1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreAnimationState.h"
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28 | #include "OgreException.h"
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29 |
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30 | namespace Ogre
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31 | {
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32 |
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33 | //---------------------------------------------------------------------
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34 | AnimationState::AnimationState()
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35 | {
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36 | mTimePos = 0;
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37 | mLength = 0;
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38 | mInvLength = 0;
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39 | mWeight = 1.0;
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40 | mLoop = true;
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41 | }
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42 | //---------------------------------------------------------------------
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43 | AnimationState::~AnimationState()
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44 | {
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45 | }
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46 | //---------------------------------------------------------------------
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47 | AnimationState::AnimationState(const String& animName, Real timePos, Real length, Real weight, bool enabled)
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48 | : mAnimationName(animName), mTimePos(timePos), mWeight(weight), mEnabled(enabled)
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49 | {
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50 | mLoop = true;
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51 | setLength(length);
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52 | }
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53 | //---------------------------------------------------------------------
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54 | const String& AnimationState::getAnimationName() const
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55 | {
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56 | return mAnimationName;
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57 | }
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58 | //---------------------------------------------------------------------
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59 | void AnimationState::setAnimationName(const String& name)
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60 | {
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61 | mAnimationName = name;
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62 | }
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63 | //---------------------------------------------------------------------
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64 | Real AnimationState::getTimePosition(void) const
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65 | {
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66 | return mTimePos;
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67 | }
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68 | //---------------------------------------------------------------------
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69 | void AnimationState::setTimePosition(Real timePos)
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70 | {
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71 | mTimePos = timePos;
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72 | if (mLoop)
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73 | {
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74 | // Wrap
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75 | mTimePos = fmod(mTimePos, mLength);
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76 | if(mTimePos < 0)
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77 | mTimePos += mLength;
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78 | }
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79 | else
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80 | {
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81 | // Clamp
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82 | if(mTimePos < 0)
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83 | mTimePos = 0;
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84 | else if (mTimePos > mLength)
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85 | mTimePos = mLength;
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86 | }
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87 | }
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88 | //---------------------------------------------------------------------
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89 | Real AnimationState::getLength() const
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90 | {
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91 | return mLength;
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92 | }
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93 | //---------------------------------------------------------------------
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94 | void AnimationState::setLength(Real len)
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95 | {
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96 | mLength = len;
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97 | if (len != 0)
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98 | {
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99 | mInvLength = 1/len;
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100 | }
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101 | else
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102 | {
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103 | mInvLength = 0;
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104 | }
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105 | }
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106 | //---------------------------------------------------------------------
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107 | Real AnimationState::getWeight(void) const
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108 | {
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109 | return mWeight;
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110 | }
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111 | //---------------------------------------------------------------------
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112 | void AnimationState::setWeight(Real weight)
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113 | {
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114 | mWeight = weight;
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115 | }
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116 | //---------------------------------------------------------------------
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117 | void AnimationState::addTime(Real offset)
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118 | {
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119 | setTimePosition(mTimePos += offset);
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120 | }
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121 | //---------------------------------------------------------------------
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122 | bool AnimationState::getEnabled(void) const
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123 | {
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124 | return mEnabled;
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125 | }
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126 | //---------------------------------------------------------------------
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127 | void AnimationState::setEnabled(bool enabled)
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128 | {
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129 | mEnabled = enabled;
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130 | }
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131 | //---------------------------------------------------------------------
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132 | bool AnimationState::operator==(const AnimationState& rhs) const
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133 | {
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134 | if (mAnimationName == rhs.mAnimationName &&
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135 | mEnabled == rhs.mEnabled &&
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136 | mTimePos == rhs.mTimePos &&
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137 | mWeight == rhs.mWeight &&
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138 | mLength == rhs.mLength &&
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139 | mLoop == rhs.mLoop)
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140 | {
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141 | return true;
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142 | }
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143 | else
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144 | {
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145 | return false;
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146 | }
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147 | }
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148 | //---------------------------------------------------------------------
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149 | bool AnimationState::operator!=(const AnimationState& rhs) const
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150 | {
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151 | return !(*this == rhs);
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152 | }
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153 | //---------------------------------------------------------------------
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154 | Real AnimationState::getValue(void) const
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155 | {
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156 | return mTimePos * mInvLength;
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157 | }
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158 | //---------------------------------------------------------------------
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159 | void AnimationState::setValue(Real value)
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160 | {
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161 | mTimePos = value * mLength;
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162 | }
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163 | //---------------------------------------------------------------------
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164 | void AnimationState::copyStateFrom(const AnimationState& animState)
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165 | {
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166 | mTimePos = animState.mTimePos;
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167 | mLength = animState.mLength;
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168 | mInvLength = animState.mInvLength;
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169 | mWeight = animState.mWeight;
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170 | mEnabled = animState.mEnabled;
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171 | mLoop = animState.mLoop;
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172 | }
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173 |
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174 | //---------------------------------------------------------------------
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175 | void CopyAnimationStateSubset(AnimationStateSet& target, const AnimationStateSet& source)
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176 | {
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177 | AnimationStateSet::iterator i, iend;
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178 | iend = target.end();
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179 | for (i = target.begin(); i != iend; ++i) {
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180 | AnimationStateSet::const_iterator iother = source.find(i->first);
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181 | if (iother == source.end()) {
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182 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "No animation entry found named " + i->first,
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183 | "CopyAnimationStateSubset");
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184 | } else {
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185 | i->second.copyStateFrom(iother->second);
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186 | }
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187 | }
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188 | }
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189 |
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190 |
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191 | }
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192 |
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