1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __SceneManagerEnumerator_H__
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26 | #define __SceneManagerEnumerator_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreSceneManager.h"
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31 | #include "OgreSingleton.h"
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32 | #include "OgreIteratorWrappers.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /// Factory for default scene manager
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37 | class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory
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38 | {
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39 | protected:
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40 | void initMetaData(void) const;
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41 | public:
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42 | DefaultSceneManagerFactory() {}
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43 | ~DefaultSceneManagerFactory() {}
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44 | /// Factory type name
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45 | static const String FACTORY_TYPE_NAME;
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46 | SceneManager* createInstance(const String& instanceName);
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47 | void destroyInstance(SceneManager* instance);
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48 | };
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49 | /// Default scene manager
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50 | class _OgreExport DefaultSceneManager : public SceneManager
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51 | {
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52 | public:
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53 | DefaultSceneManager(const String& name);
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54 | ~DefaultSceneManager();
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55 | const String& getTypeName(void) const;
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56 | };
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57 |
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58 | /** Enumerates the SceneManager classes available to applications.
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59 | @remarks
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60 | As described in the SceneManager class, SceneManagers are responsible
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61 | for organising the scene and issuing rendering commands to the
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62 | RenderSystem. Certain scene types can benefit from different
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63 | rendering approaches, and it is intended that subclasses will
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64 | be created to special case this.
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65 | @par
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66 | In order to give applications easy access to these implementations,
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67 | this class has a number of methods to create or retrieve a SceneManager
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68 | which is appropriate to the scene type.
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69 | @par
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70 | SceneManagers are created by SceneManagerFactory instances. New factories
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71 | for new types of SceneManager can be registered with this class to make
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72 | them available to clients.
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73 | @par
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74 | Note that you can still plug in your own custom SceneManager without
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75 | using a factory, should you choose, it's just not as flexible that way.
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76 | Just instantiate your own SceneManager manually and use it directly.
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77 | */
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78 | class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>
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79 | {
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80 | public:
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81 | /// Scene manager instances, indexed by instance name
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82 | typedef std::map<String, SceneManager*> Instances;
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83 | /// List of available scene manager types as meta data
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84 | typedef std::vector<const SceneManagerMetaData*> MetaDataList;
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85 | private:
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86 | /// Scene manager factories
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87 | typedef std::list<SceneManagerFactory*> Factories;
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88 | Factories mFactories;
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89 | Instances mInstances;
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90 | /// Stored separately to allow iteration
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91 | MetaDataList mMetaDataList;
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92 | /// Factory for default scene manager
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93 | DefaultSceneManagerFactory mDefaultFactory;
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94 | /// Count of creations for auto-naming
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95 | unsigned long mInstanceCreateCount;
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96 | /// Currently assigned render system
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97 | RenderSystem* mCurrentRenderSystem;
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98 |
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99 |
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100 | public:
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101 | SceneManagerEnumerator();
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102 | ~SceneManagerEnumerator();
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103 |
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104 | /** Register a new SceneManagerFactory.
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105 | @remarks
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106 | Plugins should call this to register as new SceneManager providers.
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107 | */
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108 | void addFactory(SceneManagerFactory* fact);
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109 |
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110 | /** Remove a SceneManagerFactory.
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111 | */
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112 | void removeFactory(SceneManagerFactory* fact);
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113 |
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114 | /** Get more information about a given type of SceneManager.
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115 | @remarks
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116 | The metadata returned tells you a few things about a given type
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117 | of SceneManager, which can be created using a factory that has been
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118 | registered already.
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119 | @param typeName The type name of the SceneManager you want to enquire on.
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120 | If you don't know the typeName already, you can iterate over the
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121 | metadata for all types using getMetaDataIterator.
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122 | */
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123 | const SceneManagerMetaData* getMetaData(const String& typeName) const;
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124 |
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125 | typedef ConstVectorIterator<MetaDataList> MetaDataIterator;
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126 | /** Iterate over all types of SceneManager available for construction,
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127 | providing some information about each one.
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128 | */
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129 | MetaDataIterator getMetaDataIterator(void) const;
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130 |
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131 | /** Create a SceneManager instance of a given type.
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132 | @remarks
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133 | You can use this method to create a SceneManager instance of a
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134 | given specific type. You may know this type already, or you may
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135 | have discovered it by looking at the results from getMetaDataIterator.
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136 | @note
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137 | This method throws an exception if the named type is not found.
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138 | @param typeName String identifying a unique SceneManager type
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139 | @param instanceName Optional name to given the new instance that is
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140 | created. If you leave this blank, an auto name will be assigned.
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141 | */
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142 | SceneManager* createSceneManager(const String& typeName,
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143 | const String& instanceName = StringUtil::BLANK);
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144 |
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145 | /** Create a SceneManager instance based on scene type support.
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146 | @remarks
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147 | Creates an instance of a SceneManager which supports the scene types
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148 | identified in the parameter. If more than one type of SceneManager
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149 | has been registered as handling that combination of scene types,
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150 | in instance of the last one registered is returned.
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151 | @note This method always succeeds, if a specific scene manager is not
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152 | found, the default implementation is always returned.
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153 | @param typeMask A mask containing one or more SceneType flags
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154 | @param instanceName Optional name to given the new instance that is
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155 | created. If you leave this blank, an auto name will be assigned.
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156 | */
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157 | SceneManager* createSceneManager(SceneTypeMask typeMask,
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158 | const String& instanceName = StringUtil::BLANK);
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159 |
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160 | /** Destroy an instance of a SceneManager. */
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161 | void destroySceneManager(SceneManager* sm);
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162 |
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163 | /** Get an existing SceneManager instance that has already been created,
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164 | identified by the instance name.
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165 | @param instanceName The name of the instance to retrieve.
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166 | */
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167 | SceneManager* getSceneManager(const String& instanceName) const;
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168 |
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169 | typedef MapIterator<Instances> SceneManagerIterator;
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170 | /** Get an iterator over all the existing SceneManager instances. */
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171 | SceneManagerIterator getSceneManagerIterator(void);
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172 |
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173 | /** Notifies all SceneManagers of the destination rendering system.
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174 | */
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175 | void setRenderSystem(RenderSystem* rs);
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176 |
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177 | /// Utility method to control shutdown of the managers
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178 | void shutdownAll(void);
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179 | /** Override standard Singleton retrieval.
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180 | @remarks
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181 | Why do we do this? Well, it's because the Singleton
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182 | implementation is in a .h file, which means it gets compiled
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183 | into anybody who includes it. This is needed for the
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184 | Singleton template to work, but we actually only want it
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185 | compiled into the implementation of the class based on the
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186 | Singleton, not all of them. If we don't change this, we get
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187 | link errors when trying to use the Singleton-based class from
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188 | an outside dll.
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189 | @par
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190 | This method just delegates to the template version anyway,
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191 | but the implementation stays in this single compilation unit,
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192 | preventing link errors.
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193 | */
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194 | static SceneManagerEnumerator& getSingleton(void);
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195 | /** Override standard Singleton retrieval.
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196 | @remarks
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197 | Why do we do this? Well, it's because the Singleton
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198 | implementation is in a .h file, which means it gets compiled
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199 | into anybody who includes it. This is needed for the
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200 | Singleton template to work, but we actually only want it
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201 | compiled into the implementation of the class based on the
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202 | Singleton, not all of them. If we don't change this, we get
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203 | link errors when trying to use the Singleton-based class from
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204 | an outside dll.
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205 | @par
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206 | This method just delegates to the template version anyway,
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207 | but the implementation stays in this single compilation unit,
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208 | preventing link errors.
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209 | */
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210 | static SceneManagerEnumerator* getSingletonPtr(void);
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211 |
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212 | };
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213 |
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214 |
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215 | }
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216 |
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217 | #endif
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