion operator+ (const Quaternion& rkQ) const;
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134 | Quaternion operator- (const Quaternion& rkQ) const;
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135 | Quaternion operator* (const Quaternion& rkQ) const;
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136 | Quaternion operator* (Real fScalar) const;
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137 | _OgreExport friend Quaternion operator* (Real fScalar,
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138 | const Quaternion& rkQ);
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139 | Quaternion operator- () const;
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140 | inline bool operator== (const Quaternion& rhs) const
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141 | {
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142 | return (rhs.x == x) && (rhs.y == y) &&
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143 | (rhs.z == z) && (rhs.w == w);
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144 | }
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145 | inline bool operator!= (const Quaternion& rhs) const
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146 | {
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147 | return !operator==(rhs);
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148 | }
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149 | // functions of a quaternion
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150 | Real Dot (const Quaternion& rkQ) const; // dot product
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151 | Real Norm () const; // squared-length
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152 | /// Normalises this quaternion, and returns the previous length
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153 | Real normalise(void);
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154 | Quaternion Inverse () const; // apply to non-zero quaternion
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155 | Quaternion UnitInverse () const; // apply to unit-length quaternion
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156 | Quaternion Exp () const;
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157 | Quaternion Log () const;
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158 |
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159 | // rotation of a vector by a quaternion
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160 | Vector3 operator* (const Vector3& rkVector) const;
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161 |
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162 | /// Calculate the local roll element of this quaternion
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163 | Radian getRoll(void) const;
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164 | /// Calculate the local pitch element of this quaternion
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165 | Radian getPitch(void) const;
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166 | /// Calculate the local yaw element of this quaternion
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167 | Radian getYaw(void) const;
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168 | /// Equality with tolerance (tolerance is max angle difference)
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169 | bool equals(const Quaternion& rhs, const Radian& tolerance) const;
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170 |
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171 | // spherical linear interpolation
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172 | static Quaternion Slerp (Real fT, const Quaternion& rkP,
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173 | const Quaternion& rkQ, bool shortestPath = false);
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174 |
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175 | static Quaternion SlerpExtraSpins (Real fT,
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176 | const Quaternion& rkP, const Quaternion& rkQ,
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177 | int iExtraSpins);
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178 |
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179 | // setup for spherical quadratic interpolation
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180 | static void Intermediate (const Quaternion& rkQ0,
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181 | const Quaternion& rkQ1, const Quaternion& rkQ2,
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182 | Quaternion& rka, Quaternion& rkB);
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183 |
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184 | // spherical quadratic interpolation
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185 | static Quaternion Squad (Real fT, const Quaternion& rkP,
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186 | const Quaternion& rkA, const Quaternion& rkB,
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187 | const Quaternion& rkQ, bool shortestPath = false);
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188 |
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189 | // normalised linear interpolation - faster but less accurate (non-constant rotation velocity)
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190 | static Quaternion nlerp(Real fT, const Quaternion& rkP,
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191 | const Quaternion& rkQ, bool shortestPath = false);
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192 |
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193 | // cutoff for sine near zero
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194 | static const Real ms_fEpsilon;
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195 |
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196 | // special values
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197 | static const Quaternion ZERO;
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198 | static const Quaternion IDENTITY;
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199 |
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200 | Real w, x, y, z;
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201 |
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202 | /** Function for writing to a stream. Outputs "Quaternion(w, x, y, z)" with w,x,y,z
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203 | being the member values of the quaternion.
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204 | */
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205 | inline _OgreExport friend std::ostream& operator <<
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206 | ( std::ostream& o, const Quaternion& q )
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207 | {
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208 | o << "Quaternion(" << q.w << ", " << q.x << ", " << q.y << ", " << q.z << ")";
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209 | return o;
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210 | }
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211 |
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212 | };
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213 |
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214 | }
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215 |
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216 |
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217 |
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218 |
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219 | #endif
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