[692] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 |
|
---|
| 26 | #ifndef __SimpleSpline_H__
|
---|
| 27 | #define __SimpleSpline_H__
|
---|
| 28 |
|
---|
| 29 | #include "OgrePrerequisites.h"
|
---|
| 30 | #include "OgreVector3.h"
|
---|
| 31 | #include "OgreMatrix4.h"
|
---|
| 32 |
|
---|
| 33 | namespace Ogre {
|
---|
| 34 |
|
---|
| 35 |
|
---|
| 36 | /** A very simple spline class which implements the Catmull-Rom class of splines.
|
---|
| 37 | @remarks
|
---|
| 38 | Splines are bendy lines. You define a series of points, and the spline forms
|
---|
| 39 | a smoother line between the points to eliminate the sharp angles.
|
---|
| 40 | @par
|
---|
| 41 | Catmull-Rom splines are a specialisation of the general Hermite spline. With
|
---|
| 42 | a Hermite spline, you define the start and end point of the line, and 2 tangents,
|
---|
| 43 | one at the start of the line and one at the end. The Catmull-Rom spline simplifies
|
---|
| 44 | this by just asking you to define a series of points, and the tangents are
|
---|
| 45 | created for you.
|
---|
| 46 | */
|
---|
| 47 | class _OgreExport SimpleSpline
|
---|
| 48 | {
|
---|
| 49 | public:
|
---|
| 50 | SimpleSpline();
|
---|
| 51 | ~SimpleSpline();
|
---|
| 52 |
|
---|
| 53 | /** Adds a control point to the end of the spline. */
|
---|
| 54 | void addPoint(const Vector3& p);
|
---|
| 55 |
|
---|
| 56 | /** Gets the detail of one of the control points of the spline. */
|
---|
| 57 | const Vector3& getPoint(unsigned short index) const;
|
---|
| 58 |
|
---|
| 59 | /** Gets the number of control points in the spline. */
|
---|
| 60 | unsigned short getNumPoints(void) const;
|
---|
| 61 |
|
---|
| 62 | /** Clears all the points in the spline. */
|
---|
| 63 | void clear(void);
|
---|
| 64 |
|
---|
| 65 | /** Updates a single point in the spline.
|
---|
| 66 | @remarks
|
---|
| 67 | This point must already exist in the spline.
|
---|
| 68 | */
|
---|
| 69 | void updatePoint(unsigned short index, const Vector3& value);
|
---|
| 70 |
|
---|
| 71 | /** Returns an interpolated point based on a parametric value over the whole series.
|
---|
| 72 | @remarks
|
---|
| 73 | Given a t value between 0 and 1 representing the parametric distance along the
|
---|
| 74 | whole length of the spline, this method returns an interpolated point.
|
---|
| 75 | @param t Parametric value.
|
---|
| 76 | */
|
---|
| 77 | Vector3 interpolate(Real t);
|
---|
| 78 |
|
---|
| 79 | /** Interpolates a single segment of the spline given a parametric value.
|
---|
| 80 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
|
---|
| 81 | @param t Parametric value
|
---|
| 82 | */
|
---|
| 83 | Vector3 interpolate(unsigned int fromIndex, Real t);
|
---|
| 84 |
|
---|
| 85 |
|
---|
| 86 | /** Tells the spline whether it should automatically calculate tangents on demand
|
---|
| 87 | as points are added.
|
---|
| 88 | @remarks
|
---|
| 89 | The spline calculates tangents at each point automatically based on the input points.
|
---|
| 90 | Normally it does this every time a point changes. However, if you have a lot of points
|
---|
| 91 | to add in one go, you probably don't want to incur this overhead and would prefer to
|
---|
| 92 | defer the calculation until you are finished setting all the points. You can do this
|
---|
| 93 | by calling this method with a parameter of 'false'. Just remember to manually call
|
---|
| 94 | the recalcTangents method when you are done.
|
---|
| 95 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
|
---|
| 96 | you must call reclacTangents to recalculate them when it best suits.
|
---|
| 97 | */
|
---|
| 98 | void setAutoCalculate(bool autoCalc);
|
---|
| 99 |
|
---|
| 100 | /** Recalculates the tangents associated with this spline.
|
---|
| 101 | @remarks
|
---|
| 102 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
|
---|
| 103 | then you must call this after completing your updates to the spline points.
|
---|
| 104 | */
|
---|
| 105 | void recalcTangents(void);
|
---|
| 106 |
|
---|
| 107 | protected:
|
---|
| 108 |
|
---|
| 109 | bool mAutoCalc;
|
---|
| 110 |
|
---|
| 111 | std::vector<Vector3> mPoints;
|
---|
| 112 | std::vector<Vector3> mTangents;
|
---|
| 113 |
|
---|
| 114 | /// Matrix of coefficients
|
---|
| 115 | Matrix4 mCoeffs;
|
---|
| 116 |
|
---|
| 117 |
|
---|
| 118 |
|
---|
| 119 | };
|
---|
| 120 |
|
---|
| 121 |
|
---|
| 122 | }
|
---|
| 123 |
|
---|
| 124 |
|
---|
| 125 | #endif
|
---|
| 126 |
|
---|