1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreAnimation.h"
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27 | #include "OgreKeyFrame.h"
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28 | #include "OgreAnimationTrack.h"
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29 | #include "OgreException.h"
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30 | #include "OgreSkeleton.h"
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31 | #include "OgreBone.h"
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32 |
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33 | namespace Ogre {
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34 |
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35 | Animation::InterpolationMode Animation::msDefaultInterpolationMode = Animation::IM_LINEAR;
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36 | Animation::RotationInterpolationMode
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37 | Animation::msDefaultRotationInterpolationMode = Animation::RIM_LINEAR;
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38 | //---------------------------------------------------------------------
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39 | Animation::Animation(const String& name, Real length) : mName(name), mLength(length)
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40 | {
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41 | mInterpolationMode = Animation::msDefaultInterpolationMode;
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42 | mRotationInterpolationMode = Animation::msDefaultRotationInterpolationMode;
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43 | }
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44 | //---------------------------------------------------------------------
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45 | Animation::~Animation()
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46 | {
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47 | destroyAllTracks();
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48 | }
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49 | //---------------------------------------------------------------------
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50 | Real Animation::getLength(void) const
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51 | {
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52 | return mLength;
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53 | }
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54 | //---------------------------------------------------------------------
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55 | AnimationTrack* Animation::createTrack(unsigned short handle)
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56 | {
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57 | AnimationTrack* ret;
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58 |
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59 | ret = new AnimationTrack(this);
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60 |
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61 | mTrackList[handle] = ret;
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62 | return ret;
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63 | }
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64 | //---------------------------------------------------------------------
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65 | AnimationTrack* Animation::createTrack(unsigned short handle, Node* node)
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66 | {
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67 | AnimationTrack* ret = createTrack(handle);
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68 |
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69 | ret->setAssociatedNode(node);
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70 |
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71 | return ret;
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72 | }
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73 | //---------------------------------------------------------------------
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74 | unsigned short Animation::getNumTracks(void) const
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75 | {
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76 | return (unsigned short)mTrackList.size();
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77 | }
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78 | //---------------------------------------------------------------------
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79 | AnimationTrack* Animation::getTrack(unsigned short handle) const
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80 | {
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81 | TrackList::const_iterator i = mTrackList.find(handle);
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82 |
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83 | if (i == mTrackList.end())
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84 | {
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85 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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86 | "Cannot find track with the specified handle",
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87 | "Animation::getTrack");
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88 | }
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89 |
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90 | return i->second;
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91 |
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92 | }
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93 | //---------------------------------------------------------------------
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94 | void Animation::destroyTrack(unsigned short handle)
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95 | {
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96 | TrackList::iterator i = mTrackList.find(handle);
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97 |
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98 | if (i != mTrackList.end())
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99 | {
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100 | delete i->second;
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101 | mTrackList.erase(i);
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102 | }
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103 | }
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104 | //---------------------------------------------------------------------
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105 | void Animation::destroyAllTracks(void)
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106 | {
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107 | TrackList::iterator i;
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108 | for (i = mTrackList.begin(); i != mTrackList.end(); ++i)
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109 | {
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110 | delete i->second;
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111 | }
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112 | mTrackList.clear();
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113 | }
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114 | //---------------------------------------------------------------------
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115 | const String& Animation::getName(void) const
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116 | {
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117 | return mName;
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118 | }
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119 | //---------------------------------------------------------------------
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120 | void Animation::apply(Real timePos, Real weight, bool accumulate, Real scale)
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121 | {
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122 | TrackList::iterator i;
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123 | for (i = mTrackList.begin(); i != mTrackList.end(); ++i)
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124 | {
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125 | i->second->apply(timePos, weight, accumulate, scale);
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126 | }
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127 |
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128 |
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129 | }
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130 | //---------------------------------------------------------------------
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131 | void Animation::apply(Skeleton* skel, Real timePos, Real weight,
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132 | bool accumulate, Real scale)
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133 | {
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134 | TrackList::iterator i;
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135 | for (i = mTrackList.begin(); i != mTrackList.end(); ++i)
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136 | {
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137 | // get bone to apply to
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138 | Bone* b = skel->getBone(i->first);
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139 | i->second->applyToNode(b, timePos, weight, accumulate, scale);
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140 | }
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141 |
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142 |
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143 | }
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144 | //---------------------------------------------------------------------
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145 | void Animation::setInterpolationMode(InterpolationMode im)
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146 | {
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147 | mInterpolationMode = im;
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148 | }
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149 | //---------------------------------------------------------------------
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150 | Animation::InterpolationMode Animation::getInterpolationMode(void) const
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151 | {
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152 | return mInterpolationMode;
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153 | }
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154 | //---------------------------------------------------------------------
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155 | void Animation::setDefaultInterpolationMode(InterpolationMode im)
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156 | {
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157 | msDefaultInterpolationMode = im;
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158 | }
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159 | //---------------------------------------------------------------------
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160 | Animation::InterpolationMode Animation::getDefaultInterpolationMode(void)
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161 | {
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162 | return msDefaultInterpolationMode;
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163 | }
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164 | //---------------------------------------------------------------------
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165 | const Animation::TrackList& Animation::_getTrackList(void) const
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166 | {
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167 | return mTrackList;
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168 |
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169 | }
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170 | //---------------------------------------------------------------------
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171 | void Animation::setRotationInterpolationMode(RotationInterpolationMode im)
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172 | {
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173 | mRotationInterpolationMode = im;
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174 | }
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175 | //---------------------------------------------------------------------
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176 | Animation::RotationInterpolationMode Animation::getRotationInterpolationMode(void) const
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177 | {
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178 | return mRotationInterpolationMode;
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179 | }
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180 | //---------------------------------------------------------------------
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181 | void Animation::setDefaultRotationInterpolationMode(RotationInterpolationMode im)
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182 | {
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183 | msDefaultRotationInterpolationMode = im;
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184 | }
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185 | //---------------------------------------------------------------------
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186 | Animation::RotationInterpolationMode Animation::getDefaultRotationInterpolationMode(void)
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187 | {
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188 | return msDefaultRotationInterpolationMode;
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189 | }
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190 | //---------------------------------------------------------------------
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191 | void Animation::optimise(void)
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192 | {
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193 | // Iterate over the tracks and identify those with no useful keyframes
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194 | std::list<unsigned short> tracksToDestroy;
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195 | TrackList::iterator i;
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196 | for (i = mTrackList.begin(); i != mTrackList.end(); ++i)
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197 | {
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198 | AnimationTrack* track = i->second;
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199 | if (!track->hasNonZeroKeyFrames())
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200 | {
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201 | // mark the entire track for destruction
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202 | tracksToDestroy.push_back(i->first);
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203 | }
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204 | else
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205 | {
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206 | track->optimise();
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207 | }
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208 |
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209 | }
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210 |
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211 | // Now destroy the tracks we marked for death
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212 | for(std::list<unsigned short>::iterator h = tracksToDestroy.begin();
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213 | h != tracksToDestroy.end(); ++h)
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214 | {
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215 | destroyTrack(*h);
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216 | }
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217 |
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218 | }
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219 |
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220 | }
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221 |
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222 |
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