1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreAnimable.h"
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27 |
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28 | namespace Ogre {
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29 | //--------------------------------------------------------------------------
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30 | AnimableObject::AnimableDictionaryMap AnimableObject::msAnimableDictionary;
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31 | //--------------------------------------------------------------------------
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32 | void AnimableValue::resetToBaseValue(void)
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33 | {
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34 | switch(mType)
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35 | {
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36 | case INT:
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37 | setValue(mBaseValueInt);
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38 | break;
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39 | case REAL:
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40 | setValue(mBaseValueReal[0]);
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41 | break;
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42 | case VECTOR2:
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43 | setValue(Vector2(mBaseValueReal));
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44 | break;
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45 | case VECTOR3:
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46 | setValue(Vector3(mBaseValueReal));
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47 | break;
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48 | case VECTOR4:
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49 | setValue(Vector4(mBaseValueReal));
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50 | break;
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51 | case QUATERNION:
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52 | setValue(Quaternion(mBaseValueReal));
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53 | break;
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54 | case COLOUR:
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55 | setValue(ColourValue(mBaseValueReal[0], mBaseValueReal[1],
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56 | mBaseValueReal[2], mBaseValueReal[3]));
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57 | break;
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58 | }
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59 | }
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60 | //--------------------------------------------------------------------------
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61 | void AnimableValue::setAsBaseValue(const Any& val)
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62 | {
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63 | switch(mType)
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64 | {
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65 | case INT:
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66 | setAsBaseValue(any_cast<int>(val));
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67 | break;
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68 | case REAL:
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69 | setAsBaseValue(any_cast<Real>(val));
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70 | break;
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71 | case VECTOR2:
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72 | setAsBaseValue(any_cast<Vector2>(val));
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73 | break;
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74 | case VECTOR3:
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75 | setAsBaseValue(any_cast<Vector3>(val));
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76 | break;
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77 | case VECTOR4:
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78 | setAsBaseValue(any_cast<Vector4>(val));
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79 | break;
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80 | case QUATERNION:
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81 | setAsBaseValue(any_cast<Quaternion>(val));
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82 | break;
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83 | case COLOUR:
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84 | setAsBaseValue(any_cast<ColourValue>(val));
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85 | break;
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86 | }
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87 | }
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88 | //--------------------------------------------------------------------------
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89 | void AnimableValue::setValue(const Any& val)
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90 | {
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91 | switch(mType)
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92 | {
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93 | case INT:
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94 | setValue(any_cast<int>(val));
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95 | break;
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96 | case REAL:
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97 | setValue(any_cast<Real>(val));
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98 | break;
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99 | case VECTOR2:
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100 | setValue(any_cast<Vector2>(val));
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101 | break;
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102 | case VECTOR3:
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103 | setValue(any_cast<Vector3>(val));
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104 | break;
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105 | case VECTOR4:
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106 | setValue(any_cast<Vector4>(val));
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107 | break;
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108 | case QUATERNION:
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109 | setValue(any_cast<Quaternion>(val));
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110 | break;
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111 | case COLOUR:
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112 | setValue(any_cast<ColourValue>(val));
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113 | break;
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114 | }
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115 | }
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116 | //--------------------------------------------------------------------------
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117 | void AnimableValue::applyDeltaValue(const Any& val)
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118 | {
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119 | switch(mType)
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120 | {
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121 | case INT:
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122 | applyDeltaValue(any_cast<int>(val));
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123 | break;
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124 | case REAL:
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125 | applyDeltaValue(any_cast<Real>(val));
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126 | break;
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127 | case VECTOR2:
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128 | applyDeltaValue(any_cast<Vector2>(val));
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129 | break;
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130 | case VECTOR3:
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131 | applyDeltaValue(any_cast<Vector3>(val));
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132 | break;
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133 | case VECTOR4:
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134 | applyDeltaValue(any_cast<Vector4>(val));
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135 | break;
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136 | case QUATERNION:
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137 | applyDeltaValue(any_cast<Quaternion>(val));
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138 | break;
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139 | case COLOUR:
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140 | applyDeltaValue(any_cast<ColourValue>(val));
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141 | break;
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142 | }
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143 | }
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144 |
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145 |
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146 |
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147 | }
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