1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _Texture_H__
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26 | #define _Texture_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreHardwareBuffer.h"
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30 | #include "OgreResource.h"
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31 | #include "OgreImage.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 | /** Enum identifying the texture usage
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36 | */
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37 | enum TextureUsage
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38 | {
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39 | /// @copydoc HardwareBuffer::Usage
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40 | TU_STATIC = HardwareBuffer::HBU_STATIC,
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41 | TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC,
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42 | TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY,
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43 | TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
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44 | TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
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45 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
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46 | /// mipmaps will be automatically generated for this texture
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47 | TU_AUTOMIPMAP = 0x100,
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48 | /// this texture will be a render target, ie. used as a target for render to texture
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49 | /// setting this flag will ignore all other texture usages except TU_AUTOMIPMAP
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50 | TU_RENDERTARGET = 0x200,
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51 | /// default to automatic mipmap generation static textures
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52 | TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
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53 |
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54 | };
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55 |
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56 | /** Enum identifying the texture type
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57 | */
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58 | enum TextureType
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59 | {
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60 | /// 1D texture, used in combination with 1D texture coordinates
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61 | TEX_TYPE_1D = 1,
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62 | /// 2D texture, used in combination with 2D texture coordinates (default)
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63 | TEX_TYPE_2D = 2,
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64 | /// 3D volume texture, used in combination with 3D texture coordinates
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65 | TEX_TYPE_3D = 3,
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66 | /// 3D cube map, used in combination with 3D texture coordinates
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67 | TEX_TYPE_CUBE_MAP = 4
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68 | };
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69 |
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70 | /** Enum identifying special mipmap numbers
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71 | */
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72 | enum TextureMipmap
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73 | {
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74 | /// Generate mipmaps up to 1x1
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75 | MIP_UNLIMITED = 0x7FFFFFFF
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76 | };
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77 |
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78 | // Forward declaration
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79 | class TexturePtr;
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80 |
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81 | /** Abstract class representing a Texture resource.
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82 | @remarks
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83 | The actual concrete subclass which will exist for a texture
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84 | is dependent on the rendering system in use (Direct3D, OpenGL etc).
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85 | This class represents the commonalities, and is the one 'used'
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86 | by programmers even though the real implementation could be
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87 | different in reality. Texture objects are created through
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88 | the 'create' method of the TextureManager concrete subclass.
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89 | */
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90 | class _OgreExport Texture : public Resource
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91 | {
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92 | public:
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93 | Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
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94 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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95 |
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96 | /** Sets the type of texture; can only be changed before load()
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97 | */
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98 | virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; }
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99 |
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100 | /** Gets the type of texture
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101 | */
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102 | virtual TextureType getTextureType(void) const { return mTextureType; }
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103 |
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104 | /** Gets the number of mipmaps to be used for this texture.
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105 | */
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106 | virtual size_t getNumMipmaps(void) const {return mNumMipmaps;}
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107 |
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108 | /** Sets the number of mipmaps to be used for this texture.
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109 | @note
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110 | Must be set before calling any 'load' method.
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111 | */
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112 | virtual void setNumMipmaps(size_t num) {mNumRequestedMipmaps = mNumMipmaps = num;}
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113 |
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114 | /** Are mipmaps hardware generated?
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115 | @remarks
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116 | Will only be accurate after texture load, or createInternalResources
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117 | */
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118 | virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; }
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119 |
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120 | /** Returns the gamma adjustment factor applied to this texture.
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121 | */
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122 | virtual float getGamma(void) const { return mGamma; }
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123 |
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124 | /** Sets the gamma adjustment factor applied to this texture.
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125 | @note
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126 | Must be called before any 'load' method.
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127 | */
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128 | virtual void setGamma(float g) { mGamma = g; }
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129 |
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130 | /** Returns the height of the texture.
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131 | */
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132 | virtual unsigned int getHeight(void) const { return mHeight; }
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133 |
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134 | /** Returns the width of the texture.
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135 | */
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136 | virtual unsigned int getWidth(void) const { return mWidth; }
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137 |
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138 | /** Returns the depth of the texture (only applicable for 3D textures).
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139 | */
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140 | virtual unsigned int getDepth(void) const { return mDepth; }
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141 |
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142 | /** Returns the height of the original input texture (may differ due to hardware requirements).
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143 | */
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144 | virtual unsigned int getSrcHeight(void) const { return mSrcHeight; }
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145 |
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146 | /** Returns the width of the original input texture (may differ due to hardware requirements).
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147 | */
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148 | virtual unsigned int getSrcWidth(void) const { return mSrcWidth; }
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149 |
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150 | /** Returns the original depth of the input texture (only applicable for 3D textures).
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151 | */
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152 | virtual unsigned int getSrcDepth(void) const { return mSrcDepth; }
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153 |
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154 | /** Set the height of the texture; can only do this before load();
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155 | */
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156 | virtual void setHeight(unsigned int h) { mHeight = mSrcHeight = h; }
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157 |
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158 | /** Set the width of the texture; can only do this before load();
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159 | */
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160 | virtual void setWidth(unsigned int w) { mWidth = mSrcWidth = w; }
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161 |
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162 | /** Set the depth of the texture (only applicable for 3D textures);
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163 | ; can only do this before load();
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164 | */
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165 | virtual void setDepth(unsigned int d) { mDepth = mSrcDepth = d; }
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166 |
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167 | /** Returns the TextureUsage indentifier for this Texture
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168 | */
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169 | virtual int getUsage() const
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170 | {
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171 | return mUsage;
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172 | }
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173 |
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174 | /** Sets the TextureUsage indentifier for this Texture; only useful before load()
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175 |
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176 | @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY
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177 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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178 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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179 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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180 | */
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181 | virtual void setUsage(int u) { mUsage = u; }
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182 |
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183 | /** Creates the internal texture resources for this texture.
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184 | @remarks
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185 | This method creates the internal texture resources (pixel buffers,
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186 | texture surfaces etc) required to begin using this texture. You do
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187 | not need to call this method directly unless you are manually creating
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188 | a texture, in which case something must call it, after having set the
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189 | size and format of the texture (e.g. the ManualResourceLoader might
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190 | be the best one to call it). If you are not defining a manual texture,
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191 | or if you use one of the self-contained load...() methods, then it will be
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192 | called for you.
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193 | */
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194 | virtual void createInternalResources(void);
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195 |
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196 | /** Frees internal texture resources for this texture.
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197 | */
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198 | virtual void freeInternalResources(void);
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199 |
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200 | /** Copies (and maybe scales to fit) the contents of this texture to
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201 | another texture. */
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202 | virtual void copyToTexture( TexturePtr& target );
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203 |
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204 | /** Loads the data from an image.
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205 | */
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206 | virtual void loadImage( const Image &img ) = 0;
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207 |
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208 | /** Loads the data from a raw stream.
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209 | */
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210 | virtual void loadRawData( DataStreamPtr& stream,
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211 | ushort uWidth, ushort uHeight, PixelFormat eFormat);
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212 |
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213 | virtual void enable32Bit( bool setting = true )
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214 | {
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215 | setting ? mFinalBpp = 32 : mFinalBpp = 16;
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216 | }
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217 |
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218 | /** Returns the pixel format for the texture surface. */
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219 | virtual PixelFormat getFormat() const
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220 | {
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221 | return mFormat;
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222 | }
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223 |
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224 | /** Sets the pixel format for the texture surface; can only be set before load(). */
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225 | virtual void setFormat(PixelFormat pf);
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226 |
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227 | /** Returns true if the texture has an alpha layer. */
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228 | virtual bool hasAlpha(void) const
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229 | {
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230 | return mHasAlpha;
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231 | }
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232 |
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233 | /** Return the number of faces this texture has. This will be 6 for a cubemap
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234 | texture and 1 for a 1D, 2D or 3D one.
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235 | */
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236 | virtual size_t getNumFaces() const;
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237 |
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238 | /** Return hardware pixel buffer for a surface. This buffer can then
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239 | be used to copy data from and to a particular level of the texture.
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240 | @param face Face number, in case of a cubemap texture. Must be 0
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241 | for other types of textures.
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242 | For cubemaps, this is one of
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243 | +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
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244 | @param mipmap Mipmap level. This goes from 0 for the first, largest
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245 | mipmap level to getNumMipmaps()-1 for the smallest.
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246 | @returns A shared pointer to a hardware pixel buffer
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247 | @remarks The buffer is invalidated when the resource is unloaded or destroyed.
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248 | Do not use it after the lifetime of the containing texture.
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249 | */
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250 | virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0;
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251 |
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252 | protected:
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253 | unsigned long mHeight;
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254 | unsigned long mWidth;
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255 | unsigned long mDepth;
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256 |
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257 | size_t mNumRequestedMipmaps;
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258 | size_t mNumMipmaps;
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259 | bool mMipmapsHardwareGenerated;
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260 | float mGamma;
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261 |
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262 | TextureType mTextureType;
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263 | PixelFormat mFormat;
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264 | int mUsage; // Bit field, so this can't be TextureUsage
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265 |
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266 | unsigned short mSrcBpp;
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267 | unsigned long mSrcWidth, mSrcHeight, mSrcDepth;
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268 | unsigned short mFinalBpp;
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269 | bool mHasAlpha;
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270 |
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271 | bool mInternalResourcesCreated;
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272 |
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273 | /// @copydoc Resource::calculateSize
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274 | size_t calculateSize(void) const;
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275 |
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276 | /** Generic method to load the texture from a set of images. This can be
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277 | used by the specific implementation for convience. Implementations
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278 | might decide not to use this function if they can use their own image loading
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279 | functions.
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280 | @param images Vector of pointers to Images. If there is only one image
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281 | in this vector, the faces of that image will be used. If there are multiple
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282 | images in the vector each image will be loaded as a face.
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283 | */
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284 | virtual void _loadImages( const std::vector<const Image*>& images );
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285 |
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286 |
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287 | /** Implementation of creating internal texture resources
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288 | */
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289 | virtual void createInternalResourcesImpl(void) = 0;
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290 |
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291 | /** Implementation of freeing internal texture resources
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292 | */
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293 | virtual void freeInternalResourcesImpl(void) = 0;
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294 |
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295 | /** Default implementation of unload which calls freeInternalResources */
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296 | void unloadImpl(void);
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297 |
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298 | };
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299 |
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300 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr
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301 | @note Has to be a subclass since we need operator=.
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302 | We could templatise this instead of repeating per Resource subclass,
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303 | except to do so requires a form VC6 does not support i.e.
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304 | ResourceSubclassPtr<T> : public SharedPtr<T>
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305 | */
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306 | class _OgreExport TexturePtr : public SharedPtr<Texture>
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307 | {
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308 | public:
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309 | TexturePtr() : SharedPtr<Texture>() {}
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310 | explicit TexturePtr(Texture* rep) : SharedPtr<Texture>(rep) {}
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311 | TexturePtr(const TexturePtr& r) : SharedPtr<Texture>(r) {}
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312 | TexturePtr(const ResourcePtr& r) : SharedPtr<Texture>()
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313 | {
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314 | // lock & copy other mutex pointer
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315 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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316 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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317 | pRep = static_cast<Texture*>(r.getPointer());
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318 | pUseCount = r.useCountPointer();
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319 | if (pUseCount)
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320 | {
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321 | ++(*pUseCount);
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322 | }
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323 | }
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324 |
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325 | /// Operator used to convert a ResourcePtr to a TexturePtr
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326 | TexturePtr& operator=(const ResourcePtr& r)
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327 | {
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328 | if (pRep == static_cast<Texture*>(r.getPointer()))
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329 | return *this;
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330 | release();
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331 | // lock & copy other mutex pointer
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332 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
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333 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
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334 | pRep = static_cast<Texture*>(r.getPointer());
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335 | pUseCount = r.useCountPointer();
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336 | if (pUseCount)
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337 | {
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338 | ++(*pUseCount);
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339 | }
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340 | return *this;
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341 | }
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342 | };
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343 |
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344 | }
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345 |
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346 | #endif
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