[657] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __UserDefinedObject_H__
|
---|
| 26 | #define __UserDefinedObject_H__
|
---|
| 27 |
|
---|
| 28 | #include "OgrePrerequisites.h"
|
---|
| 29 |
|
---|
| 30 | namespace Ogre {
|
---|
| 31 |
|
---|
| 32 |
|
---|
| 33 | /** This class is designed to be subclassed by OGRE users, to allow them to
|
---|
| 34 | associate their own application objects with MovableObject instances
|
---|
| 35 | in the engine.
|
---|
| 36 | @remarks
|
---|
| 37 | It's always been suggested that an OGRE application would likley comprise
|
---|
| 38 | a number of game objects which would keep pointers to OGRE objects in order
|
---|
| 39 | to maintain the link. However, in some cases it would be very useful to be able to
|
---|
| 40 | navigate directly from an OGRE instance back to a custom application object.
|
---|
| 41 | This abstract class exists for this purpose; MovableObjects hold a pointer to
|
---|
| 42 | a UserDefinedObject instance, which application writers subclass in order to
|
---|
| 43 | include their own attributes. Your game objects themselves may be subclasses of this
|
---|
| 44 | class, or your subclasses may merely be a link between them.
|
---|
| 45 | @par
|
---|
| 46 | Because OGRE never uses instances of this object itself, there is very little
|
---|
| 47 | definition to this class; the application is expected to add all the detail it wants.
|
---|
| 48 | However, as a hint, and for debugging purposes, this class does define a 'type id',
|
---|
| 49 | which it is recommended you use to differentiate between your subclasses,
|
---|
| 50 | if you have more than one type.
|
---|
| 51 | */
|
---|
| 52 | class _OgreExport UserDefinedObject
|
---|
| 53 | {
|
---|
| 54 | public:
|
---|
| 55 | /** Standard constructor. */
|
---|
| 56 | UserDefinedObject();
|
---|
| 57 | virtual ~UserDefinedObject() {}
|
---|
| 58 |
|
---|
| 59 | /** Return a number identifying the type of user defined object.
|
---|
| 60 | @remarks
|
---|
| 61 | Can be used to differentiate between different types of object which you attach to
|
---|
| 62 | OGRE MovableObject instances. Recommend you override this in your classes if you
|
---|
| 63 | use more than one type of object.
|
---|
| 64 | @par
|
---|
| 65 | Alternatively, you can override the getTypeName method and use that instead;
|
---|
| 66 | that version is a litle more friendly and easier to scope, but obviously
|
---|
| 67 | slightly less efficient. You choose which you prefer.
|
---|
| 68 | */
|
---|
| 69 | virtual long getTypeID(void) const;
|
---|
| 70 |
|
---|
| 71 | /** Return a string identifying the type of user defined object.
|
---|
| 72 | @remarks
|
---|
| 73 | Can be used to differentiate between different types of object which you attach to
|
---|
| 74 | OGRE MovableObject instances. Recommend you override this in your classes if you
|
---|
| 75 | use more than one type of object.
|
---|
| 76 | @par
|
---|
| 77 | Alternatively, you can override the getTypeID method and use that instead;
|
---|
| 78 | that version is a litle more efficient, but obviously
|
---|
| 79 | slightly less easy to read. You choose which you prefer.
|
---|
| 80 | */
|
---|
| 81 | virtual const String& getTypeName(void) const;
|
---|
| 82 |
|
---|
| 83 | };
|
---|
| 84 |
|
---|
| 85 |
|
---|
| 86 |
|
---|
| 87 | }
|
---|
| 88 |
|
---|
| 89 | #endif
|
---|