source: OGRE/trunk/ogrenew/OgreMain/include/OgreVertexBoneAssignment.h @ 692

Revision 692, 1.8 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __VertexBoneAssignment_H__
27#define __VertexBoneAssignment_H__
28
29#include "OgrePrerequisites.h"
30
31
32namespace Ogre
33{
34   
35    /** Records the assignment of a single vertex to a single bone with the corresponding weight.
36    @remarks
37        This simple struct simply holds a vertex index, bone index and weight representing the
38        assignment of a vertex to a bone for skeletal animation. There may be many of these
39        per vertex if blended vertex assignments are allowed.
40    */
41    typedef struct VertexBoneAssignment_s
42    {
43        unsigned int vertexIndex;
44        unsigned short boneIndex;
45        Real weight;
46
47    } VertexBoneAssignment;
48
49
50}
51
52#endif
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