[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _Texture_H__
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| 26 | #define _Texture_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreHardwareBuffer.h"
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| 30 | #include "OgreResource.h"
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| 31 | #include "OgreImage.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | /** Enum identifying the texture usage
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| 36 | */
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| 37 | enum TextureUsage
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| 38 | {
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| 39 | /// @copydoc HardwareBuffer::Usage
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| 40 | TU_STATIC = HardwareBuffer::HBU_STATIC,
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| 41 | TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC,
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| 42 | TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY,
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| 43 | TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
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| 44 | TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
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| 45 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
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| 46 | /// mipmaps will be automatically generated for this texture
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| 47 | TU_AUTOMIPMAP = 0x100,
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| 48 | /// this texture will be a render target, ie. used as a target for render to texture
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| 49 | /// setting this flag will ignore all other texture usages except TU_AUTOMIPMAP
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| 50 | TU_RENDERTARGET = 0x200,
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| 51 | /// default to automatic mipmap generation static textures
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| 52 | TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
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| 53 |
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| 54 | };
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| 55 |
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| 56 | /** Enum identifying the texture type
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| 57 | */
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| 58 | enum TextureType
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| 59 | {
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| 60 | /// 1D texture, used in combination with 1D texture coordinates
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| 61 | TEX_TYPE_1D = 1,
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| 62 | /// 2D texture, used in combination with 2D texture coordinates (default)
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| 63 | TEX_TYPE_2D = 2,
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| 64 | /// 3D volume texture, used in combination with 3D texture coordinates
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| 65 | TEX_TYPE_3D = 3,
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| 66 | /// 3D cube map, used in combination with 3D texture coordinates
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| 67 | TEX_TYPE_CUBE_MAP = 4
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| 68 | };
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| 69 |
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| 70 | /** Enum identifying special mipmap numbers
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| 71 | */
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| 72 | enum TextureMipmap
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| 73 | {
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| 74 | /// Generate mipmaps up to 1x1
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| 75 | MIP_UNLIMITED = 0x7FFFFFFF
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| 76 | };
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| 77 |
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| 78 | // Forward declaration
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| 79 | class TexturePtr;
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| 80 |
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| 81 | /** Abstract class representing a Texture resource.
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| 82 | @remarks
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| 83 | The actual concrete subclass which will exist for a texture
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| 84 | is dependent on the rendering system in use (Direct3D, OpenGL etc).
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| 85 | This class represents the commonalities, and is the one 'used'
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| 86 | by programmers even though the real implementation could be
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| 87 | different in reality. Texture objects are created through
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| 88 | the 'create' method of the TextureManager concrete subclass.
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| 89 | */
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| 90 | class _OgreExport Texture : public Resource
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| 91 | {
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| 92 | public:
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| 93 | Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 94 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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| 95 |
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| 96 | /** Sets the type of texture; can only be changed before load()
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| 97 | */
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| 98 | virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; }
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| 99 |
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| 100 | /** Gets the type of texture
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| 101 | */
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| 102 | virtual TextureType getTextureType(void) const { return mTextureType; }
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| 103 |
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| 104 | /** Gets the number of mipmaps to be used for this texture.
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| 105 | */
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| 106 | virtual size_t getNumMipmaps(void) const {return mNumMipmaps;}
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| 107 |
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| 108 | /** Sets the number of mipmaps to be used for this texture.
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| 109 | @note
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| 110 | Must be set before calling any 'load' method.
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| 111 | */
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| 112 | virtual void setNumMipmaps(size_t num) {mNumRequestedMipmaps = mNumMipmaps = num;}
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| 113 |
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| 114 | /** Are mipmaps hardware generated?
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| 115 | @remarks
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| 116 | Will only be accurate after texture load, or createInternalResources
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| 117 | */
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| 118 | virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; }
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| 119 |
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| 120 | /** Returns the gamma adjustment factor applied to this texture.
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| 121 | */
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| 122 | virtual float getGamma(void) const { return mGamma; }
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| 123 |
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| 124 | /** Sets the gamma adjustment factor applied to this texture.
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| 125 | @note
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| 126 | Must be called before any 'load' method.
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| 127 | */
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| 128 | virtual void setGamma(float g) { mGamma = g; }
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| 129 |
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| 130 | /** Returns the height of the texture.
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| 131 | */
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| 132 | virtual unsigned int getHeight(void) const { return mHeight; }
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| 133 |
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| 134 | /** Returns the width of the texture.
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| 135 | */
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| 136 | virtual unsigned int getWidth(void) const { return mWidth; }
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| 137 |
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| 138 | /** Returns the depth of the texture (only applicable for 3D textures).
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| 139 | */
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| 140 | virtual unsigned int getDepth(void) const { return mDepth; }
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| 141 |
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| 142 | /** Returns the height of the original input texture (may differ due to hardware requirements).
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| 143 | */
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| 144 | virtual unsigned int getSrcHeight(void) const { return mSrcHeight; }
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| 145 |
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| 146 | /** Returns the width of the original input texture (may differ due to hardware requirements).
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| 147 | */
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| 148 | virtual unsigned int getSrcWidth(void) const { return mSrcWidth; }
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| 149 |
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| 150 | /** Returns the original depth of the input texture (only applicable for 3D textures).
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| 151 | */
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| 152 | virtual unsigned int getSrcDepth(void) const { return mSrcDepth; }
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| 153 |
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| 154 | /** Set the height of the texture; can only do this before load();
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| 155 | */
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| 156 | virtual void setHeight(unsigned int h) { mHeight = mSrcHeight = h; }
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| 157 |
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| 158 | /** Set the width of the texture; can only do this before load();
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| 159 | */
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| 160 | virtual void setWidth(unsigned int w) { mWidth = mSrcWidth = w; }
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| 161 |
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| 162 | /** Set the depth of the texture (only applicable for 3D textures);
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| 163 | ; can only do this before load();
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| 164 | */
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| 165 | virtual void setDepth(unsigned int d) { mDepth = mSrcDepth = d; }
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| 166 |
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| 167 | /** Returns the TextureUsage indentifier for this Texture
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| 168 | */
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| 169 | virtual int getUsage() const
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| 170 | {
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| 171 | return mUsage;
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| 172 | }
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| 173 |
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| 174 | /** Sets the TextureUsage indentifier for this Texture; only useful before load()
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| 175 |
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| 176 | @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY
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| 177 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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| 178 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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| 179 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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| 180 | */
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| 181 | virtual void setUsage(int u) { mUsage = u; }
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| 182 |
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| 183 | /** Creates the internal texture resources for this texture.
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| 184 | @remarks
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| 185 | This method creates the internal texture resources (pixel buffers,
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| 186 | texture surfaces etc) required to begin using this texture. You do
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| 187 | not need to call this method directly unless you are manually creating
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| 188 | a texture, in which case something must call it, after having set the
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| 189 | size and format of the texture (e.g. the ManualResourceLoader might
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| 190 | be the best one to call it). If you are not defining a manual texture,
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| 191 | or if you use one of the self-contained load...() methods, then it will be
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| 192 | called for you.
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| 193 | */
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| 194 | virtual void createInternalResources(void);
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| 195 |
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| 196 | /** Frees internal texture resources for this texture.
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| 197 | */
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| 198 | virtual void freeInternalResources(void);
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| 199 |
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| 200 | /** Copies (and maybe scales to fit) the contents of this texture to
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| 201 | another texture. */
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| 202 | virtual void copyToTexture( TexturePtr& target );
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| 203 |
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| 204 | /** Loads the data from an image.
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| 205 | */
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| 206 | virtual void loadImage( const Image &img ) = 0;
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| 207 |
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| 208 | /** Loads the data from a raw stream.
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| 209 | */
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| 210 | virtual void loadRawData( DataStreamPtr& stream,
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| 211 | ushort uWidth, ushort uHeight, PixelFormat eFormat);
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| 212 |
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| 213 | virtual void enable32Bit( bool setting = true )
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| 214 | {
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| 215 | setting ? mFinalBpp = 32 : mFinalBpp = 16;
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| 216 | }
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| 217 |
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| 218 | /** Returns the pixel format for the texture surface. */
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| 219 | virtual PixelFormat getFormat() const
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| 220 | {
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| 221 | return mFormat;
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| 222 | }
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| 223 |
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| 224 | /** Sets the pixel format for the texture surface; can only be set before load(). */
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| 225 | virtual void setFormat(PixelFormat pf);
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| 226 |
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| 227 | /** Returns true if the texture has an alpha layer. */
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| 228 | virtual bool hasAlpha(void) const
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| 229 | {
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| 230 | return mHasAlpha;
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| 231 | }
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| 232 |
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| 233 | /** Return the number of faces this texture has. This will be 6 for a cubemap
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| 234 | texture and 1 for a 1D, 2D or 3D one.
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| 235 | */
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| 236 | virtual size_t getNumFaces() const;
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| 237 |
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| 238 | /** Return hardware pixel buffer for a surface. This buffer can then
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| 239 | be used to copy data from and to a particular level of the texture.
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| 240 | @param face Face number, in case of a cubemap texture. Must be 0
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| 241 | for other types of textures.
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| 242 | For cubemaps, this is one of
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| 243 | +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
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| 244 | @param mipmap Mipmap level. This goes from 0 for the first, largest
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| 245 | mipmap level to getNumMipmaps()-1 for the smallest.
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| 246 | @returns A shared pointer to a hardware pixel buffer
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| 247 | @remarks The buffer is invalidated when the resource is unloaded or destroyed.
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| 248 | Do not use it after the lifetime of the containing texture.
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| 249 | */
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| 250 | virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0;
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| 251 |
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| 252 | protected:
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| 253 | unsigned long mHeight;
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| 254 | unsigned long mWidth;
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| 255 | unsigned long mDepth;
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| 256 |
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| 257 | size_t mNumRequestedMipmaps;
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| 258 | size_t mNumMipmaps;
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| 259 | bool mMipmapsHardwareGenerated;
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| 260 | float mGamma;
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| 261 |
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| 262 | TextureType mTextureType;
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| 263 | PixelFormat mFormat;
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| 264 | int mUsage; // Bit field, so this can't be TextureUsage
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| 265 |
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| 266 | unsigned short mSrcBpp;
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| 267 | unsigned long mSrcWidth, mSrcHeight, mSrcDepth;
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| 268 | unsigned short mFinalBpp;
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| 269 | bool mHasAlpha;
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| 270 |
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| 271 | bool mInternalResourcesCreated;
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| 272 |
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| 273 | /// @copydoc Resource::calculateSize
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| 274 | size_t calculateSize(void) const;
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| 275 |
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| 276 | /** Generic method to load the texture from a set of images. This can be
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| 277 | used by the specific implementation for convience. Implementations
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| 278 | might decide not to use this function if they can use their own image loading
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| 279 | functions.
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| 280 | @param images Vector of pointers to Images. If there is only one image
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| 281 | in this vector, the faces of that image will be used. If there are multiple
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| 282 | images in the vector each image will be loaded as a face.
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| 283 | */
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| 284 | virtual void _loadImages( const std::vector<const Image*>& images );
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| 285 |
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| 286 |
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| 287 | /** Implementation of creating internal texture resources
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| 288 | */
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| 289 | virtual void createInternalResourcesImpl(void) = 0;
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| 290 |
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| 291 | /** Implementation of freeing internal texture resources
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| 292 | */
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| 293 | virtual void freeInternalResourcesImpl(void) = 0;
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| 294 |
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| 295 | /** Default implementation of unload which calls freeInternalResources */
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| 296 | void unloadImpl(void);
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| 297 |
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| 298 | };
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| 299 |
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| 300 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr
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| 301 | @note Has to be a subclass since we need operator=.
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| 302 | We could templatise this instead of repeating per Resource subclass,
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| 303 | except to do so requires a form VC6 does not support i.e.
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| 304 | ResourceSubclassPtr<T> : public SharedPtr<T>
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| 305 | */
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| 306 | class _OgreExport TexturePtr : public SharedPtr<Texture>
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| 307 | {
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| 308 | public:
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| 309 | TexturePtr() : SharedPtr<Texture>() {}
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| 310 | explicit TexturePtr(Texture* rep) : SharedPtr<Texture>(rep) {}
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| 311 | TexturePtr(const TexturePtr& r) : SharedPtr<Texture>(r) {}
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| 312 | TexturePtr(const ResourcePtr& r) : SharedPtr<Texture>()
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| 313 | {
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| 314 | // lock & copy other mutex pointer
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| 315 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 316 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 317 | pRep = static_cast<Texture*>(r.getPointer());
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| 318 | pUseCount = r.useCountPointer();
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| 319 | if (pUseCount)
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| 320 | {
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| 321 | ++(*pUseCount);
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| 322 | }
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| 323 | }
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| 324 |
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| 325 | /// Operator used to convert a ResourcePtr to a TexturePtr
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| 326 | TexturePtr& operator=(const ResourcePtr& r)
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| 327 | {
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| 328 | if (pRep == static_cast<Texture*>(r.getPointer()))
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| 329 | return *this;
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| 330 | release();
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| 331 | // lock & copy other mutex pointer
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| 332 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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| 333 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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| 334 | pRep = static_cast<Texture*>(r.getPointer());
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| 335 | pUseCount = r.useCountPointer();
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| 336 | if (pUseCount)
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| 337 | {
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| 338 | ++(*pUseCount);
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| 339 | }
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| 340 | return *this;
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| 341 | }
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| 342 | };
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| 343 |
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| 344 | }
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| 345 |
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| 346 | #endif
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