[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreBillboardSet.h"
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| 28 |
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| 29 | #include "OgreBillboard.h"
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| 30 | #include "OgreMaterialManager.h"
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| 31 | #include "OgreHardwareBufferManager.h"
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| 32 | #include "OgreCamera.h"
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| 33 | #include "OgreMath.h"
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| 34 | #include "OgreSphere.h"
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| 35 | #include "OgreRoot.h"
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| 36 | #include "OgreException.h"
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| 37 | #include "OgreStringConverter.h"
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| 38 | #include "OgreLogManager.h"
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| 39 | #include <algorithm>
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| 40 |
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| 41 | namespace Ogre {
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| 42 | // Init statics
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| 43 | RadixSort<BillboardSet::ActiveBillboardList, Billboard*, float> BillboardSet::mRadixSorter;
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| 44 |
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| 45 | //-----------------------------------------------------------------------
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| 46 | BillboardSet::BillboardSet() :
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| 47 | mOriginType( BBO_CENTER ),
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| 48 | mRotationType( BBR_TEXCOORD ),
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| 49 | mAllDefaultSize( true ),
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| 50 | mAutoExtendPool( true ),
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| 51 | mSortingEnabled(false),
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| 52 | mAccurateFacing(false),
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| 53 | mAllDefaultRotation(true),
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| 54 | mWorldSpace(false),
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| 55 | mVertexData(0),
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| 56 | mIndexData(0),
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| 57 | mCullIndividual( false ),
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| 58 | mBillboardType(BBT_POINT),
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| 59 | mCommonDirection(Ogre::Vector3::UNIT_Z),
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| 60 | mCommonUpVector(Vector3::UNIT_Y),
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| 61 | mPointRendering(false),
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| 62 | mBuffersCreated(false),
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| 63 | mPoolSize(0),
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| 64 | mExternalData(false)
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| 65 | {
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| 66 | setDefaultDimensions( 100, 100 );
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| 67 | setMaterialName( "BaseWhite" );
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| 68 | mCastShadows = false;
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| 69 | setTextureStacksAndSlices( 1, 1 );
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| 70 | }
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| 71 |
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| 72 | //-----------------------------------------------------------------------
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| 73 | BillboardSet::BillboardSet(
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| 74 | const String& name,
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| 75 | unsigned int poolSize,
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| 76 | bool externalData) :
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| 77 | MovableObject(name),
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| 78 | mOriginType( BBO_CENTER ),
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| 79 | mRotationType( BBR_TEXCOORD ),
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| 80 | mAllDefaultSize( true ),
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| 81 | mAutoExtendPool( true ),
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| 82 | mSortingEnabled(false),
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| 83 | mAccurateFacing(false),
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| 84 | mAllDefaultRotation(true),
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| 85 | mWorldSpace(false),
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| 86 | mVertexData(0),
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| 87 | mIndexData(0),
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| 88 | mCullIndividual( false ),
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| 89 | mBillboardType(BBT_POINT),
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| 90 | mCommonDirection(Ogre::Vector3::UNIT_Z),
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| 91 | mCommonUpVector(Vector3::UNIT_Y),
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| 92 | mPointRendering(false),
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| 93 | mBuffersCreated(false),
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| 94 | mPoolSize(poolSize),
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| 95 | mExternalData(externalData)
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| 96 | {
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| 97 | setDefaultDimensions( 100, 100 );
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| 98 | setMaterialName( "BaseWhite" );
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| 99 | setPoolSize( poolSize );
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| 100 | mCastShadows = false;
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| 101 | setTextureStacksAndSlices( 1, 1 );
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| 102 | }
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| 103 | //-----------------------------------------------------------------------
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| 104 | BillboardSet::~BillboardSet()
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| 105 | {
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| 106 | // Free pool items
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| 107 | BillboardPool::iterator i;
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| 108 | for (i = mBillboardPool.begin(); i != mBillboardPool.end(); ++i)
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| 109 | {
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| 110 | delete *i;
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| 111 | }
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| 112 |
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| 113 | // Delete shared buffers
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| 114 | _destroyBuffers();
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| 115 | }
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| 116 | //-----------------------------------------------------------------------
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| 117 | Billboard* BillboardSet::createBillboard(
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| 118 | const Vector3& position,
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| 119 | const ColourValue& colour )
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| 120 | {
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| 121 | if( mFreeBillboards.empty() )
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| 122 | {
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| 123 | if( mAutoExtendPool )
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| 124 | {
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| 125 | setPoolSize( getPoolSize() * 2 );
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| 126 | }
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| 127 | else
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| 128 | {
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| 129 | return 0;
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| 130 | }
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| 131 | }
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| 132 |
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| 133 | // Get a new billboard
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| 134 | Billboard* newBill = mFreeBillboards.front();
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| 135 | mActiveBillboards.splice(
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| 136 | mActiveBillboards.end(), mFreeBillboards, mFreeBillboards.begin());
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| 137 | newBill->setPosition(position);
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| 138 | newBill->setColour(colour);
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| 139 | newBill->mDirection = Vector3::ZERO;
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| 140 | newBill->setRotation(Radian(0));
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| 141 | newBill->setTexcoordIndex(0);
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| 142 | newBill->resetDimensions();
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| 143 | newBill->_notifyOwner(this);
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| 144 |
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| 145 | // Merge into bounds
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| 146 | Real adjust = std::max(mDefaultWidth, mDefaultHeight);
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| 147 | Vector3 vecAdjust(adjust, adjust, adjust);
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| 148 | Vector3 newMin = position - vecAdjust;
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| 149 | Vector3 newMax = position + vecAdjust;
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| 150 |
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| 151 | mAABB.merge(newMin);
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| 152 | mAABB.merge(newMax);
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| 153 |
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| 154 | Real sqlen = std::max(newMin.squaredLength(), newMax.squaredLength());
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| 155 | mBoundingRadius = std::max(mBoundingRadius, Math::Sqrt(sqlen));
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| 156 |
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| 157 | return newBill;
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| 158 | }
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| 159 |
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| 160 | //-----------------------------------------------------------------------
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| 161 | Billboard* BillboardSet::createBillboard(
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| 162 | Real x, Real y, Real z,
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| 163 | const ColourValue& colour )
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| 164 | {
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| 165 | return createBillboard( Vector3( x, y, z ), colour );
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| 166 | }
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| 167 |
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| 168 | //-----------------------------------------------------------------------
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| 169 | int BillboardSet::getNumBillboards(void) const
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| 170 | {
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| 171 | return static_cast< int >( mActiveBillboards.size() );
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| 172 | }
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| 173 |
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| 174 | //-----------------------------------------------------------------------
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| 175 | void BillboardSet::clear()
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| 176 | {
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| 177 | // Insert actives into free list
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| 178 | mFreeBillboards.insert(mFreeBillboards.end(), mActiveBillboards.begin(), mActiveBillboards.end());
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| 179 |
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| 180 | // Remove all active instances
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| 181 | mActiveBillboards.clear();
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| 182 | }
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| 183 |
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| 184 | //-----------------------------------------------------------------------
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| 185 | Billboard* BillboardSet::getBillboard( unsigned int index ) const
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| 186 | {
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| 187 | assert(
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| 188 | index < mActiveBillboards.size() &&
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| 189 | "Billboard index out of bounds." );
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| 190 |
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| 191 | /* We can't access it directly, so we check wether it's in the first
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| 192 | or the second half, then we start either from the beginning or the
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| 193 | end of the list
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| 194 | */
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| 195 | ActiveBillboardList::const_iterator it;
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| 196 | if( index >= ( mActiveBillboards.size() >> 1 ) )
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| 197 | {
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| 198 | index = static_cast<unsigned int>(mActiveBillboards.size()) - index;
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| 199 | for( it = mActiveBillboards.end(); index; --index, --it );
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| 200 | }
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| 201 | else
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| 202 | {
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| 203 | for( it = mActiveBillboards.begin(); index; --index, ++it );
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| 204 | }
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| 205 |
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| 206 | return *it;
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| 207 | }
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| 208 |
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| 209 | //-----------------------------------------------------------------------
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| 210 | void BillboardSet::removeBillboard(unsigned int index)
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| 211 | {
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| 212 | assert(
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| 213 | index < mActiveBillboards.size() &&
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| 214 | "Billboard index out of bounds." );
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| 215 |
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| 216 | /* We can't access it directly, so we check wether it's in the first
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| 217 | or the second half, then we start either from the beginning or the
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| 218 | end of the list.
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| 219 | We then remove the billboard form the 'used' list and add it to
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| 220 | the 'free' list.
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| 221 | */
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| 222 | ActiveBillboardList::iterator it;
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| 223 | if( index >= ( mActiveBillboards.size() >> 1 ) )
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| 224 | {
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| 225 | index = static_cast<unsigned int>(mActiveBillboards.size()) - index;
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| 226 | for( it = mActiveBillboards.end(); index; --index, --it );
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| 227 | }
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| 228 | else
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| 229 | {
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| 230 | for( it = mActiveBillboards.begin(); index; --index, ++it );
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| 231 | }
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| 232 |
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| 233 | mFreeBillboards.push_back( *it );
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| 234 | mActiveBillboards.erase( it );
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| 235 | }
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| 236 |
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| 237 | //-----------------------------------------------------------------------
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| 238 | void BillboardSet::removeBillboard( Billboard* pBill )
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| 239 | {
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| 240 | mActiveBillboards.remove( pBill );
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| 241 | mFreeBillboards.push_back( pBill );
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| 242 | }
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| 243 |
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| 244 | //-----------------------------------------------------------------------
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| 245 | void BillboardSet::setBillboardOrigin( BillboardOrigin origin )
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| 246 | {
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| 247 | mOriginType = origin;
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| 248 | }
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| 249 |
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| 250 | //-----------------------------------------------------------------------
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| 251 | BillboardOrigin BillboardSet::getBillboardOrigin(void) const
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| 252 | {
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| 253 | return mOriginType;
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| 254 | }
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| 255 |
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| 256 | //-----------------------------------------------------------------------
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| 257 | void BillboardSet::setBillboardRotationType(BillboardRotationType rotationType)
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| 258 | {
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| 259 | mRotationType = rotationType;
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| 260 | }
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| 261 | //-----------------------------------------------------------------------
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| 262 | BillboardRotationType BillboardSet::getBillboardRotationType(void) const
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| 263 | {
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| 264 | return mRotationType;
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| 265 | }
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| 266 | //-----------------------------------------------------------------------
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| 267 | void BillboardSet::setDefaultDimensions( Real width, Real height )
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| 268 | {
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| 269 | mDefaultWidth = width;
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| 270 | mDefaultHeight = height;
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| 271 | }
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| 272 | //-----------------------------------------------------------------------
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| 273 | void BillboardSet::setDefaultWidth(Real width)
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| 274 | {
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| 275 | mDefaultWidth = width;
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| 276 | }
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| 277 | //-----------------------------------------------------------------------
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| 278 | Real BillboardSet::getDefaultWidth(void) const
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| 279 | {
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| 280 | return mDefaultWidth;
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| 281 | }
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| 282 | //-----------------------------------------------------------------------
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| 283 | void BillboardSet::setDefaultHeight(Real height)
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| 284 | {
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| 285 | mDefaultHeight = height;
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| 286 | }
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| 287 | //-----------------------------------------------------------------------
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| 288 | Real BillboardSet::getDefaultHeight(void) const
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| 289 | {
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| 290 | return mDefaultHeight;
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| 291 | }
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| 292 | //-----------------------------------------------------------------------
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| 293 | void BillboardSet::setMaterialName( const String& name )
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| 294 | {
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| 295 | mMaterialName = name;
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| 296 |
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| 297 | mpMaterial = MaterialManager::getSingleton().getByName(name);
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| 298 |
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| 299 | if (mpMaterial.isNull())
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| 300 | OGRE_EXCEPT( Exception::ERR_ITEM_NOT_FOUND, "Could not find material " + name,
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| 301 | "BillboardSet::setMaterialName" );
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| 302 |
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| 303 | /* Ensure that the new material was loaded (will not load again if
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| 304 | already loaded anyway)
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| 305 | */
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| 306 | mpMaterial->load();
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| 307 | }
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| 308 |
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| 309 | //-----------------------------------------------------------------------
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| 310 | const String& BillboardSet::getMaterialName(void) const
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| 311 | {
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| 312 | return mMaterialName;
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| 313 | }
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| 314 |
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| 315 | //-----------------------------------------------------------------------
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| 316 | void BillboardSet::_sortBillboards( Camera* cam)
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| 317 | {
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| 318 | switch (_getSortMode())
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| 319 | {
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| 320 | case SM_DIRECTION:
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| 321 | mRadixSorter.sort(mActiveBillboards, SortByDirectionFunctor(-mCamDir));
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| 322 | break;
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| 323 | case SM_DISTANCE:
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| 324 | mRadixSorter.sort(mActiveBillboards, SortByDistanceFunctor(mCamPos));
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| 325 | break;
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| 326 | }
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| 327 | }
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| 328 | BillboardSet::SortByDirectionFunctor::SortByDirectionFunctor(const Vector3& dir)
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| 329 | : sortDir(dir)
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| 330 | {
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| 331 | }
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| 332 | float BillboardSet::SortByDirectionFunctor::operator()(Billboard* bill) const
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| 333 | {
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| 334 | return sortDir.dotProduct(bill->getPosition());
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| 335 | }
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| 336 | BillboardSet::SortByDistanceFunctor::SortByDistanceFunctor(const Vector3& pos)
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| 337 | : sortPos(pos)
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| 338 | {
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| 339 | }
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| 340 | float BillboardSet::SortByDistanceFunctor::operator()(Billboard* bill) const
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| 341 | {
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| 342 | // Sort descending by squared distance
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| 343 | return - (sortPos - bill->getPosition()).squaredLength();
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| 344 | }
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| 345 | //-----------------------------------------------------------------------
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| 346 | SortMode BillboardSet::_getSortMode(void) const
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| 347 | {
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| 348 | // Need to sort by distance if we're using accurate facing, or perpendicular billboard type.
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| 349 | if (mAccurateFacing ||
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| 350 | mBillboardType == BBT_PERPENDICULAR_SELF ||
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| 351 | mBillboardType == BBT_PERPENDICULAR_COMMON)
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| 352 | {
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| 353 | return SM_DISTANCE;
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| 354 | }
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| 355 | else
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| 356 | {
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| 357 | return SM_DIRECTION;
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| 358 | }
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| 359 | }
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| 360 | //-----------------------------------------------------------------------
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| 361 | void BillboardSet::_notifyCurrentCamera( Camera* cam )
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| 362 | {
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| 363 | MovableObject::_notifyCurrentCamera(cam);
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| 364 |
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| 365 | mCurrentCamera = cam;
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| 366 |
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| 367 | // Calculate camera orientation and position
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| 368 | mCamQ = mCurrentCamera->getDerivedOrientation();
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| 369 | mCamPos = mCurrentCamera->getDerivedPosition();
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| 370 | if (!mWorldSpace)
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| 371 | {
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| 372 | // Default behaviour is that billboards are in local node space
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| 373 | // so orientation of camera (in world space) must be reverse-transformed
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| 374 | // into node space
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| 375 | mCamQ = mParentNode->_getDerivedOrientation().UnitInverse() * mCamQ;
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| 376 | mCamPos = mParentNode->_getDerivedOrientation().UnitInverse() *
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| 377 | (mCamPos - mParentNode->_getDerivedPosition()) / mParentNode->_getDerivedScale();
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| 378 | }
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| 379 |
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| 380 | // Camera direction points down -Z
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| 381 | mCamDir = mCamQ * Vector3::NEGATIVE_UNIT_Z;
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| 382 | }
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| 383 | //-----------------------------------------------------------------------
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| 384 | void BillboardSet::beginBillboards(void)
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| 385 | {
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| 386 | /* Generate the vertices for all the billboards relative to the camera
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| 387 | Also take the opportunity to update the vertex colours
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| 388 | May as well do it here to save on loops elsewhere
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| 389 | */
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| 390 |
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| 391 | /* NOTE: most engines generate world coordinates for the billboards
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| 392 | directly, taking the world axes of the camera as offsets to the
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| 393 | center points. I take a different approach, reverse-transforming
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| 394 | the camera world axes into local billboard space.
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| 395 | Why?
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| 396 | Well, it's actually more efficient this way, because I only have to
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| 397 | reverse-transform using the billboardset world matrix (inverse)
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| 398 | once, from then on it's simple additions (assuming identically
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| 399 | sized billboards). If I transformed every billboard center by it's
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| 400 | world transform, that's a matrix multiplication per billboard
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| 401 | instead.
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| 402 | I leave the final transform to the render pipeline since that can
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| 403 | use hardware TnL if it is available.
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| 404 | */
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| 405 |
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| 406 | // create vertex and index buffers if they haven't already been
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| 407 | if(!mBuffersCreated)
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| 408 | _createBuffers();
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| 409 |
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| 410 | // Only calculate vertex offets et al if we're not point rendering
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| 411 | if (!mPointRendering)
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| 412 | {
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| 413 |
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| 414 | // Get offsets for origin type
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| 415 | getParametricOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff);
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| 416 |
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| 417 | // Generate axes etc up-front if not oriented per-billboard
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| 418 | if (mBillboardType != BBT_ORIENTED_SELF &&
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| 419 | mBillboardType != BBT_PERPENDICULAR_SELF &&
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| 420 | !mAccurateFacing)
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| 421 | {
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| 422 | genBillboardAxes(&mCamX, &mCamY);
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| 423 |
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| 424 | /* If all billboards are the same size we can precalculate the
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| 425 | offsets and just use '+' instead of '*' for each billboard,
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| 426 | and it should be faster.
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| 427 | */
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| 428 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
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| 429 | mDefaultWidth, mDefaultHeight, mCamX, mCamY, mVOffset);
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| 430 |
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| 431 | }
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| 432 | }
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| 433 |
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| 434 | // Init num visible
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| 435 | mNumVisibleBillboards = 0;
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| 436 |
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| 437 | // Lock the buffer
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| 438 | mLockPtr = static_cast<float*>(
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| 439 | mMainBuf->lock(HardwareBuffer::HBL_DISCARD) );
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| 440 |
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| 441 | }
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| 442 | //-----------------------------------------------------------------------
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| 443 | void BillboardSet::injectBillboard(const Billboard& bb)
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| 444 | {
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| 445 | // Skip if not visible (NB always true if not bounds checking individual billboards)
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| 446 | if (!billboardVisible(mCurrentCamera, bb)) return;
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| 447 |
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| 448 | if (!mPointRendering &&
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| 449 | (mBillboardType == BBT_ORIENTED_SELF ||
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| 450 | mBillboardType == BBT_PERPENDICULAR_SELF ||
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| 451 | mAccurateFacing))
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| 452 | {
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| 453 | // Have to generate axes & offsets per billboard
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| 454 | genBillboardAxes(&mCamX, &mCamY, &bb);
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| 455 | }
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| 456 |
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| 457 | // If they're all the same size or we're point rendering
|
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| 458 | if( mAllDefaultSize || mPointRendering)
|
---|
| 459 | {
|
---|
| 460 | /* No per-billboard checking, just blast through.
|
---|
| 461 | Saves us an if clause every billboard which may
|
---|
| 462 | make a difference.
|
---|
| 463 | */
|
---|
| 464 |
|
---|
| 465 | if (!mPointRendering &&
|
---|
| 466 | (mBillboardType == BBT_ORIENTED_SELF ||
|
---|
| 467 | mBillboardType == BBT_PERPENDICULAR_SELF ||
|
---|
| 468 | mAccurateFacing))
|
---|
| 469 | {
|
---|
| 470 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
|
---|
| 471 | mDefaultWidth, mDefaultHeight, mCamX, mCamY, mVOffset);
|
---|
| 472 | }
|
---|
| 473 | genVertices(mVOffset, bb);
|
---|
| 474 | }
|
---|
| 475 | else // not all default size and not point rendering
|
---|
| 476 | {
|
---|
| 477 | Vector3 vOwnOffset[4];
|
---|
| 478 | // If it has own dimensions, or self-oriented, gen offsets
|
---|
| 479 | if (mBillboardType == BBT_ORIENTED_SELF ||
|
---|
| 480 | mBillboardType == BBT_PERPENDICULAR_SELF ||
|
---|
| 481 | bb.mOwnDimensions ||
|
---|
| 482 | mAccurateFacing)
|
---|
| 483 | {
|
---|
| 484 | // Generate using own dimensions
|
---|
| 485 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
|
---|
| 486 | bb.mWidth, bb.mHeight, mCamX, mCamY, vOwnOffset);
|
---|
| 487 | // Create vertex data
|
---|
| 488 | genVertices(vOwnOffset, bb);
|
---|
| 489 | }
|
---|
| 490 | else // Use default dimension, already computed before the loop, for faster creation
|
---|
| 491 | {
|
---|
| 492 | genVertices(mVOffset, bb);
|
---|
| 493 | }
|
---|
| 494 | }
|
---|
| 495 | // Increment visibles
|
---|
| 496 | mNumVisibleBillboards++;
|
---|
| 497 | }
|
---|
| 498 | //-----------------------------------------------------------------------
|
---|
| 499 | void BillboardSet::endBillboards(void)
|
---|
| 500 | {
|
---|
| 501 | mMainBuf->unlock();
|
---|
| 502 | }
|
---|
| 503 | //-----------------------------------------------------------------------
|
---|
| 504 | void BillboardSet::setBounds(const AxisAlignedBox& box, Real radius)
|
---|
| 505 | {
|
---|
| 506 | mAABB = box;
|
---|
| 507 | mBoundingRadius = radius;
|
---|
| 508 | }
|
---|
| 509 | //-----------------------------------------------------------------------
|
---|
| 510 | void BillboardSet::_updateBounds(void)
|
---|
| 511 | {
|
---|
| 512 | if (mActiveBillboards.empty())
|
---|
| 513 | {
|
---|
| 514 | // No billboards, null bbox
|
---|
| 515 | mAABB.setNull();
|
---|
| 516 | mBoundingRadius = 0.0f;
|
---|
| 517 | }
|
---|
| 518 | else
|
---|
| 519 | {
|
---|
| 520 | Real maxSqLen = -1.0f;
|
---|
| 521 |
|
---|
| 522 | Vector3 min(Math::POS_INFINITY, Math::POS_INFINITY, Math::POS_INFINITY);
|
---|
| 523 | Vector3 max(Math::NEG_INFINITY, Math::NEG_INFINITY, Math::NEG_INFINITY);
|
---|
| 524 | ActiveBillboardList::iterator i, iend;
|
---|
| 525 |
|
---|
| 526 | iend = mActiveBillboards.end();
|
---|
| 527 | for (i = mActiveBillboards.begin(); i != iend; ++i)
|
---|
| 528 | {
|
---|
| 529 | const Vector3& pos = (*i)->getPosition();
|
---|
| 530 | min.makeFloor(pos);
|
---|
| 531 | max.makeCeil(pos);
|
---|
| 532 |
|
---|
| 533 | maxSqLen = std::max(maxSqLen, pos.squaredLength());
|
---|
| 534 | }
|
---|
| 535 | // Adjust for billboard size
|
---|
| 536 | Real adjust = std::max(mDefaultWidth, mDefaultHeight);
|
---|
| 537 | Vector3 vecAdjust(adjust, adjust, adjust);
|
---|
| 538 | min -= vecAdjust;
|
---|
| 539 | max += vecAdjust;
|
---|
| 540 |
|
---|
| 541 | mAABB.setExtents(min, max);
|
---|
| 542 | mBoundingRadius = Math::Sqrt(maxSqLen);
|
---|
| 543 |
|
---|
| 544 | }
|
---|
| 545 |
|
---|
| 546 | if (mParentNode)
|
---|
| 547 | mParentNode->needUpdate();
|
---|
| 548 |
|
---|
| 549 | }
|
---|
| 550 | //-----------------------------------------------------------------------
|
---|
| 551 | const AxisAlignedBox& BillboardSet::getBoundingBox(void) const
|
---|
| 552 | {
|
---|
| 553 | return mAABB;
|
---|
| 554 | }
|
---|
| 555 |
|
---|
| 556 | //-----------------------------------------------------------------------
|
---|
| 557 | void BillboardSet::_updateRenderQueue(RenderQueue* queue)
|
---|
| 558 | {
|
---|
| 559 | // If we're driving this from our own data, update geometry now
|
---|
| 560 | if (!mExternalData)
|
---|
| 561 | {
|
---|
| 562 | if (mSortingEnabled)
|
---|
| 563 | {
|
---|
| 564 | _sortBillboards(mCurrentCamera);
|
---|
| 565 | }
|
---|
| 566 |
|
---|
| 567 | beginBillboards();
|
---|
| 568 | ActiveBillboardList::iterator it;
|
---|
| 569 | for(it = mActiveBillboards.begin();
|
---|
| 570 | it != mActiveBillboards.end();
|
---|
| 571 | ++it )
|
---|
| 572 | {
|
---|
| 573 | injectBillboard(*(*it));
|
---|
| 574 | }
|
---|
| 575 | endBillboards();
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | //only set the render queue group if it has been explicitly set.
|
---|
| 579 | if( mRenderQueueIDSet )
|
---|
| 580 | {
|
---|
| 581 | queue->addRenderable(this, mRenderQueueID);
|
---|
| 582 | } else {
|
---|
| 583 | queue->addRenderable(this);
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 | }
|
---|
| 587 |
|
---|
| 588 | //-----------------------------------------------------------------------
|
---|
| 589 | const MaterialPtr& BillboardSet::getMaterial(void) const
|
---|
| 590 | {
|
---|
| 591 | return mpMaterial;
|
---|
| 592 | }
|
---|
| 593 |
|
---|
| 594 | //-----------------------------------------------------------------------
|
---|
| 595 | void BillboardSet::getRenderOperation(RenderOperation& op)
|
---|
| 596 | {
|
---|
| 597 | op.vertexData = mVertexData;
|
---|
| 598 | op.vertexData->vertexStart = 0;
|
---|
| 599 |
|
---|
| 600 | if (mPointRendering)
|
---|
| 601 | {
|
---|
| 602 | op.operationType = RenderOperation::OT_POINT_LIST;
|
---|
| 603 | op.useIndexes = false;
|
---|
| 604 | op.indexData = 0;
|
---|
| 605 | op.vertexData->vertexCount = mNumVisibleBillboards;
|
---|
| 606 | }
|
---|
| 607 | else
|
---|
| 608 | {
|
---|
| 609 | op.operationType = RenderOperation::OT_TRIANGLE_LIST;
|
---|
| 610 | op.useIndexes = true;
|
---|
| 611 |
|
---|
| 612 | op.vertexData->vertexCount = mNumVisibleBillboards * 4;
|
---|
| 613 |
|
---|
| 614 | op.indexData = mIndexData;
|
---|
| 615 | op.indexData->indexCount = mNumVisibleBillboards * 6;
|
---|
| 616 | op.indexData->indexStart = 0;
|
---|
| 617 | }
|
---|
| 618 | }
|
---|
| 619 |
|
---|
| 620 | //-----------------------------------------------------------------------
|
---|
| 621 | void BillboardSet::getWorldTransforms( Matrix4* xform ) const
|
---|
| 622 | {
|
---|
| 623 | if (mWorldSpace)
|
---|
| 624 | {
|
---|
| 625 | *xform = Matrix4::IDENTITY;
|
---|
| 626 | }
|
---|
| 627 | else
|
---|
| 628 | {
|
---|
| 629 | *xform = _getParentNodeFullTransform();
|
---|
| 630 | }
|
---|
| 631 | }
|
---|
| 632 |
|
---|
| 633 | //-----------------------------------------------------------------------
|
---|
| 634 | const Quaternion& BillboardSet::getWorldOrientation(void) const
|
---|
| 635 | {
|
---|
| 636 | return mParentNode->_getDerivedOrientation();
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | //-----------------------------------------------------------------------
|
---|
| 640 | const Vector3& BillboardSet::getWorldPosition(void) const
|
---|
| 641 | {
|
---|
| 642 | return mParentNode->_getDerivedPosition();
|
---|
| 643 | }
|
---|
| 644 |
|
---|
| 645 | //-----------------------------------------------------------------------
|
---|
| 646 | void BillboardSet::setAutoextend( bool autoextend )
|
---|
| 647 | {
|
---|
| 648 | mAutoExtendPool = autoextend;
|
---|
| 649 | }
|
---|
| 650 |
|
---|
| 651 | //-----------------------------------------------------------------------
|
---|
| 652 | bool BillboardSet::getAutoextend(void) const
|
---|
| 653 | {
|
---|
| 654 | return mAutoExtendPool;
|
---|
| 655 | }
|
---|
| 656 |
|
---|
| 657 | //-----------------------------------------------------------------------
|
---|
| 658 | void BillboardSet::setSortingEnabled( bool sortenable )
|
---|
| 659 | {
|
---|
| 660 | mSortingEnabled = sortenable;
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | //-----------------------------------------------------------------------
|
---|
| 664 | bool BillboardSet::getSortingEnabled(void) const
|
---|
| 665 | {
|
---|
| 666 | return mSortingEnabled;
|
---|
| 667 | }
|
---|
| 668 |
|
---|
| 669 | //-----------------------------------------------------------------------
|
---|
| 670 | void BillboardSet::setPoolSize( unsigned int size )
|
---|
| 671 | {
|
---|
| 672 | // If we're driving this from our own data, allocate billboards
|
---|
| 673 | if (!mExternalData)
|
---|
| 674 | {
|
---|
| 675 | // Never shrink below size()
|
---|
| 676 | size_t currSize = mBillboardPool.size();
|
---|
| 677 | if (currSize >= size)
|
---|
| 678 | return;
|
---|
| 679 |
|
---|
| 680 | this->increasePool(size);
|
---|
| 681 |
|
---|
| 682 | for( size_t i = currSize; i < size; ++i )
|
---|
| 683 | {
|
---|
| 684 | // Add new items to the queue
|
---|
| 685 | mFreeBillboards.push_back( mBillboardPool[i] );
|
---|
| 686 | }
|
---|
| 687 | }
|
---|
| 688 |
|
---|
| 689 | mPoolSize = size;
|
---|
| 690 |
|
---|
| 691 | _destroyBuffers();
|
---|
| 692 | }
|
---|
| 693 |
|
---|
| 694 | //-----------------------------------------------------------------------
|
---|
| 695 | void BillboardSet::_createBuffers(void)
|
---|
| 696 | {
|
---|
| 697 | /* Allocate / reallocate vertex data
|
---|
| 698 | Note that we allocate enough space for ALL the billboards in the pool, but only issue
|
---|
| 699 | rendering operations for the sections relating to the active billboards
|
---|
| 700 | */
|
---|
| 701 |
|
---|
| 702 | /* Alloc positions ( 1 or 4 verts per billboard, 3 components )
|
---|
| 703 | colours ( 1 x RGBA per vertex )
|
---|
| 704 | indices ( 6 per billboard ( 2 tris ) if not point rendering )
|
---|
| 705 | tex. coords ( 2D coords, 1 or 4 per billboard )
|
---|
| 706 | */
|
---|
| 707 |
|
---|
| 708 | // Warn if user requested an invalid setup
|
---|
| 709 | // Do it here so it only appears once
|
---|
| 710 | if (mPointRendering && mBillboardType != BBT_POINT)
|
---|
| 711 | {
|
---|
| 712 |
|
---|
| 713 | LogManager::getSingleton().logMessage("Warning: BillboardSet " +
|
---|
| 714 | mName + " has point rendering enabled but is using a type "
|
---|
| 715 | "other than BBT_POINT, this may not give you the results you "
|
---|
| 716 | "expect.");
|
---|
| 717 | }
|
---|
| 718 |
|
---|
| 719 | mVertexData = new VertexData();
|
---|
| 720 | if (mPointRendering)
|
---|
| 721 | mVertexData->vertexCount = mPoolSize;
|
---|
| 722 | else
|
---|
| 723 | mVertexData->vertexCount = mPoolSize * 4;
|
---|
| 724 |
|
---|
| 725 | mVertexData->vertexStart = 0;
|
---|
| 726 |
|
---|
| 727 | // Vertex declaration
|
---|
| 728 | VertexDeclaration* decl = mVertexData->vertexDeclaration;
|
---|
| 729 | VertexBufferBinding* binding = mVertexData->vertexBufferBinding;
|
---|
| 730 |
|
---|
| 731 | size_t offset = 0;
|
---|
| 732 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
|
---|
| 733 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
| 734 | decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
|
---|
| 735 | offset += VertexElement::getTypeSize(VET_COLOUR);
|
---|
| 736 | // Texture coords irrelevant when enabled point rendering (generated
|
---|
| 737 | // in point sprite mode, and unused in standard point mode)
|
---|
| 738 | if (!mPointRendering)
|
---|
| 739 | {
|
---|
| 740 | decl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | mMainBuf =
|
---|
| 744 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
| 745 | decl->getVertexSize(0),
|
---|
| 746 | mVertexData->vertexCount,
|
---|
| 747 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
|
---|
| 748 | // bind position and diffuses
|
---|
| 749 | binding->setBinding(0, mMainBuf);
|
---|
| 750 |
|
---|
| 751 | if (!mPointRendering)
|
---|
| 752 | {
|
---|
| 753 | mIndexData = new IndexData();
|
---|
| 754 | mIndexData->indexStart = 0;
|
---|
| 755 | mIndexData->indexCount = mPoolSize * 6;
|
---|
| 756 |
|
---|
| 757 | mIndexData->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
| 758 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
|
---|
| 759 | mIndexData->indexCount,
|
---|
| 760 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
| 761 |
|
---|
| 762 | /* Create indexes (will be the same every frame)
|
---|
| 763 | Using indexes because it means 1/3 less vertex transforms (4 instead of 6)
|
---|
| 764 |
|
---|
| 765 | Billboard layout relative to camera:
|
---|
| 766 |
|
---|
| 767 | 2-----3
|
---|
| 768 | | /|
|
---|
| 769 | | / |
|
---|
| 770 | |/ |
|
---|
| 771 | 0-----1
|
---|
| 772 | */
|
---|
| 773 |
|
---|
| 774 | ushort* pIdx = static_cast<ushort*>(
|
---|
| 775 | mIndexData->indexBuffer->lock(0,
|
---|
| 776 | mIndexData->indexBuffer->getSizeInBytes(),
|
---|
| 777 | HardwareBuffer::HBL_DISCARD) );
|
---|
| 778 |
|
---|
| 779 | for(
|
---|
| 780 | size_t idx, idxOff, bboard = 0;
|
---|
| 781 | bboard < mPoolSize;
|
---|
| 782 | ++bboard )
|
---|
| 783 | {
|
---|
| 784 | // Do indexes
|
---|
| 785 | idx = bboard * 6;
|
---|
| 786 | idxOff = bboard * 4;
|
---|
| 787 |
|
---|
| 788 | pIdx[idx] = static_cast<unsigned short>(idxOff); // + 0;, for clarity
|
---|
| 789 | pIdx[idx+1] = static_cast<unsigned short>(idxOff + 1);
|
---|
| 790 | pIdx[idx+2] = static_cast<unsigned short>(idxOff + 3);
|
---|
| 791 | pIdx[idx+3] = static_cast<unsigned short>(idxOff + 0);
|
---|
| 792 | pIdx[idx+4] = static_cast<unsigned short>(idxOff + 3);
|
---|
| 793 | pIdx[idx+5] = static_cast<unsigned short>(idxOff + 2);
|
---|
| 794 |
|
---|
| 795 | }
|
---|
| 796 |
|
---|
| 797 | mIndexData->indexBuffer->unlock();
|
---|
| 798 | }
|
---|
| 799 | mBuffersCreated = true;
|
---|
| 800 | }
|
---|
| 801 | //-----------------------------------------------------------------------
|
---|
| 802 | void BillboardSet::_destroyBuffers(void)
|
---|
| 803 | {
|
---|
| 804 | if (mVertexData)
|
---|
| 805 | {
|
---|
| 806 | delete mVertexData;
|
---|
| 807 | mVertexData = 0;
|
---|
| 808 | }
|
---|
| 809 | if (mIndexData)
|
---|
| 810 | {
|
---|
| 811 | delete mIndexData;
|
---|
| 812 | mIndexData = 0;
|
---|
| 813 | }
|
---|
| 814 | mBuffersCreated = false;
|
---|
| 815 |
|
---|
| 816 | }
|
---|
| 817 | //-----------------------------------------------------------------------
|
---|
| 818 | unsigned int BillboardSet::getPoolSize(void) const
|
---|
| 819 | {
|
---|
| 820 | return static_cast< unsigned int >( mBillboardPool.size() );
|
---|
| 821 | }
|
---|
| 822 |
|
---|
| 823 | //-----------------------------------------------------------------------
|
---|
| 824 | void BillboardSet::_notifyBillboardResized(void)
|
---|
| 825 | {
|
---|
| 826 | mAllDefaultSize = false;
|
---|
| 827 | }
|
---|
| 828 |
|
---|
| 829 | //-----------------------------------------------------------------------
|
---|
| 830 | void BillboardSet::_notifyBillboardRotated(void)
|
---|
| 831 | {
|
---|
| 832 | mAllDefaultRotation = false;
|
---|
| 833 | }
|
---|
| 834 |
|
---|
| 835 | //-----------------------------------------------------------------------
|
---|
| 836 | void BillboardSet::getParametricOffsets(
|
---|
| 837 | Real& left, Real& right, Real& top, Real& bottom )
|
---|
| 838 | {
|
---|
| 839 | switch( mOriginType )
|
---|
| 840 | {
|
---|
| 841 | case BBO_TOP_LEFT:
|
---|
| 842 | left = 0.0f;
|
---|
| 843 | right = 1.0f;
|
---|
| 844 | top = 0.0f;
|
---|
| 845 | bottom = 1.0f;
|
---|
| 846 | break;
|
---|
| 847 |
|
---|
| 848 | case BBO_TOP_CENTER:
|
---|
| 849 | left = -0.5f;
|
---|
| 850 | right = 0.5f;
|
---|
| 851 | top = 0.0f;
|
---|
| 852 | bottom = 1.0f;
|
---|
| 853 | break;
|
---|
| 854 |
|
---|
| 855 | case BBO_TOP_RIGHT:
|
---|
| 856 | left = -1.0f;
|
---|
| 857 | right = 0.0f;
|
---|
| 858 | top = 0.0f;
|
---|
| 859 | bottom = 1.0f;
|
---|
| 860 | break;
|
---|
| 861 |
|
---|
| 862 | case BBO_CENTER_LEFT:
|
---|
| 863 | left = 0.0f;
|
---|
| 864 | right = 1.0f;
|
---|
| 865 | top = -0.5f;
|
---|
| 866 | bottom = 0.5f;
|
---|
| 867 | break;
|
---|
| 868 |
|
---|
| 869 | case BBO_CENTER:
|
---|
| 870 | left = -0.5f;
|
---|
| 871 | right = 0.5f;
|
---|
| 872 | top = -0.5f;
|
---|
| 873 | bottom = 0.5f;
|
---|
| 874 | break;
|
---|
| 875 |
|
---|
| 876 | case BBO_CENTER_RIGHT:
|
---|
| 877 | left = -1.0f;
|
---|
| 878 | right = 0.0f;
|
---|
| 879 | top = -0.5f;
|
---|
| 880 | bottom = 0.5f;
|
---|
| 881 | break;
|
---|
| 882 |
|
---|
| 883 | case BBO_BOTTOM_LEFT:
|
---|
| 884 | left = 0.0f;
|
---|
| 885 | right = 1.0f;
|
---|
| 886 | top = -1.0f;
|
---|
| 887 | bottom = 0.0f;
|
---|
| 888 | break;
|
---|
| 889 |
|
---|
| 890 | case BBO_BOTTOM_CENTER:
|
---|
| 891 | left = -0.5f;
|
---|
| 892 | right = 0.5f;
|
---|
| 893 | top = -1.0f;
|
---|
| 894 | bottom = 0.0f;
|
---|
| 895 | break;
|
---|
| 896 |
|
---|
| 897 | case BBO_BOTTOM_RIGHT:
|
---|
| 898 | left = -1.0f;
|
---|
| 899 | right = 0.0f;
|
---|
| 900 | top = -1.0f;
|
---|
| 901 | bottom = 0.0f;
|
---|
| 902 | break;
|
---|
| 903 | }
|
---|
| 904 | }
|
---|
| 905 | //-----------------------------------------------------------------------
|
---|
| 906 | bool BillboardSet::getCullIndividually(void) const
|
---|
| 907 | {
|
---|
| 908 | return mCullIndividual;
|
---|
| 909 | }
|
---|
| 910 | //-----------------------------------------------------------------------
|
---|
| 911 | void BillboardSet::setCullIndividually(bool cullIndividual)
|
---|
| 912 | {
|
---|
| 913 | mCullIndividual = cullIndividual;
|
---|
| 914 | }
|
---|
| 915 | //-----------------------------------------------------------------------
|
---|
| 916 | bool BillboardSet::billboardVisible(Camera* cam, const Billboard& bill)
|
---|
| 917 | {
|
---|
| 918 | // Return always visible if not culling individually
|
---|
| 919 | if (!mCullIndividual) return true;
|
---|
| 920 |
|
---|
| 921 | // Cull based on sphere (have to transform less)
|
---|
| 922 | Sphere sph;
|
---|
| 923 | Matrix4 xworld;
|
---|
| 924 |
|
---|
| 925 | getWorldTransforms(&xworld);
|
---|
| 926 |
|
---|
| 927 | sph.setCenter(xworld * bill.mPosition);
|
---|
| 928 |
|
---|
| 929 | if (bill.mOwnDimensions)
|
---|
| 930 | {
|
---|
| 931 | sph.setRadius(std::max(bill.mWidth, bill.mHeight));
|
---|
| 932 | }
|
---|
| 933 | else
|
---|
| 934 | {
|
---|
| 935 | sph.setRadius(std::max(mDefaultWidth, mDefaultHeight));
|
---|
| 936 | }
|
---|
| 937 |
|
---|
| 938 | return cam->isVisible(sph);
|
---|
| 939 |
|
---|
| 940 | }
|
---|
| 941 | //-----------------------------------------------------------------------
|
---|
| 942 | void BillboardSet::increasePool(unsigned int size)
|
---|
| 943 | {
|
---|
| 944 | size_t oldSize = mBillboardPool.size();
|
---|
| 945 |
|
---|
| 946 | // Increase size
|
---|
| 947 | mBillboardPool.reserve(size);
|
---|
| 948 | mBillboardPool.resize(size);
|
---|
| 949 |
|
---|
| 950 | // Create new billboards
|
---|
| 951 | for( size_t i = oldSize; i < size; ++i )
|
---|
| 952 | mBillboardPool[i] = new Billboard();
|
---|
| 953 |
|
---|
| 954 | }
|
---|
| 955 | //-----------------------------------------------------------------------
|
---|
| 956 | void BillboardSet::genBillboardAxes(Vector3* pX, Vector3 *pY, const Billboard* bb)
|
---|
| 957 | {
|
---|
| 958 | // If we're using accurate facing, recalculate camera direction per BB
|
---|
| 959 | if (mAccurateFacing &&
|
---|
| 960 | (mBillboardType == BBT_POINT ||
|
---|
| 961 | mBillboardType == BBT_ORIENTED_COMMON ||
|
---|
| 962 | mBillboardType == BBT_ORIENTED_SELF))
|
---|
| 963 | {
|
---|
| 964 | // cam -> bb direction
|
---|
| 965 | mCamDir = bb->mPosition - mCamPos;
|
---|
| 966 | mCamDir.normalise();
|
---|
| 967 | }
|
---|
| 968 |
|
---|
| 969 |
|
---|
| 970 | switch (mBillboardType)
|
---|
| 971 | {
|
---|
| 972 | case BBT_POINT:
|
---|
| 973 | if (mAccurateFacing)
|
---|
| 974 | {
|
---|
| 975 | // Point billboards will have 'up' based on but not equal to cameras
|
---|
| 976 | // Use pY temporarily to avoid allocation
|
---|
| 977 | *pY = mCamQ * Vector3::UNIT_Y;
|
---|
| 978 | *pX = mCamDir.crossProduct(*pY);
|
---|
| 979 | pX->normalise();
|
---|
| 980 | *pY = pX->crossProduct(mCamDir); // both normalised already
|
---|
| 981 | }
|
---|
| 982 | else
|
---|
| 983 | {
|
---|
| 984 | // Get camera axes for X and Y (depth is irrelevant)
|
---|
| 985 | *pX = mCamQ * Vector3::UNIT_X;
|
---|
| 986 | *pY = mCamQ * Vector3::UNIT_Y;
|
---|
| 987 | }
|
---|
| 988 | break;
|
---|
| 989 |
|
---|
| 990 | case BBT_ORIENTED_COMMON:
|
---|
| 991 | // Y-axis is common direction
|
---|
| 992 | // X-axis is cross with camera direction
|
---|
| 993 | *pY = mCommonDirection;
|
---|
| 994 | *pX = mCamDir.crossProduct(*pY);
|
---|
| 995 | pX->normalise();
|
---|
| 996 | break;
|
---|
| 997 |
|
---|
| 998 | case BBT_ORIENTED_SELF:
|
---|
| 999 | // Y-axis is direction
|
---|
| 1000 | // X-axis is cross with camera direction
|
---|
| 1001 | // Scale direction first
|
---|
| 1002 | *pY = bb->mDirection;
|
---|
| 1003 | *pX = mCamDir.crossProduct(*pY);
|
---|
| 1004 | pX->normalise();
|
---|
| 1005 | break;
|
---|
| 1006 |
|
---|
| 1007 | case BBT_PERPENDICULAR_COMMON:
|
---|
| 1008 | // X-axis is up-vector cross common direction
|
---|
| 1009 | // Y-axis is common direction cross X-axis
|
---|
| 1010 | *pX = mCommonUpVector.crossProduct(mCommonDirection);
|
---|
| 1011 | *pY = mCommonDirection.crossProduct(*pX);
|
---|
| 1012 | break;
|
---|
| 1013 |
|
---|
| 1014 | case BBT_PERPENDICULAR_SELF:
|
---|
| 1015 | // X-axis is up-vector cross own direction
|
---|
| 1016 | // Y-axis is own direction cross X-axis
|
---|
| 1017 | *pX = mCommonUpVector.crossProduct(bb->mDirection);
|
---|
| 1018 | pX->normalise();
|
---|
| 1019 | *pY = bb->mDirection.crossProduct(*pX); // both should be normalised
|
---|
| 1020 | break;
|
---|
| 1021 | }
|
---|
| 1022 |
|
---|
| 1023 | }
|
---|
| 1024 | //-----------------------------------------------------------------------
|
---|
| 1025 | void BillboardSet::setBillboardType(BillboardType bbt)
|
---|
| 1026 | {
|
---|
| 1027 | mBillboardType = bbt;
|
---|
| 1028 | }
|
---|
| 1029 | //-----------------------------------------------------------------------
|
---|
| 1030 | BillboardType BillboardSet::getBillboardType(void) const
|
---|
| 1031 | {
|
---|
| 1032 | return mBillboardType;
|
---|
| 1033 | }
|
---|
| 1034 | //-----------------------------------------------------------------------
|
---|
| 1035 | void BillboardSet::setCommonDirection(const Vector3& vec)
|
---|
| 1036 | {
|
---|
| 1037 | mCommonDirection = vec;
|
---|
| 1038 | }
|
---|
| 1039 | //-----------------------------------------------------------------------
|
---|
| 1040 | const Vector3& BillboardSet::getCommonDirection(void) const
|
---|
| 1041 | {
|
---|
| 1042 | return mCommonDirection;
|
---|
| 1043 | }
|
---|
| 1044 | //-----------------------------------------------------------------------
|
---|
| 1045 | void BillboardSet::setCommonUpVector(const Vector3& vec)
|
---|
| 1046 | {
|
---|
| 1047 | mCommonUpVector = vec;
|
---|
| 1048 | }
|
---|
| 1049 | //-----------------------------------------------------------------------
|
---|
| 1050 | const Vector3& BillboardSet::getCommonUpVector(void) const
|
---|
| 1051 | {
|
---|
| 1052 | return mCommonUpVector;
|
---|
| 1053 | }
|
---|
| 1054 | //-----------------------------------------------------------------------
|
---|
| 1055 | uint32 BillboardSet::getTypeFlags(void) const
|
---|
| 1056 | {
|
---|
| 1057 | return SceneManager::FX_TYPE_MASK;
|
---|
| 1058 | }
|
---|
| 1059 | //-----------------------------------------------------------------------
|
---|
| 1060 | void BillboardSet::genVertices(
|
---|
| 1061 | const Vector3* const offsets, const Billboard& bb)
|
---|
| 1062 | {
|
---|
| 1063 | RGBA colour;
|
---|
| 1064 | Root::getSingleton().convertColourValue(bb.mColour, &colour);
|
---|
| 1065 | RGBA* pCol;
|
---|
| 1066 |
|
---|
| 1067 | // Texcoords
|
---|
| 1068 | assert( bb.mUseTexcoordRect || bb.mTexcoordIndex < mTextureCoords.size() );
|
---|
| 1069 | const Ogre::FloatRect & r =
|
---|
| 1070 | bb.mUseTexcoordRect ? bb.mTexcoordRect : mTextureCoords[bb.mTexcoordIndex];
|
---|
| 1071 |
|
---|
| 1072 | if (mPointRendering)
|
---|
| 1073 | {
|
---|
| 1074 | // Single vertex per billboard, ignore offsets
|
---|
| 1075 | // position
|
---|
| 1076 | *mLockPtr++ = bb.mPosition.x;
|
---|
| 1077 | *mLockPtr++ = bb.mPosition.y;
|
---|
| 1078 | *mLockPtr++ = bb.mPosition.z;
|
---|
| 1079 | // Colour
|
---|
| 1080 | // Convert float* to RGBA*
|
---|
| 1081 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1082 | *pCol++ = colour;
|
---|
| 1083 | // Update lock pointer
|
---|
| 1084 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1085 | // No texture coords in point rendering
|
---|
| 1086 | }
|
---|
| 1087 | else if (mAllDefaultRotation || bb.mRotation == Radian(0))
|
---|
| 1088 | {
|
---|
| 1089 | // Left-top
|
---|
| 1090 | // Positions
|
---|
| 1091 | *mLockPtr++ = offsets[0].x + bb.mPosition.x;
|
---|
| 1092 | *mLockPtr++ = offsets[0].y + bb.mPosition.y;
|
---|
| 1093 | *mLockPtr++ = offsets[0].z + bb.mPosition.z;
|
---|
| 1094 | // Colour
|
---|
| 1095 | // Convert float* to RGBA*
|
---|
| 1096 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1097 | *pCol++ = colour;
|
---|
| 1098 | // Update lock pointer
|
---|
| 1099 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1100 | // Texture coords
|
---|
| 1101 | *mLockPtr++ = r.left;
|
---|
| 1102 | *mLockPtr++ = r.bottom;
|
---|
| 1103 |
|
---|
| 1104 | // Right-top
|
---|
| 1105 | // Positions
|
---|
| 1106 | *mLockPtr++ = offsets[1].x + bb.mPosition.x;
|
---|
| 1107 | *mLockPtr++ = offsets[1].y + bb.mPosition.y;
|
---|
| 1108 | *mLockPtr++ = offsets[1].z + bb.mPosition.z;
|
---|
| 1109 | // Colour
|
---|
| 1110 | // Convert float* to RGBA*
|
---|
| 1111 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1112 | *pCol++ = colour;
|
---|
| 1113 | // Update lock pointer
|
---|
| 1114 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1115 | // Texture coords
|
---|
| 1116 | *mLockPtr++ = r.right;
|
---|
| 1117 | *mLockPtr++ = r.bottom;
|
---|
| 1118 |
|
---|
| 1119 | // Left-bottom
|
---|
| 1120 | // Positions
|
---|
| 1121 | *mLockPtr++ = offsets[2].x + bb.mPosition.x;
|
---|
| 1122 | *mLockPtr++ = offsets[2].y + bb.mPosition.y;
|
---|
| 1123 | *mLockPtr++ = offsets[2].z + bb.mPosition.z;
|
---|
| 1124 | // Colour
|
---|
| 1125 | // Convert float* to RGBA*
|
---|
| 1126 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1127 | *pCol++ = colour;
|
---|
| 1128 | // Update lock pointer
|
---|
| 1129 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1130 | // Texture coords
|
---|
| 1131 | *mLockPtr++ = r.left;
|
---|
| 1132 | *mLockPtr++ = r.top;
|
---|
| 1133 |
|
---|
| 1134 | // Right-bottom
|
---|
| 1135 | // Positions
|
---|
| 1136 | *mLockPtr++ = offsets[3].x + bb.mPosition.x;
|
---|
| 1137 | *mLockPtr++ = offsets[3].y + bb.mPosition.y;
|
---|
| 1138 | *mLockPtr++ = offsets[3].z + bb.mPosition.z;
|
---|
| 1139 | // Colour
|
---|
| 1140 | // Convert float* to RGBA*
|
---|
| 1141 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1142 | *pCol++ = colour;
|
---|
| 1143 | // Update lock pointer
|
---|
| 1144 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1145 | // Texture coords
|
---|
| 1146 | *mLockPtr++ = r.right;
|
---|
| 1147 | *mLockPtr++ = r.top;
|
---|
| 1148 | }
|
---|
| 1149 | else if (mRotationType == BBR_VERTEX)
|
---|
| 1150 | {
|
---|
| 1151 | // TODO: Cache axis when billboard type is BBT_POINT or BBT_PERPENDICULAR_COMMON
|
---|
| 1152 | Vector3 axis = (offsets[3] - offsets[0]).crossProduct(offsets[2] - offsets[1]).normalisedCopy();
|
---|
| 1153 |
|
---|
| 1154 | Quaternion rotation(bb.mRotation, axis);
|
---|
| 1155 | Vector3 pt;
|
---|
| 1156 |
|
---|
| 1157 | // Left-top
|
---|
| 1158 | // Positions
|
---|
| 1159 | pt = rotation * offsets[0];
|
---|
| 1160 | *mLockPtr++ = pt.x + bb.mPosition.x;
|
---|
| 1161 | *mLockPtr++ = pt.y + bb.mPosition.y;
|
---|
| 1162 | *mLockPtr++ = pt.z + bb.mPosition.z;
|
---|
| 1163 | // Colour
|
---|
| 1164 | // Convert float* to RGBA*
|
---|
| 1165 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1166 | *pCol++ = colour;
|
---|
| 1167 | // Update lock pointer
|
---|
| 1168 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1169 | // Texture coords
|
---|
| 1170 | *mLockPtr++ = r.left;
|
---|
| 1171 | *mLockPtr++ = r.bottom;
|
---|
| 1172 |
|
---|
| 1173 | // Right-top
|
---|
| 1174 | // Positions
|
---|
| 1175 | pt = rotation * offsets[1];
|
---|
| 1176 | *mLockPtr++ = pt.x + bb.mPosition.x;
|
---|
| 1177 | *mLockPtr++ = pt.y + bb.mPosition.y;
|
---|
| 1178 | *mLockPtr++ = pt.z + bb.mPosition.z;
|
---|
| 1179 | // Colour
|
---|
| 1180 | // Convert float* to RGBA*
|
---|
| 1181 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1182 | *pCol++ = colour;
|
---|
| 1183 | // Update lock pointer
|
---|
| 1184 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1185 | // Texture coords
|
---|
| 1186 | *mLockPtr++ = r.right;
|
---|
| 1187 | *mLockPtr++ = r.bottom;
|
---|
| 1188 |
|
---|
| 1189 | // Left-bottom
|
---|
| 1190 | // Positions
|
---|
| 1191 | pt = rotation * offsets[2];
|
---|
| 1192 | *mLockPtr++ = pt.x + bb.mPosition.x;
|
---|
| 1193 | *mLockPtr++ = pt.y + bb.mPosition.y;
|
---|
| 1194 | *mLockPtr++ = pt.z + bb.mPosition.z;
|
---|
| 1195 | // Colour
|
---|
| 1196 | // Convert float* to RGBA*
|
---|
| 1197 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1198 | *pCol++ = colour;
|
---|
| 1199 | // Update lock pointer
|
---|
| 1200 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1201 | // Texture coords
|
---|
| 1202 | *mLockPtr++ = r.left;
|
---|
| 1203 | *mLockPtr++ = r.top;
|
---|
| 1204 |
|
---|
| 1205 | // Right-bottom
|
---|
| 1206 | // Positions
|
---|
| 1207 | pt = rotation * offsets[3];
|
---|
| 1208 | *mLockPtr++ = pt.x + bb.mPosition.x;
|
---|
| 1209 | *mLockPtr++ = pt.y + bb.mPosition.y;
|
---|
| 1210 | *mLockPtr++ = pt.z + bb.mPosition.z;
|
---|
| 1211 | // Colour
|
---|
| 1212 | // Convert float* to RGBA*
|
---|
| 1213 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1214 | *pCol++ = colour;
|
---|
| 1215 | // Update lock pointer
|
---|
| 1216 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1217 | // Texture coords
|
---|
| 1218 | *mLockPtr++ = r.right;
|
---|
| 1219 | *mLockPtr++ = r.top;
|
---|
| 1220 | }
|
---|
| 1221 | else
|
---|
| 1222 | {
|
---|
| 1223 | const Real cos_rot ( Math::Cos(bb.mRotation) );
|
---|
| 1224 | const Real sin_rot ( Math::Sin(bb.mRotation) );
|
---|
| 1225 |
|
---|
| 1226 | float width = (r.right-r.left)/2;
|
---|
| 1227 | float height = (r.top-r.bottom)/2;
|
---|
| 1228 | float mid_u = r.left+width;
|
---|
| 1229 | float mid_v = r.bottom+height;
|
---|
| 1230 |
|
---|
| 1231 | float cos_rot_w = cos_rot * width;
|
---|
| 1232 | float cos_rot_h = cos_rot * height;
|
---|
| 1233 | float sin_rot_w = sin_rot * width;
|
---|
| 1234 | float sin_rot_h = sin_rot * height;
|
---|
| 1235 |
|
---|
| 1236 | // Left-top
|
---|
| 1237 | // Positions
|
---|
| 1238 | *mLockPtr++ = offsets[0].x + bb.mPosition.x;
|
---|
| 1239 | *mLockPtr++ = offsets[0].y + bb.mPosition.y;
|
---|
| 1240 | *mLockPtr++ = offsets[0].z + bb.mPosition.z;
|
---|
| 1241 | // Colour
|
---|
| 1242 | // Convert float* to RGBA*
|
---|
| 1243 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1244 | *pCol++ = colour;
|
---|
| 1245 | // Update lock pointer
|
---|
| 1246 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1247 | // Texture coords
|
---|
| 1248 | *mLockPtr++ = mid_u - cos_rot_w + sin_rot_h;
|
---|
| 1249 | *mLockPtr++ = mid_v - sin_rot_w - cos_rot_h;
|
---|
| 1250 |
|
---|
| 1251 | // Right-top
|
---|
| 1252 | // Positions
|
---|
| 1253 | *mLockPtr++ = offsets[1].x + bb.mPosition.x;
|
---|
| 1254 | *mLockPtr++ = offsets[1].y + bb.mPosition.y;
|
---|
| 1255 | *mLockPtr++ = offsets[1].z + bb.mPosition.z;
|
---|
| 1256 | // Colour
|
---|
| 1257 | // Convert float* to RGBA*
|
---|
| 1258 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1259 | *pCol++ = colour;
|
---|
| 1260 | // Update lock pointer
|
---|
| 1261 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1262 | // Texture coords
|
---|
| 1263 | *mLockPtr++ = mid_u + cos_rot_w + sin_rot_h;
|
---|
| 1264 | *mLockPtr++ = mid_v + sin_rot_w - cos_rot_h;
|
---|
| 1265 |
|
---|
| 1266 | // Left-bottom
|
---|
| 1267 | // Positions
|
---|
| 1268 | *mLockPtr++ = offsets[2].x + bb.mPosition.x;
|
---|
| 1269 | *mLockPtr++ = offsets[2].y + bb.mPosition.y;
|
---|
| 1270 | *mLockPtr++ = offsets[2].z + bb.mPosition.z;
|
---|
| 1271 | // Colour
|
---|
| 1272 | // Convert float* to RGBA*
|
---|
| 1273 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1274 | *pCol++ = colour;
|
---|
| 1275 | // Update lock pointer
|
---|
| 1276 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1277 | // Texture coords
|
---|
| 1278 | *mLockPtr++ = mid_u - cos_rot_w - sin_rot_h;
|
---|
| 1279 | *mLockPtr++ = mid_v - sin_rot_w + cos_rot_h;
|
---|
| 1280 |
|
---|
| 1281 | // Right-bottom
|
---|
| 1282 | // Positions
|
---|
| 1283 | *mLockPtr++ = offsets[3].x + bb.mPosition.x;
|
---|
| 1284 | *mLockPtr++ = offsets[3].y + bb.mPosition.y;
|
---|
| 1285 | *mLockPtr++ = offsets[3].z + bb.mPosition.z;
|
---|
| 1286 | // Colour
|
---|
| 1287 | // Convert float* to RGBA*
|
---|
| 1288 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
| 1289 | *pCol++ = colour;
|
---|
| 1290 | // Update lock pointer
|
---|
| 1291 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
| 1292 | // Texture coords
|
---|
| 1293 | *mLockPtr++ = mid_u + cos_rot_w - sin_rot_h;
|
---|
| 1294 | *mLockPtr++ = mid_v + sin_rot_w + cos_rot_h;
|
---|
| 1295 | }
|
---|
| 1296 |
|
---|
| 1297 | }
|
---|
| 1298 | //-----------------------------------------------------------------------
|
---|
| 1299 | void BillboardSet::genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
|
---|
| 1300 | Real width, Real height, const Vector3& x, const Vector3& y, Vector3* pDestVec)
|
---|
| 1301 | {
|
---|
| 1302 | Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
|
---|
| 1303 | /* Calculate default offsets. Scale the axes by
|
---|
| 1304 | parametric offset and dimensions, ready to be added to
|
---|
| 1305 | positions.
|
---|
| 1306 | */
|
---|
| 1307 |
|
---|
| 1308 | vLeftOff = x * ( inleft * width );
|
---|
| 1309 | vRightOff = x * ( inright * width );
|
---|
| 1310 | vTopOff = y * ( intop * height );
|
---|
| 1311 | vBottomOff = y * ( inbottom * height );
|
---|
| 1312 |
|
---|
| 1313 | // Make final offsets to vertex positions
|
---|
| 1314 | pDestVec[0] = vLeftOff + vTopOff;
|
---|
| 1315 | pDestVec[1] = vRightOff + vTopOff;
|
---|
| 1316 | pDestVec[2] = vLeftOff + vBottomOff;
|
---|
| 1317 | pDestVec[3] = vRightOff + vBottomOff;
|
---|
| 1318 |
|
---|
| 1319 | }
|
---|
| 1320 | //-----------------------------------------------------------------------
|
---|
| 1321 | const String& BillboardSet::getMovableType(void) const
|
---|
| 1322 | {
|
---|
| 1323 | return BillboardSetFactory::FACTORY_TYPE_NAME;
|
---|
| 1324 | }
|
---|
| 1325 | //-----------------------------------------------------------------------
|
---|
| 1326 | Real BillboardSet::getSquaredViewDepth(const Camera* const cam) const
|
---|
| 1327 | {
|
---|
| 1328 | assert(mParentNode);
|
---|
| 1329 | return mParentNode->getSquaredViewDepth(cam);
|
---|
| 1330 | }
|
---|
| 1331 | //-----------------------------------------------------------------------
|
---|
| 1332 | Real BillboardSet::getBoundingRadius(void) const
|
---|
| 1333 | {
|
---|
| 1334 | return mBoundingRadius;
|
---|
| 1335 | }
|
---|
| 1336 | //-----------------------------------------------------------------------
|
---|
| 1337 | const LightList& BillboardSet::getLights(void) const
|
---|
| 1338 | {
|
---|
| 1339 | // It's actually quite unlikely that this will be called,
|
---|
| 1340 | // because most billboards are unlit, but here we go anyway
|
---|
| 1341 | return getParentSceneNode()->findLights(this->getBoundingRadius());
|
---|
| 1342 | }
|
---|
| 1343 |
|
---|
| 1344 | void BillboardSet::setTextureCoords( Ogre::FloatRect const * coords, uint16 numCoords )
|
---|
| 1345 | {
|
---|
| 1346 | if( !numCoords || !coords ) {
|
---|
| 1347 | setTextureStacksAndSlices( 1, 1 );
|
---|
| 1348 | }
|
---|
| 1349 | // clear out any previous allocation (as vectors may not shrink)
|
---|
| 1350 | TextureCoordSets().swap( mTextureCoords );
|
---|
| 1351 | // make room
|
---|
| 1352 | mTextureCoords.resize( numCoords );
|
---|
| 1353 | // copy in data
|
---|
| 1354 | std::copy( coords, coords+numCoords, &mTextureCoords.front() );
|
---|
| 1355 | }
|
---|
| 1356 |
|
---|
| 1357 | void BillboardSet::setTextureStacksAndSlices( uchar stacks, uchar slices )
|
---|
| 1358 | {
|
---|
| 1359 | if( stacks == 0 ) stacks = 1;
|
---|
| 1360 | if( slices == 0 ) slices = 1;
|
---|
| 1361 | // clear out any previous allocation (as vectors may not shrink)
|
---|
| 1362 | TextureCoordSets().swap( mTextureCoords );
|
---|
| 1363 | // make room
|
---|
| 1364 | mTextureCoords.resize( (size_t)stacks * slices );
|
---|
| 1365 | unsigned int coordIndex = 0;
|
---|
| 1366 | // spread the U and V coordinates across the rects
|
---|
| 1367 | for( uint v = 0; v < stacks; ++v ) {
|
---|
| 1368 | // (float)X / X is guaranteed to be == 1.0f for X up to 8 million, so
|
---|
| 1369 | // our range of 1..256 is quite enough to guarantee perfect coverage.
|
---|
| 1370 | float top = (float)v / (float)stacks;
|
---|
| 1371 | float bottom = ((float)v + 1) / (float)stacks;
|
---|
| 1372 | for( uint u = 0; u < slices; ++u ) {
|
---|
| 1373 | Ogre::FloatRect & r = mTextureCoords[coordIndex];
|
---|
| 1374 | r.left = (float)u / (float)slices;
|
---|
| 1375 | r.bottom = bottom;
|
---|
| 1376 | r.right = ((float)u + 1) / (float)slices;
|
---|
| 1377 | r.top = top;
|
---|
| 1378 | ++coordIndex;
|
---|
| 1379 | }
|
---|
| 1380 | }
|
---|
| 1381 | assert( coordIndex == (size_t)stacks * slices );
|
---|
| 1382 | }
|
---|
| 1383 | //-----------------------------------------------------------------------
|
---|
| 1384 | Ogre::FloatRect const * BillboardSet::getTextureCoords( uint16 * oNumCoords )
|
---|
| 1385 | {
|
---|
| 1386 | *oNumCoords = (uint16)mTextureCoords.size();
|
---|
| 1387 | // std::vector<> is guaranteed to be contiguous
|
---|
| 1388 | return &mTextureCoords.front();
|
---|
| 1389 | }
|
---|
| 1390 | //-----------------------------------------------------------------------
|
---|
| 1391 | void BillboardSet::setPointRenderingEnabled(bool enabled)
|
---|
| 1392 | {
|
---|
| 1393 | if (enabled != mPointRendering)
|
---|
| 1394 | {
|
---|
| 1395 | mPointRendering = enabled;
|
---|
| 1396 | // Different buffer structure (1 or 4 verts per billboard)
|
---|
| 1397 | _destroyBuffers();
|
---|
| 1398 | }
|
---|
| 1399 | }
|
---|
| 1400 | //-----------------------------------------------------------------------
|
---|
| 1401 | //-----------------------------------------------------------------------
|
---|
| 1402 | String BillboardSetFactory::FACTORY_TYPE_NAME = "BillboardSet";
|
---|
| 1403 | //-----------------------------------------------------------------------
|
---|
| 1404 | const String& BillboardSetFactory::getType(void) const
|
---|
| 1405 | {
|
---|
| 1406 | return FACTORY_TYPE_NAME;
|
---|
| 1407 | }
|
---|
| 1408 | //-----------------------------------------------------------------------
|
---|
| 1409 | MovableObject* BillboardSetFactory::createInstanceImpl( const String& name,
|
---|
| 1410 | const NameValuePairList* params)
|
---|
| 1411 | {
|
---|
| 1412 | // may have parameters
|
---|
| 1413 | bool externalData = false;
|
---|
| 1414 | unsigned int poolSize = 0;
|
---|
| 1415 |
|
---|
| 1416 | if (params != 0)
|
---|
| 1417 | {
|
---|
| 1418 | NameValuePairList::const_iterator ni = params->find("poolSize");
|
---|
| 1419 | if (ni != params->end())
|
---|
| 1420 | {
|
---|
| 1421 | poolSize = StringConverter::parseUnsignedInt(ni->second);
|
---|
| 1422 | }
|
---|
| 1423 | ni = params->find("externalData");
|
---|
| 1424 | if (ni != params->end())
|
---|
| 1425 | {
|
---|
| 1426 | externalData = StringConverter::parseBool(ni->second);
|
---|
| 1427 | }
|
---|
| 1428 |
|
---|
| 1429 | }
|
---|
| 1430 |
|
---|
| 1431 | if (poolSize > 0)
|
---|
| 1432 | {
|
---|
| 1433 | return new BillboardSet(name, poolSize, externalData);
|
---|
| 1434 | }
|
---|
| 1435 | else
|
---|
| 1436 | {
|
---|
| 1437 | return new BillboardSet(name);
|
---|
| 1438 | }
|
---|
| 1439 |
|
---|
| 1440 | }
|
---|
| 1441 | //-----------------------------------------------------------------------
|
---|
| 1442 | void BillboardSetFactory::destroyInstance( MovableObject* obj)
|
---|
| 1443 | {
|
---|
| 1444 | delete obj;
|
---|
| 1445 | }
|
---|
| 1446 |
|
---|
| 1447 |
|
---|
| 1448 | }
|
---|