1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __SHADOWVOLUMEEXTRUDEPROGRAM_H__
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27 | #define __SHADOWVOLUMEEXTRUDEPROGRAM_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreLight.h"
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31 |
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32 | namespace Ogre {
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33 | /** Static class containing source for vertex programs for extruding shadow volumes
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34 | @remarks
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35 | This exists so we don't have to be dependent on an external media files.
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36 | Assembler is used so we don't have to rely on particular plugins.
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37 | The assembler contents of this file were generated from the following Cg:
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38 | @code
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39 | // Point light shadow volume extrude
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40 | void shadowVolumeExtrudePointLight_vp (
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41 | float4 position : POSITION,
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42 | float wcoord : TEXCOORD0,
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43 |
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44 | out float4 oPosition : POSITION,
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45 |
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46 | uniform float4x4 worldViewProjMatrix,
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47 | uniform float4 lightPos // homogenous, object space
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48 | )
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49 | {
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50 | // extrusion in object space
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51 | // vertex unmodified if w==1, extruded if w==0
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52 | float4 newpos =
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53 | (wcoord.xxxx * lightPos) +
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54 | float4(position.xyz - lightPos.xyz, 0);
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55 |
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56 | oPosition = mul(worldViewProjMatrix, newpos);
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57 |
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58 | }
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59 |
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60 | // Directional light extrude
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61 | void shadowVolumeExtrudeDirLight_vp (
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62 | float4 position : POSITION,
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63 | float wcoord : TEXCOORD0,
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64 |
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65 | out float4 oPosition : POSITION,
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66 |
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67 | uniform float4x4 worldViewProjMatrix,
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68 | uniform float4 lightPos // homogenous, object space
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69 | )
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70 | {
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71 | // extrusion in object space
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72 | // vertex unmodified if w==1, extruded if w==0
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73 | float4 newpos =
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74 | (wcoord.xxxx * (position + lightPos)) - lightPos;
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75 |
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76 | oPosition = mul(worldViewProjMatrix, newpos);
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77 |
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78 | }
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79 | // Point light shadow volume extrude - FINITE
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80 | void shadowVolumeExtrudePointLightFinite_vp (
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81 | float4 position : POSITION,
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82 | float wcoord : TEXCOORD0,
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83 |
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84 | out float4 oPosition : POSITION,
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85 |
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86 | uniform float4x4 worldViewProjMatrix,
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87 | uniform float4 lightPos, // homogenous, object space
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88 | uniform float extrusionDistance // how far to extrude
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89 | )
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90 | {
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91 | // extrusion in object space
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92 | // vertex unmodified if w==1, extruded if w==0
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93 | float3 extrusionDir = position.xyz - lightPos.xyz;
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94 | extrusionDir = normalize(extrusionDir);
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95 |
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96 | float4 newpos = float4(position.xyz +
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97 | ((1 - wcoord.x) * extrusionDistance * extrusionDir), 1);
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98 |
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99 | oPosition = mul(worldViewProjMatrix, newpos);
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100 |
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101 | }
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102 |
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103 | // Directional light extrude - FINITE
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104 | void shadowVolumeExtrudeDirLightFinite_vp (
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105 | float4 position : POSITION,
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106 | float wcoord : TEXCOORD0,
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107 |
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108 | out float4 oPosition : POSITION,
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109 |
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110 | uniform float4x4 worldViewProjMatrix,
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111 | uniform float4 lightPos, // homogenous, object space
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112 | uniform float extrusionDistance // how far to extrude
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113 | )
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114 | {
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115 | // extrusion in object space
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116 | // vertex unmodified if w==1, extruded if w==0
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117 | // -ve lightPos is direction
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118 | float4 newpos = float4(position.xyz -
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119 | (wcoord.x * extrusionDistance * lightPos.xyz), 1);
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120 |
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121 | oPosition = mul(worldViewProjMatrix, newpos);
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122 |
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123 | }
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124 | @endcode
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125 | */
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126 | class _OgreExport ShadowVolumeExtrudeProgram
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127 | {
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128 | private:
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129 | static String mPointArbvp1;
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130 | static String mPointVs_1_1;
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131 | static String mDirArbvp1;
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132 | static String mDirVs_1_1;
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133 | // same as above, except the color is set to 1 to enable debug volumes to be seen
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134 | static String mPointArbvp1Debug;
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135 | static String mPointVs_1_1Debug;
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136 | static String mDirArbvp1Debug;
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137 | static String mDirVs_1_1Debug;
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138 |
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139 | static String mPointArbvp1Finite;
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140 | static String mPointVs_1_1Finite;
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141 | static String mDirArbvp1Finite;
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142 | static String mDirVs_1_1Finite;
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143 | // same as above, except the color is set to 1 to enable debug volumes to be seen
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144 | static String mPointArbvp1FiniteDebug;
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145 | static String mPointVs_1_1FiniteDebug;
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146 | static String mDirArbvp1FiniteDebug;
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147 | static String mDirVs_1_1FiniteDebug;
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148 |
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149 | static bool mInitialised;
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150 |
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151 | public:
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152 | #define OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS 8
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153 | enum Programs
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154 | {
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155 | // Point light extruder, infinite distance
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156 | POINT_LIGHT = 0,
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157 | // Point light extruder, infinite distance, debug mode
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158 | POINT_LIGHT_DEBUG = 1,
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159 | // Directional light extruder, infinite distance
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160 | DIRECTIONAL_LIGHT = 2,
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161 | // Directional light extruder, infinite distance, debug mode
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162 | DIRECTIONAL_LIGHT_DEBUG = 3,
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163 | // Point light extruder, finite distance
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164 | POINT_LIGHT_FINITE = 4,
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165 | // Point light extruder, finite distance, debug mode
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166 | POINT_LIGHT_FINITE_DEBUG = 5,
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167 | // Directional light extruder, finite distance
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168 | DIRECTIONAL_LIGHT_FINITE = 6,
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169 | // Directional light extruder, finite distance, debug mode
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170 | DIRECTIONAL_LIGHT_FINITE_DEBUG = 7
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171 |
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172 | };
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173 | static const String programNames[OGRE_NUM_SHADOW_EXTRUDER_PROGRAMS];
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174 |
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175 | /// Initialise the creation of these vertex programs
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176 | static void initialise(void);
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177 | /// Shutdown & destroy the vertex programs
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178 | static void shutdown(void);
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179 | /// Get extruder program source for point lights, compatible with arbvp1
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180 | static const String& getPointLightExtruderArbvp1(void) { return mPointArbvp1; }
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181 | /// Get extruder program source for point lights, compatible with vs_1_1
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182 | static const String& getPointLightExtruderVs_1_1(void) { return mPointVs_1_1; }
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183 | /// Get extruder program source for directional lights, compatible with arbvp1
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184 | static const String& getDirectionalLightExtruderArbvp1(void) { return mDirArbvp1; }
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185 | /// Get extruder program source for directional lights, compatible with vs_1_1
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186 | static const String& getDirectionalLightExtruderVs_1_1(void) { return mDirVs_1_1; }
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187 |
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188 | /// Get extruder program source for debug point lights, compatible with arbvp1
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189 | static const String& getPointLightExtruderArbvp1Debug(void) { return mPointArbvp1Debug; }
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190 | /// Get extruder program source for debug point lights, compatible with vs_1_1
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191 | static const String& getPointLightExtruderVs_1_1Debug(void) { return mPointVs_1_1Debug; }
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192 | /// Get extruder program source for debug directional lights, compatible with arbvp1
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193 | static const String& getDirectionalLightExtruderArbvp1Debug(void) { return mDirArbvp1Debug; }
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194 | /// Get extruder program source for debug directional lights, compatible with vs_1_1
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195 | static const String& getDirectionalLightExtruderVs_1_1Debug(void) { return mDirVs_1_1Debug; }
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196 | /// General purpose method to get any of the program sources
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197 | static const String& getProgramSource(Light::LightTypes lightType, const String syntax,
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198 | bool finite, bool debug);
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199 |
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200 | static const String& getProgramName(Light::LightTypes lightType, bool finite, bool debug);
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201 |
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202 |
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203 |
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204 |
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205 |
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206 | /// Get FINITE extruder program source for point lights, compatible with arbvp1
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207 | static const String& getPointLightExtruderArbvp1Finite(void) { return mPointArbvp1Finite; }
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208 | /// Get FINITE extruder program source for point lights, compatible with vs_1_1
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209 | static const String& getPointLightExtruderVs_1_1Finite(void) { return mPointVs_1_1Finite; }
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210 | /// Get FINITE extruder program source for directional lights, compatible with arbvp1
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211 | static const String& getDirectionalLightExtruderArbvp1Finite(void) { return mDirArbvp1Finite; }
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212 | /// Get FINITE extruder program source for directional lights, compatible with vs_1_1
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213 | static const String& getDirectionalLightExtruderVs_1_1Finite(void) { return mDirVs_1_1Finite; }
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214 |
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215 | /// Get FINITE extruder program source for debug point lights, compatible with arbvp1
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216 | static const String& getPointLightExtruderArbvp1FiniteDebug(void) { return mPointArbvp1FiniteDebug; }
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217 | /// Get extruder program source for debug point lights, compatible with vs_1_1
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218 | static const String& getPointLightExtruderVs_1_1FiniteDebug(void) { return mPointVs_1_1FiniteDebug; }
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219 | /// Get FINITE extruder program source for debug directional lights, compatible with arbvp1
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220 | static const String& getDirectionalLightExtruderArbvp1FiniteDebug(void) { return mDirArbvp1FiniteDebug; }
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221 | /// Get FINITE extruder program source for debug directional lights, compatible with vs_1_1
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222 | static const String& getDirectionalLightExtruderVs_1_1FiniteDebug(void) { return mDirVs_1_1FiniteDebug; }
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223 |
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224 |
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225 |
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226 |
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227 | };
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228 | }
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229 | #endif
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