[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __RotationalSpline_H__
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| 26 | #define __RotationalSpline_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreQuaternion.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | /** This class interpolates orientations (rotations) along a spline using
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| 34 | derivatives of quaternions.
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| 35 | @remarks
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| 36 | Like the SimpleSpline class, this class is about interpolating values
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| 37 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal
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| 38 | sense we think about splines), this class interpolates orientations. The
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| 39 | theory is identical, except we're now in 4-dimensional space instead of 3.
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| 40 | @par
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| 41 | In positional splines, we use the points and tangents on those points to generate
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| 42 | control points for the spline. In this case, we use quaternions and derivatives
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| 43 | of the quaternions (i.e. the rate and direction of change at each point). This is the
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| 44 | same as SimpleSpline since a tangent is a derivative of a position. We effectively
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| 45 | generate an extra quaternion in between each actual quaternion which when take with
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| 46 | the original quaternion forms the 'tangent' of that quaternion.
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| 47 | */
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| 48 | class _OgreExport RotationalSpline
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| 49 | {
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| 50 | public:
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| 51 | RotationalSpline();
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| 52 | ~RotationalSpline();
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| 53 |
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| 54 | /** Adds a control point to the end of the spline. */
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| 55 | void addPoint(const Quaternion& p);
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| 56 |
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| 57 | /** Gets the detail of one of the control points of the spline. */
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| 58 | const Quaternion& getPoint(unsigned short index) const;
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| 59 |
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| 60 | /** Gets the number of control points in the spline. */
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| 61 | unsigned short getNumPoints(void) const;
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| 62 |
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| 63 | /** Clears all the points in the spline. */
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| 64 | void clear(void);
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| 65 |
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| 66 | /** Updates a single point in the spline.
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| 67 | @remarks
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| 68 | This point must already exist in the spline.
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| 69 | */
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| 70 | void updatePoint(unsigned short index, const Quaternion& value);
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| 71 |
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| 72 | /** Returns an interpolated point based on a parametric value over the whole series.
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| 73 | @remarks
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| 74 | Given a t value between 0 and 1 representing the parametric distance along the
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| 75 | whole length of the spline, this method returns an interpolated point.
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| 76 | @param t Parametric value.
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| 77 | @param useShortestPath Defines if rotation should take the shortest possible path
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| 78 | */
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| 79 | Quaternion interpolate(Real t, bool useShortestPath=true);
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| 80 |
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| 81 | /** Interpolates a single segment of the spline given a parametric value.
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| 82 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
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| 83 | @param t Parametric value
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| 84 | @param useShortestPath Defines if rotation should take the shortest possible path
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| 85 | */
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| 86 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true);
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| 87 |
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| 88 | /** Tells the spline whether it should automatically calculate tangents on demand
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| 89 | as points are added.
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| 90 | @remarks
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| 91 | The spline calculates tangents at each point automatically based on the input points.
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| 92 | Normally it does this every time a point changes. However, if you have a lot of points
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| 93 | to add in one go, you probably don't want to incur this overhead and would prefer to
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| 94 | defer the calculation until you are finished setting all the points. You can do this
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| 95 | by calling this method with a parameter of 'false'. Just remember to manually call
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| 96 | the recalcTangents method when you are done.
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| 97 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
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| 98 | you must call reclacTangents to recalculate them when it best suits.
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| 99 | */
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| 100 | void setAutoCalculate(bool autoCalc);
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| 101 |
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| 102 | /** Recalculates the tangents associated with this spline.
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| 103 | @remarks
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| 104 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
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| 105 | then you must call this after completing your updates to the spline points.
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| 106 | */
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| 107 | void recalcTangents(void);
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| 108 |
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| 109 | protected:
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| 110 |
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| 111 | bool mAutoCalc;
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| 112 |
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| 113 |
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| 114 |
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| 115 | std::vector<Quaternion> mPoints;
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| 116 | std::vector<Quaternion> mTangents;
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| 117 |
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| 118 | };
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| 119 |
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| 120 |
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| 121 | }
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| 122 |
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| 123 |
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| 124 | #endif
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| 125 |
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