1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Ray_H_
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26 | #define __Ray_H_
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreVector3.h"
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32 | #include "OgrePlaneBoundedVolume.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Representation of a ray in space, ie a line with an origin and direction. */
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37 | class _OgreExport Ray
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38 | {
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39 | protected:
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40 | Vector3 mOrigin;
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41 | Vector3 mDirection;
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42 | public:
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43 | Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {}
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44 | Ray(const Vector3& origin, const Vector3& direction)
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45 | :mOrigin(origin), mDirection(direction) {}
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46 |
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47 | /** Sets the origin of the ray. */
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48 | void setOrigin(const Vector3& origin) {mOrigin = origin;}
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49 | /** Gets the origin of the ray. */
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50 | const Vector3& getOrigin(void) const {return mOrigin;}
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51 |
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52 | /** Sets the direction of the ray. */
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53 | void setDirection(const Vector3& dir) {mDirection = dir;}
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54 | /** Gets the direction of the ray. */
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55 | const Vector3& getDirection(void) const {return mDirection;}
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56 |
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57 | /** Gets the position of a point t units along the ray. */
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58 | Vector3 getPoint(Real t) const {
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59 | return Vector3(mOrigin + (mDirection * t));
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60 | }
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61 |
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62 | /** Gets the position of a point t units along the ray. */
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63 | Vector3 operator*(Real t) const {
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64 | return getPoint(t);
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65 | };
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66 |
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67 | /** Tests whether this ray intersects the given plane.
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68 | @returns A pair structure where the first element indicates whether
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69 | an intersection occurs, and if true, the second element will
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70 | indicate the distance along the ray at which it intersects.
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71 | This can be converted to a point in space by calling getPoint().
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72 | */
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73 | std::pair<bool, Real> intersects(const Plane& p) const
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74 | {
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75 | return Math::intersects(*this, p);
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76 | }
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77 | /** Tests whether this ray intersects the given plane bounded volume.
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78 | @returns A pair structure where the first element indicates whether
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79 | an intersection occurs, and if true, the second element will
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80 | indicate the distance along the ray at which it intersects.
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81 | This can be converted to a point in space by calling getPoint().
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82 | */
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83 | std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const
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84 | {
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85 | return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE);
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86 | }
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87 | /** Tests whether this ray intersects the given sphere.
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88 | @returns A pair structure where the first element indicates whether
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89 | an intersection occurs, and if true, the second element will
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90 | indicate the distance along the ray at which it intersects.
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91 | This can be converted to a point in space by calling getPoint().
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92 | */
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93 | std::pair<bool, Real> intersects(const Sphere& s) const
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94 | {
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95 | return Math::intersects(*this, s);
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96 | }
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97 | /** Tests whether this ray intersects the given box.
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98 | @returns A pair structure where the first element indicates whether
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99 | an intersection occurs, and if true, the second element will
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100 | indicate the distance along the ray at which it intersects.
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101 | This can be converted to a point in space by calling getPoint().
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102 | */
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103 | std::pair<bool, Real> intersects(const AxisAlignedBox& box) const
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104 | {
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105 | return Math::intersects(*this, box);
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106 | }
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107 |
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108 | };
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109 |
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110 | }
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111 | #endif
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