[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreCompositorInstance.h"
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| 27 | #include "OgreCompositorChain.h"
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| 28 | #include "OgreCompositorManager.h"
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| 29 | #include "OgreCompositionTargetPass.h"
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| 30 | #include "OgreCompositionPass.h"
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| 31 | #include "OgreCompositionTechnique.h"
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| 32 | #include "OgreTechnique.h"
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| 33 | #include "OgrePass.h"
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| 34 | #include "OgreTexture.h"
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| 35 | #include "OgreLogManager.h"
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| 36 | #include "OgreMaterialManager.h"
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| 37 | #include "OgreTextureManager.h"
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| 38 | #include "OgreSceneManager.h"
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| 39 | #include "OgreStringConverter.h"
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| 40 | #include "OgreException.h"
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| 41 | #include "OgreHardwarePixelBuffer.h"
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| 42 | #include "OgreCamera.h"
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| 43 |
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| 44 | namespace Ogre {
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| 45 | CompositorInstance::CompositorInstance(Compositor *filter, CompositionTechnique *technique,
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| 46 | CompositorChain *chain):
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| 47 | mCompositor(filter), mTechnique(technique), mChain(chain),
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| 48 | mEnabled(false)
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| 49 | {
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| 50 | }
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| 51 | //-----------------------------------------------------------------------
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| 52 | CompositorInstance::~CompositorInstance()
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| 53 | {
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| 54 | clearCompilationState();
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| 55 | freeResources();
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| 56 | }
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| 57 | //-----------------------------------------------------------------------
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| 58 | void CompositorInstance::setEnabled(bool value)
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| 59 | {
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| 60 | if (mEnabled != value)
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| 61 | {
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| 62 | mEnabled = value;
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| 63 |
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| 64 | // Create of free resource.
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| 65 | if (value)
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| 66 | {
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| 67 | createResources();
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| 68 | }
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| 69 | else
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| 70 | {
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| 71 | freeResources();
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| 72 | }
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| 73 |
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| 74 | /// Notify chain state needs recompile.
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| 75 | mChain->_markDirty();
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| 76 | }
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| 77 | }
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| 78 | //-----------------------------------------------------------------------
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| 79 | bool CompositorInstance::getEnabled()
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| 80 | {
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| 81 | return mEnabled;
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| 82 | }
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| 83 | //-----------------------------------------------------------------------
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| 84 |
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| 85 | /** Clear framebuffer RenderSystem operation
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| 86 | */
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| 87 | class RSClearOperation: public CompositorInstance::RenderSystemOperation
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| 88 | {
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| 89 | public:
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| 90 | RSClearOperation(uint32 buffers, ColourValue colour, Real depth, unsigned short stencil):
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| 91 | buffers(buffers), colour(colour), depth(depth), stencil(stencil)
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| 92 | {}
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| 93 | /// Which buffers to clear (FrameBufferType)
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| 94 | uint32 buffers;
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| 95 | /// Colour to clear in case FBT_COLOUR is set
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| 96 | ColourValue colour;
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| 97 | /// Depth to set in case FBT_DEPTH is set
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| 98 | Real depth;
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| 99 | /// Stencil value to set in case FBT_STENCIL is set
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| 100 | unsigned short stencil;
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| 101 |
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| 102 | virtual void execute(SceneManager *sm, RenderSystem *rs)
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| 103 | {
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| 104 | rs->clearFrameBuffer(buffers, colour, depth, stencil);
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| 105 | }
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| 106 | };
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| 107 |
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| 108 | /** "Set stencil state" RenderSystem operation
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| 109 | */
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| 110 | class RSStencilOperation: public CompositorInstance::RenderSystemOperation
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| 111 | {
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| 112 | public:
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| 113 | RSStencilOperation(bool stencilCheck,CompareFunction func,uint32 refValue,uint32 mask,
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| 114 | StencilOperation stencilFailOp,StencilOperation depthFailOp,StencilOperation passOp,
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| 115 | bool twoSidedOperation):
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| 116 | stencilCheck(stencilCheck),func(func),refValue(refValue),mask(mask),
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| 117 | stencilFailOp(stencilFailOp),depthFailOp(depthFailOp),passOp(passOp),
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| 118 | twoSidedOperation(twoSidedOperation)
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| 119 | {}
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| 120 | bool stencilCheck;
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| 121 | CompareFunction func;
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| 122 | uint32 refValue;
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| 123 | uint32 mask;
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| 124 | StencilOperation stencilFailOp;
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| 125 | StencilOperation depthFailOp;
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| 126 | StencilOperation passOp;
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| 127 | bool twoSidedOperation;
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| 128 |
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| 129 | virtual void execute(SceneManager *sm, RenderSystem *rs)
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| 130 | {
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| 131 | rs->setStencilCheckEnabled(stencilCheck);
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| 132 | rs->setStencilBufferParams(func, refValue, mask, stencilFailOp, depthFailOp, passOp, twoSidedOperation);
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| 133 | }
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| 134 | };
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| 135 |
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| 136 | /** "Render quad" RenderSystem operation
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| 137 | */
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| 138 | class RSQuadOperation: public CompositorInstance::RenderSystemOperation
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| 139 | {
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| 140 | public:
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| 141 | RSQuadOperation(CompositorInstance *instance, uint32 pass_id, MaterialPtr mat):
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| 142 | mat(mat),instance(instance), pass_id(pass_id)
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| 143 | {
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| 144 | mat->load();
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| 145 | instance->_fireNotifyMaterialSetup(pass_id, mat);
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| 146 | technique = mat->getTechnique(0);
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| 147 | assert(technique);
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| 148 | }
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| 149 | MaterialPtr mat;
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| 150 | Technique *technique;
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| 151 | CompositorInstance *instance;
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| 152 | uint32 pass_id;
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| 153 |
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| 154 | virtual void execute(SceneManager *sm, RenderSystem *rs)
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| 155 | {
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| 156 | // Fire listener
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| 157 | instance->_fireNotifyMaterialRender(pass_id, mat);
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| 158 | // Queue passes from mat
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| 159 | Technique::PassIterator i = technique->getPassIterator();
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| 160 | while(i.hasMoreElements())
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| 161 | {
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| 162 | sm->_injectRenderWithPass(i.getNext(), CompositorManager::getSingleton()._getTexturedRectangle2D());
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| 163 | }
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| 164 | }
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| 165 | };
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| 166 |
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| 167 | void CompositorInstance::collectPasses(TargetOperation &finalState, CompositionTargetPass *target)
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| 168 | {
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| 169 | /// Here, passes are converted into render target operations
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| 170 | Pass *targetpass;
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| 171 | Technique *srctech;
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| 172 | MaterialPtr mat, srcmat;
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| 173 |
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| 174 | CompositionTargetPass::PassIterator it = target->getPassIterator();
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| 175 | while(it.hasMoreElements())
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| 176 | {
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| 177 | CompositionPass *pass = it.getNext();
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| 178 | switch(pass->getType())
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| 179 | {
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| 180 | case CompositionPass::PT_CLEAR:
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| 181 | queueRenderSystemOp(finalState, new RSClearOperation(
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| 182 | pass->getClearBuffers(),
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| 183 | pass->getClearColour(),
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| 184 | pass->getClearDepth(),
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| 185 | pass->getClearStencil()
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| 186 | ));
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| 187 | break;
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| 188 | case CompositionPass::PT_STENCIL:
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| 189 | queueRenderSystemOp(finalState, new RSStencilOperation(
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| 190 | pass->getStencilCheck(),pass->getStencilFunc(), pass->getStencilRefValue(),
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| 191 | pass->getStencilMask(), pass->getStencilFailOp(), pass->getStencilDepthFailOp(),
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| 192 | pass->getStencilPassOp(), pass->getStencilTwoSidedOperation()
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| 193 | ));
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| 194 | break;
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| 195 | case CompositionPass::PT_RENDERSCENE:
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| 196 | if(pass->getFirstRenderQueue() < finalState.currentQueueGroupID)
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| 197 | {
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| 198 | /// Mismatch -- warn user
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| 199 | /// XXX We could support repeating the last queue, with some effort
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| 200 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor "
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| 201 | +mCompositor->getName()+": Attempt to render queue "+
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| 202 | StringConverter::toString(pass->getFirstRenderQueue())+" before "+
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| 203 | StringConverter::toString(finalState.currentQueueGroupID));
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| 204 | }
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| 205 | /// Add render queues
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| 206 | for(int x=pass->getFirstRenderQueue(); x<=pass->getLastRenderQueue(); ++x)
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| 207 | {
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| 208 | assert(x>=0);
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| 209 | finalState.renderQueues.set(x);
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| 210 | }
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| 211 | finalState.currentQueueGroupID = pass->getLastRenderQueue()+1;
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| 212 | finalState.findVisibleObjects = true;
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| 213 | finalState.materialScheme = target->getMaterialScheme();
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| 214 |
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| 215 | break;
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| 216 | case CompositionPass::PT_RENDERQUAD:
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| 217 | srcmat = pass->getMaterial();
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| 218 | if(srcmat.isNull())
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| 219 | {
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| 220 | /// No material -- warn user
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| 221 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor "
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| 222 | +mCompositor->getName()+": No material defined for composition pass");
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| 223 | break;
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| 224 | }
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| 225 | srcmat->load();
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| 226 | if(srcmat->getNumSupportedTechniques()==0)
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| 227 | {
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| 228 | /// No supported techniques -- warn user
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| 229 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor "
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| 230 | +mCompositor->getName()+": material "+srcmat->getName()+" has no supported techniques");
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| 231 | break;
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| 232 | }
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| 233 | srctech = srcmat->getBestTechnique(0);
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| 234 | /// Create local material
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| 235 | MaterialPtr mat = createLocalMaterial();
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| 236 | /// Copy and adapt passes from source material
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| 237 | Technique::PassIterator i = srctech->getPassIterator();
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| 238 | while(i.hasMoreElements())
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| 239 | {
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| 240 | Pass *srcpass = i.getNext();
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| 241 | /// Create new target pass
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| 242 | targetpass = mat->getTechnique(0)->createPass();
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| 243 | (*targetpass) = (*srcpass);
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| 244 | /// Set up inputs
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| 245 | for(size_t x=0; x<pass->getNumInputs(); ++x)
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| 246 | {
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| 247 | String inp = pass->getInput(x);
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| 248 | if(!inp.empty())
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| 249 | {
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| 250 | if(x < targetpass->getNumTextureUnitStates())
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| 251 | {
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| 252 | targetpass->getTextureUnitState((ushort)x)->setTextureName(getSourceForTex(inp));
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| 253 | }
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| 254 | else
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| 255 | {
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| 256 | /// Texture unit not there
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| 257 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor "
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| 258 | +mCompositor->getName()+": material "+srcmat->getName()+" texture unit "
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| 259 | +StringConverter::toString(x)+" out of bounds");
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| 260 | }
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| 261 | }
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| 262 | }
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| 263 | }
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| 264 | queueRenderSystemOp(finalState, new RSQuadOperation(this,pass->getIdentifier(),mat));
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| 265 | break;
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| 266 | }
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| 267 | }
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| 268 | }
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| 269 | //-----------------------------------------------------------------------
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| 270 | void CompositorInstance::_prepareForCompilation()
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| 271 | {
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| 272 | clearCompilationState();
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| 273 | }
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| 274 | //-----------------------------------------------------------------------
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| 275 | void CompositorInstance::_compileTargetOperations(CompiledState &compiledState)
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| 276 | {
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| 277 | /// Collect targets of previous state
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| 278 | if(mPreviousInstance)
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| 279 | mPreviousInstance->_compileTargetOperations(compiledState);
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| 280 | /// Texture targets
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| 281 | CompositionTechnique::TargetPassIterator it = mTechnique->getTargetPassIterator();
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| 282 | while(it.hasMoreElements())
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| 283 | {
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| 284 | CompositionTargetPass *target = it.getNext();
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| 285 |
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| 286 | TargetOperation ts(getTargetForTex(target->getOutputName()));
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| 287 | /// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass.
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| 288 | ts.onlyInitial = target->getOnlyInitial();
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| 289 | ts.visibilityMask = target->getVisibilityMask();
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| 290 | ts.lodBias = target->getLodBias();
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| 291 | /// Check for input mode previous
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| 292 | if(target->getInputMode() == CompositionTargetPass::IM_PREVIOUS)
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| 293 | {
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| 294 | /// Collect target state for previous compositor
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| 295 | /// The TargetOperation for the final target is collected seperately as it is merged
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| 296 | /// with later operations
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| 297 | mPreviousInstance->_compileOutputOperation(ts);
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| 298 | }
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| 299 | /// Collect passes of our own target
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| 300 | collectPasses(ts, target);
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| 301 | compiledState.push_back(ts);
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| 302 | }
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| 303 | }
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| 304 | //-----------------------------------------------------------------------
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| 305 | void CompositorInstance::_compileOutputOperation(TargetOperation &finalState)
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| 306 | {
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| 307 | /// Final target
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| 308 | CompositionTargetPass *tpass = mTechnique->getOutputTargetPass();
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| 309 |
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| 310 | /// Logical-and together the visibilityMask, and multiply the lodBias
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| 311 | finalState.visibilityMask &= tpass->getVisibilityMask();
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| 312 | finalState.lodBias *= tpass->getLodBias();
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| 313 |
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| 314 | if(tpass->getInputMode() == CompositionTargetPass::IM_PREVIOUS)
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| 315 | {
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| 316 | /// Collect target state for previous compositor
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| 317 | /// The TargetOperation for the final target is collected seperately as it is merged
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| 318 | /// with later operations
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| 319 | mPreviousInstance->_compileOutputOperation(finalState);
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| 320 | }
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| 321 | /// Collect passes
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| 322 | collectPasses(finalState, tpass);
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| 323 | }
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| 324 | //-----------------------------------------------------------------------
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| 325 | Compositor *CompositorInstance::getCompositor()
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| 326 | {
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| 327 | return mCompositor;
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| 328 | }
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| 329 | //-----------------------------------------------------------------------
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| 330 | CompositionTechnique *CompositorInstance::getTechnique()
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| 331 | {
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| 332 | return mTechnique;
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| 333 | }
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| 334 | //-----------------------------------------------------------------------
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| 335 | CompositorChain *CompositorInstance::getChain()
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| 336 | {
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| 337 | return mChain;
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| 338 | }
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| 339 | //-----------------------------------------------------------------------
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| 340 | MaterialPtr CompositorInstance::createLocalMaterial()
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| 341 | {
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| 342 | static size_t dummyCounter = 0;
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| 343 | MaterialPtr mat =
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| 344 | MaterialManager::getSingleton().create(
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| 345 | "CompositorInstanceMaterial"+StringConverter::toString(dummyCounter),
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| 346 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME
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| 347 | );
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| 348 | ++dummyCounter;
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| 349 | /// This is safe, as we hold a private reference
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| 350 | /// XXX does not compile due to ResourcePtr conversion :
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| 351 | /// MaterialManager::getSingleton().remove(mat);
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| 352 | MaterialManager::getSingleton().remove(mat->getName());
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| 353 | /// Remove all passes from first technique
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| 354 | mat->getTechnique(0)->removeAllPasses();
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| 355 | return mat;
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| 356 | }
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| 357 | //-----------------------------------------------------------------------
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| 358 | void CompositorInstance::createResources()
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| 359 | {
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| 360 | static size_t dummyCounter = 0;
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| 361 | freeResources();
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| 362 | /// Create temporary textures
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| 363 | /// In principle, temporary textures could be shared between multiple viewports
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| 364 | /// (CompositorChains). This will save a lot of memory in case more viewports
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| 365 | /// are composited.
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| 366 | CompositionTechnique::TextureDefinitionIterator it = mTechnique->getTextureDefinitionIterator();
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| 367 | while(it.hasMoreElements())
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| 368 | {
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| 369 | CompositionTechnique::TextureDefinition *def = it.getNext();
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| 370 | /// Determine width and height
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| 371 | size_t width = def->width;
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| 372 | size_t height = def->height;
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| 373 | if(width == 0)
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| 374 | width = mChain->getViewport()->getActualWidth();
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| 375 | if(height == 0)
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| 376 | height = mChain->getViewport()->getActualHeight();
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| 377 | /// Make the tetxure
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| 378 | TexturePtr tex = TextureManager::getSingleton().createManual(
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| 379 | "CompositorInstanceTexture"+StringConverter::toString(dummyCounter),
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| 380 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, TEX_TYPE_2D,
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| 381 | (uint)width, (uint)height, 0, def->format, TU_RENDERTARGET );
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| 382 | ++dummyCounter;
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| 383 | mLocalTextures[def->name] = tex;
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| 384 |
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| 385 | /// Set up viewport over entire texture
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| 386 | RenderTexture *rtt = tex->getBuffer()->getRenderTarget();
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| 387 | rtt->setAutoUpdated( false );
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| 388 |
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| 389 | Camera* camera = mChain->getViewport()->getCamera();
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| 390 |
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| 391 | // Save last viewport and current aspect ratio
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| 392 | Viewport* oldViewport = camera->getViewport();
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| 393 | Real aspectRatio = camera->getAspectRatio();
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| 394 |
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| 395 | Viewport* v = rtt->addViewport( camera );
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| 396 | v->setClearEveryFrame( false );
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| 397 | v->setOverlaysEnabled( false );
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| 398 | v->setBackgroundColour( ColourValue( 0, 0, 0, 0 ) );
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| 399 |
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| 400 | // Should restore aspect ratio, in case of auto aspect ratio
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| 401 | // enabled, it'll changed when add new viewport.
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| 402 | camera->setAspectRatio(aspectRatio);
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| 403 | // Should restore last viewport, i.e. never disturb user code
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| 404 | // which might based on that.
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| 405 | camera->_notifyViewport(oldViewport);
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| 406 | }
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| 407 |
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| 408 | }
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| 409 | //-----------------------------------------------------------------------
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| 410 | void CompositorInstance::freeResources()
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| 411 | {
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| 412 | /// Remove temporary textures
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| 413 | /// LocalTextureMap mLocalTextures;
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| 414 | LocalTextureMap::iterator i, iend=mLocalTextures.end();
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| 415 | for(i=mLocalTextures.begin(); i!=iend; ++i)
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| 416 | {
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| 417 | TextureManager::getSingleton().remove(i->second->getName());
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| 418 | }
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| 419 | mLocalTextures.clear();
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| 420 | }
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| 421 | //-----------------------------------------------------------------------
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| 422 | RenderTarget *CompositorInstance::getTargetForTex(const String &name)
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| 423 | {
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| 424 | LocalTextureMap::iterator i = mLocalTextures.find(name);
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| 425 | if(i == mLocalTextures.end())
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| 426 | {
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| 427 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Non-existent local texture name", "CompositorInstance::getTargetForTex");
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| 428 | }
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| 429 | return i->second->getBuffer()->getRenderTarget();
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| 430 | }
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| 431 | //-----------------------------------------------------------------------
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| 432 | const String &CompositorInstance::getSourceForTex(const String &name)
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| 433 | {
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| 434 | LocalTextureMap::iterator i = mLocalTextures.find(name);
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| 435 | if(i == mLocalTextures.end())
|
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| 436 | {
|
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| 437 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Non-existent local texture name", "CompositorInstance::getSourceForTex");
|
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| 438 | }
|
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| 439 | return i->second->getName();
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| 440 | }
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| 441 | //-----------------------------------------------------------------------
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| 442 | void CompositorInstance::queueRenderSystemOp(TargetOperation &finalState, RenderSystemOperation *op)
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| 443 | {
|
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| 444 | /// Store operation for current QueueGroup ID
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| 445 | finalState.renderSystemOperations.push_back(RenderSystemOpPair(finalState.currentQueueGroupID, op));
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| 446 | /// Save a pointer, so that it will be freed on recompile
|
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| 447 | mRenderSystemOperations.push_back(op);
|
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| 448 | }
|
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| 449 | //-----------------------------------------------------------------------
|
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| 450 | void CompositorInstance::clearCompilationState()
|
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| 451 | {
|
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| 452 | RenderSystemOperations::iterator i, iend=mRenderSystemOperations.end();
|
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| 453 | for(i=mRenderSystemOperations.begin(); i!=iend; ++i)
|
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| 454 | {
|
---|
| 455 | delete (*i);
|
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| 456 | }
|
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| 457 | mRenderSystemOperations.clear();
|
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| 458 | }
|
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| 459 | //-----------------------------------------------------------------------
|
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| 460 | void CompositorInstance::addListener(Listener *l)
|
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| 461 | {
|
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| 462 | mListeners.push_back(l);
|
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| 463 | }
|
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| 464 | //-----------------------------------------------------------------------
|
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| 465 | void CompositorInstance::removeListener(Listener *l)
|
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| 466 | {
|
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| 467 | mListeners.erase(std::find(mListeners.begin(), mListeners.end(), l));
|
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| 468 | }
|
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| 469 | //-----------------------------------------------------------------------
|
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| 470 | void CompositorInstance::_fireNotifyMaterialSetup(uint32 pass_id, MaterialPtr &mat)
|
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| 471 | {
|
---|
| 472 | Listeners::iterator i, iend=mListeners.end();
|
---|
| 473 | for(i=mListeners.begin(); i!=iend; ++i)
|
---|
| 474 | (*i)->notifyMaterialSetup(pass_id, mat);
|
---|
| 475 | }
|
---|
| 476 | //-----------------------------------------------------------------------
|
---|
| 477 | void CompositorInstance::_fireNotifyMaterialRender(uint32 pass_id, MaterialPtr &mat)
|
---|
| 478 | {
|
---|
| 479 | Listeners::iterator i, iend=mListeners.end();
|
---|
| 480 | for(i=mListeners.begin(); i!=iend; ++i)
|
---|
| 481 | (*i)->notifyMaterialRender(pass_id, mat);
|
---|
| 482 | }
|
---|
| 483 | //-----------------------------------------------------------------------
|
---|
| 484 | CompositorInstance::RenderSystemOperation::~RenderSystemOperation()
|
---|
| 485 | {
|
---|
| 486 | }
|
---|
| 487 | //-----------------------------------------------------------------------
|
---|
| 488 | CompositorInstance::Listener::~Listener()
|
---|
| 489 | {
|
---|
| 490 | }
|
---|
| 491 | void CompositorInstance::Listener::notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat)
|
---|
| 492 | {
|
---|
| 493 | }
|
---|
| 494 | void CompositorInstance::Listener::notifyMaterialRender(uint32 pass_id, MaterialPtr &mat)
|
---|
| 495 | {
|
---|
| 496 | }
|
---|
| 497 | //-----------------------------------------------------------------------
|
---|
| 498 |
|
---|
| 499 | }
|
---|