[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __RenderTarget_H__
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| 26 | #define __RenderTarget_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreString.h"
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| 31 | #include "OgreTextureManager.h"
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| 32 | #include "OgreViewport.h"
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| 33 | #include "OgreTimer.h"
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| 34 |
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| 35 | /* Define the number of priority groups for the render system's render targets. */
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| 36 | #ifndef OGRE_NUM_RENDERTARGET_GROUPS
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| 37 | #define OGRE_NUM_RENDERTARGET_GROUPS 10
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| 38 | #define OGRE_DEFAULT_RT_GROUP 4
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| 39 | #define OGRE_REND_TO_TEX_RT_GROUP 2
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| 40 | #endif
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| 41 |
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| 42 | namespace Ogre {
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| 43 |
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| 44 | /** A 'canvas' which can receive the results of a rendering
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| 45 | operation.
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| 46 | @remarks
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| 47 | This abstract class defines a common root to all targets of rendering operations. A
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| 48 | render target could be a window on a screen, or another
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| 49 | offscreen surface like a texture or bump map etc.
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| 50 | @author
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| 51 | Steven Streeting
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| 52 | @version
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| 53 | 1.0
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| 54 | */
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| 55 | class _OgreExport RenderTarget
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| 56 | {
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| 57 | public:
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| 58 | enum StatFlags
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| 59 | {
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| 60 | SF_NONE = 0,
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| 61 | SF_FPS = 1,
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| 62 | SF_AVG_FPS = 2,
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| 63 | SF_BEST_FPS = 4,
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| 64 | SF_WORST_FPS = 8,
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| 65 | SF_TRIANGLE_COUNT = 16,
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| 66 | SF_ALL = 0xFFFF
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| 67 | };
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| 68 |
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| 69 | struct FrameStats
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| 70 | {
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| 71 | float lastFPS;
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| 72 | float avgFPS;
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| 73 | float bestFPS;
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| 74 | float worstFPS;
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| 75 | unsigned long bestFrameTime;
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| 76 | unsigned long worstFrameTime;
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| 77 | size_t triangleCount;
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| 78 | };
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| 79 |
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| 80 | RenderTarget();
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| 81 | virtual ~RenderTarget();
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| 82 |
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| 83 | /// Retrieve target's name.
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| 84 | virtual const String& getName(void) const;
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| 85 |
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| 86 | /// Retrieve information about the render target.
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| 87 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth);
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| 88 |
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| 89 | virtual unsigned int getWidth(void) const;
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| 90 | virtual unsigned int getHeight(void) const;
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| 91 | virtual unsigned int getColourDepth(void) const;
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| 92 |
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| 93 | /** Tells the target to update it's contents.
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| 94 | @remarks
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| 95 | If OGRE is not running in an automatic rendering loop
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| 96 | (started using Root::startRendering),
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| 97 | the user of the library is responsible for asking each render
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| 98 | target to refresh. This is the method used to do this. It automatically
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| 99 | re-renders the contents of the target using whatever cameras have been
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| 100 | pointed at it (using Camera::setRenderTarget).
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| 101 | @par
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| 102 | This allows OGRE to be used in multi-windowed utilities
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| 103 | and for contents to be refreshed only when required, rather than
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| 104 | constantly as with the automatic rendering loop.
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| 105 | */
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| 106 | virtual void update(void);
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| 107 |
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| 108 | /** Adds a viewport to the rendering target.
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| 109 | @remarks
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| 110 | A viewport is the rectangle into which redering output is sent. This method adds
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| 111 | a viewport to the render target, rendering from the supplied camera. The
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| 112 | rest of the parameters are only required if you wish to add more than one viewport
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| 113 | to a single rendering target. Note that size information passed to this method is
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| 114 | passed as a parametric, i.e. it is relative rather than absolute. This is to allow
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| 115 | viewports to automatically resize along with the target.
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| 116 | @param
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| 117 | cam The camera from which the viewport contents will be rendered (mandatory)
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| 118 | @param
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| 119 | ZOrder The relative order of the viewport with others on the target (allows overlapping
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| 120 | viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number
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| 121 | is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
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| 122 | @param
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| 123 | left The relative position of the left of the viewport on the target, as a value between 0 and 1.
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| 124 | @param
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| 125 | top The relative position of the top of the viewport on the target, as a value between 0 and 1.
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| 126 | @param
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| 127 | width The relative width of the viewport on the target, as a value between 0 and 1.
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| 128 | @param
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| 129 | height The relative height of the viewport on the target, as a value between 0 and 1.
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| 130 | */
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| 131 | virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f ,
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| 132 | float width = 1.0f, float height = 1.0f);
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| 133 |
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| 134 | /** Returns the number of viewports attached to this target.*/
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| 135 | virtual unsigned short getNumViewports(void) const;
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| 136 |
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| 137 | /** Retrieves a pointer to the viewport with the given index. */
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| 138 | virtual Viewport* getViewport(unsigned short index);
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| 139 |
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| 140 | /** Removes a viewport at a given ZOrder.
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| 141 | */
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| 142 | virtual void removeViewport(int ZOrder);
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| 143 |
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| 144 | /** Removes all viewports on this target.
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| 145 | */
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| 146 | virtual void removeAllViewports(void);
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| 147 |
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| 148 | /** Retieves details of current rendering performance.
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| 149 | @remarks
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| 150 | If the user application wishes to do it's own performance
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| 151 | display, or use performance for some other means, this
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| 152 | method allows it to retrieve the statistics.
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| 153 | @param
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| 154 | lastFPS Pointer to a float to receive the number of frames per second (FPS)
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| 155 | based on the last frame rendered.
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| 156 | @param
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| 157 | avgFPS Pointer to a float to receive the FPS rating based on an average of all
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| 158 | the frames rendered since rendering began (the call to
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| 159 | Root::startRendering).
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| 160 | @param
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| 161 | bestFPS Pointer to a float to receive the best FPS rating that has been achieved
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| 162 | since rendering began.
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| 163 | @param
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| 164 | worstFPS Pointer to a float to receive the worst FPS rating seen so far.
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| 165 | */
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| 166 | virtual void getStatistics(float& lastFPS, float& avgFPS,
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| 167 | float& bestFPS, float& worstFPS) const; // Access to stats
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| 168 |
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| 169 | virtual const FrameStats& getStatistics(void) const;
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| 170 |
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| 171 | /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
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| 172 | */
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| 173 | virtual float getLastFPS() const;
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| 174 |
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| 175 | /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
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| 176 | */
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| 177 | virtual float getAverageFPS() const;
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| 178 |
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| 179 | /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
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| 180 | */
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| 181 | virtual float getBestFPS() const;
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| 182 |
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| 183 | /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
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| 184 | */
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| 185 | virtual float getWorstFPS() const;
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| 186 |
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| 187 | /** Individual stats access - gets the best frame time
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| 188 | */
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| 189 | virtual float getBestFrameTime() const;
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| 190 |
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| 191 | /** Individual stats access - gets the worst frame time
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| 192 | */
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| 193 | virtual float getWorstFrameTime() const;
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| 194 |
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| 195 | /** Resets saved frame-rate statistices.
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| 196 | */
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| 197 | virtual void resetStatistics(void);
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| 198 |
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| 199 | /** Gets a custom (maybe platform-specific) attribute.
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| 200 | @remarks
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| 201 | This is a nasty way of satisfying any API's need to see platform-specific details.
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| 202 | It horrid, but D3D needs this kind of info. At least it's abstracted.
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| 203 | @param
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| 204 | name The name of the attribute.
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| 205 | @param
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| 206 | pData Pointer to memory of the right kind of structure to receive the info.
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| 207 | */
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| 208 | virtual void getCustomAttribute(const String& name, void* pData);
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| 209 |
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| 210 | /** Adds debug text to this window. */
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| 211 | virtual void setDebugText(const String& text);
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| 212 |
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| 213 | /** Returns the debug text. */
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| 214 | const String& getDebugText() const;
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| 215 |
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| 216 | /** Add a listener to this RenderTarget which will be called back before & after rendering.
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| 217 | @remarks
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| 218 | If you want notifications before and after a target is updated by the system, use
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| 219 | this method to register your own custom RenderTargetListener class. This is useful
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| 220 | for potentially adding your own manual rendering commands before and after the
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| 221 | 'normal' system rendering.
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| 222 | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
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| 223 | */
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| 224 | virtual void addListener(RenderTargetListener* listener);
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| 225 | /** Removes a RenderTargetListener previously registered using addListener. */
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| 226 | virtual void removeListener(RenderTargetListener* listener);
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| 227 | /** Removes all listeners from this instance. */
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| 228 | virtual void removeAllListeners(void);
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| 229 |
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| 230 | /** Sets the priority of this render target in relation to the others.
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| 231 | @remarks
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| 232 | This can be used in order to schedule render target updates. Lower
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| 233 | priorities will be rendered first. Note that the priority must be set
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| 234 | at the time the render target is attached to the render system, changes
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| 235 | afterwards will not affect the ordering.
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| 236 | */
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| 237 | virtual void setPriority( uchar priority ) { mPriority = priority; }
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| 238 | /** Gets the priority of a render target. */
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| 239 | virtual uchar getPriority() const { return mPriority; }
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| 240 |
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| 241 | /** Used to retrieve or set the active state of the render target.
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| 242 | */
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| 243 | virtual bool isActive() const;
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| 244 |
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| 245 | /** Used to set the active state of the render target.
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| 246 | */
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| 247 | virtual void setActive( bool state );
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| 248 |
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| 249 | /** Sets whether this target should be automatically updated if Ogre's rendering
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| 250 | loop or Root::_updateAllRenderTargets is being used.
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| 251 | @remarks
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| 252 | By default, if you use Ogre's own rendering loop (Root::startRendering)
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| 253 | or call Root::_updateAllRenderTargets, all render targets are updated
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| 254 | automatically. This method allows you to control that behaviour, if
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| 255 | for example you have a render target which you only want to update periodically.
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| 256 | @param autoupdate If true, the render target is updated during the automatic render
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| 257 | loop or when Root::_updateAllRenderTargets is called. If false, the
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| 258 | target is only updated when its update() method is called explicitly.
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| 259 | */
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| 260 | virtual void setAutoUpdated(bool autoupdate);
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| 261 | /** Gets whether this target is automatically updated if Ogre's rendering
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| 262 | loop or Root::_updateAllRenderTargets is being used.
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| 263 | */
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| 264 | virtual bool isAutoUpdated(void) const;
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| 265 |
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| 266 | /** Writes the current contents of the render target to the named file. */
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| 267 | virtual void writeContentsToFile(const String& filename) = 0;
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| 268 |
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| 269 | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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| 270 | @returns the name of the file used.*/
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| 271 | virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix);
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| 272 |
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| 273 | virtual bool requiresTextureFlipping() const = 0;
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| 274 |
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| 275 | /** Gets the number of triangles rendered in the last update() call. */
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| 276 | virtual size_t getTriangleCount(void) const;
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| 277 | /** Utility method to notify a render target that a camera has been removed,
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| 278 | incase it was referring to it as a viewer.
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| 279 | */
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| 280 | virtual void _notifyCameraRemoved(const Camera* cam);
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| 281 |
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| 282 | /** Indicates whether this target is the primary window. The
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| 283 | primary window is special in that it is destroyed when
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| 284 | ogre is shut down, and cannot be destroyed directly.
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| 285 | This is the case because it holds the context for vertex,
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| 286 | index buffers and textures.
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| 287 | */
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| 288 | virtual bool isPrimary(void) const;
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| 289 |
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| 290 |
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| 291 | /** RenderSystem specific interface for a RenderTarget;
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| 292 | this should be subclassed by RenderSystems.
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| 293 | */
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| 294 | class Impl
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| 295 | {
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| 296 | protected:
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| 297 | /** Declared protected as interface is never used for destruction.
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| 298 | gcc will issue a warning here: `class Impl' has virtual functions
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| 299 | but non-virtual destructor. This is no problem because this interface
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| 300 | is never used to delete an object.
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| 301 | */
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| 302 | ~Impl() { };
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| 303 | };
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| 304 | /** Get rendersystem specific interface for this RenderTarget.
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| 305 | This is used by the RenderSystem to (un)bind this target,
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| 306 | and to get specific information like surfaces
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| 307 | and framebuffer objects.
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| 308 | */
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| 309 | virtual Impl *_getImpl();
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| 310 | protected:
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| 311 | /// The name of this target.
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| 312 | String mName;
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| 313 | /// The priority of the render target.
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| 314 | uchar mPriority;
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| 315 |
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| 316 | unsigned int mWidth;
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| 317 | unsigned int mHeight;
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| 318 | unsigned int mColourDepth;
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| 319 | bool mIsDepthBuffered;
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| 320 |
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| 321 | // Stats
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| 322 | FrameStats mStats;
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| 323 |
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| 324 | Timer* mTimer ;
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| 325 | String mDebugText;
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| 326 | unsigned long mLastSecond;
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| 327 | unsigned long mLastTime;
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| 328 | size_t mFrameCount;
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| 329 |
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| 330 | bool mActive;
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| 331 | bool mAutoUpdate;
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| 332 |
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| 333 | void updateStats(void);
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| 334 |
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| 335 | typedef std::map<int, Viewport*, std::less<int> > ViewportList;
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| 336 | /// List of viewports, map on Z-order
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| 337 | ViewportList mViewportList;
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| 338 |
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| 339 | typedef std::vector<RenderTargetListener*> RenderTargetListenerList;
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| 340 | RenderTargetListenerList mListeners;
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| 341 |
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| 342 |
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| 343 | /// internal method for firing events
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| 344 | virtual void firePreUpdate(void);
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| 345 | /// internal method for firing events
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| 346 | virtual void firePostUpdate(void);
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| 347 | /// internal method for firing events
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| 348 | virtual void fireViewportPreUpdate(Viewport* vp);
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| 349 | /// internal method for firing events
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| 350 | virtual void fireViewportPostUpdate(Viewport* vp);
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| 351 | /// internal method for firing events
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| 352 | virtual void fireViewportAdded(Viewport* vp);
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| 353 | /// internal method for firing events
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| 354 | virtual void fireViewportRemoved(Viewport* vp);
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| 355 | };
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| 356 |
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| 357 | } // Namespace
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| 358 |
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| 359 | #endif
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