[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __ResourceBackgroundQueue_H__
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| 26 | #define __ResourceBackgroundQueue_H__
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| 27 |
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreCommon.h"
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| 31 | #include "OgreSingleton.h"
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| 32 |
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| 33 | #if OGRE_THREAD_SUPPORT
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| 34 | # include <boost/thread/thread.hpp>
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| 35 | # include <boost/thread/condition.hpp>
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| 36 | #endif
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | /// Identifier of a background process
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| 41 | typedef unsigned long BackgroundProcessTicket;
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| 42 |
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| 43 | /** This abstract listener interface lets you get immediate notifications of
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| 44 | completed background processes instead of having to check ticket
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| 45 | statuses.
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| 46 | @note
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| 47 | These callbacks occur in the <i>background thread</i>, not the thread
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| 48 | which you queued your request from. You should only use this method
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| 49 | if you understand the implications of threading and the use of locks,
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| 50 | monitor objects or other such thread safety techniques. If you don't,
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| 51 | use the simpler 'ticket' approach and poll the isProcessComplete()
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| 52 | method
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| 53 | to determine when your processes complete.
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| 54 | */
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| 55 | class _OgreExport ResourceBackgroundQueueListener
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| 56 | {
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| 57 | public:
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| 58 | /** Called when a requested operation completes.
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| 59 | @note Called in the <i>background thread</i>, not your queueing
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| 60 | thread, so be careful!
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| 61 | */
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| 62 | virtual void operationCompleted(BackgroundProcessTicket ticket) = 0;
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| 63 | };
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| 64 |
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| 65 | /** This class is used to perform Resource operations in a
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| 66 | background thread.
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| 67 | @remarks
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| 68 | If threading is enabled, Ogre will create a single background thread
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| 69 | which can be used to load / unload resources in parallel. Only one
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| 70 | resource will be processed at once in this background thread, but it
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| 71 | will be in parallel with the main thread.
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| 72 | @par
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| 73 | The general approach here is that on requesting a background resource
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| 74 | process, your request is placed on a queue ready for the background
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| 75 | thread to be picked up, and you will get a 'ticket' back, identifying
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| 76 | the request. Your call will then return and your thread can
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| 77 | proceed, knowing that at some point in the background the operation wil
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| 78 | be performed. In it's own thread, the resource operation will be
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| 79 | performed, and once finished the ticket will be marked as complete.
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| 80 | You can check the status of tickets by calling isProcessComplete()
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| 81 | from your queueing thread. It is also possible to get immediate
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| 82 | callbacks on completion, but these callbacks happen in the background
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| 83 | loading thread (not your calling thread), so should only be used if you
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| 84 | really understand multithreading.
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| 85 | @note
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| 86 | This class will only perform tasks in a background thread if
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| 87 | OGRE_THREAD_SUPPORT is defined to be 1. Otherwise, all methods will
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| 88 | call their exact equivalents in ResourceGroupManager synchronously.
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| 89 | */
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| 90 | class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>
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| 91 | {
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| 92 | protected:
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| 93 | /** Enumerates the type of requests */
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| 94 | enum RequestType
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| 95 | {
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| 96 | RT_INITIALISE_GROUP,
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| 97 | RT_INITIALISE_ALL_GROUPS,
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| 98 | RT_LOAD_GROUP,
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| 99 | RT_LOAD_RESOURCE,
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| 100 | RT_SHUTDOWN
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| 101 | };
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| 102 | /** Encapsulates a queued request for the background queue */
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| 103 | struct Request
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| 104 | {
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| 105 | BackgroundProcessTicket ticketID;
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| 106 | RequestType type;
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| 107 | String resourceName;
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| 108 | String resourceType;
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| 109 | String groupName;
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| 110 | bool isManual;
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| 111 | ManualResourceLoader* loader;
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| 112 | const NameValuePairList* loadParams;
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| 113 | ResourceBackgroundQueueListener* listener;
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| 114 | };
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| 115 | typedef std::list<Request> RequestQueue;
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| 116 | typedef std::map<BackgroundProcessTicket, Request*> RequestTicketMap;
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| 117 |
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| 118 | /// Queue of requests, used to store and order requests
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| 119 | RequestQueue mRequestQueue;
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| 120 |
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| 121 | /// Request lookup by ticket
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| 122 | RequestTicketMap mRequestTicketMap;
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| 123 |
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| 124 | /// Next ticket ID
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| 125 | unsigned long mNextTicketID;
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| 126 |
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| 127 | #if OGRE_THREAD_SUPPORT
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| 128 | /// The single background thread which will process loading requests
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| 129 | boost::thread* mThread;
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| 130 | /// Synchroniser token to wait / notify on queue
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| 131 | boost::condition mCondition;
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| 132 | /// Thread function
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| 133 | static void threadFunc(void);
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| 134 | /// Internal method for adding a request; also assigns a ticketID
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| 135 | BackgroundProcessTicket addRequest(Request& req);
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| 136 | #else
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| 137 | /// Dummy
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| 138 | void* mThread;
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| 139 | #endif
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| 140 |
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| 141 | /// Private mutex, not allowed to lock from outside
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| 142 | OGRE_AUTO_MUTEX
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| 143 |
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| 144 | public:
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| 145 | ResourceBackgroundQueue();
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| 146 | virtual ~ResourceBackgroundQueue();
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| 147 |
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| 148 | /** Initialise the background queue system. */
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| 149 | virtual void initialise(void);
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| 150 |
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| 151 | /** Shut down the background queue system. */
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| 152 | virtual void shutdown(void);
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| 153 |
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| 154 | /** Initialise a resource group in the background.
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| 155 | @see ResourceGroupManager::initialiseResourceGroup
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| 156 | @param name The name of the resource group to initialise
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| 157 | @param listener Optional callback interface, take note of warnings in
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| 158 | the header and only use if you understand them.
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| 159 | @returns Ticket identifying the request, use isProcessComplete() to
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| 160 | determine if completed if not using listener
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| 161 | */
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| 162 | virtual BackgroundProcessTicket initialiseResourceGroup(
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| 163 | const String& name, ResourceBackgroundQueueListener* listener = 0);
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| 164 |
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| 165 | /** Initialise all resource groups which are yet to be initialised in
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| 166 | the background.
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| 167 | @see ResourceGroupManager::intialiseResourceGroup
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| 168 | @param listener Optional callback interface, take note of warnings in
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| 169 | the header and only use if you understand them.
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| 170 | @returns Ticket identifying the request, use isProcessComplete() to
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| 171 | determine if completed if not using listener
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| 172 | */
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| 173 | virtual BackgroundProcessTicket initialiseAllResourceGroups(
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| 174 | ResourceBackgroundQueueListener* listener = 0);
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| 175 | /** Loads a resource group in the background.
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| 176 | @see ResourceGroupManager::intialiseResourceGroup
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| 177 | @param listener Optional callback interface, take note of warnings in
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| 178 | the header and only use if you understand them.
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| 179 | @returns Ticket identifying the request, use isProcessComplete() to
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| 180 | determine if completed if not using listener
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| 181 | */
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| 182 | virtual BackgroundProcessTicket loadResourceGroup(const String& name,
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| 183 | ResourceBackgroundQueueListener* listener = 0);
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| 184 |
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| 185 |
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| 186 | /** Load a single resource in the background.
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| 187 | @see ResourceManager::load
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| 188 | @param resType The type of the resource
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| 189 | (from ResourceManager::getResourceType())
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| 190 | @param name The name of the Resource
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| 191 | @param group The resource group to which this resource will belong
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| 192 | @param isManual Is the resource to be manually loaded? If so, you should
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| 193 | provide a value for the loader parameter
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| 194 | @param loader The manual loader which is to perform the required actions
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| 195 | when this resource is loaded; only applicable when you specify true
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| 196 | for the previous parameter. NOTE: must be thread safe!!
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| 197 | @param loadParams Optional pointer to a list of name/value pairs
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| 198 | containing loading parameters for this type of resource. Remember
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| 199 | that this must have a lifespan longer than the return of this call!
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| 200 | */
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| 201 | virtual BackgroundProcessTicket load(
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| 202 | const String& resType, const String& name,
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| 203 | const String& group, bool isManual = false,
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| 204 | ManualResourceLoader* loader = 0,
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| 205 | const NameValuePairList* loadParams = 0,
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| 206 | ResourceBackgroundQueueListener* listener = 0);
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| 207 |
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| 208 | /** Returns whether a previously queued process has completed or not.
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| 209 | @param ticket The ticket which was returned when the process was queued
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| 210 | @returns true if process has completed (or if the ticket is
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| 211 | unrecognised), false otherwise
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| 212 | @note Tickets are not stored onced complete so do not accumulate over
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| 213 | time.
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| 214 | This is why a non-existent ticket will return 'true'.
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| 215 | */
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| 216 | virtual bool isProcessComplete(BackgroundProcessTicket ticket);
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| 217 |
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| 218 | /** Override standard Singleton retrieval.
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| 219 | @remarks
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| 220 | Why do we do this? Well, it's because the Singleton
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| 221 | implementation is in a .h file, which means it gets compiled
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| 222 | into anybody who includes it. This is needed for the
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| 223 | Singleton template to work, but we actually only want it
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| 224 | compiled into the implementation of the class based on the
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| 225 | Singleton, not all of them. If we don't change this, we get
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| 226 | link errors when trying to use the Singleton-based class from
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| 227 | an outside dll.
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| 228 | @par
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| 229 | This method just delegates to the template version anyway,
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| 230 | but the implementation stays in this single compilation unit,
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| 231 | preventing link errors.
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| 232 | */
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| 233 | static ResourceBackgroundQueue& getSingleton(void);
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| 234 | /** Override standard Singleton retrieval.
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| 235 | @remarks
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| 236 | Why do we do this? Well, it's because the Singleton
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| 237 | implementation is in a .h file, which means it gets compiled
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| 238 | into anybody who includes it. This is needed for the
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| 239 | Singleton template to work, but we actually only want it
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| 240 | compiled into the implementation of the class based on the
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| 241 | Singleton, not all of them. If we don't change this, we get
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| 242 | link errors when trying to use the Singleton-based class from
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| 243 | an outside dll.
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| 244 | @par
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| 245 | This method just delegates to the template version anyway,
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| 246 | but the implementation stays in this single compilation unit,
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| 247 | preventing link errors.
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| 248 | */
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| 249 | static ResourceBackgroundQueue* getSingletonPtr(void);
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| 250 |
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| 251 |
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| 252 | };
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| 253 |
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| 254 |
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| 255 | }
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| 256 |
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| 257 | #endif
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| 258 |
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