1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgreBillboardSet.h"
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28 |
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29 | #include "OgreBillboard.h"
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30 | #include "OgreMaterialManager.h"
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31 | #include "OgreHardwareBufferManager.h"
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32 | #include "OgreCamera.h"
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33 | #include "OgreMath.h"
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34 | #include "OgreSphere.h"
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35 | #include "OgreRoot.h"
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36 | #include "OgreException.h"
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37 | #include <algorithm>
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38 |
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39 | namespace Ogre {
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40 |
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41 | String BillboardSet::msMovableType = "BillboardSet";
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42 | //-----------------------------------------------------------------------
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43 | BillboardSet::BillboardSet() :
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44 | mOriginType( BBO_CENTER ),
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45 | mAllDefaultSize( true ),
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46 | mAutoExtendPool( true ),
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47 | mFixedTextureCoords(true),
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48 | mWorldSpace(false),
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49 | mVertexData(0),
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50 | mIndexData(0),
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51 | mCullIndividual( false ),
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52 | mBillboardType(BBT_POINT),
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53 | mCommonDirection(Ogre::Vector3::UNIT_Z),
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54 | mBuffersCreated(false),
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55 | mPoolSize(0),
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56 | mExternalData(false)
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57 | {
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58 | setDefaultDimensions( 100, 100 );
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59 | setMaterialName( "BaseWhite" );
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60 | mCastShadows = false;
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61 | }
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62 |
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63 | //-----------------------------------------------------------------------
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64 | BillboardSet::BillboardSet(
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65 | const String& name,
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66 | unsigned int poolSize,
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67 | bool externalData) :
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68 | mName( name ),
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69 | mOriginType( BBO_CENTER ),
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70 | mAllDefaultSize( true ),
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71 | mAutoExtendPool( true ),
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72 | mFixedTextureCoords(true),
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73 | mWorldSpace(false),
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74 | mVertexData(0),
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75 | mIndexData(0),
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76 | mCullIndividual( false ),
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77 | mBillboardType(BBT_POINT),
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78 | mCommonDirection(Ogre::Vector3::UNIT_Z),
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79 | mBuffersCreated(false),
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80 | mPoolSize(poolSize),
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81 | mExternalData(externalData)
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82 | {
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83 | setDefaultDimensions( 100, 100 );
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84 | setMaterialName( "BaseWhite" );
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85 | setPoolSize( poolSize );
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86 | mCastShadows = false;
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87 | }
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88 | //-----------------------------------------------------------------------
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89 | BillboardSet::~BillboardSet()
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90 | {
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91 | // Free pool items
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92 | BillboardPool::iterator i;
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93 | for (i = mBillboardPool.begin(); i != mBillboardPool.end(); ++i)
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94 | {
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95 | delete *i;
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96 | }
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97 |
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98 | // Delete shared buffers
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99 | if(mVertexData)
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100 | {
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101 | delete mVertexData;
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102 | mVertexData = 0;
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103 | }
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104 |
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105 | if(mIndexData)
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106 | {
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107 | delete mIndexData;
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108 | mIndexData = 0;
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109 | }
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110 | }
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111 | //-----------------------------------------------------------------------
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112 | Billboard* BillboardSet::createBillboard(
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113 | const Vector3& position,
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114 | const ColourValue& colour )
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115 | {
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116 | if( mFreeBillboards.empty() )
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117 | {
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118 | if( mAutoExtendPool )
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119 | {
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120 | setPoolSize( getPoolSize() * 2 );
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121 | }
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122 | else
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123 | {
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124 | return 0;
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125 | }
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126 | }
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127 |
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128 | // Get a new billboard
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129 | Billboard* newBill = mFreeBillboards.front();
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130 | mFreeBillboards.pop_front();
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131 | mActiveBillboards.push_back(newBill);
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132 |
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133 | newBill->setPosition(position);
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134 | newBill->setColour(colour);
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135 | newBill->mDirection = Vector3::ZERO;
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136 | newBill->setRotation(Radian(0));
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137 | newBill->resetDimensions();
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138 | newBill->_notifyOwner(this);
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139 |
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140 | // Merge into bounds
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141 | Real adjust = std::max(mDefaultWidth, mDefaultHeight);
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142 | Vector3 vecAdjust(adjust, adjust, adjust);
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143 | Vector3 newMin = position - vecAdjust;
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144 | Vector3 newMax = position + vecAdjust;
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145 |
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146 | mAABB.merge(newMin);
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147 | mAABB.merge(newMax);
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148 |
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149 | Real sqlen = std::max(newMin.squaredLength(), newMax.squaredLength());
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150 | mBoundingRadius = std::max(mBoundingRadius, Math::Sqrt(sqlen));
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151 |
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152 | return newBill;
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153 | }
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154 |
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155 | //-----------------------------------------------------------------------
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156 | Billboard* BillboardSet::createBillboard(
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157 | Real x, Real y, Real z,
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158 | const ColourValue& colour )
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159 | {
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160 | return createBillboard( Vector3( x, y, z ), colour );
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161 | }
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162 |
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163 | //-----------------------------------------------------------------------
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164 | int BillboardSet::getNumBillboards(void) const
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165 | {
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166 | return static_cast< int >( mActiveBillboards.size() );
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167 | }
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168 |
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169 | //-----------------------------------------------------------------------
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170 | void BillboardSet::clear()
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171 | {
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172 | // Insert actives into free list
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173 | mFreeBillboards.insert(mFreeBillboards.end(), mActiveBillboards.begin(), mActiveBillboards.end());
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174 |
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175 | // Remove all active instances
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176 | mActiveBillboards.clear();
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177 | }
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178 |
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179 | //-----------------------------------------------------------------------
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180 | Billboard* BillboardSet::getBillboard( unsigned int index ) const
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181 | {
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182 | assert(
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183 | index < mActiveBillboards.size() &&
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184 | "Billboard index out of bounds." );
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185 |
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186 | /* We can't access it directly, so we check wether it's in the first
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187 | or the second half, then we start either from the beginning or the
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188 | end of the list
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189 | */
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190 | ActiveBillboardList::const_iterator it;
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191 | if( index >= ( mActiveBillboards.size() >> 1 ) )
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192 | {
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193 | index = static_cast<unsigned int>(mActiveBillboards.size()) - index;
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194 | for( it = mActiveBillboards.end(); index; --index, --it );
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195 | }
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196 | else
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197 | {
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198 | for( it = mActiveBillboards.begin(); index; --index, ++it );
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199 | }
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200 |
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201 | return *it;
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202 | }
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203 |
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204 | //-----------------------------------------------------------------------
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205 | void BillboardSet::removeBillboard(unsigned int index)
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206 | {
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207 | assert(
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208 | index < mActiveBillboards.size() &&
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209 | "Billboard index out of bounds." );
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210 |
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211 | /* We can't access it directly, so we check wether it's in the first
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212 | or the second half, then we start either from the beginning or the
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213 | end of the list.
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214 | We then remove the billboard form the 'used' list and add it to
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215 | the 'free' list.
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216 | */
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217 | ActiveBillboardList::iterator it;
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218 | if( index >= ( mActiveBillboards.size() >> 1 ) )
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219 | {
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220 | index = static_cast<unsigned int>(mActiveBillboards.size()) - index;
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221 | for( it = mActiveBillboards.end(); index; --index, --it );
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222 | }
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223 | else
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224 | {
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225 | for( it = mActiveBillboards.begin(); index; --index, ++it );
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226 | }
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227 |
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228 | mFreeBillboards.push_back( *it );
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229 | mActiveBillboards.erase( it );
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230 | }
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231 |
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232 | //-----------------------------------------------------------------------
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233 | void BillboardSet::removeBillboard( Billboard* pBill )
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234 | {
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235 | mActiveBillboards.remove( pBill );
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236 | mFreeBillboards.push_back( pBill );
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237 | }
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238 |
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239 | //-----------------------------------------------------------------------
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240 | void BillboardSet::setBillboardOrigin( BillboardOrigin origin )
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241 | {
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242 | mOriginType = origin;
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243 | }
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244 |
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245 | //-----------------------------------------------------------------------
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246 | BillboardOrigin BillboardSet::getBillboardOrigin(void) const
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247 | {
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248 | return mOriginType;
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249 | }
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250 |
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251 | //-----------------------------------------------------------------------
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252 | void BillboardSet::setDefaultDimensions( Real width, Real height )
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253 | {
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254 | mDefaultWidth = width;
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255 | mDefaultHeight = height;
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256 | }
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257 | //-----------------------------------------------------------------------
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258 | void BillboardSet::setDefaultWidth(Real width)
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259 | {
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260 | mDefaultWidth = width;
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261 | }
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262 | //-----------------------------------------------------------------------
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263 | Real BillboardSet::getDefaultWidth(void) const
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264 | {
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265 | return mDefaultWidth;
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266 | }
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267 | //-----------------------------------------------------------------------
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268 | void BillboardSet::setDefaultHeight(Real height)
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269 | {
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270 | mDefaultHeight = height;
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271 | }
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272 | //-----------------------------------------------------------------------
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273 | Real BillboardSet::getDefaultHeight(void) const
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274 | {
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275 | return mDefaultHeight;
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276 | }
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277 | //-----------------------------------------------------------------------
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278 | void BillboardSet::setMaterialName( const String& name )
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279 | {
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280 | mMaterialName = name;
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281 |
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282 | mpMaterial = MaterialManager::getSingleton().getByName(name);
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283 |
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284 | if (mpMaterial.isNull())
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285 | OGRE_EXCEPT( Exception::ERR_ITEM_NOT_FOUND, "Could not find material " + name,
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286 | "BillboardSet::setMaterialName" );
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287 |
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288 | /* Ensure that the new material was loaded (will not load again if
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289 | already loaded anyway)
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290 | */
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291 | mpMaterial->load();
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292 | }
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293 |
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294 | //-----------------------------------------------------------------------
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295 | const String& BillboardSet::getMaterialName(void) const
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296 | {
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297 | return mMaterialName;
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298 | }
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299 |
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300 | //-----------------------------------------------------------------------
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301 | void BillboardSet::_notifyCurrentCamera( Camera* cam )
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302 | {
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303 | mCurrentCamera = cam;
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304 | /* Generate the vertices for all the billboards relative to the camera
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305 | Also take the opportunity to update the vertex colours
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306 | May as well do it here to save on loops elsewhere
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307 | */
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308 |
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309 | /* NOTE: most engines generate world coordinates for the billboards
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310 | directly, taking the world axes of the camera as offsets to the
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311 | center points. I take a different approach, reverse-transforming
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312 | the camera world axes into local billboard space.
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313 | Why?
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314 | Well, it's actually more efficient this way, because I only have to
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315 | reverse-transform using the billboardset world matrix (inverse)
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316 | once, from then on it's simple additions (assuming identically
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317 | sized billboards). If I transformed every billboard center by it's
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318 | world transform, that's a matrix multiplication per billboard
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319 | instead.
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320 | I leave the final transform to the render pipeline since that can
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321 | use hardware TnL if it is available.
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322 | */
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323 |
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324 | // create vertex and index buffers if they haven't already been
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325 | if(!mBuffersCreated)
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326 | _createBuffers();
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327 |
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328 |
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329 |
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330 | // Get offsets for origin type
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331 | getParametricOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff);
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332 |
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333 | // Generate axes etc up-front if not oriented per-billboard
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334 | if (mBillboardType != BBT_ORIENTED_SELF)
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335 | {
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336 | genBillboardAxes(cam, &mCamX, &mCamY);
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337 |
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338 | /* If all billboards are the same size we can precalculate the
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339 | offsets and just use '+' instead of '*' for each billboard,
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340 | and it should be faster.
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341 | */
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342 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
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343 | mDefaultWidth, mDefaultHeight, mCamX, mCamY, mVOffset);
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344 |
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345 | }
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346 |
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347 |
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348 |
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349 | // If we're driving this from our own data, go ahead
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350 | if (!mExternalData)
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351 | {
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352 | beginBillboards();
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353 | ActiveBillboardList::iterator it;
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354 | for(it = mActiveBillboards.begin();
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355 | it != mActiveBillboards.end();
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356 | ++it )
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357 | {
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358 | injectBillboard(*(*it));
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359 | }
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360 | endBillboards();
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361 | }
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362 |
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363 |
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364 |
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365 | }
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366 | //-----------------------------------------------------------------------
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367 | void BillboardSet::beginBillboards(void)
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368 | {
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369 | // Init num visible
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370 | mNumVisibleBillboards = 0;
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371 |
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372 | mLockPtr = static_cast<float*>(
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373 | mMainBuf->lock(HardwareBuffer::HBL_DISCARD) );
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374 |
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375 | }
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376 | //-----------------------------------------------------------------------
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377 | void BillboardSet::injectBillboard(const Billboard& bb)
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378 | {
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379 | // Skip if not visible (NB always true if not bounds checking individual billboards)
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380 | if (!billboardVisible(mCurrentCamera, bb)) return;
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381 |
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382 | if (mBillboardType == BBT_ORIENTED_SELF)
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383 | {
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384 | // Have to generate axes & offsets per billboard
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385 | genBillboardAxes(mCurrentCamera, &mCamX, &mCamY, &bb);
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386 | }
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387 |
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388 | if( mAllDefaultSize ) // If they're all the same size
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389 | {
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390 | /* No per-billboard checking, just blast through.
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391 | Saves us an if clause every billboard which may
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392 | make a difference.
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393 | */
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394 |
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395 | if (mBillboardType == BBT_ORIENTED_SELF)
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396 | {
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397 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
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398 | mDefaultWidth, mDefaultHeight, mCamX, mCamY, mVOffset);
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399 | }
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400 | genVertices(mVOffset, bb);
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401 | }
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402 | else // not all default size
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403 | {
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404 | Vector3 vOwnOffset[4];
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405 | // If it has own dimensions, or self-oriented, gen offsets
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406 | if (mBillboardType == BBT_ORIENTED_SELF ||
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407 | bb.mOwnDimensions)
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408 | {
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409 | // Generate using own dimensions
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410 | genVertOffsets(mLeftOff, mRightOff, mTopOff, mBottomOff,
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411 | bb.mWidth, bb.mHeight, mCamX, mCamY, vOwnOffset);
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412 | // Create vertex data
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413 | genVertices(vOwnOffset, bb);
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414 | }
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415 | else // Use default dimension, already computed before the loop, for faster creation
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416 | {
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417 | genVertices(mVOffset, bb);
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418 | }
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419 | }
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420 | // Increment visibles
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421 | mNumVisibleBillboards++;
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422 | }
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423 | //-----------------------------------------------------------------------
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424 | void BillboardSet::endBillboards(void)
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425 | {
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426 | mMainBuf->unlock();
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427 | }
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428 | //-----------------------------------------------------------------------
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429 | void BillboardSet::setBounds(const AxisAlignedBox& box, Real radius)
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430 | {
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431 | mAABB = box;
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432 | mBoundingRadius = radius;
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433 | }
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434 | //-----------------------------------------------------------------------
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435 | void BillboardSet::_updateBounds(void)
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436 | {
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437 | if (mActiveBillboards.empty())
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438 | {
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439 | // No billboards, null bbox
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440 | mAABB.setNull();
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441 | mBoundingRadius = 0.0f;
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442 | }
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443 | else
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444 | {
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445 | Real maxSqLen = -1.0f;
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446 |
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447 | Vector3 min(Math::POS_INFINITY, Math::POS_INFINITY, Math::POS_INFINITY);
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448 | Vector3 max(Math::NEG_INFINITY, Math::NEG_INFINITY, Math::NEG_INFINITY);
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449 | ActiveBillboardList::iterator i, iend;
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450 |
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451 | iend = mActiveBillboards.end();
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452 | for (i = mActiveBillboards.begin(); i != iend; ++i)
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453 | {
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454 | const Vector3& pos = (*i)->getPosition();
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455 | min.makeFloor(pos);
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456 | max.makeCeil(pos);
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457 |
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458 | maxSqLen = std::max(maxSqLen, pos.squaredLength());
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459 | }
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460 | // Adjust for billboard size
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461 | Real adjust = std::max(mDefaultWidth, mDefaultHeight);
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462 | Vector3 vecAdjust(adjust, adjust, adjust);
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463 | min -= vecAdjust;
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464 | max += vecAdjust;
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465 |
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466 | mAABB.setExtents(min, max);
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467 | mBoundingRadius = Math::Sqrt(maxSqLen);
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468 |
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469 | }
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470 |
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471 | if (mParentNode)
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472 | mParentNode->needUpdate();
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473 |
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474 | }
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475 | //-----------------------------------------------------------------------
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476 | const AxisAlignedBox& BillboardSet::getBoundingBox(void) const
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477 | {
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478 | return mAABB;
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479 | }
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480 |
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481 | //-----------------------------------------------------------------------
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482 | void BillboardSet::_updateRenderQueue(RenderQueue* queue)
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483 | {
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484 | //only set the render queue group if it has been explicitly set.
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485 | if( mRenderQueueIDSet )
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486 | {
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487 | queue->addRenderable(this, mRenderQueueID);
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488 | } else {
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489 | queue->addRenderable(this);
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490 | }
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491 |
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492 | }
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493 |
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494 | //-----------------------------------------------------------------------
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495 | const MaterialPtr& BillboardSet::getMaterial(void) const
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496 | {
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497 | return mpMaterial;
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498 | }
|
---|
499 |
|
---|
500 | //-----------------------------------------------------------------------
|
---|
501 | void BillboardSet::getRenderOperation(RenderOperation& op)
|
---|
502 | {
|
---|
503 | op.operationType = RenderOperation::OT_TRIANGLE_LIST;
|
---|
504 | op.useIndexes = true;
|
---|
505 |
|
---|
506 | op.vertexData = mVertexData;
|
---|
507 | op.vertexData->vertexCount = mNumVisibleBillboards * 4;
|
---|
508 | op.vertexData->vertexStart = 0;
|
---|
509 |
|
---|
510 | op.indexData = mIndexData;
|
---|
511 | op.indexData->indexCount = mNumVisibleBillboards * 6;
|
---|
512 | op.indexData->indexStart = 0;
|
---|
513 | }
|
---|
514 |
|
---|
515 | //-----------------------------------------------------------------------
|
---|
516 | void BillboardSet::getWorldTransforms( Matrix4* xform ) const
|
---|
517 | {
|
---|
518 | if (mWorldSpace)
|
---|
519 | {
|
---|
520 | *xform = Matrix4::IDENTITY;
|
---|
521 | }
|
---|
522 | else
|
---|
523 | {
|
---|
524 | *xform = _getParentNodeFullTransform();
|
---|
525 | }
|
---|
526 | }
|
---|
527 | //-----------------------------------------------------------------------
|
---|
528 | const Quaternion& BillboardSet::getWorldOrientation(void) const
|
---|
529 | {
|
---|
530 | return mParentNode->_getDerivedOrientation();
|
---|
531 | }
|
---|
532 | //-----------------------------------------------------------------------
|
---|
533 | const Vector3& BillboardSet::getWorldPosition(void) const
|
---|
534 | {
|
---|
535 | return mParentNode->_getDerivedPosition();
|
---|
536 | }
|
---|
537 | //-----------------------------------------------------------------------
|
---|
538 | void BillboardSet::setAutoextend( bool autoextend )
|
---|
539 | {
|
---|
540 | mAutoExtendPool = autoextend;
|
---|
541 | }
|
---|
542 |
|
---|
543 | //-----------------------------------------------------------------------
|
---|
544 | bool BillboardSet::getAutoextend(void) const
|
---|
545 | {
|
---|
546 | return mAutoExtendPool;
|
---|
547 | }
|
---|
548 |
|
---|
549 | //-----------------------------------------------------------------------
|
---|
550 | void BillboardSet::setPoolSize( unsigned int size )
|
---|
551 | {
|
---|
552 | // Never shrink below size()
|
---|
553 | size_t currSize = mBillboardPool.size();
|
---|
554 |
|
---|
555 | if( currSize < size )
|
---|
556 | {
|
---|
557 | this->increasePool(size);
|
---|
558 |
|
---|
559 | for( size_t i = currSize; i < size; ++i )
|
---|
560 | {
|
---|
561 | // Add new items to the queue
|
---|
562 | mFreeBillboards.push_back( mBillboardPool[i] );
|
---|
563 | }
|
---|
564 |
|
---|
565 | mPoolSize = size;
|
---|
566 | mBuffersCreated = false;
|
---|
567 |
|
---|
568 | if (mVertexData)
|
---|
569 | {
|
---|
570 | delete mVertexData;
|
---|
571 | mVertexData = 0;
|
---|
572 | }
|
---|
573 | if (mIndexData)
|
---|
574 | {
|
---|
575 | delete mIndexData;
|
---|
576 | mIndexData = 0;
|
---|
577 | }
|
---|
578 | }
|
---|
579 | }
|
---|
580 |
|
---|
581 | //-----------------------------------------------------------------------
|
---|
582 | void BillboardSet::_createBuffers(void)
|
---|
583 | {
|
---|
584 | /* Allocate / reallocate vertex data
|
---|
585 | Note that we allocate enough space for ALL the billboards in the pool, but only issue
|
---|
586 | rendering operations for the sections relating to the active billboards
|
---|
587 | */
|
---|
588 |
|
---|
589 | /* Alloc positions ( 4 verts per billboard, 3 components )
|
---|
590 | colours ( 1 x RGBA per vertex )
|
---|
591 | indices ( 6 per billboard ( 2 tris ) )
|
---|
592 | tex. coords ( 2D coords, 4 per billboard )
|
---|
593 | */
|
---|
594 | mVertexData = new VertexData();
|
---|
595 | mIndexData = new IndexData();
|
---|
596 |
|
---|
597 | mVertexData->vertexCount = mPoolSize * 4;
|
---|
598 | mVertexData->vertexStart = 0;
|
---|
599 |
|
---|
600 | // Vertex declaration
|
---|
601 | VertexDeclaration* decl = mVertexData->vertexDeclaration;
|
---|
602 | VertexBufferBinding* binding = mVertexData->vertexBufferBinding;
|
---|
603 |
|
---|
604 | size_t offset = 0;
|
---|
605 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION);
|
---|
606 | offset += VertexElement::getTypeSize(VET_FLOAT3);
|
---|
607 | decl->addElement(0, offset, VET_COLOUR, VES_DIFFUSE);
|
---|
608 | offset += VertexElement::getTypeSize(VET_COLOUR);
|
---|
609 | decl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
---|
610 |
|
---|
611 | mMainBuf =
|
---|
612 | HardwareBufferManager::getSingleton().createVertexBuffer(
|
---|
613 | decl->getVertexSize(0),
|
---|
614 | mVertexData->vertexCount,
|
---|
615 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
|
---|
616 | // bind position and diffuses
|
---|
617 | binding->setBinding(0, mMainBuf);
|
---|
618 |
|
---|
619 |
|
---|
620 | mIndexData->indexStart = 0;
|
---|
621 | mIndexData->indexCount = mPoolSize * 6;
|
---|
622 |
|
---|
623 | mIndexData->indexBuffer = HardwareBufferManager::getSingleton().
|
---|
624 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
|
---|
625 | mIndexData->indexCount,
|
---|
626 | HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
---|
627 |
|
---|
628 | /* Create indexes (will be the same every frame)
|
---|
629 | Using indexes because it means 1/3 less vertex transforms (4 instead of 6)
|
---|
630 |
|
---|
631 | Billboard layout relative to camera:
|
---|
632 |
|
---|
633 | 2-----3
|
---|
634 | | /|
|
---|
635 | | / |
|
---|
636 | |/ |
|
---|
637 | 0-----1
|
---|
638 | */
|
---|
639 |
|
---|
640 | ushort* pIdx = static_cast<ushort*>(
|
---|
641 | mIndexData->indexBuffer->lock(0,
|
---|
642 | mIndexData->indexBuffer->getSizeInBytes(),
|
---|
643 | HardwareBuffer::HBL_DISCARD) );
|
---|
644 |
|
---|
645 | for(
|
---|
646 | size_t idx, idxOff, bboard = 0;
|
---|
647 | bboard < mPoolSize;
|
---|
648 | ++bboard )
|
---|
649 | {
|
---|
650 | // Do indexes
|
---|
651 | idx = bboard * 6;
|
---|
652 | idxOff = bboard * 4;
|
---|
653 |
|
---|
654 | pIdx[idx] = static_cast<unsigned short>(idxOff); // + 0;, for clarity
|
---|
655 | pIdx[idx+1] = static_cast<unsigned short>(idxOff + 1);
|
---|
656 | pIdx[idx+2] = static_cast<unsigned short>(idxOff + 3);
|
---|
657 | pIdx[idx+3] = static_cast<unsigned short>(idxOff + 0);
|
---|
658 | pIdx[idx+4] = static_cast<unsigned short>(idxOff + 3);
|
---|
659 | pIdx[idx+5] = static_cast<unsigned short>(idxOff + 2);
|
---|
660 |
|
---|
661 | }
|
---|
662 |
|
---|
663 | mIndexData->indexBuffer->unlock();
|
---|
664 | mBuffersCreated = true;
|
---|
665 | }
|
---|
666 |
|
---|
667 | //-----------------------------------------------------------------------
|
---|
668 | unsigned int BillboardSet::getPoolSize(void) const
|
---|
669 | {
|
---|
670 | return static_cast< unsigned int >( mBillboardPool.size() );
|
---|
671 | }
|
---|
672 |
|
---|
673 | //-----------------------------------------------------------------------
|
---|
674 | void BillboardSet::_notifyBillboardResized(void)
|
---|
675 | {
|
---|
676 | mAllDefaultSize = false;
|
---|
677 | }
|
---|
678 |
|
---|
679 | //-----------------------------------------------------------------------
|
---|
680 | void BillboardSet::getParametricOffsets(
|
---|
681 | Real& left, Real& right, Real& top, Real& bottom )
|
---|
682 | {
|
---|
683 | switch( mOriginType )
|
---|
684 | {
|
---|
685 | case BBO_TOP_LEFT:
|
---|
686 | left = 0.0f;
|
---|
687 | right = 1.0f;
|
---|
688 | top = 0.0f;
|
---|
689 | bottom = 1.0f;
|
---|
690 | break;
|
---|
691 |
|
---|
692 | case BBO_TOP_CENTER:
|
---|
693 | left = -0.5f;
|
---|
694 | right = 0.5f;
|
---|
695 | top = 0.0f;
|
---|
696 | bottom = 1.0f;
|
---|
697 | break;
|
---|
698 |
|
---|
699 | case BBO_TOP_RIGHT:
|
---|
700 | left = -1.0f;
|
---|
701 | right = 0.0f;
|
---|
702 | top = 0.0f;
|
---|
703 | bottom = 1.0f;
|
---|
704 | break;
|
---|
705 |
|
---|
706 | case BBO_CENTER_LEFT:
|
---|
707 | left = 0.0f;
|
---|
708 | right = 1.0f;
|
---|
709 | top = -0.5f;
|
---|
710 | bottom = 0.5f;
|
---|
711 | break;
|
---|
712 |
|
---|
713 | case BBO_CENTER:
|
---|
714 | left = -0.5f;
|
---|
715 | right = 0.5f;
|
---|
716 | top = -0.5f;
|
---|
717 | bottom = 0.5f;
|
---|
718 | break;
|
---|
719 |
|
---|
720 | case BBO_CENTER_RIGHT:
|
---|
721 | left = -1.0f;
|
---|
722 | right = 0.0f;
|
---|
723 | top = -0.5f;
|
---|
724 | bottom = 0.5f;
|
---|
725 | break;
|
---|
726 |
|
---|
727 | case BBO_BOTTOM_LEFT:
|
---|
728 | left = 0.0f;
|
---|
729 | right = 1.0f;
|
---|
730 | top = -1.0f;
|
---|
731 | bottom = 0.0f;
|
---|
732 | break;
|
---|
733 |
|
---|
734 | case BBO_BOTTOM_CENTER:
|
---|
735 | left = -0.5f;
|
---|
736 | right = 0.5f;
|
---|
737 | top = -1.0f;
|
---|
738 | bottom = 0.0f;
|
---|
739 | break;
|
---|
740 |
|
---|
741 | case BBO_BOTTOM_RIGHT:
|
---|
742 | left = -1.0f;
|
---|
743 | right = 0.0f;
|
---|
744 | top = -1.0f;
|
---|
745 | bottom = 0.0f;
|
---|
746 | break;
|
---|
747 | }
|
---|
748 | }
|
---|
749 | //-----------------------------------------------------------------------
|
---|
750 | bool BillboardSet::getCullIndividually(void) const
|
---|
751 | {
|
---|
752 | return mCullIndividual;
|
---|
753 | }
|
---|
754 | //-----------------------------------------------------------------------
|
---|
755 | void BillboardSet::setCullIndividually(bool cullIndividual)
|
---|
756 | {
|
---|
757 | mCullIndividual = cullIndividual;
|
---|
758 | }
|
---|
759 | //-----------------------------------------------------------------------
|
---|
760 | bool BillboardSet::billboardVisible(Camera* cam, const Billboard& bill)
|
---|
761 | {
|
---|
762 | // Return always visible if not culling individually
|
---|
763 | if (!mCullIndividual) return true;
|
---|
764 |
|
---|
765 | // Cull based on sphere (have to transform less)
|
---|
766 | Sphere sph;
|
---|
767 | Matrix4 xworld;
|
---|
768 |
|
---|
769 | getWorldTransforms(&xworld);
|
---|
770 |
|
---|
771 | sph.setCenter(xworld * bill.mPosition);
|
---|
772 |
|
---|
773 | if (bill.mOwnDimensions)
|
---|
774 | {
|
---|
775 | sph.setRadius(std::max(bill.mWidth, bill.mHeight));
|
---|
776 | }
|
---|
777 | else
|
---|
778 | {
|
---|
779 | sph.setRadius(std::max(mDefaultWidth, mDefaultHeight));
|
---|
780 | }
|
---|
781 |
|
---|
782 | return cam->isVisible(sph);
|
---|
783 |
|
---|
784 | }
|
---|
785 | //-----------------------------------------------------------------------
|
---|
786 | void BillboardSet::increasePool(unsigned int size)
|
---|
787 | {
|
---|
788 | size_t oldSize = mBillboardPool.size();
|
---|
789 |
|
---|
790 | // Increase size
|
---|
791 | mBillboardPool.reserve(size);
|
---|
792 | mBillboardPool.resize(size);
|
---|
793 |
|
---|
794 | // Create new billboards
|
---|
795 | for( size_t i = oldSize; i < size; ++i )
|
---|
796 | mBillboardPool[i] = new Billboard();
|
---|
797 |
|
---|
798 | }
|
---|
799 | //-----------------------------------------------------------------------
|
---|
800 | void BillboardSet::genBillboardAxes(Camera* cam, Vector3* pX,
|
---|
801 | Vector3 *pY, const Billboard* bb)
|
---|
802 | {
|
---|
803 | // Default behaviour is that billboards are in local node space
|
---|
804 | // so orientation of camera (in world space) must be reverse-transformed
|
---|
805 | // into node space to generate the axes
|
---|
806 |
|
---|
807 | Quaternion invTransform;
|
---|
808 | if (!mWorldSpace)
|
---|
809 | {
|
---|
810 | invTransform = mParentNode->_getDerivedOrientation().Inverse();
|
---|
811 | }
|
---|
812 | Quaternion camQ;
|
---|
813 | Vector3 camdir = cam->getDerivedDirection();
|
---|
814 |
|
---|
815 | switch (mBillboardType)
|
---|
816 | {
|
---|
817 | case BBT_POINT:
|
---|
818 | // Get camera world axes for X and Y (depth is irrelevant)
|
---|
819 | camQ = cam->getDerivedOrientation();
|
---|
820 | if (cam->isReflected())
|
---|
821 | {
|
---|
822 | Vector3 dir = camQ * Vector3::NEGATIVE_UNIT_Z;
|
---|
823 | Vector3 rdir = camdir.reflect(cam->getReflectionPlane().normal);
|
---|
824 | camQ = dir.getRotationTo(rdir) * camQ;
|
---|
825 | }
|
---|
826 | if (!mWorldSpace)
|
---|
827 | {
|
---|
828 | // Convert into billboard local space
|
---|
829 | camQ = invTransform * camQ;
|
---|
830 | }
|
---|
831 | *pX = camQ * Vector3::UNIT_X;
|
---|
832 | *pY = camQ * Vector3::UNIT_Y;
|
---|
833 | break;
|
---|
834 | case BBT_ORIENTED_COMMON:
|
---|
835 | // Y-axis is common direction
|
---|
836 | // X-axis is cross with camera direction
|
---|
837 | *pY = mCommonDirection;
|
---|
838 | if (cam->isReflected())
|
---|
839 | {
|
---|
840 | camdir = camdir.reflect(cam->getReflectionPlane().normal);
|
---|
841 | }
|
---|
842 | if (!mWorldSpace)
|
---|
843 | {
|
---|
844 | // Convert into billboard local space
|
---|
845 | *pX = (invTransform * camdir).crossProduct(*pY);
|
---|
846 | }
|
---|
847 | else
|
---|
848 | {
|
---|
849 | *pX = camdir.crossProduct(*pY);
|
---|
850 | }
|
---|
851 | pX->normalise();
|
---|
852 |
|
---|
853 | break;
|
---|
854 | case BBT_ORIENTED_SELF:
|
---|
855 | // Y-axis is direction
|
---|
856 | // X-axis is cross with camera direction
|
---|
857 | // Scale direction first
|
---|
858 | *pY = bb->mDirection;
|
---|
859 | if (cam->isReflected())
|
---|
860 | {
|
---|
861 | camdir = camdir.reflect(cam->getReflectionPlane().normal);
|
---|
862 | }
|
---|
863 | if (!mWorldSpace)
|
---|
864 | {
|
---|
865 | // Convert into billboard local space
|
---|
866 | *pX = (invTransform * camdir).crossProduct(*pY);
|
---|
867 | pX->normalise();
|
---|
868 | }
|
---|
869 | else
|
---|
870 | {
|
---|
871 | *pY *= 0.01f;
|
---|
872 | *pX = camdir.crossProduct(*pY);
|
---|
873 | }
|
---|
874 |
|
---|
875 | break;
|
---|
876 | }
|
---|
877 |
|
---|
878 |
|
---|
879 | }
|
---|
880 | //-----------------------------------------------------------------------
|
---|
881 | void BillboardSet::setBillboardType(BillboardType bbt)
|
---|
882 | {
|
---|
883 | mBillboardType = bbt;
|
---|
884 | }
|
---|
885 | //-----------------------------------------------------------------------
|
---|
886 | BillboardType BillboardSet::getBillboardType(void) const
|
---|
887 | {
|
---|
888 | return mBillboardType;
|
---|
889 | }
|
---|
890 | //-----------------------------------------------------------------------
|
---|
891 | void BillboardSet::setCommonDirection(const Vector3& vec)
|
---|
892 | {
|
---|
893 | mCommonDirection = vec;
|
---|
894 | }
|
---|
895 | //-----------------------------------------------------------------------
|
---|
896 | const Vector3& BillboardSet::getCommonDirection(void) const
|
---|
897 | {
|
---|
898 | return mCommonDirection;
|
---|
899 | }
|
---|
900 | //-----------------------------------------------------------------------
|
---|
901 | void BillboardSet::genVertices(
|
---|
902 | const Vector3* const offsets, const Billboard& bb)
|
---|
903 | {
|
---|
904 | RGBA colour;
|
---|
905 | Root::getSingleton().convertColourValue(bb.mColour, &colour);
|
---|
906 | RGBA* pCol;
|
---|
907 | static float basicTexData[8] = {
|
---|
908 | 0.0, 1.0,
|
---|
909 | 1.0, 1.0,
|
---|
910 | 0.0, 0.0,
|
---|
911 | 1.0, 0.0 };
|
---|
912 | static float rotTexDataBase[8] = {
|
---|
913 | -0.5, 0.5,
|
---|
914 | 0.5, 0.5,
|
---|
915 | -0.5,-0.5,
|
---|
916 | 0.5,-0.5 };
|
---|
917 | static float rotTexData[8];
|
---|
918 |
|
---|
919 | float* pTexData;
|
---|
920 |
|
---|
921 | // Texcoords
|
---|
922 | if (mFixedTextureCoords)
|
---|
923 | {
|
---|
924 | pTexData = basicTexData;
|
---|
925 | }
|
---|
926 | else
|
---|
927 | {
|
---|
928 |
|
---|
929 | const Real cos_rot ( Math::Cos(bb.mRotation) );
|
---|
930 | const Real sin_rot ( Math::Sin(bb.mRotation) );
|
---|
931 |
|
---|
932 | rotTexData[0] = (cos_rot * rotTexDataBase[0]) + (sin_rot * rotTexDataBase[1]) + 0.5;
|
---|
933 | rotTexData[1] = (sin_rot * rotTexDataBase[0]) - (cos_rot * rotTexDataBase[1]) + 0.5;
|
---|
934 |
|
---|
935 | rotTexData[2] = (cos_rot * rotTexDataBase[2]) + (sin_rot * rotTexDataBase[3]) + 0.5;
|
---|
936 | rotTexData[3] = (sin_rot * rotTexDataBase[2]) - (cos_rot * rotTexDataBase[3]) + 0.5;
|
---|
937 |
|
---|
938 | rotTexData[4] = (cos_rot * rotTexDataBase[4]) + (sin_rot * rotTexDataBase[5]) + 0.5;
|
---|
939 | rotTexData[5]= (sin_rot * rotTexDataBase[4]) - (cos_rot * rotTexDataBase[5]) + 0.5;
|
---|
940 |
|
---|
941 | rotTexData[6] = (cos_rot * rotTexDataBase[6]) + (sin_rot * rotTexDataBase[7]) + 0.5;
|
---|
942 | rotTexData[7] = (sin_rot * rotTexDataBase[6]) - (cos_rot * rotTexDataBase[7]) + 0.5;
|
---|
943 | pTexData = rotTexData;
|
---|
944 | }
|
---|
945 |
|
---|
946 |
|
---|
947 | // Left-top
|
---|
948 | // Positions
|
---|
949 | *mLockPtr++ = offsets[0].x + bb.mPosition.x;
|
---|
950 | *mLockPtr++ = offsets[0].y + bb.mPosition.y;
|
---|
951 | *mLockPtr++ = offsets[0].z + bb.mPosition.z;
|
---|
952 | // Colour
|
---|
953 | // Convert float* to RGBA*
|
---|
954 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
955 | *pCol++ = colour;
|
---|
956 | // Update lock pointer
|
---|
957 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
958 | // Texture coords
|
---|
959 | *mLockPtr++ = *pTexData++;
|
---|
960 | *mLockPtr++ = *pTexData++;
|
---|
961 |
|
---|
962 |
|
---|
963 | // Right-top
|
---|
964 | // Positions
|
---|
965 | *mLockPtr++ = offsets[1].x + bb.mPosition.x;
|
---|
966 | *mLockPtr++ = offsets[1].y + bb.mPosition.y;
|
---|
967 | *mLockPtr++ = offsets[1].z + bb.mPosition.z;
|
---|
968 | // Colour
|
---|
969 | // Convert float* to RGBA*
|
---|
970 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
971 | *pCol++ = colour;
|
---|
972 | // Update lock pointer
|
---|
973 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
974 | // Texture coords
|
---|
975 | *mLockPtr++ = *pTexData++;
|
---|
976 | *mLockPtr++ = *pTexData++;
|
---|
977 |
|
---|
978 | // Left-bottom
|
---|
979 | // Positions
|
---|
980 | *mLockPtr++ = offsets[2].x + bb.mPosition.x;
|
---|
981 | *mLockPtr++ = offsets[2].y + bb.mPosition.y;
|
---|
982 | *mLockPtr++ = offsets[2].z + bb.mPosition.z;
|
---|
983 | // Colour
|
---|
984 | // Convert float* to RGBA*
|
---|
985 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
986 | *pCol++ = colour;
|
---|
987 | // Update lock pointer
|
---|
988 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
989 | // Texture coords
|
---|
990 | *mLockPtr++ = *pTexData++;
|
---|
991 | *mLockPtr++ = *pTexData++;
|
---|
992 |
|
---|
993 | // Right-bottom
|
---|
994 | // Positions
|
---|
995 | *mLockPtr++ = offsets[3].x + bb.mPosition.x;
|
---|
996 | *mLockPtr++ = offsets[3].y + bb.mPosition.y;
|
---|
997 | *mLockPtr++ = offsets[3].z + bb.mPosition.z;
|
---|
998 | // Colour
|
---|
999 | // Convert float* to RGBA*
|
---|
1000 | pCol = static_cast<RGBA*>(static_cast<void*>(mLockPtr));
|
---|
1001 | *pCol++ = colour;
|
---|
1002 | // Update lock pointer
|
---|
1003 | mLockPtr = static_cast<float*>(static_cast<void*>(pCol));
|
---|
1004 | // Texture coords
|
---|
1005 | *mLockPtr++ = *pTexData++;
|
---|
1006 | *mLockPtr++ = *pTexData++;
|
---|
1007 |
|
---|
1008 | }
|
---|
1009 | //-----------------------------------------------------------------------
|
---|
1010 | void BillboardSet::genVertOffsets(Real inleft, Real inright, Real intop, Real inbottom,
|
---|
1011 | Real width, Real height, const Vector3& x, const Vector3& y, Vector3* pDestVec)
|
---|
1012 | {
|
---|
1013 | Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff;
|
---|
1014 | /* Calculate default offsets. Scale the axes by
|
---|
1015 | parametric offset and dimensions, ready to be added to
|
---|
1016 | positions.
|
---|
1017 | */
|
---|
1018 |
|
---|
1019 | vLeftOff = x * ( inleft * width );
|
---|
1020 | vRightOff = x * ( inright * width );
|
---|
1021 | vTopOff = y * ( intop * height );
|
---|
1022 | vBottomOff = y * ( inbottom * height );
|
---|
1023 |
|
---|
1024 | // Make final offsets to vertex positions
|
---|
1025 | pDestVec[0] = vLeftOff + vTopOff;
|
---|
1026 | pDestVec[1] = vRightOff + vTopOff;
|
---|
1027 | pDestVec[2] = vLeftOff + vBottomOff;
|
---|
1028 | pDestVec[3] = vRightOff + vBottomOff;
|
---|
1029 |
|
---|
1030 | }
|
---|
1031 | //-----------------------------------------------------------------------
|
---|
1032 | const String& BillboardSet::getName(void) const
|
---|
1033 | {
|
---|
1034 | return mName;
|
---|
1035 | }
|
---|
1036 | //-----------------------------------------------------------------------
|
---|
1037 | const String& BillboardSet::getMovableType(void) const
|
---|
1038 | {
|
---|
1039 | return msMovableType;
|
---|
1040 | }
|
---|
1041 | //-----------------------------------------------------------------------
|
---|
1042 | Real BillboardSet::getSquaredViewDepth(const Camera* const cam) const
|
---|
1043 | {
|
---|
1044 | assert(mParentNode);
|
---|
1045 | return mParentNode->getSquaredViewDepth(cam);
|
---|
1046 | }
|
---|
1047 | //-----------------------------------------------------------------------
|
---|
1048 | Real BillboardSet::getBoundingRadius(void) const
|
---|
1049 | {
|
---|
1050 | return mBoundingRadius;
|
---|
1051 | }
|
---|
1052 | //-----------------------------------------------------------------------
|
---|
1053 | const LightList& BillboardSet::getLights(void) const
|
---|
1054 | {
|
---|
1055 | // It's actually quite unlikely that this will be called,
|
---|
1056 | // because most billboards are unlit, but here we go anyway
|
---|
1057 | return getParentSceneNode()->findLights(this->getBoundingRadius());
|
---|
1058 | }
|
---|
1059 |
|
---|
1060 | }
|
---|