[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __SHADOWVOLUMEEXTRUDEPROGRAM_H__
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| 27 | #define __SHADOWVOLUMEEXTRUDEPROGRAM_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreLight.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | /** Static class containing source for vertex programs for extruding shadow volumes
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| 34 | @remarks
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| 35 | This exists so we don't have to be dependent on an external media files.
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| 36 | Assembler is used so we don't have to rely on particular plugins.
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| 37 | The assembler contents of this file were generated from the following Cg:
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| 38 | @code
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| 39 | // Point light shadow volume extrude
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| 40 | void shadowVolumeExtrudePointLight_vp (
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| 41 | float4 position : POSITION,
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| 42 | float wcoord : TEXCOORD0,
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| 43 |
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| 44 | out float4 oPosition : POSITION,
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| 45 |
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| 46 | uniform float4x4 worldViewProjMatrix,
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| 47 | uniform float4 lightPos // homogenous, object space
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| 48 | )
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| 49 | {
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| 50 | // extrusion in object space
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| 51 | // vertex unmodified if w==1, extruded if w==0
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| 52 | float4 newpos =
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| 53 | (wcoord.xxxx * lightPos) +
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| 54 | float4(position.xyz - lightPos.xyz, 0);
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| 55 |
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| 56 | oPosition = mul(worldViewProjMatrix, newpos);
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| 57 |
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| 58 | }
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| 59 |
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| 60 | // Directional light extrude
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| 61 | void shadowVolumeExtrudeDirLight_vp (
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| 62 | float4 position : POSITION,
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| 63 | float wcoord : TEXCOORD0,
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| 64 |
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| 65 | out float4 oPosition : POSITION,
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| 66 |
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| 67 | uniform float4x4 worldViewProjMatrix,
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| 68 | uniform float4 lightPos // homogenous, object space
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| 69 | )
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| 70 | {
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| 71 | // extrusion in object space
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| 72 | // vertex unmodified if w==1, extruded if w==0
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| 73 | float4 newpos =
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| 74 | (wcoord.xxxx * (position + lightPos)) - lightPos;
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| 75 |
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| 76 | oPosition = mul(worldViewProjMatrix, newpos);
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| 77 |
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| 78 | }
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| 79 | // Point light shadow volume extrude - FINITE
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| 80 | void shadowVolumeExtrudePointLightFinite_vp (
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| 81 | float4 position : POSITION,
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| 82 | float wcoord : TEXCOORD0,
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| 83 |
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| 84 | out float4 oPosition : POSITION,
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| 85 |
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| 86 | uniform float4x4 worldViewProjMatrix,
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| 87 | uniform float4 lightPos, // homogenous, object space
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| 88 | uniform float extrusionDistance // how far to extrude
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| 89 | )
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| 90 | {
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| 91 | // extrusion in object space
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| 92 | // vertex unmodified if w==1, extruded if w==0
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| 93 | float3 extrusionDir = position.xyz - lightPos.xyz;
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| 94 | extrusionDir = normalize(extrusionDir);
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| 95 |
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| 96 | float4 newpos = float4(position.xyz +
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| 97 | ((1 - wcoord.x) * extrusionDistance * extrusionDir), 1);
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| 98 |
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| 99 | oPosition = mul(worldViewProjMatrix, newpos);
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| 100 |
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| 101 | }
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| 102 |
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| 103 | // Directional light extrude - FINITE
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| 104 | void shadowVolumeExtrudeDirLightFinite_vp (
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| 105 | float4 position : POSITION,
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| 106 | float wcoord : TEXCOORD0,
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| 107 |
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| 108 | out float4 oPosition : POSITION,
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| 109 |
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| 110 | uniform float4x4 worldViewProjMatrix,
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| 111 | uniform float4 lightPos, // homogenous, object space
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| 112 | uniform float extrusionDistance // how far to extrude
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| 113 | )
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| 114 | {
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| 115 | // extrusion in object space
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| 116 | // vertex unmodified if w==1, extruded if w==0
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| 117 | // -ve lightPos is direction
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| 118 | float4 newpos = float4(position.xyz -
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| 119 | (wcoord.x * extrusionDistance * lightPos.xyz), 1);
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| 120 |
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| 121 | oPosition = mul(worldViewProjMatrix, newpos);
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| 122 |
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| 123 | }
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| 124 | @endcode
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| 125 | */
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| 126 | class _OgreExport ShadowVolumeExtrudeProgram
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| 127 | {
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| 128 | private:
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| 129 | static String mPointArbvp1;
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| 130 | static String mPointVs_1_1;
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| 131 | static String mDirArbvp1;
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| 132 | static String mDirVs_1_1;
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| 133 | // same as above, except the color is set to 1 to enable debug volumes to be seen
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| 134 | static String mPointArbvp1Debug;
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| 135 | static String mPointVs_1_1Debug;
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| 136 | static String mDirArbvp1Debug;
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| 137 | static String mDirVs_1_1Debug;
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| 138 |
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| 139 | static String mPointArbvp1Finite;
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| 140 | static String mPointVs_1_1Finite;
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| 141 | static String mDirArbvp1Finite;
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| 142 | static String mDirVs_1_1Finite;
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| 143 | // same as above, except the color is set to 1 to enable debug volumes to be seen
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| 144 | static String mPointArbvp1FiniteDebug;
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| 145 | static String mPointVs_1_1FiniteDebug;
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| 146 | static String mDirArbvp1FiniteDebug;
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| 147 | static String mDirVs_1_1FiniteDebug;
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| 148 |
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| 149 | static bool mInitialised;
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| 150 |
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| 151 | public:
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| 152 | #define OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS 8
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| 153 | enum Programs
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| 154 | {
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| 155 | // Point light extruder, infinite distance
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| 156 | POINT_LIGHT = 0,
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| 157 | // Point light extruder, infinite distance, debug mode
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| 158 | POINT_LIGHT_DEBUG = 1,
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| 159 | // Directional light extruder, infinite distance
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| 160 | DIRECTIONAL_LIGHT = 2,
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| 161 | // Directional light extruder, infinite distance, debug mode
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| 162 | DIRECTIONAL_LIGHT_DEBUG = 3,
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| 163 | // Point light extruder, finite distance
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| 164 | POINT_LIGHT_FINITE = 4,
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| 165 | // Point light extruder, finite distance, debug mode
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| 166 | POINT_LIGHT_FINITE_DEBUG = 5,
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| 167 | // Directional light extruder, finite distance
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| 168 | DIRECTIONAL_LIGHT_FINITE = 6,
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| 169 | // Directional light extruder, finite distance, debug mode
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| 170 | DIRECTIONAL_LIGHT_FINITE_DEBUG = 7
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| 171 |
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| 172 | };
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| 173 | static const String programNames[OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS];
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| 174 |
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| 175 | /// Initialise the creation of these vertex programs
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| 176 | static void initialise(void);
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| 177 | /// Shutdown & destroy the vertex programs
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| 178 | static void shutdown(void);
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| 179 | /// Get extruder program source for point lights, compatible with arbvp1
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| 180 | static const String& getPointLightExtruderArbvp1(void) { return mPointArbvp1; }
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| 181 | /// Get extruder program source for point lights, compatible with vs_1_1
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| 182 | static const String& getPointLightExtruderVs_1_1(void) { return mPointVs_1_1; }
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| 183 | /// Get extruder program source for directional lights, compatible with arbvp1
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| 184 | static const String& getDirectionalLightExtruderArbvp1(void) { return mDirArbvp1; }
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| 185 | /// Get extruder program source for directional lights, compatible with vs_1_1
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| 186 | static const String& getDirectionalLightExtruderVs_1_1(void) { return mDirVs_1_1; }
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| 187 |
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| 188 | /// Get extruder program source for debug point lights, compatible with arbvp1
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| 189 | static const String& getPointLightExtruderArbvp1Debug(void) { return mPointArbvp1Debug; }
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| 190 | /// Get extruder program source for debug point lights, compatible with vs_1_1
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| 191 | static const String& getPointLightExtruderVs_1_1Debug(void) { return mPointVs_1_1Debug; }
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| 192 | /// Get extruder program source for debug directional lights, compatible with arbvp1
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| 193 | static const String& getDirectionalLightExtruderArbvp1Debug(void) { return mDirArbvp1Debug; }
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| 194 | /// Get extruder program source for debug directional lights, compatible with vs_1_1
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| 195 | static const String& getDirectionalLightExtruderVs_1_1Debug(void) { return mDirVs_1_1Debug; }
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| 196 | /// General purpose method to get any of the program sources
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| 197 | static const String& getProgramSource(Light::LightTypes lightType, const String syntax,
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| 198 | bool finite, bool debug);
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| 199 |
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| 200 | static const String& getProgramName(Light::LightTypes lightType, bool finite, bool debug);
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| 201 |
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| 202 |
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| 203 |
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| 204 |
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| 205 |
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| 206 | /// Get FINITE extruder program source for point lights, compatible with arbvp1
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| 207 | static const String& getPointLightExtruderArbvp1Finite(void) { return mPointArbvp1Finite; }
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| 208 | /// Get FINITE extruder program source for point lights, compatible with vs_1_1
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| 209 | static const String& getPointLightExtruderVs_1_1Finite(void) { return mPointVs_1_1Finite; }
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| 210 | /// Get FINITE extruder program source for directional lights, compatible with arbvp1
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| 211 | static const String& getDirectionalLightExtruderArbvp1Finite(void) { return mDirArbvp1Finite; }
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| 212 | /// Get FINITE extruder program source for directional lights, compatible with vs_1_1
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| 213 | static const String& getDirectionalLightExtruderVs_1_1Finite(void) { return mDirVs_1_1Finite; }
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| 214 |
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| 215 | /// Get FINITE extruder program source for debug point lights, compatible with arbvp1
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| 216 | static const String& getPointLightExtruderArbvp1FiniteDebug(void) { return mPointArbvp1FiniteDebug; }
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| 217 | /// Get extruder program source for debug point lights, compatible with vs_1_1
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| 218 | static const String& getPointLightExtruderVs_1_1FiniteDebug(void) { return mPointVs_1_1FiniteDebug; }
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| 219 | /// Get FINITE extruder program source for debug directional lights, compatible with arbvp1
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| 220 | static const String& getDirectionalLightExtruderArbvp1FiniteDebug(void) { return mDirArbvp1FiniteDebug; }
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| 221 | /// Get FINITE extruder program source for debug directional lights, compatible with vs_1_1
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| 222 | static const String& getDirectionalLightExtruderVs_1_1FiniteDebug(void) { return mDirVs_1_1FiniteDebug; }
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| 223 |
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| 224 |
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| 225 |
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| 226 |
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| 227 | };
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| 228 | }
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| 229 | #endif
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