1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreAutoParamDataSource.h"
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28 | #include "OgreRenderable.h"
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29 | #include "OgreCamera.h"
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30 | #include "OgreRenderTarget.h"
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31 | #include "OgreControllerManager.h"
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32 | #include "OgreMath.h"
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33 |
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34 | namespace Ogre {
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35 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
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36 | 0.5, 0, 0, 0.5,
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37 | 0, -0.5, 0, 0.5,
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38 | 0, 0, 0.5, 0.5,
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39 | 0, 0, 0, 1);
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40 |
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41 | //-----------------------------------------------------------------------------
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42 | AutoParamDataSource::AutoParamDataSource()
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43 | : mWorldMatrixDirty(true),
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44 | mWorldViewMatrixDirty(true),
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45 | mViewProjMatrixDirty(true),
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46 | mWorldViewProjMatrixDirty(true),
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47 | mInverseWorldMatrixDirty(true),
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48 | mInverseWorldViewMatrixDirty(true),
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49 | mInverseViewMatrixDirty(true),
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50 | mInverseTransposeWorldMatrixDirty(true),
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51 | mInverseTransposeWorldViewMatrixDirty(true),
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52 | mCameraPositionObjectSpaceDirty(true),
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53 | mCameraPositionDirty(true),
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54 | mTextureViewProjMatrixDirty(true),
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55 | mCurrentRenderable(NULL),
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56 | mCurrentCamera(NULL),
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57 | mCurrentTextureProjector(NULL),
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58 | mCurrentRenderTarget(NULL),
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59 | mCurrentViewport(NULL)
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60 | {
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61 | mBlankLight.setDiffuseColour(ColourValue::Black);
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62 | mBlankLight.setSpecularColour(ColourValue::Black);
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63 | mBlankLight.setAttenuation(0,0,0,0);
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64 | }
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65 | //-----------------------------------------------------------------------------
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66 | AutoParamDataSource::~AutoParamDataSource()
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67 | {
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68 | }
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69 | //-----------------------------------------------------------------------------
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70 | void AutoParamDataSource::setCurrentRenderable(const Renderable* rend)
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71 | {
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72 | mCurrentRenderable = rend;
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73 | mWorldMatrixDirty = true;
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74 | mWorldViewMatrixDirty = true;
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75 | mViewProjMatrixDirty = true;
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76 | mWorldViewProjMatrixDirty = true;
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77 | mInverseWorldMatrixDirty = true;
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78 | mInverseWorldViewMatrixDirty = true;
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79 | mInverseTransposeWorldMatrixDirty = true;
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80 | mInverseTransposeWorldViewMatrixDirty = true;
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81 | mCameraPositionObjectSpaceDirty = true;
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82 | }
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83 | //-----------------------------------------------------------------------------
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84 | void AutoParamDataSource::setCurrentCamera(const Camera* cam)
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85 | {
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86 | mCurrentCamera = cam;
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87 | mWorldViewMatrixDirty = true;
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88 | mViewProjMatrixDirty = true;
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89 | mWorldViewProjMatrixDirty = true;
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90 | mInverseViewMatrixDirty = true;
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91 | mInverseWorldViewMatrixDirty = true;
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92 | mInverseTransposeWorldViewMatrixDirty = true;
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93 | mCameraPositionObjectSpaceDirty = true;
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94 | mCameraPositionDirty = true;
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95 | }
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96 | //-----------------------------------------------------------------------------
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97 | void AutoParamDataSource::setCurrentLightList(const LightList* ll)
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98 | {
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99 | mCurrentLightList = ll;
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100 | }
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101 | //-----------------------------------------------------------------------------
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102 | const Matrix4& AutoParamDataSource::getWorldMatrix(void) const
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103 | {
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104 | if (mWorldMatrixDirty)
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105 | {
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106 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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107 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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108 | mWorldMatrixDirty = false;
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109 | }
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110 | return mWorldMatrix[0];
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111 | }
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112 | //-----------------------------------------------------------------------------
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113 | size_t AutoParamDataSource::getWorldMatrixCount(void) const
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114 | {
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115 | if (mWorldMatrixDirty)
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116 | {
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117 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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118 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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119 | mWorldMatrixDirty = false;
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120 | }
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121 | return mWorldMatrixCount;
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122 | }
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123 | //-----------------------------------------------------------------------------
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124 | const Matrix4* AutoParamDataSource::getWorldMatrixArray(void) const
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125 | {
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126 | if (mWorldMatrixDirty)
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127 | {
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128 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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129 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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130 | mWorldMatrixDirty = false;
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131 | }
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132 | return mWorldMatrix;
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133 | }
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134 | //-----------------------------------------------------------------------------
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135 | const Matrix4& AutoParamDataSource::getViewMatrix(void) const
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136 | {
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137 | return mCurrentCamera->getViewMatrix();
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138 | }
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139 | //-----------------------------------------------------------------------------
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140 | const Matrix4& AutoParamDataSource::getViewProjectionMatrix(void) const
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141 | {
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142 | if (mViewProjMatrixDirty)
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143 | {
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144 | mViewProjMatrix = getProjectionMatrix() * getViewMatrix();
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145 | mViewProjMatrixDirty = false;
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146 | }
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147 | return mViewProjMatrix;
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148 | }
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149 | //-----------------------------------------------------------------------------
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150 | const Matrix4& AutoParamDataSource::getProjectionMatrix(void) const
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151 | {
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152 | // NB use API-independent projection matrix since GPU programs
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153 | // bypass the API-specific handedness and use right-handed coords
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154 | mProjectionMatrix = mCurrentCamera->getStandardProjectionMatrix();
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155 | if (mCurrentRenderTarget && mCurrentRenderTarget->requiresTextureFlipping())
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156 | {
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157 | // Because we're not using setProjectionMatrix, this needs to be done here
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158 | mProjectionMatrix[1][1] = -mProjectionMatrix[1][1];
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159 | }
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160 | return mProjectionMatrix;
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161 | }
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162 | //-----------------------------------------------------------------------------
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163 | const Matrix4& AutoParamDataSource::getWorldViewMatrix(void) const
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164 | {
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165 | if (mWorldViewMatrixDirty)
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166 | {
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167 | mWorldViewMatrix = getViewMatrix() * getWorldMatrix();
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168 | mWorldViewMatrixDirty = false;
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169 | }
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170 | return mWorldViewMatrix;
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171 | }
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172 | //-----------------------------------------------------------------------------
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173 | const Matrix4& AutoParamDataSource::getWorldViewProjMatrix(void) const
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174 | {
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175 | if (mWorldViewProjMatrixDirty)
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176 | {
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177 | mWorldViewProjMatrix = getProjectionMatrix() * getWorldViewMatrix();
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178 | mWorldViewProjMatrixDirty = false;
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179 | }
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180 | return mWorldViewProjMatrix;
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181 | }
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182 | //-----------------------------------------------------------------------------
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183 | const Matrix4& AutoParamDataSource::getInverseWorldMatrix(void) const
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184 | {
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185 | if (mInverseWorldMatrixDirty)
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186 | {
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187 | mInverseWorldMatrix = getWorldMatrix().inverse();
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188 | mInverseWorldMatrixDirty = false;
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189 | }
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190 | return mInverseWorldMatrix;
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191 | }
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192 | //-----------------------------------------------------------------------------
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193 | const Matrix4& AutoParamDataSource::getInverseWorldViewMatrix(void) const
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194 | {
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195 | if (mInverseWorldViewMatrixDirty)
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196 | {
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197 | mInverseWorldViewMatrix = getWorldViewMatrix().inverse();
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198 | mInverseWorldViewMatrixDirty = false;
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199 | }
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200 | return mInverseWorldViewMatrix;
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201 | }
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202 | //-----------------------------------------------------------------------------
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203 | const Matrix4& AutoParamDataSource::getInverseViewMatrix(void) const
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204 | {
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205 | if (mInverseViewMatrixDirty)
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206 | {
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207 | mInverseViewMatrix = getViewMatrix().inverse();
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208 | mInverseViewMatrixDirty = false;
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209 | }
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210 | return mInverseViewMatrix;
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211 | }
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212 | //-----------------------------------------------------------------------------
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213 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldMatrix(void) const
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214 | {
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215 | if (mInverseTransposeWorldMatrixDirty)
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216 | {
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217 | mInverseTransposeWorldMatrix = getInverseWorldMatrix().transpose();
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218 | mInverseTransposeWorldMatrixDirty = false;
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219 | }
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220 | return mInverseWorldMatrix;
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221 | }
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222 | //-----------------------------------------------------------------------------
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223 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldViewMatrix(void) const
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224 | {
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225 | if (mInverseTransposeWorldViewMatrixDirty)
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226 | {
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227 | mInverseTransposeWorldViewMatrix = getInverseWorldViewMatrix().transpose();
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228 | mInverseTransposeWorldViewMatrixDirty = false;
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229 | }
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230 | return mInverseWorldViewMatrix;
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231 | }
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232 | //-----------------------------------------------------------------------------
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233 | const Vector4& AutoParamDataSource::getCameraPosition(void) const
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234 | {
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235 | if(mCameraPositionDirty)
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236 | {
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237 | Vector3 vec3 = mCurrentCamera->getDerivedPosition();
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238 | mCameraPosition[0] = vec3[0];
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239 | mCameraPosition[1] = vec3[1];
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240 | mCameraPosition[2] = vec3[2];
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241 | mCameraPosition[3] = 1.0;
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242 | mCameraPositionDirty = false;
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243 | }
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244 | return mCameraPosition;
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245 | }
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246 | //-----------------------------------------------------------------------------
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247 | const Vector4& AutoParamDataSource::getCameraPositionObjectSpace(void) const
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248 | {
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249 | if (mCameraPositionObjectSpaceDirty)
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250 | {
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251 | mCameraPositionObjectSpace =
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252 | getInverseWorldMatrix() * mCurrentCamera->getDerivedPosition();
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253 | mCameraPositionObjectSpaceDirty = false;
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254 | }
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255 | return mCameraPositionObjectSpace;
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256 | }
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257 | //-----------------------------------------------------------------------------
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258 | const Light& AutoParamDataSource::getLight(size_t index) const
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259 | {
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260 | // If outside light range, return a blank light to ensure zeroised for program
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261 | if (mCurrentLightList->size() <= index)
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262 | {
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263 | return mBlankLight;
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264 | }
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265 | else
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266 | {
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267 | return *((*mCurrentLightList)[index]);
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268 | }
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269 | }
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270 | //-----------------------------------------------------------------------------
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271 | void AutoParamDataSource::setAmbientLightColour(const ColourValue& ambient)
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272 | {
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273 | mAmbientLight = ambient;
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274 | }
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275 | //-----------------------------------------------------------------------------
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276 | const ColourValue& AutoParamDataSource::getAmbientLightColour(void) const
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277 | {
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278 | return mAmbientLight;
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279 |
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280 | }
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281 | //-----------------------------------------------------------------------------
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282 | void AutoParamDataSource::setTextureProjector(const Frustum* frust)
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283 | {
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284 | mCurrentTextureProjector = frust;
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285 | mTextureViewProjMatrixDirty = true;
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286 |
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287 | }
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288 | //-----------------------------------------------------------------------------
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289 | const Matrix4& AutoParamDataSource::getTextureViewProjMatrix(void) const
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290 | {
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291 | if (mTextureViewProjMatrixDirty)
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292 | {
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293 | mTextureViewProjMatrix =
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294 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE *
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295 | mCurrentTextureProjector->getStandardProjectionMatrix() *
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296 | mCurrentTextureProjector->getViewMatrix();
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297 | mTextureViewProjMatrixDirty = false;
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298 | }
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299 | return mTextureViewProjMatrix;
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300 | }
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301 | //-----------------------------------------------------------------------------
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302 | void AutoParamDataSource::setCurrentRenderTarget(const RenderTarget* target)
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303 | {
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304 | mCurrentRenderTarget = target;
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305 | }
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306 | //-----------------------------------------------------------------------------
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307 | const RenderTarget* AutoParamDataSource::getCurrentRenderTarget(void) const
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308 | {
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309 | return mCurrentRenderTarget;
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310 | }
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311 | //-----------------------------------------------------------------------------
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312 | void AutoParamDataSource::setCurrentViewport(const Viewport* viewport)
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313 | {
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314 | mCurrentViewport = viewport;
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315 | }
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316 | //-----------------------------------------------------------------------------
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317 | void AutoParamDataSource::setShadowDirLightExtrusionDistance(Real dist)
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318 | {
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319 | mDirLightExtrusionDistance = dist;
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320 | }
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321 | //-----------------------------------------------------------------------------
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322 | Real AutoParamDataSource::getShadowExtrusionDistance(void) const
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323 | {
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324 | const Light& l = getLight(0); // only ever applies to one light at once
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325 | if (l.getType() == Light::LT_DIRECTIONAL)
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326 | {
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327 | // use constant
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328 | return mDirLightExtrusionDistance;
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329 | }
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330 | else
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331 | {
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332 | // Calculate based on object space light distance
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333 | // compared to light attenuation range
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334 | Vector3 objPos = getInverseWorldMatrix() *
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335 | l.getDerivedPosition();
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336 | return l.getAttenuationRange() - objPos.length();
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337 | }
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338 | }
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339 | //-----------------------------------------------------------------------------
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340 | const Renderable* AutoParamDataSource::getCurrentRenderable(void) const
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341 | {
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342 | return mCurrentRenderable;
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343 | }
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344 | //-----------------------------------------------------------------------------
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345 | Matrix4 AutoParamDataSource::getInverseViewProjMatrix(void) const
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346 | {
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347 | return this->getViewProjectionMatrix().inverse();
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348 | }
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349 | //-----------------------------------------------------------------------------
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350 | Matrix4 AutoParamDataSource::getInverseTransposeViewProjMatrix(void) const
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351 | {
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352 | return this->getInverseViewProjMatrix().transpose();
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353 | }
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354 | //-----------------------------------------------------------------------------
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355 | Matrix4 AutoParamDataSource::getTransposeViewProjMatrix(void) const
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356 | {
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357 | return this->getViewProjectionMatrix().transpose();
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358 | }
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359 | //-----------------------------------------------------------------------------
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360 | Matrix4 AutoParamDataSource::getTransposeViewMatrix(void) const
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361 | {
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362 | return this->getViewMatrix().transpose();
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363 | }
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364 | //-----------------------------------------------------------------------------
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365 | Matrix4 AutoParamDataSource::getTransposeProjectionMatrix(void) const
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366 | {
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367 | return this->getProjectionMatrix().transpose();
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368 | }
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369 | //-----------------------------------------------------------------------------
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370 | Matrix4 AutoParamDataSource::getInverseProjectionMatrix(void) const
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371 | {
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372 | return this->getProjectionMatrix().inverse();
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373 | }
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374 | //-----------------------------------------------------------------------------
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375 | Matrix4 AutoParamDataSource::getInverseTransposeProjectionMatrix(void) const
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376 | {
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377 | return this->getInverseProjectionMatrix().transpose();
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378 | }
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379 | //-----------------------------------------------------------------------------
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380 | Matrix4 AutoParamDataSource::getTransposeWorldViewProjMatrix(void) const
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381 | {
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382 | return this->getWorldViewProjMatrix().transpose();
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383 | }
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384 | //-----------------------------------------------------------------------------
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385 | Matrix4 AutoParamDataSource::getInverseWorldViewProjMatrix(void) const
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386 | {
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387 | return this->getWorldViewProjMatrix().inverse();
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388 | }
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389 | //-----------------------------------------------------------------------------
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390 | Matrix4 AutoParamDataSource::getInverseTransposeWorldViewProjMatrix(void) const
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391 | {
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392 | return this->getInverseWorldViewProjMatrix().transpose();
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393 | }
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394 | //-----------------------------------------------------------------------------
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395 | Matrix4 AutoParamDataSource::getTransposeWorldViewMatrix(void) const
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396 | {
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397 | return this->getWorldViewMatrix().transpose();
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398 | }
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399 | //-----------------------------------------------------------------------------
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400 | Matrix4 AutoParamDataSource::getTransposeWorldMatrix(void) const
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401 | {
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402 | return this->getWorldMatrix().transpose();
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403 | }
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404 | //-----------------------------------------------------------------------------
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405 | Real AutoParamDataSource::getTime(void) const
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406 | {
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407 | return ControllerManager::getSingleton().getElapsedTime();
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408 | }
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409 | //-----------------------------------------------------------------------------
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410 | Real AutoParamDataSource::getTime_0_X(Real x) const
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411 | {
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412 | return fmod(this->getTime(), x);
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413 | }
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414 | //-----------------------------------------------------------------------------
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415 | Real AutoParamDataSource::getCosTime_0_X(Real x) const
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416 | {
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417 | return cos(this->getTime_0_X(x));
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418 | }
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419 | //-----------------------------------------------------------------------------
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420 | Real AutoParamDataSource::getSinTime_0_X(Real x) const
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421 | {
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422 | return sin(this->getTime_0_X(x));
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423 | }
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424 | //-----------------------------------------------------------------------------
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425 | Real AutoParamDataSource::getTanTime_0_X(Real x) const
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426 | {
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427 | return tan(this->getTime_0_X(x));
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428 | }
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429 | //-----------------------------------------------------------------------------
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430 | Vector4 AutoParamDataSource::getTime_0_X_packed(Real x) const
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431 | {
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432 | Real t = this->getTime_0_X(x);
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433 | return Vector4(t, sin(t), cos(t), tan(t));
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434 | }
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435 | //-----------------------------------------------------------------------------
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436 | Real AutoParamDataSource::getTime_0_1(Real x) const
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437 | {
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438 | return this->getTime_0_X(x)/x;
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439 | }
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440 | //-----------------------------------------------------------------------------
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441 | Real AutoParamDataSource::getCosTime_0_1(Real x) const
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442 | {
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443 | return cos(this->getTime_0_1(x));
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444 | }
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445 | //-----------------------------------------------------------------------------
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446 | Real AutoParamDataSource::getSinTime_0_1(Real x) const
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447 | {
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448 | return sin(this->getTime_0_1(x));
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449 | }
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450 | //-----------------------------------------------------------------------------
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451 | Real AutoParamDataSource::getTanTime_0_1(Real x) const
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452 | {
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453 | return tan(this->getTime_0_1(x));
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454 | }
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455 | //-----------------------------------------------------------------------------
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456 | Vector4 AutoParamDataSource::getTime_0_1_packed(Real x) const
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457 | {
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458 | Real t = this->getTime_0_1(x);
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459 | return Vector4(t, sin(t), cos(t), tan(t));
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460 | }
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461 | //-----------------------------------------------------------------------------
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462 | Real AutoParamDataSource::getTime_0_2Pi(Real x) const
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463 | {
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464 | return this->getTime_0_X(x)/x*2*Math::PI;
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465 | }
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466 | //-----------------------------------------------------------------------------
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467 | Real AutoParamDataSource::getCosTime_0_2Pi(Real x) const
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468 | {
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469 | return cos(this->getTime_0_2Pi(x));
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470 | }
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471 | //-----------------------------------------------------------------------------
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472 | Real AutoParamDataSource::getSinTime_0_2Pi(Real x) const
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473 | {
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474 | return sin(this->getTime_0_2Pi(x));
|
---|
475 | }
|
---|
476 | //-----------------------------------------------------------------------------
|
---|
477 | Real AutoParamDataSource::getTanTime_0_2Pi(Real x) const
|
---|
478 | {
|
---|
479 | return tan(this->getTime_0_2Pi(x));
|
---|
480 | }
|
---|
481 | //-----------------------------------------------------------------------------
|
---|
482 | Vector4 AutoParamDataSource::getTime_0_2Pi_packed(Real x) const
|
---|
483 | {
|
---|
484 | Real t = this->getTime_0_2Pi(x);
|
---|
485 | return Vector4(t, sin(t), cos(t), tan(t));
|
---|
486 | }
|
---|
487 | //-----------------------------------------------------------------------------
|
---|
488 | Real AutoParamDataSource::getFPS() const
|
---|
489 | {
|
---|
490 | return mCurrentRenderTarget->getLastFPS();
|
---|
491 | }
|
---|
492 | //-----------------------------------------------------------------------------
|
---|
493 | Real AutoParamDataSource::getViewportWidth() const
|
---|
494 | {
|
---|
495 | return mCurrentViewport->getActualWidth();
|
---|
496 | }
|
---|
497 | //-----------------------------------------------------------------------------
|
---|
498 | Real AutoParamDataSource::getViewportHeight() const
|
---|
499 | {
|
---|
500 | return mCurrentViewport->getActualHeight();
|
---|
501 | }
|
---|
502 | //-----------------------------------------------------------------------------
|
---|
503 | Real AutoParamDataSource::getInverseViewportWidth() const
|
---|
504 | {
|
---|
505 | return 1.0f/mCurrentViewport->getActualWidth();
|
---|
506 | }
|
---|
507 | //-----------------------------------------------------------------------------
|
---|
508 | Real AutoParamDataSource::getInverseViewportHeight() const
|
---|
509 | {
|
---|
510 | return 1.0f/mCurrentViewport->getActualHeight();
|
---|
511 | }
|
---|
512 | //-----------------------------------------------------------------------------
|
---|
513 | Vector3 AutoParamDataSource::getViewDirection() const
|
---|
514 | {
|
---|
515 | return mCurrentCamera->getDerivedDirection();
|
---|
516 | }
|
---|
517 | //-----------------------------------------------------------------------------
|
---|
518 | Vector3 AutoParamDataSource::getViewSideVector() const
|
---|
519 | {
|
---|
520 | return mCurrentCamera->getDerivedRight();
|
---|
521 | }
|
---|
522 | //-----------------------------------------------------------------------------
|
---|
523 | Vector3 AutoParamDataSource::getViewUpVector() const
|
---|
524 | {
|
---|
525 | return mCurrentCamera->getDerivedUp();
|
---|
526 | }
|
---|
527 | //-----------------------------------------------------------------------------
|
---|
528 | Real AutoParamDataSource::getFOV() const
|
---|
529 | {
|
---|
530 | return mCurrentCamera->getFOVy().valueRadians();
|
---|
531 | }
|
---|
532 | //-----------------------------------------------------------------------------
|
---|
533 | Real AutoParamDataSource::getNearClipDistance() const
|
---|
534 | {
|
---|
535 | return mCurrentCamera->getNearClipDistance();
|
---|
536 | }
|
---|
537 | //-----------------------------------------------------------------------------
|
---|
538 | Real AutoParamDataSource::getFarClipDistance() const
|
---|
539 | {
|
---|
540 | return mCurrentCamera->getFarClipDistance();
|
---|
541 | }
|
---|
542 | //-----------------------------------------------------------------------------
|
---|
543 |
|
---|
544 | }
|
---|
545 |
|
---|