[657] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __RotationalSpline_H__
|
---|
| 26 | #define __RotationalSpline_H__
|
---|
| 27 |
|
---|
| 28 | #include "OgrePrerequisites.h"
|
---|
| 29 | #include "OgreQuaternion.h"
|
---|
| 30 |
|
---|
| 31 | namespace Ogre {
|
---|
| 32 |
|
---|
| 33 | /** This class interpolates orientations (rotations) along a spline using
|
---|
| 34 | derivatives of quaternions.
|
---|
| 35 | @remarks
|
---|
| 36 | Like the SimpleSpline class, this class is about interpolating values
|
---|
| 37 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal
|
---|
| 38 | sense we think about splines), this class interpolates orientations. The
|
---|
| 39 | theory is identical, except we're now in 4-dimensional space instead of 3.
|
---|
| 40 | @par
|
---|
| 41 | In positional splines, we use the points and tangents on those points to generate
|
---|
| 42 | control points for the spline. In this case, we use quaternions and derivatives
|
---|
| 43 | of the quaternions (i.e. the rate and direction of change at each point). This is the
|
---|
| 44 | same as SimpleSpline since a tangent is a derivative of a position. We effectively
|
---|
| 45 | generate an extra quaternion in between each actual quaternion which when take with
|
---|
| 46 | the original quaternion forms the 'tangent' of that quaternion.
|
---|
| 47 | */
|
---|
| 48 | class _OgreExport RotationalSpline
|
---|
| 49 | {
|
---|
| 50 | public:
|
---|
| 51 | RotationalSpline();
|
---|
| 52 | ~RotationalSpline();
|
---|
| 53 |
|
---|
| 54 | /** Adds a control point to the end of the spline. */
|
---|
| 55 | void addPoint(const Quaternion& p);
|
---|
| 56 |
|
---|
| 57 | /** Gets the detail of one of the control points of the spline. */
|
---|
| 58 | const Quaternion& getPoint(unsigned short index) const;
|
---|
| 59 |
|
---|
| 60 | /** Gets the number of control points in the spline. */
|
---|
| 61 | unsigned short getNumPoints(void) const;
|
---|
| 62 |
|
---|
| 63 | /** Clears all the points in the spline. */
|
---|
| 64 | void clear(void);
|
---|
| 65 |
|
---|
| 66 | /** Updates a single point in the spline.
|
---|
| 67 | @remarks
|
---|
| 68 | This point must already exist in the spline.
|
---|
| 69 | */
|
---|
| 70 | void updatePoint(unsigned short index, const Quaternion& value);
|
---|
| 71 |
|
---|
| 72 | /** Returns an interpolated point based on a parametric value over the whole series.
|
---|
| 73 | @remarks
|
---|
| 74 | Given a t value between 0 and 1 representing the parametric distance along the
|
---|
| 75 | whole length of the spline, this method returns an interpolated point.
|
---|
| 76 | @param t Parametric value.
|
---|
| 77 | @param useShortestPath Defines if rotation should take the shortest possible path
|
---|
| 78 | */
|
---|
| 79 | Quaternion interpolate(Real t, bool useShortestPath=true);
|
---|
| 80 |
|
---|
| 81 | /** Interpolates a single segment of the spline given a parametric value.
|
---|
| 82 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
|
---|
| 83 | @param t Parametric value
|
---|
| 84 | @param useShortestPath Defines if rotation should take the shortest possible path
|
---|
| 85 | */
|
---|
| 86 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true);
|
---|
| 87 |
|
---|
| 88 | /** Tells the spline whether it should automatically calculate tangents on demand
|
---|
| 89 | as points are added.
|
---|
| 90 | @remarks
|
---|
| 91 | The spline calculates tangents at each point automatically based on the input points.
|
---|
| 92 | Normally it does this every time a point changes. However, if you have a lot of points
|
---|
| 93 | to add in one go, you probably don't want to incur this overhead and would prefer to
|
---|
| 94 | defer the calculation until you are finished setting all the points. You can do this
|
---|
| 95 | by calling this method with a parameter of 'false'. Just remember to manually call
|
---|
| 96 | the recalcTangents method when you are done.
|
---|
| 97 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
|
---|
| 98 | you must call reclacTangents to recalculate them when it best suits.
|
---|
| 99 | */
|
---|
| 100 | void setAutoCalculate(bool autoCalc);
|
---|
| 101 |
|
---|
| 102 | /** Recalculates the tangents associated with this spline.
|
---|
| 103 | @remarks
|
---|
| 104 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
|
---|
| 105 | then you must call this after completing your updates to the spline points.
|
---|
| 106 | */
|
---|
| 107 | void recalcTangents(void);
|
---|
| 108 |
|
---|
| 109 | protected:
|
---|
| 110 |
|
---|
| 111 | bool mAutoCalc;
|
---|
| 112 |
|
---|
| 113 |
|
---|
| 114 |
|
---|
| 115 | std::vector<Quaternion> mPoints;
|
---|
| 116 | std::vector<Quaternion> mTangents;
|
---|
| 117 |
|
---|
| 118 | };
|
---|
| 119 |
|
---|
| 120 |
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 |
|
---|
| 124 | #endif
|
---|
| 125 |
|
---|