1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Sphere_H_
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26 | #define __Sphere_H_
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreVector3.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 |
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36 | /** A sphere primitive, mostly used for bounds checking.
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37 | @remarks
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38 | A sphere in math texts is normally represented by the function
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39 | x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres
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40 | simply as a center point and a radius.
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41 | */
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42 | class _OgreExport Sphere
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43 | {
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44 | protected:
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45 | Real mRadius;
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46 | Vector3 mCenter;
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47 | public:
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48 | /** Standard constructor - creates a unit sphere around the origin.*/
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49 | Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {}
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50 | /** Constructor allowing arbitrary spheres.
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51 | @param center The center point of the sphere.
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52 | @param radius The radius of the sphere.
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53 | */
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54 | Sphere(const Vector3& center, Real radius)
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55 | : mRadius(radius), mCenter(center) {}
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56 |
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57 | /** Returns the radius of the sphere. */
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58 | Real getRadius(void) const { return mRadius; }
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59 |
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60 | /** Sets the radius of the sphere. */
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61 | void setRadius(Real radius) { mRadius = radius; }
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62 |
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63 | /** Returns the center point of the sphere. */
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64 | const Vector3& getCenter(void) const { return mCenter; }
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65 |
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66 | /** Sets the center point of the sphere. */
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67 | void setCenter(const Vector3& center) { mCenter = center; }
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68 |
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69 | /** Returns whether or not this sphere interects another sphere. */
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70 | bool intersects(const Sphere& s) const
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71 | {
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72 | return (s.mCenter - mCenter).length() <=
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73 | (s.mRadius + mRadius);
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74 | }
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75 | /** Returns whether or not this sphere interects a box. */
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76 | bool intersects(const AxisAlignedBox& box) const
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77 | {
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78 | return Math::intersects(*this, box);
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79 | }
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80 | /** Returns whether or not this sphere interects a plane. */
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81 | bool intersects(const Plane& plane) const
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82 | {
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83 | return Math::intersects(*this, plane);
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84 | }
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85 | /** Returns whether or not this sphere interects a point. */
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86 | bool intersects(const Vector3& v) const
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87 | {
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88 | return ((v - mCenter).length() <= mRadius);
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89 | }
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90 |
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91 |
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92 | };
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93 |
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94 | }
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95 |
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96 | #endif
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97 |
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