[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __SkeletonSerializer_H__
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| 27 | #define __SkeletonSerializer_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreSkeleton.h"
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| 31 | #include "OgreSerializer.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | /** Class for serialising skeleton data to/from an OGRE .skeleton file.
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| 36 | @remarks
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| 37 | This class allows exporters to write OGRE .skeleton files easily, and allows the
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| 38 | OGRE engine to import .skeleton files into instatiated OGRE Skeleton objects.
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| 39 | Note that a .skeleton file includes not only the Skeleton, but also definitions of
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| 40 | any Animations it uses.
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| 41 | @par
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| 42 | To export a Skeleton:<OL>
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| 43 | <LI>Create a Skeleton object and populate it using it's methods.</LI>
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| 44 | <LI>Call the exportSkeleton method</LI>
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| 45 | </OL>
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| 46 | */
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| 47 | class _OgreExport SkeletonSerializer : public Serializer
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| 48 | {
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| 49 | public:
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| 50 | SkeletonSerializer();
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| 51 | virtual ~SkeletonSerializer();
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| 52 |
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| 53 |
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| 54 | /** Exports a skeleton to the file specified.
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| 55 | @remarks
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| 56 | This method takes an externally created Skeleton object, and exports both it
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| 57 | and animations it uses to a .skeleton file.
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| 58 | @param pSkeleton Weak reference to the Skeleton to export
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| 59 | @param filename The destination filename
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| 60 | */
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| 61 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename);
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| 62 |
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| 63 | /** Imports Skeleton and animation data from a .skeleton file DataStream.
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| 64 | @remarks
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| 65 | This method imports data from a DataStream opened from a .skeleton file and places it's
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| 66 | contents into the Skeleton object which is passed in.
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| 67 | @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer).
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| 68 | @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already.
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| 69 | */
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| 70 | void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
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| 71 |
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| 72 | // TODO: provide Cal3D importer?
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| 73 |
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| 74 | private:
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| 75 | // Internal export methods
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| 76 | void writeSkeleton(const Skeleton* pSkel);
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| 77 | void writeBone(const Skeleton* pSkel, const Bone* pBone);
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| 78 | void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
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| 79 | void writeAnimation(const Skeleton* pSkel, const Animation* anim);
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| 80 | void writeAnimationTrack(const Skeleton* pSkel, const AnimationTrack* track);
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| 81 | void writeKeyFrame(const Skeleton* pSkel, const KeyFrame* key);
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| 82 | void writeSkeletonAnimationLink(const Skeleton* pSkel,
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| 83 | const LinkedSkeletonAnimationSource& link);
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| 84 |
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| 85 | // Internal import methods
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| 86 | void readBone(DataStreamPtr& stream, Skeleton* pSkel);
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| 87 | void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
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| 88 | void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
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| 89 | void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
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| 90 | void readKeyFrame(DataStreamPtr& stream, AnimationTrack* track, Skeleton* pSkel);
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| 91 | void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
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| 92 |
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| 93 | size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
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| 94 | size_t calcBoneParentSize(const Skeleton* pSkel);
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| 95 | size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
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| 96 | size_t calcAnimationTrackSize(const Skeleton* pSkel, const AnimationTrack* pTrack);
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| 97 | size_t calcKeyFrameSize(const Skeleton* pSkel, const KeyFrame* pKey);
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| 98 | size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel,
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| 99 | const LinkedSkeletonAnimationSource& link);
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| 100 |
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| 101 |
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| 102 |
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| 103 |
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| 104 | };
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| 105 |
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| 106 | }
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| 107 |
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| 108 |
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| 109 | #endif
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