[657] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreAnimationState.h"
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| 28 | #include "OgreException.h"
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| 29 |
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| 30 | namespace Ogre
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| 31 | {
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| 32 |
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| 33 | //---------------------------------------------------------------------
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| 34 | AnimationState::AnimationState()
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| 35 | {
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| 36 | mTimePos = 0;
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| 37 | mLength = 0;
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| 38 | mInvLength = 0;
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| 39 | mWeight = 1.0;
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| 40 | mLoop = true;
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| 41 | }
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| 42 | //---------------------------------------------------------------------
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| 43 | AnimationState::~AnimationState()
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| 44 | {
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| 45 | }
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| 46 | //---------------------------------------------------------------------
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| 47 | AnimationState::AnimationState(const String& animName, Real timePos, Real length, Real weight, bool enabled)
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| 48 | : mAnimationName(animName), mTimePos(timePos), mWeight(weight), mEnabled(enabled)
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| 49 | {
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| 50 | mLoop = true;
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| 51 | setLength(length);
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| 52 | }
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| 53 | //---------------------------------------------------------------------
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| 54 | const String& AnimationState::getAnimationName() const
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| 55 | {
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| 56 | return mAnimationName;
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| 57 | }
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| 58 | //---------------------------------------------------------------------
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| 59 | void AnimationState::setAnimationName(const String& name)
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| 60 | {
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| 61 | mAnimationName = name;
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| 62 | }
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| 63 | //---------------------------------------------------------------------
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| 64 | Real AnimationState::getTimePosition(void) const
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| 65 | {
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| 66 | return mTimePos;
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| 67 | }
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| 68 | //---------------------------------------------------------------------
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| 69 | void AnimationState::setTimePosition(Real timePos)
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| 70 | {
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| 71 | mTimePos = timePos;
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| 72 | if (mLoop)
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| 73 | {
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| 74 | // Wrap
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| 75 | mTimePos = fmod(mTimePos, mLength);
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| 76 | if(mTimePos < 0)
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| 77 | mTimePos += mLength;
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| 78 | }
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| 79 | else
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| 80 | {
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| 81 | // Clamp
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| 82 | if(mTimePos < 0)
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| 83 | mTimePos = 0;
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| 84 | else if (mTimePos > mLength)
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| 85 | mTimePos = mLength;
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| 86 | }
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| 87 | }
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| 88 | //---------------------------------------------------------------------
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| 89 | Real AnimationState::getLength() const
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| 90 | {
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| 91 | return mLength;
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| 92 | }
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| 93 | //---------------------------------------------------------------------
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| 94 | void AnimationState::setLength(Real len)
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| 95 | {
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| 96 | mLength = len;
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| 97 | if (len != 0)
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| 98 | {
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| 99 | mInvLength = 1/len;
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| 100 | }
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| 101 | else
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| 102 | {
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| 103 | mInvLength = 0;
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| 104 | }
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| 105 | }
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| 106 | //---------------------------------------------------------------------
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| 107 | Real AnimationState::getWeight(void) const
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| 108 | {
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| 109 | return mWeight;
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| 110 | }
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| 111 | //---------------------------------------------------------------------
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| 112 | void AnimationState::setWeight(Real weight)
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| 113 | {
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| 114 | mWeight = weight;
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| 115 | }
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| 116 | //---------------------------------------------------------------------
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| 117 | void AnimationState::addTime(Real offset)
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| 118 | {
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| 119 | setTimePosition(mTimePos += offset);
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| 120 | }
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| 121 | //---------------------------------------------------------------------
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| 122 | bool AnimationState::getEnabled(void) const
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| 123 | {
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| 124 | return mEnabled;
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| 125 | }
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| 126 | //---------------------------------------------------------------------
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| 127 | void AnimationState::setEnabled(bool enabled)
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| 128 | {
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| 129 | mEnabled = enabled;
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| 130 | }
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| 131 | //---------------------------------------------------------------------
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| 132 | bool AnimationState::operator==(const AnimationState& rhs) const
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| 133 | {
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| 134 | if (mAnimationName == rhs.mAnimationName &&
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| 135 | mEnabled == rhs.mEnabled &&
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| 136 | mTimePos == rhs.mTimePos &&
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| 137 | mWeight == rhs.mWeight &&
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| 138 | mLength == rhs.mLength &&
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| 139 | mLoop == rhs.mLoop)
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| 140 | {
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| 141 | return true;
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| 142 | }
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| 143 | else
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| 144 | {
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| 145 | return false;
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| 146 | }
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| 147 | }
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| 148 | //---------------------------------------------------------------------
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| 149 | bool AnimationState::operator!=(const AnimationState& rhs) const
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| 150 | {
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| 151 | return !(*this == rhs);
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| 152 | }
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| 153 | //---------------------------------------------------------------------
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| 154 | Real AnimationState::getValue(void) const
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| 155 | {
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| 156 | return mTimePos * mInvLength;
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| 157 | }
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| 158 | //---------------------------------------------------------------------
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| 159 | void AnimationState::setValue(Real value)
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| 160 | {
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| 161 | mTimePos = value * mLength;
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| 162 | }
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| 163 | //---------------------------------------------------------------------
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| 164 | void AnimationState::copyStateFrom(const AnimationState& animState)
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| 165 | {
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| 166 | mTimePos = animState.mTimePos;
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| 167 | mLength = animState.mLength;
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| 168 | mInvLength = animState.mInvLength;
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| 169 | mWeight = animState.mWeight;
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| 170 | mEnabled = animState.mEnabled;
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| 171 | mLoop = animState.mLoop;
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| 172 | }
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| 173 |
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| 174 | //---------------------------------------------------------------------
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| 175 | void CopyAnimationStateSubset(AnimationStateSet& target, const AnimationStateSet& source)
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| 176 | {
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| 177 | AnimationStateSet::iterator i, iend;
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| 178 | iend = target.end();
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| 179 | for (i = target.begin(); i != iend; ++i) {
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| 180 | AnimationStateSet::const_iterator iother = source.find(i->first);
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| 181 | if (iother == source.end()) {
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| 182 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + i->first,
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| 183 | "CopyAnimationStateSubset");
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| 184 | } else {
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| 185 | i->second.copyStateFrom(iother->second);
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| 186 | }
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| 187 | }
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| 188 | }
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| 189 |
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| 190 |
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| 191 | }
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| 192 |
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