[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 |
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| 24 | -----------------------------------------------------------------------------
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| 25 | */
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| 26 |
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| 27 | /***************************************************************************
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| 28 | TargetManager.h -
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| 29 | an abstract interface.
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| 30 | Implemented by OverlayManager, to return a GuiElement at a given x,y
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| 31 | position.
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| 32 |
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| 33 | Custom TargetManagers can be written to get a 3D element from an x,y
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| 34 | position so you can write mouse listeners for your 3D objects.
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| 35 |
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| 36 | -------------------
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| 37 | begin : Dec 02 2002
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| 38 | copyright : (C) 2002 by Kenny Sabir
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| 39 | email : kenny@sparksuit.com
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| 40 | ***************************************************************************/
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| 41 |
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| 42 |
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| 43 | #ifndef __TargetManager_H__
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| 44 | #define __TargetManager_H__
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| 45 |
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| 46 | #include "OgrePrerequisites.h"
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| 47 |
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| 48 | namespace Ogre {
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| 49 |
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| 50 | /** An abstract interface, implemented by OverlayManager, to return a GuiElement at a given x,y
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| 51 | position.
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| 52 | @remarks
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| 53 | Custom TargetManagers can be written to get a 3D element from an x,y
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| 54 | position so you can write mouse listeners for your 3D objects.
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| 55 | */
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| 56 | class _OgreExport TargetManager
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| 57 | {
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| 58 | public:
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| 59 | virtual PositionTarget* getPositionTargetAt(Real x, Real y) = 0;
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| 60 | };
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| 61 |
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| 62 |
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| 63 | }
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| 64 | #endif
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| 65 |
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