1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __Viewport_H__
|
---|
26 | #define __Viewport_H__
|
---|
27 |
|
---|
28 | #include "OgrePrerequisites.h"
|
---|
29 | #include "OgreCommon.h"
|
---|
30 | #include "OgreColourValue.h"
|
---|
31 |
|
---|
32 | namespace Ogre {
|
---|
33 | /** An abstraction of a viewport, i.e. a rendering region on a render
|
---|
34 | target.
|
---|
35 | @remarks
|
---|
36 | A viewport is the meeting of a camera and a rendering surface -
|
---|
37 | the camera renders the scene from a viewpoint, and places its
|
---|
38 | results into some subset of a rendering target, which may be the
|
---|
39 | whole surface or just a part of the surface. Each viewport has a
|
---|
40 | single camera as source and a single target as destination. A
|
---|
41 | camera only has 1 viewport, but a render target may have several.
|
---|
42 | A viewport also has a Z-order, i.e. if there is more than one
|
---|
43 | viewport on a single render target and they overlap, one must
|
---|
44 | obscure the other in some predetermined way.
|
---|
45 | */
|
---|
46 | class _OgreExport Viewport
|
---|
47 | {
|
---|
48 | public:
|
---|
49 | /** The usual constructor.
|
---|
50 | @param
|
---|
51 | cam Pointer to a camera to be the source for the image.
|
---|
52 | @param
|
---|
53 | target Pointer to the render target to be the destination
|
---|
54 | for the rendering.
|
---|
55 | @param
|
---|
56 | left
|
---|
57 | @param
|
---|
58 | top
|
---|
59 | @param
|
---|
60 | width
|
---|
61 | @param
|
---|
62 | height
|
---|
63 | Dimensions of the viewport, expressed as a value between
|
---|
64 | 0 and 1. This allows the dimensions to apply irrespective of
|
---|
65 | changes in the target's size: e.g. to fill the whole area,
|
---|
66 | values of 0,0,1,1 are appropriate.
|
---|
67 | @param
|
---|
68 | ZOrder Relative Z-order on the target. Lower = further to
|
---|
69 | the front.
|
---|
70 | */
|
---|
71 | Viewport(
|
---|
72 | Camera* camera,
|
---|
73 | RenderTarget* target,
|
---|
74 | Real left, Real top,
|
---|
75 | Real width, Real height,
|
---|
76 | int ZOrder);
|
---|
77 |
|
---|
78 | /** Default destructor.
|
---|
79 | */
|
---|
80 | virtual ~Viewport();
|
---|
81 |
|
---|
82 | /** Notifies the viewport of a possible change in dimensions.
|
---|
83 | @remarks
|
---|
84 | Used by the target to update the viewport's dimensions
|
---|
85 | (usually the result of a change in target size).
|
---|
86 | @note
|
---|
87 | Internal use by Ogre only.
|
---|
88 | */
|
---|
89 | void _updateDimensions(void);
|
---|
90 |
|
---|
91 | /** Instructs the viewport to updates its contents.
|
---|
92 | */
|
---|
93 | void update(void);
|
---|
94 |
|
---|
95 | /** Retrieves a pointer to the render target for this viewport.
|
---|
96 | */
|
---|
97 | RenderTarget* getTarget(void) const;
|
---|
98 |
|
---|
99 | /** Retrieves a pointer to the camera for this viewport.
|
---|
100 | */
|
---|
101 | Camera* getCamera(void) const;
|
---|
102 |
|
---|
103 | /** Sets the camera to use for rendering to this viewport. */
|
---|
104 | void setCamera(Camera* cam);
|
---|
105 |
|
---|
106 | /** Gets the Z-Order of this viewport. */
|
---|
107 | int getZOrder(void) const;
|
---|
108 | /** Gets one of the relative dimensions of the viewport,
|
---|
109 | a value between 0.0 and 1.0.
|
---|
110 | */
|
---|
111 | Real getLeft(void) const;
|
---|
112 |
|
---|
113 | /** Gets one of the relative dimensions of the viewport, a value
|
---|
114 | between 0.0 and 1.0.
|
---|
115 | */
|
---|
116 | Real getTop(void) const;
|
---|
117 |
|
---|
118 | /** Gets one of the relative dimensions of the viewport, a value
|
---|
119 | between 0.0 and 1.0.
|
---|
120 | */
|
---|
121 |
|
---|
122 | Real getWidth(void) const;
|
---|
123 | /** Gets one of the relative dimensions of the viewport, a value
|
---|
124 | between 0.0 and 1.0.
|
---|
125 | */
|
---|
126 |
|
---|
127 | Real getHeight(void) const;
|
---|
128 | /** Gets one of the actual dimensions of the viewport, a value in
|
---|
129 | pixels.
|
---|
130 | */
|
---|
131 |
|
---|
132 | int getActualLeft(void) const;
|
---|
133 | /** Gets one of the actual dimensions of the viewport, a value in
|
---|
134 | pixels.
|
---|
135 | */
|
---|
136 |
|
---|
137 | int getActualTop(void) const;
|
---|
138 | /** Gets one of the actual dimensions of the viewport, a value in
|
---|
139 | pixels.
|
---|
140 | */
|
---|
141 | int getActualWidth(void) const;
|
---|
142 | /** Gets one of the actual dimensions of the viewport, a value in
|
---|
143 | pixels.
|
---|
144 | */
|
---|
145 |
|
---|
146 | int getActualHeight(void) const;
|
---|
147 |
|
---|
148 | /** Sets the dimensions (after creation).
|
---|
149 | @param
|
---|
150 | left
|
---|
151 | @param
|
---|
152 | top
|
---|
153 | @param
|
---|
154 | width
|
---|
155 | @param
|
---|
156 | height Dimensions relative to the size of the target,
|
---|
157 | represented as real values between 0 and 1. i.e. the full
|
---|
158 | target area is 0, 0, 1, 1.
|
---|
159 | */
|
---|
160 | void setDimensions(Real left, Real top, Real width, Real height);
|
---|
161 |
|
---|
162 | /** Sets the initial background colour of the viewport (before
|
---|
163 | rendering).
|
---|
164 | */
|
---|
165 | void setBackgroundColour(const ColourValue& colour);
|
---|
166 |
|
---|
167 | /** Gets the background colour.
|
---|
168 | */
|
---|
169 | const ColourValue& getBackgroundColour(void) const;
|
---|
170 |
|
---|
171 | /** Determines whether to clear the viewport before rendering.
|
---|
172 | @remarks
|
---|
173 | You can use this method to set which buffers are cleared
|
---|
174 | (if any) before rendering every frame.
|
---|
175 | @param clear Whether or not to clear any buffers
|
---|
176 | @param buffers One or more values from FrameBufferType denoting
|
---|
177 | which buffers to clear, if clear is set to true. Note you should
|
---|
178 | not clear the stencil buffer here unless you know what you're doing.
|
---|
179 | */
|
---|
180 | void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH);
|
---|
181 |
|
---|
182 | /** Determines if the viewport is cleared before every frame.
|
---|
183 | */
|
---|
184 | bool getClearEveryFrame(void) const;
|
---|
185 |
|
---|
186 | /** Gets which buffers are to be cleared each frame. */
|
---|
187 | unsigned int getClearBuffers(void) const;
|
---|
188 |
|
---|
189 | /** Set the material scheme which the viewport should use.
|
---|
190 | @remarks
|
---|
191 | This allows you to tell the system to use a particular
|
---|
192 | material scheme when rendering this viewport, which can
|
---|
193 | involve using different techniques to render your materials.
|
---|
194 | @see Technique::setSchemeName
|
---|
195 | */
|
---|
196 | void setMaterialScheme(const String& schemeName)
|
---|
197 | { mMaterialSchemeName = schemeName; }
|
---|
198 |
|
---|
199 | /** Get the material scheme which the viewport should use.
|
---|
200 | */
|
---|
201 | const String& getMaterialScheme(void) const
|
---|
202 | { return mMaterialSchemeName; }
|
---|
203 |
|
---|
204 | /** Access to actual dimensions (based on target size).
|
---|
205 | */
|
---|
206 | void getActualDimensions(
|
---|
207 | int &left, int &top, int &width, int &height ) const;
|
---|
208 |
|
---|
209 | bool _isUpdated(void) const;
|
---|
210 | void _clearUpdatedFlag(void);
|
---|
211 |
|
---|
212 | /** Gets the number of rendered faces in the last update.
|
---|
213 | */
|
---|
214 | unsigned int _getNumRenderedFaces(void) const;
|
---|
215 |
|
---|
216 | /** Tells this viewport whether it should display Overlay objects.
|
---|
217 | @remarks
|
---|
218 | Overlay objects are layers which appear on top of the scene. They are created via
|
---|
219 | SceneManager::createOverlay and every viewport displays these by default.
|
---|
220 | However, you probably don't want this if you're using multiple viewports,
|
---|
221 | because one of them is probably a picture-in-picture which is not supposed to
|
---|
222 | have overlays of it's own. In this case you can turn off overlays on this viewport
|
---|
223 | by calling this method.
|
---|
224 | @param enabled If true, any overlays are displayed, if false they are not.
|
---|
225 | */
|
---|
226 | void setOverlaysEnabled(bool enabled);
|
---|
227 |
|
---|
228 | /** Returns whether or not Overlay objects (created in the SceneManager) are displayed in this
|
---|
229 | viewport. */
|
---|
230 | bool getOverlaysEnabled(void) const;
|
---|
231 |
|
---|
232 | /** Tells this viewport whether it should display skies.
|
---|
233 | @remarks
|
---|
234 | Skies are layers which appear on background of the scene. They are created via
|
---|
235 | SceneManager::setSkyBox, SceneManager::setSkyPlane and SceneManager::setSkyDome and
|
---|
236 | every viewport displays these by default. However, you probably don't want this if
|
---|
237 | you're using multiple viewports, because one of them is probably a picture-in-picture
|
---|
238 | which is not supposed to have skies of it's own. In this case you can turn off skies
|
---|
239 | on this viewport by calling this method.
|
---|
240 | @param enabled If true, any skies are displayed, if false they are not.
|
---|
241 | */
|
---|
242 | void setSkiesEnabled(bool enabled);
|
---|
243 |
|
---|
244 | /** Returns whether or not skies (created in the SceneManager) are displayed in this
|
---|
245 | viewport. */
|
---|
246 | bool getSkiesEnabled(void) const;
|
---|
247 |
|
---|
248 | /** Tells this viewport whether it should display shadows.
|
---|
249 | @remarks
|
---|
250 | This setting enables you to disable shadow rendering for a given viewport. The global
|
---|
251 | shadow technique set on SceneManager still controls the type and nature of shadows,
|
---|
252 | but this flag can override the setting so that no shadows are rendered for a given
|
---|
253 | viewport to save processing time where they are not required.
|
---|
254 | @param enabled If true, any shadows are displayed, if false they are not.
|
---|
255 | */
|
---|
256 | void setShadowsEnabled(bool enabled);
|
---|
257 |
|
---|
258 | /** Returns whether or not shadows (defined in the SceneManager) are displayed in this
|
---|
259 | viewport. */
|
---|
260 | bool getShadowsEnabled(void) const;
|
---|
261 |
|
---|
262 | /** Sets the use of a custom RenderQueueInvocationSequence for
|
---|
263 | rendering this target.
|
---|
264 | @remarks
|
---|
265 | RenderQueueInvocationSequence instances are managed through Root. By
|
---|
266 | setting this, you are indicating that you wish this RenderTarget to
|
---|
267 | be updated using a custom sequence of render queue invocations, with
|
---|
268 | potentially customised ordering and render state options. You should
|
---|
269 | create the named sequence through Root first, then set the name here.
|
---|
270 | @param The name of the RenderQueueInvocationSequence to use. If you
|
---|
271 | specify a blank string, behaviour will return to the defaul render
|
---|
272 | queue management.
|
---|
273 | */
|
---|
274 | virtual void setRenderQueueInvocationSequenceName(const String& sequenceName);
|
---|
275 | /** Gets the name of the render queue invocation sequence for this target. */
|
---|
276 | virtual const String& getRenderQueueInvocationSequenceName(void) const;
|
---|
277 | /// Get the invocation sequence - will return null if using standard
|
---|
278 | RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void);
|
---|
279 |
|
---|
280 | protected:
|
---|
281 | Camera* mCamera;
|
---|
282 | RenderTarget* mTarget;
|
---|
283 | // Relative dimensions, irrespective of target dimensions (0..1)
|
---|
284 | float mRelLeft, mRelTop, mRelWidth, mRelHeight;
|
---|
285 | // Actual dimensions, based on target dimensions
|
---|
286 | int mActLeft, mActTop, mActWidth, mActHeight;
|
---|
287 | /// ZOrder
|
---|
288 | int mZOrder;
|
---|
289 | /// Background options
|
---|
290 | ColourValue mBackColour;
|
---|
291 | bool mClearEveryFrame;
|
---|
292 | unsigned int mClearBuffers;
|
---|
293 | bool mUpdated;
|
---|
294 | bool mShowOverlays;
|
---|
295 | bool mShowSkies;
|
---|
296 | bool mShowShadows;
|
---|
297 | // Render queue invocation sequence name
|
---|
298 | String mRQSequenceName;
|
---|
299 | RenderQueueInvocationSequence* mRQSequence;
|
---|
300 | /// Material scheme
|
---|
301 | String mMaterialSchemeName;
|
---|
302 | };
|
---|
303 |
|
---|
304 | }
|
---|
305 |
|
---|
306 | #endif
|
---|