[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Viewport_H__
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| 26 | #define __Viewport_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreCommon.h"
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| 30 | #include "OgreColourValue.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | /** An abstraction of a viewport, i.e. a rendering region on a render
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| 34 | target.
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| 35 | @remarks
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| 36 | A viewport is the meeting of a camera and a rendering surface -
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| 37 | the camera renders the scene from a viewpoint, and places its
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| 38 | results into some subset of a rendering target, which may be the
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| 39 | whole surface or just a part of the surface. Each viewport has a
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| 40 | single camera as source and a single target as destination. A
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| 41 | camera only has 1 viewport, but a render target may have several.
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| 42 | A viewport also has a Z-order, i.e. if there is more than one
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| 43 | viewport on a single render target and they overlap, one must
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| 44 | obscure the other in some predetermined way.
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| 45 | */
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| 46 | class _OgreExport Viewport
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| 47 | {
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| 48 | public:
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| 49 | /** The usual constructor.
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| 50 | @param
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| 51 | cam Pointer to a camera to be the source for the image.
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| 52 | @param
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| 53 | target Pointer to the render target to be the destination
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| 54 | for the rendering.
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| 55 | @param
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| 56 | left
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| 57 | @param
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| 58 | top
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| 59 | @param
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| 60 | width
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| 61 | @param
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| 62 | height
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| 63 | Dimensions of the viewport, expressed as a value between
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| 64 | 0 and 1. This allows the dimensions to apply irrespective of
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| 65 | changes in the target's size: e.g. to fill the whole area,
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| 66 | values of 0,0,1,1 are appropriate.
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| 67 | @param
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| 68 | ZOrder Relative Z-order on the target. Lower = further to
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| 69 | the front.
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| 70 | */
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| 71 | Viewport(
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| 72 | Camera* camera,
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| 73 | RenderTarget* target,
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| 74 | Real left, Real top,
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| 75 | Real width, Real height,
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| 76 | int ZOrder);
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| 77 |
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| 78 | /** Default destructor.
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| 79 | */
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| 80 | virtual ~Viewport();
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| 81 |
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| 82 | /** Notifies the viewport of a possible change in dimensions.
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| 83 | @remarks
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| 84 | Used by the target to update the viewport's dimensions
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| 85 | (usually the result of a change in target size).
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| 86 | @note
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| 87 | Internal use by Ogre only.
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| 88 | */
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| 89 | void _updateDimensions(void);
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| 90 |
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| 91 | /** Instructs the viewport to updates its contents.
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| 92 | */
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| 93 | void update(void);
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| 94 |
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| 95 | /** Retrieves a pointer to the render target for this viewport.
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| 96 | */
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| 97 | RenderTarget* getTarget(void) const;
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| 98 |
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| 99 | /** Retrieves a pointer to the camera for this viewport.
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| 100 | */
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| 101 | Camera* getCamera(void) const;
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| 102 |
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| 103 | /** Sets the camera to use for rendering to this viewport. */
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| 104 | void setCamera(Camera* cam);
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| 105 |
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| 106 | /** Gets the Z-Order of this viewport. */
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| 107 | int getZOrder(void) const;
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| 108 | /** Gets one of the relative dimensions of the viewport,
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| 109 | a value between 0.0 and 1.0.
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| 110 | */
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| 111 | Real getLeft(void) const;
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| 112 |
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| 113 | /** Gets one of the relative dimensions of the viewport, a value
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| 114 | between 0.0 and 1.0.
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| 115 | */
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| 116 | Real getTop(void) const;
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| 117 |
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| 118 | /** Gets one of the relative dimensions of the viewport, a value
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| 119 | between 0.0 and 1.0.
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| 120 | */
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| 121 |
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| 122 | Real getWidth(void) const;
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| 123 | /** Gets one of the relative dimensions of the viewport, a value
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| 124 | between 0.0 and 1.0.
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| 125 | */
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| 126 |
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| 127 | Real getHeight(void) const;
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| 128 | /** Gets one of the actual dimensions of the viewport, a value in
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| 129 | pixels.
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| 130 | */
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| 131 |
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| 132 | int getActualLeft(void) const;
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| 133 | /** Gets one of the actual dimensions of the viewport, a value in
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| 134 | pixels.
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| 135 | */
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| 136 |
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| 137 | int getActualTop(void) const;
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| 138 | /** Gets one of the actual dimensions of the viewport, a value in
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| 139 | pixels.
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| 140 | */
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| 141 | int getActualWidth(void) const;
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| 142 | /** Gets one of the actual dimensions of the viewport, a value in
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| 143 | pixels.
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| 144 | */
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| 145 |
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| 146 | int getActualHeight(void) const;
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| 147 |
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| 148 | /** Sets the dimensions (after creation).
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| 149 | @param
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| 150 | left
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| 151 | @param
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| 152 | top
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| 153 | @param
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| 154 | width
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| 155 | @param
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| 156 | height Dimensions relative to the size of the target,
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| 157 | represented as real values between 0 and 1. i.e. the full
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| 158 | target area is 0, 0, 1, 1.
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| 159 | */
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| 160 | void setDimensions(Real left, Real top, Real width, Real height);
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| 161 |
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| 162 | /** Sets the initial background colour of the viewport (before
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| 163 | rendering).
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| 164 | */
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| 165 | void setBackgroundColour(const ColourValue& colour);
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| 166 |
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| 167 | /** Gets the background colour.
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| 168 | */
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| 169 | const ColourValue& getBackgroundColour(void) const;
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| 170 |
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| 171 | /** Determines whether to clear the viewport before rendering.
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| 172 | @remarks
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| 173 | You can use this method to set which buffers are cleared
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| 174 | (if any) before rendering every frame.
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| 175 | @param clear Whether or not to clear any buffers
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| 176 | @param buffers One or more values from FrameBufferType denoting
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| 177 | which buffers to clear, if clear is set to true. Note you should
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| 178 | not clear the stencil buffer here unless you know what you're doing.
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| 179 | */
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| 180 | void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH);
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| 181 |
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| 182 | /** Determines if the viewport is cleared before every frame.
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| 183 | */
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| 184 | bool getClearEveryFrame(void) const;
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| 185 |
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| 186 | /** Gets which buffers are to be cleared each frame. */
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| 187 | unsigned int getClearBuffers(void) const;
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| 188 |
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| 189 | /** Set the material scheme which the viewport should use.
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| 190 | @remarks
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| 191 | This allows you to tell the system to use a particular
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| 192 | material scheme when rendering this viewport, which can
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| 193 | involve using different techniques to render your materials.
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| 194 | @see Technique::setSchemeName
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| 195 | */
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| 196 | void setMaterialScheme(const String& schemeName)
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| 197 | { mMaterialSchemeName = schemeName; }
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| 198 |
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| 199 | /** Get the material scheme which the viewport should use.
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| 200 | */
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| 201 | const String& getMaterialScheme(void) const
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| 202 | { return mMaterialSchemeName; }
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| 203 |
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| 204 | /** Access to actual dimensions (based on target size).
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| 205 | */
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| 206 | void getActualDimensions(
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| 207 | int &left, int &top, int &width, int &height ) const;
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| 208 |
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| 209 | bool _isUpdated(void) const;
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| 210 | void _clearUpdatedFlag(void);
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| 211 |
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| 212 | /** Gets the number of rendered faces in the last update.
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| 213 | */
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| 214 | unsigned int _getNumRenderedFaces(void) const;
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| 215 |
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| 216 | /** Tells this viewport whether it should display Overlay objects.
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| 217 | @remarks
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| 218 | Overlay objects are layers which appear on top of the scene. They are created via
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| 219 | SceneManager::createOverlay and every viewport displays these by default.
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| 220 | However, you probably don't want this if you're using multiple viewports,
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| 221 | because one of them is probably a picture-in-picture which is not supposed to
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| 222 | have overlays of it's own. In this case you can turn off overlays on this viewport
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| 223 | by calling this method.
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| 224 | @param enabled If true, any overlays are displayed, if false they are not.
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| 225 | */
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| 226 | void setOverlaysEnabled(bool enabled);
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| 227 |
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| 228 | /** Returns whether or not Overlay objects (created in the SceneManager) are displayed in this
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| 229 | viewport. */
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| 230 | bool getOverlaysEnabled(void) const;
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| 231 |
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| 232 | /** Tells this viewport whether it should display skies.
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| 233 | @remarks
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| 234 | Skies are layers which appear on background of the scene. They are created via
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| 235 | SceneManager::setSkyBox, SceneManager::setSkyPlane and SceneManager::setSkyDome and
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| 236 | every viewport displays these by default. However, you probably don't want this if
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| 237 | you're using multiple viewports, because one of them is probably a picture-in-picture
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| 238 | which is not supposed to have skies of it's own. In this case you can turn off skies
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| 239 | on this viewport by calling this method.
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| 240 | @param enabled If true, any skies are displayed, if false they are not.
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| 241 | */
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| 242 | void setSkiesEnabled(bool enabled);
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| 243 |
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| 244 | /** Returns whether or not skies (created in the SceneManager) are displayed in this
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| 245 | viewport. */
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| 246 | bool getSkiesEnabled(void) const;
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| 247 |
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| 248 | /** Tells this viewport whether it should display shadows.
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| 249 | @remarks
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| 250 | This setting enables you to disable shadow rendering for a given viewport. The global
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| 251 | shadow technique set on SceneManager still controls the type and nature of shadows,
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| 252 | but this flag can override the setting so that no shadows are rendered for a given
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| 253 | viewport to save processing time where they are not required.
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| 254 | @param enabled If true, any shadows are displayed, if false they are not.
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| 255 | */
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| 256 | void setShadowsEnabled(bool enabled);
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| 257 |
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| 258 | /** Returns whether or not shadows (defined in the SceneManager) are displayed in this
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| 259 | viewport. */
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| 260 | bool getShadowsEnabled(void) const;
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| 261 |
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| 262 | /** Sets the use of a custom RenderQueueInvocationSequence for
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| 263 | rendering this target.
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| 264 | @remarks
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| 265 | RenderQueueInvocationSequence instances are managed through Root. By
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| 266 | setting this, you are indicating that you wish this RenderTarget to
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| 267 | be updated using a custom sequence of render queue invocations, with
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| 268 | potentially customised ordering and render state options. You should
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| 269 | create the named sequence through Root first, then set the name here.
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| 270 | @param The name of the RenderQueueInvocationSequence to use. If you
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| 271 | specify a blank string, behaviour will return to the defaul render
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| 272 | queue management.
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| 273 | */
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| 274 | virtual void setRenderQueueInvocationSequenceName(const String& sequenceName);
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| 275 | /** Gets the name of the render queue invocation sequence for this target. */
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| 276 | virtual const String& getRenderQueueInvocationSequenceName(void) const;
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| 277 | /// Get the invocation sequence - will return null if using standard
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| 278 | RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void);
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| 279 |
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| 280 | protected:
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| 281 | Camera* mCamera;
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| 282 | RenderTarget* mTarget;
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| 283 | // Relative dimensions, irrespective of target dimensions (0..1)
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| 284 | float mRelLeft, mRelTop, mRelWidth, mRelHeight;
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| 285 | // Actual dimensions, based on target dimensions
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| 286 | int mActLeft, mActTop, mActWidth, mActHeight;
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| 287 | /// ZOrder
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| 288 | int mZOrder;
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| 289 | /// Background options
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| 290 | ColourValue mBackColour;
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| 291 | bool mClearEveryFrame;
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| 292 | unsigned int mClearBuffers;
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| 293 | bool mUpdated;
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| 294 | bool mShowOverlays;
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| 295 | bool mShowSkies;
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| 296 | bool mShowShadows;
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| 297 | // Render queue invocation sequence name
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| 298 | String mRQSequenceName;
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| 299 | RenderQueueInvocationSequence* mRQSequence;
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| 300 | /// Material scheme
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| 301 | String mMaterialSchemeName;
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| 302 | };
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| 303 |
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| 304 | }
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| 305 |
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| 306 | #endif
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