[692] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #include "OgreStableHeaders.h"
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| 26 | #include "OgreControllerManager.h"
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| 27 |
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| 28 | #include "OgreLogManager.h"
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| 29 | #include "OgreTextureUnitState.h"
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| 30 | #include "OgreRoot.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 | //-----------------------------------------------------------------------
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| 34 | template<> ControllerManager* Singleton<ControllerManager>::ms_Singleton = 0;
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| 35 | ControllerManager* ControllerManager::getSingletonPtr(void)
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| 36 | {
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| 37 | return ms_Singleton;
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| 38 | }
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| 39 | ControllerManager& ControllerManager::getSingleton(void)
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| 40 | {
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| 41 | assert( ms_Singleton ); return ( *ms_Singleton );
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| 42 | }
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| 43 | //-----------------------------------------------------------------------
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| 44 | ControllerManager::ControllerManager()
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| 45 | : mFrameTimeController(new FrameTimeControllerValue())
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| 46 | , mPassthroughFunction(new PassthroughControllerFunction())
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| 47 | , mLastFrameNumber(0)
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| 48 | {
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| 49 |
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| 50 | }
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| 51 | //-----------------------------------------------------------------------
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| 52 | ControllerManager::~ControllerManager()
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| 53 | {
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| 54 | clearControllers();
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| 55 | }
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| 56 | //-----------------------------------------------------------------------
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| 57 | Controller<Real>* ControllerManager::createController(
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| 58 | const ControllerValueRealPtr& src, const ControllerValueRealPtr& dest,
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| 59 | const ControllerFunctionRealPtr& func)
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| 60 | {
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| 61 | Controller<Real>* c = new Controller<Real>(src, dest, func);
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| 62 |
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| 63 | mControllers.insert(c);
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| 64 | return c;
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| 65 | }
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| 66 | //-----------------------------------------------------------------------
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| 67 | Controller<Real>* ControllerManager::createFrameTimePassthroughController(
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| 68 | const ControllerValueRealPtr& dest)
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| 69 | {
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| 70 | return createController(getFrameTimeSource(), dest, getPassthroughControllerFunction());
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| 71 | }
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| 72 | //-----------------------------------------------------------------------
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| 73 | void ControllerManager::updateAllControllers(void)
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| 74 | {
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| 75 | // Only update once per frame
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| 76 | unsigned long thisFrameNumber = Root::getSingleton().getCurrentFrameNumber();
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| 77 | if (thisFrameNumber != mLastFrameNumber)
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| 78 | {
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| 79 | ControllerList::const_iterator ci;
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| 80 | for (ci = mControllers.begin(); ci != mControllers.end(); ++ci)
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| 81 | {
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| 82 | (*ci)->update();
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| 83 | }
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| 84 | mLastFrameNumber = thisFrameNumber;
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| 85 | }
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| 86 | }
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| 87 | //-----------------------------------------------------------------------
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| 88 | void ControllerManager::clearControllers(void)
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| 89 | {
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| 90 | ControllerList::iterator ci;
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| 91 | for (ci = mControllers.begin(); ci != mControllers.end(); ++ci)
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| 92 | {
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| 93 | delete *ci;
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| 94 | }
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| 95 | mControllers.clear();
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| 96 | }
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| 97 | //-----------------------------------------------------------------------
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| 98 | const ControllerValueRealPtr& ControllerManager::getFrameTimeSource(void) const
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| 99 | {
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| 100 | return mFrameTimeController;
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| 101 | }
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| 102 | //-----------------------------------------------------------------------
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| 103 | const ControllerFunctionRealPtr& ControllerManager::getPassthroughControllerFunction(void) const
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| 104 | {
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| 105 | return mPassthroughFunction;
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| 106 | }
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| 107 | //-----------------------------------------------------------------------
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| 108 | Controller<Real>* ControllerManager::createTextureAnimator(TextureUnitState* layer, Real sequenceTime)
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| 109 | {
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| 110 | SharedPtr< ControllerValue<Real> > texVal(new TextureFrameControllerValue(layer));
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| 111 | SharedPtr< ControllerFunction<Real> > animFunc(new AnimationControllerFunction(sequenceTime));
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| 112 |
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| 113 | return createController(mFrameTimeController, texVal, animFunc);
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| 114 | }
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| 115 | //-----------------------------------------------------------------------
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| 116 | Controller<Real>* ControllerManager::createTextureUVScroller(TextureUnitState* layer, Real speed)
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| 117 | {
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| 118 | Controller<Real>* ret = 0;
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| 119 |
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| 120 | if (speed != 0)
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| 121 | {
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| 122 | SharedPtr< ControllerValue<Real> > val;
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| 123 | SharedPtr< ControllerFunction<Real> > func;
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| 124 |
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| 125 | // We do both scrolls with a single controller
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| 126 | val.bind(new TexCoordModifierControllerValue(layer, true, true));
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| 127 | // Create function: use -speed since we're altering texture coords so they have reverse effect
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| 128 | func.bind(new ScaleControllerFunction(-speed, true));
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| 129 | ret = createController(mFrameTimeController, val, func);
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| 130 | }
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| 131 |
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| 132 | return ret;
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| 133 | }
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| 134 | //-----------------------------------------------------------------------
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| 135 | Controller<Real>* ControllerManager::createTextureUScroller(TextureUnitState* layer, Real uSpeed)
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| 136 | {
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| 137 | Controller<Real>* ret = 0;
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| 138 |
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| 139 | if (uSpeed != 0)
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| 140 | {
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| 141 | SharedPtr< ControllerValue<Real> > uVal;
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| 142 | SharedPtr< ControllerFunction<Real> > uFunc;
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| 143 |
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| 144 | uVal.bind(new TexCoordModifierControllerValue(layer, true));
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| 145 | // Create function: use -speed since we're altering texture coords so they have reverse effect
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| 146 | uFunc.bind(new ScaleControllerFunction(-uSpeed, true));
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| 147 | ret = createController(mFrameTimeController, uVal, uFunc);
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| 148 | }
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| 149 |
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| 150 | return ret;
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| 151 | }
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| 152 | //-----------------------------------------------------------------------
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| 153 | Controller<Real>* ControllerManager::createTextureVScroller(TextureUnitState* layer, Real vSpeed)
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| 154 | {
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| 155 | Controller<Real>* ret = 0;
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| 156 |
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| 157 | if (vSpeed != 0)
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| 158 | {
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| 159 | SharedPtr< ControllerValue<Real> > vVal;
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| 160 | SharedPtr< ControllerFunction<Real> > vFunc;
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| 161 |
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| 162 | // Set up a second controller for v scroll
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| 163 | vVal.bind(new TexCoordModifierControllerValue(layer, false, true));
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| 164 | // Create function: use -speed since we're altering texture coords so they have reverse effect
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| 165 | vFunc.bind(new ScaleControllerFunction(-vSpeed, true));
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| 166 | ret = createController(mFrameTimeController, vVal, vFunc);
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| 167 | }
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| 168 |
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| 169 | return ret;
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| 170 | }
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| 171 | //-----------------------------------------------------------------------
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| 172 | Controller<Real>* ControllerManager::createTextureRotater(TextureUnitState* layer, Real speed)
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| 173 | {
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| 174 | SharedPtr< ControllerValue<Real> > val;
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| 175 | SharedPtr< ControllerFunction<Real> > func;
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| 176 |
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| 177 | // Target value is texture coord rotation
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| 178 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, false, true));
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| 179 | // Function is simple scale (seconds * speed)
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| 180 | // Use -speed since altering texture coords has the reverse visible effect
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| 181 | func.bind(new ScaleControllerFunction(-speed, true));
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| 182 |
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| 183 | return createController(mFrameTimeController, val, func);
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| 184 |
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| 185 | }
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| 186 | //-----------------------------------------------------------------------
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| 187 | Controller<Real>* ControllerManager::createTextureWaveTransformer(TextureUnitState* layer,
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| 188 | TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base, Real frequency, Real phase, Real amplitude)
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| 189 | {
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| 190 | SharedPtr< ControllerValue<Real> > val;
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| 191 | SharedPtr< ControllerFunction<Real> > func;
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| 192 |
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| 193 | switch (ttype)
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| 194 | {
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| 195 | case TextureUnitState::TT_TRANSLATE_U:
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| 196 | // Target value is a u scroll
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| 197 | val.bind(new TexCoordModifierControllerValue(layer, true));
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| 198 | break;
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| 199 | case TextureUnitState::TT_TRANSLATE_V:
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| 200 | // Target value is a v scroll
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| 201 | val.bind(new TexCoordModifierControllerValue(layer, false, true));
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| 202 | break;
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| 203 | case TextureUnitState::TT_SCALE_U:
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| 204 | // Target value is a u scale
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| 205 | val.bind(new TexCoordModifierControllerValue(layer, false, false, true));
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| 206 | break;
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| 207 | case TextureUnitState::TT_SCALE_V:
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| 208 | // Target value is a v scale
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| 209 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, true));
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| 210 | break;
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| 211 | case TextureUnitState::TT_ROTATE:
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| 212 | // Target value is texture coord rotation
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| 213 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, false, true));
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| 214 | break;
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| 215 | }
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| 216 | // Create new wave function for alterations
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| 217 | func.bind(new WaveformControllerFunction(waveType, base, frequency, phase, amplitude, true));
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| 218 |
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| 219 | return createController(mFrameTimeController, val, func);
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| 220 | }
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| 221 | //-----------------------------------------------------------------------
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| 222 | Controller<Real>* ControllerManager::createGpuProgramTimerParam(
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| 223 | GpuProgramParameters* params, size_t paramIndex, Real timeFactor)
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| 224 | {
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| 225 | SharedPtr< ControllerValue<Real> > val;
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| 226 | SharedPtr< ControllerFunction<Real> > func;
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| 227 |
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| 228 | val.bind(new FloatGpuParameterControllerValue(params, paramIndex));
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| 229 | func.bind(new ScaleControllerFunction(timeFactor, true));
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| 230 |
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| 231 | return createController(mFrameTimeController, val, func);
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| 232 |
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| 233 | }
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| 234 | //-----------------------------------------------------------------------
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| 235 | void ControllerManager::destroyController(Controller<Real>* controller)
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| 236 | {
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| 237 | ControllerList::iterator i = mControllers.find(controller);
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| 238 | if (i != mControllers.end())
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| 239 | {
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| 240 | mControllers.erase(i);
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| 241 | delete controller;
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| 242 | }
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| 243 | }
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| 244 | //-----------------------------------------------------------------------
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| 245 | Real ControllerManager::getTimeFactor(void) const {
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| 246 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getTimeFactor();
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| 247 | }
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| 248 | //-----------------------------------------------------------------------
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| 249 | void ControllerManager::setTimeFactor(Real tf) {
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| 250 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setTimeFactor(tf);
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| 251 | }
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| 252 | //-----------------------------------------------------------------------
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| 253 | Real ControllerManager::getFrameDelay(void) const {
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| 254 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getFrameDelay();
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| 255 | }
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| 256 | //-----------------------------------------------------------------------
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| 257 | void ControllerManager::setFrameDelay(Real fd) {
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| 258 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setFrameDelay(fd);
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| 259 | }
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| 260 | //-----------------------------------------------------------------------
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| 261 | Real ControllerManager::getElapsedTime(void) const
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| 262 | {
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| 263 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getElapsedTime();
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| 264 | }
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| 265 | //-----------------------------------------------------------------------
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| 266 | void ControllerManager::setElapsedTime(Real elapsedTime)
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| 267 | {
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| 268 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setElapsedTime(elapsedTime);
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| 269 | }
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| 270 | }
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