1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreAutoParamDataSource.h"
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28 | #include "OgreRenderable.h"
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29 | #include "OgreCamera.h"
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30 | #include "OgreRenderTarget.h"
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31 | #include "OgreControllerManager.h"
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32 | #include "OgreMath.h"
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33 | #include "OgreRoot.h"
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34 | #include "OgreRenderSystem.h"
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35 |
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36 | namespace Ogre {
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37 | const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
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38 | 0.5, 0, 0, 0.5,
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39 | 0, -0.5, 0, 0.5,
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40 | 0, 0, 0.5, 0.5,
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41 | 0, 0, 0, 1);
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42 |
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43 | //-----------------------------------------------------------------------------
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44 | AutoParamDataSource::AutoParamDataSource()
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45 | : mWorldMatrixDirty(true),
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46 | mViewMatrixDirty(true),
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47 | mProjMatrixDirty(true),
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48 | mWorldViewMatrixDirty(true),
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49 | mViewProjMatrixDirty(true),
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50 | mWorldViewProjMatrixDirty(true),
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51 | mInverseWorldMatrixDirty(true),
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52 | mInverseWorldViewMatrixDirty(true),
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53 | mInverseViewMatrixDirty(true),
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54 | mInverseTransposeWorldMatrixDirty(true),
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55 | mInverseTransposeWorldViewMatrixDirty(true),
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56 | mCameraPositionObjectSpaceDirty(true),
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57 | mCameraPositionDirty(true),
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58 | mTextureViewProjMatrixDirty(true),
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59 | mCurrentRenderable(NULL),
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60 | mCurrentCamera(NULL),
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61 | mCurrentTextureProjector(NULL),
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62 | mCurrentRenderTarget(NULL),
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63 | mCurrentViewport(NULL)
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64 | {
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65 | mBlankLight.setDiffuseColour(ColourValue::Black);
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66 | mBlankLight.setSpecularColour(ColourValue::Black);
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67 | mBlankLight.setAttenuation(0,0,0,0);
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68 | }
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69 | //-----------------------------------------------------------------------------
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70 | AutoParamDataSource::~AutoParamDataSource()
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71 | {
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72 | }
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73 | //-----------------------------------------------------------------------------
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74 | void AutoParamDataSource::setCurrentRenderable(const Renderable* rend)
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75 | {
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76 | mCurrentRenderable = rend;
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77 | mWorldMatrixDirty = true;
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78 | mViewMatrixDirty = true;
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79 | mProjMatrixDirty = true;
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80 | mWorldViewMatrixDirty = true;
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81 | mViewProjMatrixDirty = true;
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82 | mWorldViewProjMatrixDirty = true;
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83 | mInverseWorldMatrixDirty = true;
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84 | mInverseViewMatrixDirty = true;
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85 | mInverseWorldViewMatrixDirty = true;
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86 | mInverseTransposeWorldMatrixDirty = true;
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87 | mInverseTransposeWorldViewMatrixDirty = true;
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88 | mCameraPositionObjectSpaceDirty = true;
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89 | }
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90 | //-----------------------------------------------------------------------------
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91 | void AutoParamDataSource::setCurrentCamera(const Camera* cam)
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92 | {
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93 | mCurrentCamera = cam;
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94 | mViewMatrixDirty = true;
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95 | mProjMatrixDirty = true;
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96 | mWorldViewMatrixDirty = true;
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97 | mViewProjMatrixDirty = true;
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98 | mWorldViewProjMatrixDirty = true;
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99 | mInverseViewMatrixDirty = true;
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100 | mInverseWorldViewMatrixDirty = true;
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101 | mInverseTransposeWorldViewMatrixDirty = true;
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102 | mCameraPositionObjectSpaceDirty = true;
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103 | mCameraPositionDirty = true;
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104 | }
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105 | //-----------------------------------------------------------------------------
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106 | void AutoParamDataSource::setCurrentLightList(const LightList* ll)
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107 | {
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108 | mCurrentLightList = ll;
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109 | }
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110 | //-----------------------------------------------------------------------------
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111 | const Matrix4& AutoParamDataSource::getWorldMatrix(void) const
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112 | {
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113 | if (mWorldMatrixDirty)
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114 | {
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115 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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116 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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117 | mWorldMatrixDirty = false;
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118 | }
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119 | return mWorldMatrix[0];
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120 | }
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121 | //-----------------------------------------------------------------------------
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122 | size_t AutoParamDataSource::getWorldMatrixCount(void) const
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123 | {
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124 | if (mWorldMatrixDirty)
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125 | {
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126 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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127 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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128 | mWorldMatrixDirty = false;
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129 | }
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130 | return mWorldMatrixCount;
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131 | }
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132 | //-----------------------------------------------------------------------------
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133 | const Matrix4* AutoParamDataSource::getWorldMatrixArray(void) const
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134 | {
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135 | if (mWorldMatrixDirty)
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136 | {
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137 | mCurrentRenderable->getWorldTransforms(mWorldMatrix);
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138 | mWorldMatrixCount = mCurrentRenderable->getNumWorldTransforms();
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139 | mWorldMatrixDirty = false;
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140 | }
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141 | return mWorldMatrix;
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142 | }
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143 | //-----------------------------------------------------------------------------
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144 | const Matrix4& AutoParamDataSource::getViewMatrix(void) const
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145 | {
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146 | if (mViewMatrixDirty)
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147 | {
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148 | if (mCurrentRenderable && mCurrentRenderable->useIdentityView())
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149 | mViewMatrix = Matrix4::IDENTITY;
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150 | else
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151 | mViewMatrix = mCurrentCamera->getViewMatrix(true);
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152 | mViewMatrixDirty = false;
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153 | }
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154 | return mViewMatrix;
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155 | }
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156 | //-----------------------------------------------------------------------------
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157 | const Matrix4& AutoParamDataSource::getViewProjectionMatrix(void) const
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158 | {
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159 | if (mViewProjMatrixDirty)
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160 | {
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161 | mViewProjMatrix = getProjectionMatrix() * getViewMatrix();
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162 | mViewProjMatrixDirty = false;
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163 | }
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164 | return mViewProjMatrix;
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165 | }
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166 | //-----------------------------------------------------------------------------
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167 | const Matrix4& AutoParamDataSource::getProjectionMatrix(void) const
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168 | {
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169 | if (mProjMatrixDirty)
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170 | {
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171 | // NB use API-independent projection matrix since GPU programs
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172 | // bypass the API-specific handedness and use right-handed coords
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173 | if (mCurrentRenderable && mCurrentRenderable->useIdentityProjection())
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174 | {
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175 | // Use identity projection matrix, still need to take RS depth into account.
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176 | RenderSystem* rs = Root::getSingleton().getRenderSystem();
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177 | rs->_convertProjectionMatrix(Matrix4::IDENTITY, mProjectionMatrix, true);
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178 | }
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179 | else
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180 | {
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181 | mProjectionMatrix = mCurrentCamera->getProjectionMatrixWithRSDepth();
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182 | }
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183 | if (mCurrentRenderTarget && mCurrentRenderTarget->requiresTextureFlipping())
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184 | {
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185 | // Because we're not using setProjectionMatrix, this needs to be done here
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186 | // Invert transformed y
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187 | mProjectionMatrix[1][0] = -mProjectionMatrix[1][0];
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188 | mProjectionMatrix[1][1] = -mProjectionMatrix[1][1];
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189 | mProjectionMatrix[1][2] = -mProjectionMatrix[1][2];
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190 | mProjectionMatrix[1][3] = -mProjectionMatrix[1][3];
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191 | }
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192 | mProjMatrixDirty = false;
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193 | }
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194 | return mProjectionMatrix;
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195 | }
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196 | //-----------------------------------------------------------------------------
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197 | const Matrix4& AutoParamDataSource::getWorldViewMatrix(void) const
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198 | {
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199 | if (mWorldViewMatrixDirty)
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200 | {
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201 | mWorldViewMatrix = getViewMatrix() * getWorldMatrix();
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202 | mWorldViewMatrixDirty = false;
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203 | }
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204 | return mWorldViewMatrix;
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205 | }
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206 | //-----------------------------------------------------------------------------
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207 | const Matrix4& AutoParamDataSource::getWorldViewProjMatrix(void) const
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208 | {
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209 | if (mWorldViewProjMatrixDirty)
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210 | {
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211 | mWorldViewProjMatrix = getProjectionMatrix() * getWorldViewMatrix();
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212 | mWorldViewProjMatrixDirty = false;
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213 | }
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214 | return mWorldViewProjMatrix;
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215 | }
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216 | //-----------------------------------------------------------------------------
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217 | const Matrix4& AutoParamDataSource::getInverseWorldMatrix(void) const
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218 | {
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219 | if (mInverseWorldMatrixDirty)
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220 | {
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221 | mInverseWorldMatrix = getWorldMatrix().inverse();
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222 | mInverseWorldMatrixDirty = false;
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223 | }
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224 | return mInverseWorldMatrix;
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225 | }
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226 | //-----------------------------------------------------------------------------
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227 | const Matrix4& AutoParamDataSource::getInverseWorldViewMatrix(void) const
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228 | {
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229 | if (mInverseWorldViewMatrixDirty)
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230 | {
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231 | mInverseWorldViewMatrix = getWorldViewMatrix().inverse();
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232 | mInverseWorldViewMatrixDirty = false;
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233 | }
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234 | return mInverseWorldViewMatrix;
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235 | }
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236 | //-----------------------------------------------------------------------------
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237 | const Matrix4& AutoParamDataSource::getInverseViewMatrix(void) const
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238 | {
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239 | if (mInverseViewMatrixDirty)
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240 | {
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241 | mInverseViewMatrix = getViewMatrix().inverse();
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242 | mInverseViewMatrixDirty = false;
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243 | }
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244 | return mInverseViewMatrix;
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245 | }
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246 | //-----------------------------------------------------------------------------
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247 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldMatrix(void) const
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248 | {
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249 | if (mInverseTransposeWorldMatrixDirty)
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250 | {
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251 | mInverseTransposeWorldMatrix = getInverseWorldMatrix().transpose();
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252 | mInverseTransposeWorldMatrixDirty = false;
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253 | }
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254 | return mInverseWorldMatrix;
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255 | }
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256 | //-----------------------------------------------------------------------------
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257 | const Matrix4& AutoParamDataSource::getInverseTransposeWorldViewMatrix(void) const
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258 | {
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259 | if (mInverseTransposeWorldViewMatrixDirty)
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260 | {
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261 | mInverseTransposeWorldViewMatrix = getInverseWorldViewMatrix().transpose();
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262 | mInverseTransposeWorldViewMatrixDirty = false;
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263 | }
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264 | return mInverseWorldViewMatrix;
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265 | }
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266 | //-----------------------------------------------------------------------------
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267 | const Vector4& AutoParamDataSource::getCameraPosition(void) const
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268 | {
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269 | if(mCameraPositionDirty)
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270 | {
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271 | Vector3 vec3 = mCurrentCamera->getDerivedPosition();
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272 | mCameraPosition[0] = vec3[0];
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273 | mCameraPosition[1] = vec3[1];
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274 | mCameraPosition[2] = vec3[2];
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275 | mCameraPosition[3] = 1.0;
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276 | mCameraPositionDirty = false;
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277 | }
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278 | return mCameraPosition;
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279 | }
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280 | //-----------------------------------------------------------------------------
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281 | const Vector4& AutoParamDataSource::getCameraPositionObjectSpace(void) const
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282 | {
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283 | if (mCameraPositionObjectSpaceDirty)
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284 | {
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285 | mCameraPositionObjectSpace =
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286 | getInverseWorldMatrix() * mCurrentCamera->getDerivedPosition();
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287 | mCameraPositionObjectSpaceDirty = false;
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288 | }
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289 | return mCameraPositionObjectSpace;
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290 | }
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291 | //-----------------------------------------------------------------------------
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292 | const Light& AutoParamDataSource::getLight(size_t index) const
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293 | {
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294 | // If outside light range, return a blank light to ensure zeroised for program
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295 | if (mCurrentLightList->size() <= index)
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296 | {
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297 | return mBlankLight;
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298 | }
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299 | else
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300 | {
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301 | return *((*mCurrentLightList)[index]);
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302 | }
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303 | }
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304 | //-----------------------------------------------------------------------------
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305 | void AutoParamDataSource::setAmbientLightColour(const ColourValue& ambient)
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306 | {
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307 | mAmbientLight = ambient;
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308 | }
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309 | //-----------------------------------------------------------------------------
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310 | const ColourValue& AutoParamDataSource::getAmbientLightColour(void) const
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311 | {
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312 | return mAmbientLight;
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313 |
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314 | }
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315 | //-----------------------------------------------------------------------------
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316 | void AutoParamDataSource::setFog(FogMode mode, const ColourValue& colour,
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317 | Real expDensity, Real linearStart, Real linearEnd)
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318 | {
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319 | (void)mode; // ignored
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320 | mFogColour = colour;
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321 | mFogParams.x = expDensity;
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322 | mFogParams.y = linearStart;
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323 | mFogParams.z = linearEnd;
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324 | mFogParams.w = 1 / (linearEnd - linearStart);
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325 | }
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326 | //-----------------------------------------------------------------------------
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327 | const ColourValue& AutoParamDataSource::getFogColour(void) const
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328 | {
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329 | return mFogColour;
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330 | }
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331 | //-----------------------------------------------------------------------------
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332 | const Vector4& AutoParamDataSource::getFogParams(void) const
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333 | {
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334 | return mFogParams;
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335 | }
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336 | //-----------------------------------------------------------------------------
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337 | void AutoParamDataSource::setTextureProjector(const Frustum* frust)
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338 | {
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339 | mCurrentTextureProjector = frust;
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340 | mTextureViewProjMatrixDirty = true;
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341 |
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342 | }
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343 | //-----------------------------------------------------------------------------
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344 | const Matrix4& AutoParamDataSource::getTextureViewProjMatrix(void) const
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345 | {
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346 | if (mTextureViewProjMatrixDirty)
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347 | {
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348 | mTextureViewProjMatrix =
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349 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE *
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350 | mCurrentTextureProjector->getProjectionMatrixWithRSDepth() *
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351 | mCurrentTextureProjector->getViewMatrix();
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352 | mTextureViewProjMatrixDirty = false;
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353 | }
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354 | return mTextureViewProjMatrix;
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355 | }
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356 | //-----------------------------------------------------------------------------
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357 | void AutoParamDataSource::setCurrentRenderTarget(const RenderTarget* target)
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358 | {
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359 | mCurrentRenderTarget = target;
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360 | }
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361 | //-----------------------------------------------------------------------------
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362 | const RenderTarget* AutoParamDataSource::getCurrentRenderTarget(void) const
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363 | {
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364 | return mCurrentRenderTarget;
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365 | }
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366 | //-----------------------------------------------------------------------------
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367 | void AutoParamDataSource::setCurrentViewport(const Viewport* viewport)
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368 | {
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369 | mCurrentViewport = viewport;
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370 | }
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371 | //-----------------------------------------------------------------------------
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372 | void AutoParamDataSource::setShadowDirLightExtrusionDistance(Real dist)
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373 | {
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374 | mDirLightExtrusionDistance = dist;
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375 | }
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376 | //-----------------------------------------------------------------------------
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377 | Real AutoParamDataSource::getShadowExtrusionDistance(void) const
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378 | {
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379 | const Light& l = getLight(0); // only ever applies to one light at once
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380 | if (l.getType() == Light::LT_DIRECTIONAL)
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381 | {
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382 | // use constant
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383 | return mDirLightExtrusionDistance;
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384 | }
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385 | else
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386 | {
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387 | // Calculate based on object space light distance
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388 | // compared to light attenuation range
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389 | Vector3 objPos = getInverseWorldMatrix() *
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390 | l.getDerivedPosition();
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391 | return l.getAttenuationRange() - objPos.length();
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392 | }
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393 | }
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394 | //-----------------------------------------------------------------------------
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395 | const Renderable* AutoParamDataSource::getCurrentRenderable(void) const
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396 | {
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397 | return mCurrentRenderable;
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398 | }
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399 | //-----------------------------------------------------------------------------
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400 | Matrix4 AutoParamDataSource::getInverseViewProjMatrix(void) const
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401 | {
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402 | return this->getViewProjectionMatrix().inverse();
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403 | }
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404 | //-----------------------------------------------------------------------------
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405 | Matrix4 AutoParamDataSource::getInverseTransposeViewProjMatrix(void) const
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406 | {
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407 | return this->getInverseViewProjMatrix().transpose();
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408 | }
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409 | //-----------------------------------------------------------------------------
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410 | Matrix4 AutoParamDataSource::getTransposeViewProjMatrix(void) const
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411 | {
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412 | return this->getViewProjectionMatrix().transpose();
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413 | }
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414 | //-----------------------------------------------------------------------------
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415 | Matrix4 AutoParamDataSource::getTransposeViewMatrix(void) const
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416 | {
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417 | return this->getViewMatrix().transpose();
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418 | }
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419 | //-----------------------------------------------------------------------------
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420 | Matrix4 AutoParamDataSource::getTransposeProjectionMatrix(void) const
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421 | {
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422 | return this->getProjectionMatrix().transpose();
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423 | }
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424 | //-----------------------------------------------------------------------------
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425 | Matrix4 AutoParamDataSource::getInverseProjectionMatrix(void) const
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426 | {
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427 | return this->getProjectionMatrix().inverse();
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428 | }
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429 | //-----------------------------------------------------------------------------
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430 | Matrix4 AutoParamDataSource::getInverseTransposeProjectionMatrix(void) const
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431 | {
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432 | return this->getInverseProjectionMatrix().transpose();
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433 | }
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434 | //-----------------------------------------------------------------------------
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435 | Matrix4 AutoParamDataSource::getTransposeWorldViewProjMatrix(void) const
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436 | {
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437 | return this->getWorldViewProjMatrix().transpose();
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438 | }
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439 | //-----------------------------------------------------------------------------
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440 | Matrix4 AutoParamDataSource::getInverseWorldViewProjMatrix(void) const
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441 | {
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442 | return this->getWorldViewProjMatrix().inverse();
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443 | }
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444 | //-----------------------------------------------------------------------------
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445 | Matrix4 AutoParamDataSource::getInverseTransposeWorldViewProjMatrix(void) const
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446 | {
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447 | return this->getInverseWorldViewProjMatrix().transpose();
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448 | }
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449 | //-----------------------------------------------------------------------------
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450 | Matrix4 AutoParamDataSource::getTransposeWorldViewMatrix(void) const
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451 | {
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452 | return this->getWorldViewMatrix().transpose();
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453 | }
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454 | //-----------------------------------------------------------------------------
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455 | Matrix4 AutoParamDataSource::getTransposeWorldMatrix(void) const
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456 | {
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457 | return this->getWorldMatrix().transpose();
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458 | }
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459 | //-----------------------------------------------------------------------------
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460 | Real AutoParamDataSource::getTime(void) const
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461 | {
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462 | return ControllerManager::getSingleton().getElapsedTime();
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463 | }
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464 | //-----------------------------------------------------------------------------
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465 | Real AutoParamDataSource::getTime_0_X(Real x) const
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466 | {
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467 | return fmod(this->getTime(), x);
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468 | }
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469 | //-----------------------------------------------------------------------------
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470 | Real AutoParamDataSource::getCosTime_0_X(Real x) const
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471 | {
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472 | return cos(this->getTime_0_X(x));
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473 | }
|
---|
474 | //-----------------------------------------------------------------------------
|
---|
475 | Real AutoParamDataSource::getSinTime_0_X(Real x) const
|
---|
476 | {
|
---|
477 | return sin(this->getTime_0_X(x));
|
---|
478 | }
|
---|
479 | //-----------------------------------------------------------------------------
|
---|
480 | Real AutoParamDataSource::getTanTime_0_X(Real x) const
|
---|
481 | {
|
---|
482 | return tan(this->getTime_0_X(x));
|
---|
483 | }
|
---|
484 | //-----------------------------------------------------------------------------
|
---|
485 | Vector4 AutoParamDataSource::getTime_0_X_packed(Real x) const
|
---|
486 | {
|
---|
487 | Real t = this->getTime_0_X(x);
|
---|
488 | return Vector4(t, sin(t), cos(t), tan(t));
|
---|
489 | }
|
---|
490 | //-----------------------------------------------------------------------------
|
---|
491 | Real AutoParamDataSource::getTime_0_1(Real x) const
|
---|
492 | {
|
---|
493 | return this->getTime_0_X(x)/x;
|
---|
494 | }
|
---|
495 | //-----------------------------------------------------------------------------
|
---|
496 | Real AutoParamDataSource::getCosTime_0_1(Real x) const
|
---|
497 | {
|
---|
498 | return cos(this->getTime_0_1(x));
|
---|
499 | }
|
---|
500 | //-----------------------------------------------------------------------------
|
---|
501 | Real AutoParamDataSource::getSinTime_0_1(Real x) const
|
---|
502 | {
|
---|
503 | return sin(this->getTime_0_1(x));
|
---|
504 | }
|
---|
505 | //-----------------------------------------------------------------------------
|
---|
506 | Real AutoParamDataSource::getTanTime_0_1(Real x) const
|
---|
507 | {
|
---|
508 | return tan(this->getTime_0_1(x));
|
---|
509 | }
|
---|
510 | //-----------------------------------------------------------------------------
|
---|
511 | Vector4 AutoParamDataSource::getTime_0_1_packed(Real x) const
|
---|
512 | {
|
---|
513 | Real t = this->getTime_0_1(x);
|
---|
514 | return Vector4(t, sin(t), cos(t), tan(t));
|
---|
515 | }
|
---|
516 | //-----------------------------------------------------------------------------
|
---|
517 | Real AutoParamDataSource::getTime_0_2Pi(Real x) const
|
---|
518 | {
|
---|
519 | return this->getTime_0_X(x)/x*2*Math::PI;
|
---|
520 | }
|
---|
521 | //-----------------------------------------------------------------------------
|
---|
522 | Real AutoParamDataSource::getCosTime_0_2Pi(Real x) const
|
---|
523 | {
|
---|
524 | return cos(this->getTime_0_2Pi(x));
|
---|
525 | }
|
---|
526 | //-----------------------------------------------------------------------------
|
---|
527 | Real AutoParamDataSource::getSinTime_0_2Pi(Real x) const
|
---|
528 | {
|
---|
529 | return sin(this->getTime_0_2Pi(x));
|
---|
530 | }
|
---|
531 | //-----------------------------------------------------------------------------
|
---|
532 | Real AutoParamDataSource::getTanTime_0_2Pi(Real x) const
|
---|
533 | {
|
---|
534 | return tan(this->getTime_0_2Pi(x));
|
---|
535 | }
|
---|
536 | //-----------------------------------------------------------------------------
|
---|
537 | Vector4 AutoParamDataSource::getTime_0_2Pi_packed(Real x) const
|
---|
538 | {
|
---|
539 | Real t = this->getTime_0_2Pi(x);
|
---|
540 | return Vector4(t, sin(t), cos(t), tan(t));
|
---|
541 | }
|
---|
542 | //-----------------------------------------------------------------------------
|
---|
543 | Real AutoParamDataSource::getFrameTime(void) const
|
---|
544 | {
|
---|
545 | return ControllerManager::getSingleton().getFrameTimeSource()->getValue();
|
---|
546 | }
|
---|
547 | //-----------------------------------------------------------------------------
|
---|
548 | Real AutoParamDataSource::getFPS() const
|
---|
549 | {
|
---|
550 | return mCurrentRenderTarget->getLastFPS();
|
---|
551 | }
|
---|
552 | //-----------------------------------------------------------------------------
|
---|
553 | Real AutoParamDataSource::getViewportWidth() const
|
---|
554 | {
|
---|
555 | return mCurrentViewport->getActualWidth();
|
---|
556 | }
|
---|
557 | //-----------------------------------------------------------------------------
|
---|
558 | Real AutoParamDataSource::getViewportHeight() const
|
---|
559 | {
|
---|
560 | return mCurrentViewport->getActualHeight();
|
---|
561 | }
|
---|
562 | //-----------------------------------------------------------------------------
|
---|
563 | Real AutoParamDataSource::getInverseViewportWidth() const
|
---|
564 | {
|
---|
565 | return 1.0f/mCurrentViewport->getActualWidth();
|
---|
566 | }
|
---|
567 | //-----------------------------------------------------------------------------
|
---|
568 | Real AutoParamDataSource::getInverseViewportHeight() const
|
---|
569 | {
|
---|
570 | return 1.0f/mCurrentViewport->getActualHeight();
|
---|
571 | }
|
---|
572 | //-----------------------------------------------------------------------------
|
---|
573 | Vector3 AutoParamDataSource::getViewDirection() const
|
---|
574 | {
|
---|
575 | return mCurrentCamera->getDerivedDirection();
|
---|
576 | }
|
---|
577 | //-----------------------------------------------------------------------------
|
---|
578 | Vector3 AutoParamDataSource::getViewSideVector() const
|
---|
579 | {
|
---|
580 | return mCurrentCamera->getDerivedRight();
|
---|
581 | }
|
---|
582 | //-----------------------------------------------------------------------------
|
---|
583 | Vector3 AutoParamDataSource::getViewUpVector() const
|
---|
584 | {
|
---|
585 | return mCurrentCamera->getDerivedUp();
|
---|
586 | }
|
---|
587 | //-----------------------------------------------------------------------------
|
---|
588 | Real AutoParamDataSource::getFOV() const
|
---|
589 | {
|
---|
590 | return mCurrentCamera->getFOVy().valueRadians();
|
---|
591 | }
|
---|
592 | //-----------------------------------------------------------------------------
|
---|
593 | Real AutoParamDataSource::getNearClipDistance() const
|
---|
594 | {
|
---|
595 | return mCurrentCamera->getNearClipDistance();
|
---|
596 | }
|
---|
597 | //-----------------------------------------------------------------------------
|
---|
598 | Real AutoParamDataSource::getFarClipDistance() const
|
---|
599 | {
|
---|
600 | return mCurrentCamera->getFarClipDistance();
|
---|
601 | }
|
---|
602 | //-----------------------------------------------------------------------------
|
---|
603 | int AutoParamDataSource::getPassNumber(void) const
|
---|
604 | {
|
---|
605 | return mPassNumber;
|
---|
606 | }
|
---|
607 | //-----------------------------------------------------------------------------
|
---|
608 | void AutoParamDataSource::setPassNumber(const int passNumber)
|
---|
609 | {
|
---|
610 | mPassNumber = passNumber;
|
---|
611 | }
|
---|
612 | //-----------------------------------------------------------------------------
|
---|
613 | void AutoParamDataSource::incPassNumber(void)
|
---|
614 | {
|
---|
615 | ++mPassNumber;
|
---|
616 | }
|
---|
617 | //-----------------------------------------------------------------------------
|
---|
618 |
|
---|
619 | }
|
---|
620 |
|
---|