1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreCompositorChain.h"
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27 | #include "OgreCompositionTechnique.h"
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28 | #include "OgreCompositorInstance.h"
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29 | #include "OgreViewport.h"
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30 | #include "OgreCamera.h"
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31 | #include "OgreRenderTarget.h"
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32 | #include "OgreLogManager.h"
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33 | #include "OgreCompositorManager.h"
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34 | #include "OgreSceneManager.h"
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35 | #include "OgreRenderQueueInvocation.h"
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36 | namespace Ogre {
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37 | CompositorChain::CompositorChain(Viewport *vp):
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38 | mViewport(vp),
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39 | mOriginalScene(0),
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40 | mDirty(true),
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41 | mAnyCompositorsEnabled(false)
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42 | {
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43 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers();
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44 | assert(mViewport);
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45 | }
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46 | //-----------------------------------------------------------------------
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47 | CompositorChain::~CompositorChain()
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48 | {
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49 | destroyResources();
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50 | }
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51 | //-----------------------------------------------------------------------
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52 | void CompositorChain::destroyResources(void)
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53 | {
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54 | if (mViewport)
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55 | {
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56 | removeAllCompositors();
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57 | mViewport->getTarget()->removeListener(this);
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58 | /// Destroy "original scene" compositor instance
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59 | mOriginalScene->getTechnique()->destroyInstance(mOriginalScene);
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60 | mViewport = 0;
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61 | }
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62 | }
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63 | //-----------------------------------------------------------------------
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64 | CompositorInstance* CompositorChain::addCompositor(CompositorPtr filter, size_t addPosition, size_t technique)
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65 | {
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66 | // Init on demand
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67 | if (!mOriginalScene)
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68 | {
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69 | mViewport->getTarget()->addListener(this);
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70 |
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71 | /// Create base "original scene" compositor
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72 | CompositorPtr base = CompositorManager::getSingleton().load("Ogre/Scene",
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73 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME);
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74 | mOriginalScene = base->getSupportedTechnique(0)->createInstance(this);
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75 | }
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76 |
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77 |
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78 | filter->touch();
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79 | if(technique >= filter->getNumSupportedTechniques())
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80 | {
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81 | /// Warn user
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82 | LogManager::getSingleton().logMessage(
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83 | "CompositorChain: Compositor " + filter->getName() + " has no supported techniques.", LML_CRITICAL
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84 | );
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85 | return 0;
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86 | }
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87 | CompositionTechnique *tech = filter->getSupportedTechnique(technique);
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88 | CompositorInstance *t = tech->createInstance(this);
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89 |
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90 | if(addPosition == LAST)
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91 | addPosition = mInstances.size();
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92 | else
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93 | assert(addPosition <= mInstances.size() && "Index out of bounds.");
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94 | mInstances.insert(mInstances.begin()+addPosition, t);
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95 |
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96 | mDirty = true;
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97 | mAnyCompositorsEnabled = true;
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98 | return t;
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99 | }
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100 | //-----------------------------------------------------------------------
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101 | void CompositorChain::removeCompositor(size_t index)
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102 | {
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103 | assert (index < mInstances.size() && "Index out of bounds.");
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104 | Instances::iterator i = mInstances.begin() + index;
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105 | (*i)->getTechnique()->destroyInstance(*i);
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106 | mInstances.erase(i);
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107 |
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108 | mDirty = true;
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109 | }
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110 | //-----------------------------------------------------------------------
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111 | size_t CompositorChain::getNumCompositors()
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112 | {
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113 | return mInstances.size();
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114 | }
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115 | //-----------------------------------------------------------------------
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116 | void CompositorChain::removeAllCompositors()
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117 | {
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118 | Instances::iterator i, iend;
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119 | iend = mInstances.end();
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120 | for (i = mInstances.begin(); i != iend; ++i)
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121 | {
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122 | (*i)->getTechnique()->destroyInstance(*i);
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123 | }
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124 | mInstances.clear();
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125 |
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126 | mDirty = true;
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127 | }
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128 | //-----------------------------------------------------------------------
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129 | void CompositorChain::_removeInstance(CompositorInstance *i)
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130 | {
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131 | mInstances.erase(std::find(mInstances.begin(), mInstances.end(), i));
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132 | i->getTechnique()->destroyInstance(i);
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133 | }
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134 | //-----------------------------------------------------------------------
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135 | CompositorInstance *CompositorChain::getCompositor(size_t index)
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136 | {
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137 | assert (index < mInstances.size() && "Index out of bounds.");
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138 | return mInstances[index];
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139 | }
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140 |
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141 | //-----------------------------------------------------------------------
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142 | CompositorChain::InstanceIterator CompositorChain::getCompositors()
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143 | {
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144 | return InstanceIterator(mInstances.begin(), mInstances.end());
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145 | }
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146 | //-----------------------------------------------------------------------
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147 | void CompositorChain::setCompositorEnabled(size_t position, bool state)
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148 | {
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149 | getCompositor(position)->setEnabled(state);
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150 | }
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151 | //-----------------------------------------------------------------------
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152 | void CompositorChain::preRenderTargetUpdate(const RenderTargetEvent& evt)
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153 | {
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154 | /// Compile if state is dirty
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155 | if(mDirty)
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156 | _compile();
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157 |
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158 | // Do nothing if no compositors enabled
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159 | if (!mAnyCompositorsEnabled)
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160 | {
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161 | return;
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162 | }
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163 |
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164 |
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165 | /// Update dependent render targets; this is done in the preRenderTarget
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166 | /// and not the preViewportUpdate for a reason: at this time, the
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167 | /// target Rendertarget will not yet have been set as current.
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168 | /// ( RenderSystem::setViewport(...) ) if it would have been, the rendering
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169 | /// order would be screwed up and problems would arise with copying rendertextures.
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170 | Camera *cam = mViewport->getCamera();
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171 | /// Iterate over compiled state
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172 | CompositorInstance::CompiledState::iterator i;
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173 | for(i=mCompiledState.begin(); i!=mCompiledState.end(); ++i)
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174 | {
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175 | /// Skip if this is a target that should only be initialised initially
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176 | if(i->onlyInitial && i->hasBeenRendered)
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177 | continue;
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178 | i->hasBeenRendered = true;
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179 | /// Setup and render
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180 | preTargetOperation(*i, i->target->getViewport(0), cam);
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181 | i->target->update();
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182 | postTargetOperation(*i, i->target->getViewport(0), cam);
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183 | }
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184 | }
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185 | //-----------------------------------------------------------------------
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186 | void CompositorChain::preViewportUpdate(const RenderTargetViewportEvent& evt)
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187 | {
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188 | // Only set up if there is at least one compositor enabled, and it's this viewport
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189 | if(evt.source != mViewport || !mAnyCompositorsEnabled)
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190 | return;
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191 |
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192 | Camera *cam = mViewport->getCamera();
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193 | /// Prepare for output operation
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194 | preTargetOperation(mOutputOperation, mViewport, cam);
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195 | }
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196 | //-----------------------------------------------------------------------
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197 | void CompositorChain::preTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam)
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198 | {
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199 | SceneManager *sm = cam->getSceneManager();
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200 | /// Set up render target listener
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201 | mOurListener.setOperation(&op, sm, sm->getDestinationRenderSystem());
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202 | /// Register it
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203 | sm->addRenderQueueListener(&mOurListener);
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204 | /// Set visiblity mask
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205 | mOldVisibilityMask = sm->getVisibilityMask();
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206 | sm->setVisibilityMask(op.visibilityMask);
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207 | /// Set whether we find visibles
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208 | mOldFindVisibleObjects = sm->getFindVisibleObjects();
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209 | sm->setFindVisibleObjects(op.findVisibleObjects);
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210 | /// Set LOD bias level
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211 | mOldLodBias = cam->getLodBias();
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212 | cam->setLodBias(cam->getLodBias() * op.lodBias);
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213 | /// Set material scheme
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214 | mOldMaterialScheme = vp->getMaterialScheme();
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215 | vp->setMaterialScheme(op.materialScheme);
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216 | /// XXX TODO
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217 | //vp->setClearEveryFrame( true );
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218 | //vp->setOverlaysEnabled( false );
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219 | //vp->setBackgroundColour( op.clearColour );
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220 | }
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221 | //-----------------------------------------------------------------------
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222 | void CompositorChain::postTargetOperation(CompositorInstance::TargetOperation &op, Viewport *vp, Camera *cam)
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223 | {
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224 | SceneManager *sm = cam->getSceneManager();
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225 | /// Unregister our listener
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226 | sm->removeRenderQueueListener(&mOurListener);
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227 | /// Flush remaing operations
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228 | mOurListener.flushUpTo((uint8)RENDER_QUEUE_COUNT);
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229 | /// Restore default scene and camera settings
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230 | sm->setVisibilityMask(mOldVisibilityMask);
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231 | sm->setFindVisibleObjects(mOldFindVisibleObjects);
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232 | cam->setLodBias(mOldLodBias);
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233 | vp->setMaterialScheme(mOldMaterialScheme);
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234 | }
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235 | //-----------------------------------------------------------------------
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236 | void CompositorChain::postViewportUpdate(const RenderTargetViewportEvent& evt)
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237 | {
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238 | // Only tidy up if there is at least one compositor enabled, and it's this viewport
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239 | if(evt.source != mViewport || !mAnyCompositorsEnabled)
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240 | return;
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241 |
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242 | postTargetOperation(mOutputOperation, mViewport, mViewport->getCamera());
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243 | }
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244 | //-----------------------------------------------------------------------
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245 | void CompositorChain::viewportRemoved(const RenderTargetViewportEvent& evt)
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246 | {
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247 | // this chain is now orphaned
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248 | // can't delete it since held from outside, but release all resources being used
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249 | destroyResources();
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250 |
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251 | }
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252 | //-----------------------------------------------------------------------
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253 | void CompositorChain::_compile()
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254 | {
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255 | bool compositorsEnabled = false;
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256 |
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257 | /// Set previous CompositorInstance for each compositor in the list
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258 | CompositorInstance *lastComposition = mOriginalScene;
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259 | mOriginalScene->mPreviousInstance = 0;
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260 | for(Instances::iterator i=mInstances.begin(); i!=mInstances.end(); ++i)
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261 | {
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262 | if((*i)->getEnabled())
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263 | {
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264 | compositorsEnabled = true;
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265 | (*i)->mPreviousInstance = lastComposition;
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266 | lastComposition = (*i);
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267 | }
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268 | }
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269 |
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270 | /// Clear compiled state
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271 | mCompiledState.clear();
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272 | mOutputOperation = CompositorInstance::TargetOperation(0);
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273 |
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274 | /// Compile misc targets
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275 | lastComposition->_compileTargetOperations(mCompiledState);
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276 |
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277 | /// Final target viewport (0)
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278 | lastComposition->_compileOutputOperation(mOutputOperation);
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279 |
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280 | // Deal with viewport settings
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281 | if (compositorsEnabled != mAnyCompositorsEnabled)
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282 | {
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283 | mAnyCompositorsEnabled = compositorsEnabled;
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284 | if (mAnyCompositorsEnabled)
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285 | {
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286 | // Save old viewport clearing options
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287 | mOldClearEveryFrameBuffers = mViewport->getClearBuffers();
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288 | // Don't clear anything every frame since we have our own clear ops
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289 | mViewport->setClearEveryFrame(false);
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290 | }
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291 | else
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292 | {
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293 | // Reset clearing options
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294 | mViewport->setClearEveryFrame(mOldClearEveryFrameBuffers > 0,
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295 | mOldClearEveryFrameBuffers);
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296 | }
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297 | }
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298 |
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299 | mDirty = false;
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300 | }
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301 | //-----------------------------------------------------------------------
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302 | void CompositorChain::_markDirty()
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303 | {
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304 | mDirty = true;
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305 | }
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306 | //-----------------------------------------------------------------------
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307 | Viewport *CompositorChain::getViewport()
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308 | {
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309 | return mViewport;
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310 | }
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311 | //-----------------------------------------------------------------------
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312 | void CompositorChain::RQListener::renderQueueStarted(uint8 id,
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313 | const String& invocation, bool& skipThisQueue)
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314 | {
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315 | // Skip shadows invocation, since this is nested within main viewport update
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316 | if (invocation == RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS)
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317 | return;
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318 |
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319 | flushUpTo(id);
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320 | /// If noone wants to render this queue, skip it
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321 | /// Don't skip the OVERLAY queue because that's handled seperately
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322 | if(!mOperation->renderQueues.test(id) && id!=RENDER_QUEUE_OVERLAY)
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323 | {
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324 | skipThisQueue = true;
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325 | }
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326 | }
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327 | //-----------------------------------------------------------------------
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328 | void CompositorChain::RQListener::renderQueueEnded(uint8 id,
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329 | const String& invocation, bool& repeatThisQueue)
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330 | {
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331 | }
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332 | //-----------------------------------------------------------------------
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333 | void CompositorChain::RQListener::setOperation(CompositorInstance::TargetOperation *op,SceneManager *sm,RenderSystem *rs)
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334 | {
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335 | mOperation = op;
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336 | mSceneManager = sm;
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337 | mRenderSystem = rs;
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338 | currentOp = op->renderSystemOperations.begin();
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339 | lastOp = op->renderSystemOperations.end();
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340 | }
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341 | //-----------------------------------------------------------------------
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342 | void CompositorChain::RQListener::flushUpTo(uint8 id)
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343 | {
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344 | /// Process all RenderSystemOperations up to and including render queue id.
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345 | /// Including, because the operations for RenderQueueGroup x should be executed
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346 | /// at the beginning of the RenderQueueGroup render for x.
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347 | while(currentOp != lastOp && currentOp->first <= id)
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348 | {
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349 | currentOp->second->execute(mSceneManager, mRenderSystem);
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350 | ++currentOp;
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351 | }
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352 | }
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353 | //-----------------------------------------------------------------------
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354 | }
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