/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreAnimable.h" namespace Ogre { //-------------------------------------------------------------------------- AnimableObject::AnimableDictionaryMap AnimableObject::msAnimableDictionary; //-------------------------------------------------------------------------- void AnimableValue::resetToBaseValue(void) { switch(mType) { case INT: setValue(mBaseValueInt); break; case REAL: setValue(mBaseValueReal[0]); break; case VECTOR2: setValue(Vector2(mBaseValueReal)); break; case VECTOR3: setValue(Vector3(mBaseValueReal)); break; case VECTOR4: setValue(Vector4(mBaseValueReal)); break; case QUATERNION: setValue(Quaternion(mBaseValueReal)); break; case COLOUR: setValue(ColourValue(mBaseValueReal[0], mBaseValueReal[1], mBaseValueReal[2], mBaseValueReal[3])); break; } } //-------------------------------------------------------------------------- void AnimableValue::setAsBaseValue(const Any& val) { switch(mType) { case INT: setAsBaseValue(any_cast(val)); break; case REAL: setAsBaseValue(any_cast(val)); break; case VECTOR2: setAsBaseValue(any_cast(val)); break; case VECTOR3: setAsBaseValue(any_cast(val)); break; case VECTOR4: setAsBaseValue(any_cast(val)); break; case QUATERNION: setAsBaseValue(any_cast(val)); break; case COLOUR: setAsBaseValue(any_cast(val)); break; } } //-------------------------------------------------------------------------- void AnimableValue::setValue(const Any& val) { switch(mType) { case INT: setValue(any_cast(val)); break; case REAL: setValue(any_cast(val)); break; case VECTOR2: setValue(any_cast(val)); break; case VECTOR3: setValue(any_cast(val)); break; case VECTOR4: setValue(any_cast(val)); break; case QUATERNION: setValue(any_cast(val)); break; case COLOUR: setValue(any_cast(val)); break; } } //-------------------------------------------------------------------------- void AnimableValue::applyDeltaValue(const Any& val) { switch(mType) { case INT: applyDeltaValue(any_cast(val)); break; case REAL: applyDeltaValue(any_cast(val)); break; case VECTOR2: applyDeltaValue(any_cast(val)); break; case VECTOR3: applyDeltaValue(any_cast(val)); break; case VECTOR4: applyDeltaValue(any_cast(val)); break; case QUATERNION: applyDeltaValue(any_cast(val)); break; case COLOUR: applyDeltaValue(any_cast(val)); break; } } }