1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreCompositionPass.h"
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27 | #include "OgreMaterialManager.h"
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28 |
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29 | namespace Ogre {
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30 |
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31 | CompositionPass::CompositionPass(CompositionTargetPass *parent):
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32 | mParent(parent),
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33 | mType(PT_RENDERQUAD),
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34 | mIdentifier(0),
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35 | mFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY),
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36 | mLastRenderQueue(RENDER_QUEUE_SKIES_LATE),
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37 | mClearBuffers(FBT_COLOUR|FBT_DEPTH),
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38 | mClearColour(0.0,0.0,0.0,0.0),
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39 | mClearDepth(1.0f),
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40 | mClearStencil(0),
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41 | mStencilCheck(false),
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42 | mStencilFunc(CMPF_ALWAYS_PASS),
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43 | mStencilRefValue(0),
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44 | mStencilMask(0xFFFFFFFF),
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45 | mStencilFailOp(SOP_KEEP),
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46 | mStencilDepthFailOp(SOP_KEEP),
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47 | mStencilPassOp(SOP_KEEP),
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48 | mStencilTwoSidedOperation(false)
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49 | {
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | CompositionPass::~CompositionPass()
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53 | {
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54 | }
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55 | //-----------------------------------------------------------------------
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56 | void CompositionPass::setType(CompositionPass::PassType type)
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57 | {
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58 | mType = type;
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59 | }
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60 | //-----------------------------------------------------------------------
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61 | CompositionPass::PassType CompositionPass::getType() const
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62 | {
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63 | return mType;
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64 | }
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65 | //-----------------------------------------------------------------------
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66 | void CompositionPass::setIdentifier(uint32 id)
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67 | {
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68 | mIdentifier = id;
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69 | }
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70 | //-----------------------------------------------------------------------
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71 | uint32 CompositionPass::getIdentifier() const
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72 | {
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73 | return mIdentifier;
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74 | }
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75 | //-----------------------------------------------------------------------
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76 | void CompositionPass::setMaterial(MaterialPtr mat)
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77 | {
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78 | mMaterial = mat;
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79 | }
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80 | //-----------------------------------------------------------------------
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81 | void CompositionPass::setMaterialName(const String &name)
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82 | {
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83 | mMaterial = MaterialManager::getSingleton().getByName(name);
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84 | }
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85 | //-----------------------------------------------------------------------
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86 | MaterialPtr CompositionPass::getMaterial() const
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87 | {
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88 | return mMaterial;
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89 | }
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90 | //-----------------------------------------------------------------------
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91 | void CompositionPass::setClearBuffers(uint32 val)
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92 | {
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93 | mClearBuffers = val;
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94 | }
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95 | //-----------------------------------------------------------------------
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96 | uint32 CompositionPass::getClearBuffers()
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97 | {
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98 | return mClearBuffers;
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99 | }
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100 | //-----------------------------------------------------------------------
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101 | void CompositionPass::setClearColour(ColourValue val)
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102 | {
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103 | mClearColour = val;
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104 | }
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105 | //-----------------------------------------------------------------------
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106 | const ColourValue &CompositionPass::getClearColour()
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107 | {
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108 | return mClearColour;
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109 | }
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110 | //-----------------------------------------------------------------------
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111 | void CompositionPass::setInput(size_t id, const String &input)
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112 | {
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113 | assert(id<OGRE_MAX_TEXTURE_LAYERS);
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114 | mInputs[id] = input;
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115 | }
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116 | //-----------------------------------------------------------------------
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117 | const String &CompositionPass::getInput(size_t id)
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118 | {
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119 | assert(id<OGRE_MAX_TEXTURE_LAYERS);
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120 | return mInputs[id];
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121 | }
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122 | //-----------------------------------------------------------------------
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123 | size_t CompositionPass::getNumInputs()
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124 | {
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125 | size_t count = 0;
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126 | for(size_t x=0; x<OGRE_MAX_TEXTURE_LAYERS; ++x)
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127 | {
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128 | if(!mInputs[x].empty())
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129 | count = x+1;
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130 | }
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131 | return count;
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132 | }
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133 | //-----------------------------------------------------------------------
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134 | void CompositionPass::clearAllInputs()
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135 | {
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136 | for(size_t x=0; x<OGRE_MAX_TEXTURE_LAYERS; ++x)
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137 | {
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138 | mInputs[x].clear();
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139 | }
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140 | }
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141 | //-----------------------------------------------------------------------
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142 | CompositionTargetPass *CompositionPass::getParent()
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143 | {
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144 | return mParent;
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145 | }
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146 | //-----------------------------------------------------------------------
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147 | void CompositionPass::setFirstRenderQueue(uint8 id)
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148 | {
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149 | mFirstRenderQueue = id;
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150 | }
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151 | //-----------------------------------------------------------------------
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152 | uint8 CompositionPass::getFirstRenderQueue()
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153 | {
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154 | return mFirstRenderQueue;
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155 | }
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156 | //-----------------------------------------------------------------------
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157 | void CompositionPass::setLastRenderQueue(uint8 id)
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158 | {
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159 | mLastRenderQueue = id;
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160 | }
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161 | //-----------------------------------------------------------------------
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162 | uint8 CompositionPass::getLastRenderQueue()
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163 | {
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164 | return mLastRenderQueue;
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165 | }
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166 | //-----------------------------------------------------------------------
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167 | void CompositionPass::setClearDepth(Real depth)
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168 | {
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169 | mClearDepth = depth;
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170 | }
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171 | Real CompositionPass::getClearDepth()
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172 | {
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173 | return mClearDepth;
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174 | }
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175 | void CompositionPass::setClearStencil(uint32 value)
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176 | {
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177 | mClearStencil = value;
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178 | }
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179 | uint32 CompositionPass::getClearStencil()
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180 | {
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181 | return mClearStencil;
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182 | }
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183 |
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184 | void CompositionPass::setStencilCheck(bool value)
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185 | {
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186 | mStencilCheck = value;
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187 | }
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188 | bool CompositionPass::getStencilCheck()
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189 | {
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190 | return mStencilCheck;
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191 | }
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192 | void CompositionPass::setStencilFunc(CompareFunction value)
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193 | {
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194 | mStencilFunc = value;
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195 | }
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196 | CompareFunction CompositionPass::getStencilFunc()
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197 | {
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198 | return mStencilFunc;
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199 | }
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200 | void CompositionPass::setStencilRefValue(uint32 value)
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201 | {
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202 | mStencilRefValue = value;
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203 | }
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204 | uint32 CompositionPass::getStencilRefValue()
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205 | {
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206 | return mStencilRefValue;
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207 | }
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208 | void CompositionPass::setStencilMask(uint32 value)
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209 | {
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210 | mStencilMask = value;
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211 | }
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212 | uint32 CompositionPass::getStencilMask()
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213 | {
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214 | return mStencilMask;
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215 | }
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216 | void CompositionPass::setStencilFailOp(StencilOperation value)
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217 | {
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218 | mStencilFailOp = value;
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219 | }
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220 | StencilOperation CompositionPass::getStencilFailOp()
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221 | {
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222 | return mStencilFailOp;
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223 | }
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224 | void CompositionPass::setStencilDepthFailOp(StencilOperation value)
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225 | {
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226 | mStencilDepthFailOp = value;
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227 | }
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228 | StencilOperation CompositionPass::getStencilDepthFailOp()
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229 | {
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230 | return mStencilDepthFailOp;
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231 | }
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232 | void CompositionPass::setStencilPassOp(StencilOperation value)
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233 | {
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234 | mStencilPassOp = value;
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235 | }
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236 | StencilOperation CompositionPass::getStencilPassOp()
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237 | {
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238 | return mStencilPassOp;
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239 | }
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240 | void CompositionPass::setStencilTwoSidedOperation(bool value)
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241 | {
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242 | mStencilTwoSidedOperation = value;
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243 | }
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244 | bool CompositionPass::getStencilTwoSidedOperation()
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245 | {
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246 | return mStencilTwoSidedOperation;
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247 | }
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248 |
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249 | }
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