1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __RotationalSpline_H__
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26 | #define __RotationalSpline_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreQuaternion.h"
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30 |
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31 | namespace Ogre {
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32 |
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33 | /** This class interpolates orientations (rotations) along a spline using
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34 | derivatives of quaternions.
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35 | @remarks
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36 | Like the SimpleSpline class, this class is about interpolating values
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37 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal
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38 | sense we think about splines), this class interpolates orientations. The
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39 | theory is identical, except we're now in 4-dimensional space instead of 3.
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40 | @par
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41 | In positional splines, we use the points and tangents on those points to generate
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42 | control points for the spline. In this case, we use quaternions and derivatives
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43 | of the quaternions (i.e. the rate and direction of change at each point). This is the
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44 | same as SimpleSpline since a tangent is a derivative of a position. We effectively
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45 | generate an extra quaternion in between each actual quaternion which when take with
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46 | the original quaternion forms the 'tangent' of that quaternion.
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47 | */
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48 | class _OgreExport RotationalSpline
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49 | {
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50 | public:
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51 | RotationalSpline();
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52 | ~RotationalSpline();
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53 |
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54 | /** Adds a control point to the end of the spline. */
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55 | void addPoint(const Quaternion& p);
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56 |
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57 | /** Gets the detail of one of the control points of the spline. */
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58 | const Quaternion& getPoint(unsigned short index) const;
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59 |
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60 | /** Gets the number of control points in the spline. */
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61 | unsigned short getNumPoints(void) const;
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62 |
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63 | /** Clears all the points in the spline. */
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64 | void clear(void);
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65 |
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66 | /** Updates a single point in the spline.
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67 | @remarks
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68 | This point must already exist in the spline.
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69 | */
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70 | void updatePoint(unsigned short index, const Quaternion& value);
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71 |
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72 | /** Returns an interpolated point based on a parametric value over the whole series.
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73 | @remarks
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74 | Given a t value between 0 and 1 representing the parametric distance along the
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75 | whole length of the spline, this method returns an interpolated point.
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76 | @param t Parametric value.
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77 | @param useShortestPath Defines if rotation should take the shortest possible path
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78 | */
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79 | Quaternion interpolate(Real t, bool useShortestPath=true);
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80 |
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81 | /** Interpolates a single segment of the spline given a parametric value.
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82 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
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83 | @param t Parametric value
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84 | @param useShortestPath Defines if rotation should take the shortest possible path
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85 | */
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86 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true);
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87 |
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88 | /** Tells the spline whether it should automatically calculate tangents on demand
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89 | as points are added.
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90 | @remarks
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91 | The spline calculates tangents at each point automatically based on the input points.
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92 | Normally it does this every time a point changes. However, if you have a lot of points
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93 | to add in one go, you probably don't want to incur this overhead and would prefer to
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94 | defer the calculation until you are finished setting all the points. You can do this
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95 | by calling this method with a parameter of 'false'. Just remember to manually call
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96 | the recalcTangents method when you are done.
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97 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
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98 | you must call reclacTangents to recalculate them when it best suits.
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99 | */
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100 | void setAutoCalculate(bool autoCalc);
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101 |
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102 | /** Recalculates the tangents associated with this spline.
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103 | @remarks
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104 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
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105 | then you must call this after completing your updates to the spline points.
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106 | */
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107 | void recalcTangents(void);
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108 |
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109 | protected:
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110 |
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111 | bool mAutoCalc;
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112 |
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113 |
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114 |
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115 | std::vector<Quaternion> mPoints;
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116 | std::vector<Quaternion> mTangents;
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117 |
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118 | };
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119 |
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120 |
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121 | }
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122 |
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123 |
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124 | #endif
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125 |
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