source: OGRE/trunk/ogrenew/OgreMain/include/OgreRenderTexture.h @ 657

Revision 657, 1.8 KB checked in by mattausch, 19 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __RenderTexture_H__
26#define __RenderTexture_H__
27
28#include "OgrePrerequisites.h"
29
30#include "OgreRenderTarget.h"
31
32namespace Ogre
33{
34    class _OgreExport RenderTexture : public RenderTarget
35    {
36    public:
37        RenderTexture( const String & name, uint width, uint height, TextureType texType = TEX_TYPE_2D,  PixelFormat format = PF_R8G8B8);
38        ~RenderTexture();
39    protected:
40                RenderTexture() {};
41
42                virtual void firePostUpdate();
43                virtual void _copyToTexture() = 0;
44
45        protected:
46                /// The texture that gets accesses by the rest of the API.
47        TexturePtr mTexture;
48        PixelFormat mInternalFormat;
49    };
50}
51
52#endif
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