1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreColourValue.h"
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27 |
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28 | namespace Ogre {
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29 |
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30 | ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0);
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31 | ColourValue ColourValue::White = ColourValue(1.0,1.0,1.0);
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32 | ColourValue ColourValue::Red = ColourValue(1.0,0.0,0.0);
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33 | ColourValue ColourValue::Green = ColourValue(0.0,1.0,0.0);
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34 | ColourValue ColourValue::Blue = ColourValue(0.0,0.0,1.0);
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35 |
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36 | //---------------------------------------------------------------------
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37 | RGBA ColourValue::getAsRGBA(void) const
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38 | {
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39 | uint8 val8;
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40 | uint32 val32 = 0;
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41 |
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42 | // Convert to 32bit pattern
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43 | // (RGBA = 8888)
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44 |
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45 | // Red
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46 | val8 = static_cast<uint8>(r * 255);
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47 | val32 = val8 << 24;
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48 |
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49 | // Green
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50 | val8 = static_cast<uint8>(g * 255);
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51 | val32 += val8 << 16;
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52 |
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53 | // Blue
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54 | val8 = static_cast<uint8>(b * 255);
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55 | val32 += val8 << 8;
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56 |
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57 | // Alpha
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58 | val8 = static_cast<uint8>(a * 255);
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59 | val32 += val8;
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60 |
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61 | return val32;
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62 | }
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63 | //---------------------------------------------------------------------
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64 | ARGB ColourValue::getAsARGB(void) const
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65 | {
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66 | uint8 val8;
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67 | uint32 val32 = 0;
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68 |
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69 | // Convert to 32bit pattern
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70 | // (ARGB = 8888)
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71 |
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72 | // Alpha
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73 | val8 = static_cast<uint8>(a * 255);
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74 | val32 = val8 << 24;
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75 |
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76 | // Red
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77 | val8 = static_cast<uint8>(r * 255);
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78 | val32 += val8 << 16;
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79 |
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80 | // Green
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81 | val8 = static_cast<uint8>(g * 255);
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82 | val32 += val8 << 8;
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83 |
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84 | // Blue
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85 | val8 = static_cast<uint8>(b * 255);
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86 | val32 += val8;
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87 |
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88 |
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89 | return val32;
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90 | }
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91 | //---------------------------------------------------------------------
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92 | ABGR ColourValue::getAsABGR(void) const
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93 | {
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94 | uint8 val8;
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95 | uint32 val32 = 0;
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96 |
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97 | // Convert to 32bit pattern
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98 | // (ABRG = 8888)
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99 |
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100 | // Alpha
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101 | val8 = static_cast<uint8>(a * 255);
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102 | val32 = val8 << 24;
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103 |
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104 | // Blue
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105 | val8 = static_cast<uint8>(b * 255);
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106 | val32 += val8 << 16;
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107 |
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108 | // Green
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109 | val8 = static_cast<uint8>(g * 255);
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110 | val32 += val8 << 8;
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111 |
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112 | // Red
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113 | val8 = static_cast<uint8>(r * 255);
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114 | val32 += val8;
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115 |
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116 |
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117 | return val32;
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118 | }
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119 | //---------------------------------------------------------------------
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120 | void ColourValue::setAsRGBA(const RGBA val)
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121 | {
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122 | uint32 val32 = val;
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123 |
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124 | // Convert from 32bit pattern
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125 | // (RGBA = 8888)
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126 |
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127 | // Red
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128 | r = static_cast<uint8>(val32 >> 24) / 255.0f;
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129 |
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130 | // Green
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131 | g = static_cast<uint8>(val32 >> 16) / 255.0f;
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132 |
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133 | // Blue
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134 | b = static_cast<uint8>(val32 >> 8) / 255.0f;
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135 |
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136 | // Alpha
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137 | a = static_cast<uint8>(val32) / 255.0f;
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138 | }
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139 | //---------------------------------------------------------------------
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140 | void ColourValue::setAsARGB(const ARGB val)
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141 | {
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142 | uint32 val32 = val;
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143 |
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144 | // Convert from 32bit pattern
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145 | // (ARGB = 8888)
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146 |
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147 | // Alpha
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148 | a = static_cast<uint8>(val32 >> 24) / 255.0f;
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149 |
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150 | // Red
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151 | r = static_cast<uint8>(val32 >> 16) / 255.0f;
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152 |
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153 | // Green
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154 | g = static_cast<uint8>(val32 >> 8) / 255.0f;
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155 |
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156 | // Blue
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157 | b = static_cast<uint8>(val32) / 255.0f;
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158 | }
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159 | //---------------------------------------------------------------------
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160 | void ColourValue::setAsABGR(const ABGR val)
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161 | {
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162 | uint32 val32 = val;
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163 |
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164 | // Convert from 32bit pattern
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165 | // (ABGR = 8888)
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166 |
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167 | // Alpha
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168 | a = static_cast<uint8>(val32 >> 24) / 255.0f;
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169 |
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170 | // Blue
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171 | b = static_cast<uint8>(val32 >> 16) / 255.0f;
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172 |
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173 | // Green
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174 | g = static_cast<uint8>(val32 >> 8) / 255.0f;
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175 |
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176 | // Red
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177 | r = static_cast<uint8>(val32) / 255.0f;
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178 | }
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179 | //---------------------------------------------------------------------
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180 | bool ColourValue::operator==(const ColourValue& rhs) const
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181 | {
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182 | return (r == rhs.r &&
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183 | g == rhs.g &&
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184 | b == rhs.b &&
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185 | a == rhs.a);
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186 | }
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187 | //---------------------------------------------------------------------
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188 | bool ColourValue::operator!=(const ColourValue& rhs) const
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189 | {
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190 | return !(*this == rhs);
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191 | }
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192 |
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193 | }
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194 |
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