[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 |
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| 27 | #include "OgreBone.h"
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| 28 | #include "OgreSkeleton.h"
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| 29 | #include "OgreTagPoint.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 |
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| 33 | //---------------------------------------------------------------------
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| 34 | Bone::Bone(unsigned short handle, Skeleton* creator)
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| 35 | : Node(), mHandle(handle), mManuallyControlled(false), mCreator(creator)
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| 36 | {
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| 37 | }
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| 38 | //---------------------------------------------------------------------
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| 39 | Bone::Bone(const String& name, unsigned short handle, Skeleton* creator)
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| 40 | : Node(name), mHandle(handle), mManuallyControlled(false), mCreator(creator)
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| 41 | {
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| 42 | }
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| 43 | //---------------------------------------------------------------------
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| 44 | Bone::~Bone()
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| 45 | {
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| 46 | }
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| 47 | //---------------------------------------------------------------------
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| 48 | Bone* Bone::createChild(unsigned short handle, const Vector3& translate,
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| 49 | const Quaternion& rotate)
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| 50 | {
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| 51 | Bone* retBone = mCreator->createBone(handle);
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| 52 | retBone->translate(translate);
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| 53 | retBone->rotate(rotate);
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| 54 | this->addChild(retBone);
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| 55 | return retBone;
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| 56 | }
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| 57 | //---------------------------------------------------------------------
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| 58 | Node* Bone::createChildImpl(void)
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| 59 | {
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| 60 | return mCreator->createBone();
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| 61 | }
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| 62 | //---------------------------------------------------------------------
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| 63 | Node* Bone::createChildImpl(const String& name)
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| 64 | {
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| 65 | return mCreator->createBone(name);
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| 66 | }
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| 67 | //---------------------------------------------------------------------
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| 68 | void Bone::setBindingPose(void)
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| 69 | {
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| 70 | setInitialState();
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| 71 |
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| 72 | // Save inverse derived, used for mesh transform later (assumes _update() has been called by Skeleton)
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| 73 | mBindDerivedInverseTransform.makeInverseTransform(
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| 74 | _getDerivedPosition(),
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| 75 | _getDerivedScale(),
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| 76 | _getDerivedOrientation());
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| 77 | }
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| 78 | //---------------------------------------------------------------------
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| 79 | void Bone::reset(void)
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| 80 | {
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| 81 | resetToInitialState();
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| 82 | }
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| 83 | //---------------------------------------------------------------------
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| 84 | void Bone::setManuallyControlled(bool manuallyControlled)
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| 85 | {
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| 86 | mManuallyControlled = manuallyControlled;
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| 87 | mCreator->_notifyManualBoneStateChange(this);
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| 88 | }
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| 89 | //---------------------------------------------------------------------
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| 90 | bool Bone::isManuallyControlled() const {
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| 91 | return mManuallyControlled;
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| 92 | }
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| 93 | //---------------------------------------------------------------------
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| 94 | const Matrix4& Bone::_getBindingPoseInverseTransform(void) const
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| 95 | {
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| 96 | return mBindDerivedInverseTransform;
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| 97 | }
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| 98 | //---------------------------------------------------------------------
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| 99 | unsigned short Bone::getHandle(void) const
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| 100 | {
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| 101 | return mHandle;
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| 102 | }
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| 103 | //---------------------------------------------------------------------
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| 104 | void Bone::needUpdate(bool forceParentUpdate)
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| 105 | {
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| 106 | Node::needUpdate(forceParentUpdate);
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| 107 |
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| 108 | if (isManuallyControlled())
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| 109 | {
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| 110 | // Dirty the skeleton if manually controlled so animation can be updated
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| 111 | mCreator->_notifyManualBonesDirty();
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| 112 | }
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| 113 |
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| 114 | }
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| 115 |
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| 116 |
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| 117 |
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| 118 |
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| 119 |
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| 120 | }
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| 121 |
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