1 | /*-------------------------------------------------------------------------
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2 | This source file is a part of OGRE
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3 | (Object-oriented Graphics Rendering Engine)
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4 |
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This library is free software; you can redistribute it and/or modify it
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11 | under the terms of the GNU Lesser General Public License (LGPL) as
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12 | published by the Free Software Foundation; either version 2.1 of the
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13 | License, or (at your option) any later version.
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14 |
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15 | This library is distributed in the hope that it will be useful, but
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16 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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17 | or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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18 | License for more details.
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19 |
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20 | You should have received a copy of the GNU Lesser General Public License
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21 | along with this library; if not, write to the Free Software Foundation,
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22 | Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to
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23 | http://www.gnu.org/copyleft/lesser.txt
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24 | -------------------------------------------------------------------------*/
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25 | #ifndef __RenderWindow_H__
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26 | #define __RenderWindow_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreRenderTarget.h"
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31 |
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32 | namespace Ogre
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33 | {
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34 | /** Manages the target rendering window.
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35 | @remarks
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36 | This class handles a window into which the contents
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37 | of a scene are rendered. There is a many-to-1 relationship
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38 | between instances of this class an instance of RenderSystem
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39 | which controls the rendering of the scene. There may be
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40 | more than one window in the case of level editor tools etc.
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41 | This class is abstract since there may be
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42 | different implementations for different windowing systems.
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43 | @remarks
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44 | Instances are created and communicated with by the render system
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45 | although client programs can get a reference to it from
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46 | the render system if required for resizing or moving.
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47 | Note that you can have multiple viewpoints
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48 | in the window for effects like rear-view mirrors and
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49 | picture-in-picture views (see Viewport and Camera).
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50 | @author
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51 | Steven Streeting
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52 | @version
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53 | 1.0
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54 | */
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55 | class _OgreExport RenderWindow : public RenderTarget
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56 | {
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57 |
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58 | public:
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59 | /** Default constructor.
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60 | */
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61 | RenderWindow();
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62 |
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63 | /** Creates & displays the new window.
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64 | @param
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65 | width The width of the window in pixels.
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66 | @param
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67 | height The height of the window in pixels.
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68 | @param
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69 | colourDepth The colour depth in bits. Ignored if
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70 | fullScreen is false since the desktop depth is used.
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71 | @param
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72 | fullScreen If true, the window fills the screen,
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73 | with no title bar or border.
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74 | @param
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75 | left The x-position of the window. Ignored if
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76 | fullScreen = true.
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77 | @param
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78 | top The y-position of the window. Ignored if
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79 | fullScreen = true.
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80 | @param
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81 | depthBuffer Specify true to include a depth-buffer.
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82 | @param
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83 | miscParam A variable number of pointers to platform-specific arguments. The
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84 | actual requirements must be defined by the implementing subclasses.
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85 | */
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86 | virtual void create(const String& name, unsigned int width, unsigned int height,
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87 | bool fullScreen, const NameValuePairList *miscParams) = 0;
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88 |
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89 | /** Destroys the window.
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90 | */
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91 | virtual void destroy(void) = 0;
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92 |
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93 | /** Alter the size of the window.
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94 | */
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95 | virtual void resize(unsigned int width, unsigned int height) = 0;
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96 |
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97 | /** Notify that the window has been resized externally.
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98 | @remarks
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99 | You don't need to call this unless you created the window externally.
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100 | */
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101 | virtual void windowMovedOrResized() {}
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102 |
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103 | /** Reposition the window.
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104 | */
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105 | virtual void reposition(int left, int top) = 0;
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106 |
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107 | /** Indicates whether the window is visible (not minimized or obscured)
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108 | */
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109 | virtual bool isVisible(void) const { return true; }
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110 |
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111 | /** Overridden from RenderTarget, flags invisible windows as inactive
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112 | */
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113 | virtual bool isActive(void) const { return mActive && isVisible(); }
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114 |
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115 | /** Indicates whether the window has been closed by the user.
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116 | */
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117 | virtual bool isClosed(void) const = 0;
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118 |
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119 | /** Indicates wether the window is the primary window. The
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120 | primary window is special in that it is destroyed when
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121 | ogre is shut down, and cannot be destroyed directly.
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122 | This is the case because it holds the context for vertex,
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123 | index buffers and textures.
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124 | */
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125 | virtual bool isPrimary(void) const;
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126 |
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127 | /** Swaps the frame buffers to display the next frame.
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128 | @remarks
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129 | All render windows are double-buffered so that no
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130 | 'in-progress' versions of the scene are displayed
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131 | during rendering. Once rendering has completed (to
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132 | an off-screen version of the window) the buffers
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133 | are swapped to display the new frame.
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134 |
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135 | @param
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136 | waitForVSync If true, the system waits for the
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137 | next vertical blank period (when the CRT beam turns off
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138 | as it travels from bottom-right to top-left at the
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139 | end of the pass) before flipping. If false, flipping
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140 | occurs no matter what the beam position. Waiting for
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141 | a vertical blank can be slower (and limits the
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142 | framerate to the monitor refresh rate) but results
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143 | in a steadier image with no 'tearing' (a flicker
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144 | resulting from flipping buffers when the beam is
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145 | in the progress of drawing the last frame).
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146 | */
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147 | virtual void swapBuffers(bool waitForVSync = true) = 0;
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148 |
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149 | /// @copydoc RenderTarget::update
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150 | virtual void update(void);
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151 | /** Updates the window contents.
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152 | @remarks
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153 | The window is updated by telling each camera which is supposed
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154 | to render into this window to render it's view, and then
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155 | the window buffers are swapped via swapBuffers() if requested
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156 | @param swapBuffers If set to true, the window will immediately
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157 | swap it's buffers after update. Otherwise, the buffers are
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158 | not swapped, and you have to call swapBuffers yourself sometime
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159 | later. You might want to do this on some rendersystems which
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160 | pause for queued rendering commands to complete before accepting
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161 | swap buffers calls - so you could do other CPU tasks whilst the
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162 | queued commands complete. Or, you might do this if you want custom
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163 | control over your windows, such as for externally created windows.
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164 | */
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165 | virtual void update(bool swapBuffers);
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166 |
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167 | /** Returns true if window is running in fullscreen mode.
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168 | */
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169 | virtual bool isFullScreen(void) const;
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170 |
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171 | /** Overloaded version of getMetrics from RenderTarget, including extra details
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172 | specific to windowing systems.
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173 | */
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174 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth,
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175 | int& left, int& top);
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176 |
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177 | protected:
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178 | bool mIsFullScreen;
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179 | bool mIsPrimary;
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180 | int mLeft;
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181 | int mTop;
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182 |
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183 | /** Indicates that this is the primary window. Only to be called by
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184 | Ogre::Root
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185 | */
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186 | void _setPrimary() { mIsPrimary = true; }
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187 |
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188 | friend class Root;
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189 | };
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190 |
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191 | /** Defines the interface a DLL implemeting a platform-specific version must implement.
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192 | @remarks
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193 | Any library (.dll, .so) wishing to implement a platform-specific version of this
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194 | dialog must export the symbol 'createRenderWindow' with the signature
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195 | void createPlatformRenderWindow(RenderWindow** ppDlg)
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196 | */
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197 | typedef void (*DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow);
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198 |
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199 | } // Namespace
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200 | #endif
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