source: OGRE/trunk/ogrenew/OgreMain/include/OgreSkeletonManager.h @ 692

Revision 692, 3.7 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __SkeletonManager_H__
26#define __SkeletonManager_H__
27
28#include "OgrePrerequisites.h"
29
30#include "OgreResourceManager.h"
31#include "OgreSingleton.h"
32
33namespace Ogre {
34
35    /** Handles the management of skeleton resources.
36        @remarks
37            This class deals with the runtime management of
38            skeleton data; like other resource managers it handles
39            the creation of resources (in this case skeleton data),
40            working within a fixed memory budget.
41    */
42    class _OgreExport SkeletonManager: public ResourceManager, public Singleton<SkeletonManager>
43    {
44    public:
45        /// Constructor
46        SkeletonManager();
47        ~SkeletonManager();
48
49        /** Override standard Singleton retrieval.
50        @remarks
51        Why do we do this? Well, it's because the Singleton
52        implementation is in a .h file, which means it gets compiled
53        into anybody who includes it. This is needed for the
54        Singleton template to work, but we actually only want it
55        compiled into the implementation of the class based on the
56        Singleton, not all of them. If we don't change this, we get
57        link errors when trying to use the Singleton-based class from
58        an outside dll.
59        @par
60        This method just delegates to the template version anyway,
61        but the implementation stays in this single compilation unit,
62        preventing link errors.
63        */
64        static SkeletonManager& getSingleton(void);
65        /** Override standard Singleton retrieval.
66        @remarks
67        Why do we do this? Well, it's because the Singleton
68        implementation is in a .h file, which means it gets compiled
69        into anybody who includes it. This is needed for the
70        Singleton template to work, but we actually only want it
71        compiled into the implementation of the class based on the
72        Singleton, not all of them. If we don't change this, we get
73        link errors when trying to use the Singleton-based class from
74        an outside dll.
75        @par
76        This method just delegates to the template version anyway,
77        but the implementation stays in this single compilation unit,
78        preventing link errors.
79        */
80        static SkeletonManager* getSingletonPtr(void);
81    protected:
82
83        /// @copydoc ResourceManager::createImpl
84        Resource* createImpl(const String& name, ResourceHandle handle,
85            const String& group, bool isManual, ManualResourceLoader* loader,
86            const NameValuePairList* createParams);
87
88    };
89
90
91}
92
93
94#endif
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