/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #ifndef _RenderOperation_H__ #define _RenderOperation_H__ #include "OgrePrerequisites.h" #include "OgreVertexIndexData.h" namespace Ogre { /** 'New' rendering operation using vertex buffers. */ class _OgrePrivate RenderOperation { public: /// The rendering operation type to perform enum OperationType { /// A list of points, 1 vertex per point OT_POINT_LIST = 1, /// A list of lines, 2 vertices per line OT_LINE_LIST = 2, /// A strip of connected lines, 1 vertex per line plus 1 start vertex OT_LINE_STRIP = 3, /// A list of triangles, 3 vertices per triangle OT_TRIANGLE_LIST = 4, /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that OT_TRIANGLE_STRIP = 5, /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that OT_TRIANGLE_FAN = 6 }; /// Vertex source data VertexData *vertexData; /// The type of operation to perform OperationType operationType; /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices anywhere in the buffer, and allowing vertices to be used more than once. If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */ bool useIndexes; /// Index data - only valid if useIndexes is true IndexData *indexData; /// Debug pointer back to renderable which created this Renderable* srcRenderable; RenderOperation() : vertexData(0), operationType(OT_TRIANGLE_LIST), useIndexes(true), indexData(0) {} }; } #endif