1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 | #include "OgreEdgeListBuilder.h"
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27 | #include "OgreLogManager.h"
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28 | #include "OgreStringConverter.h"
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29 | #include "OgreVertexIndexData.h"
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30 | #include "OgreException.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | void EdgeData::log(Log* l)
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35 | {
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36 | EdgeGroupList::iterator i, iend;
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37 | EdgeList::iterator ei, eiend;
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38 | TriangleList::iterator ti, tiend;
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39 | tiend = triangles.end();
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40 | l->logMessage("Edge Data");
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41 | l->logMessage("---------");
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42 | size_t num = 0;
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43 | for (ti = triangles.begin(); ti != tiend; ++ti, ++num)
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44 | {
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45 | Triangle& t = *ti;
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46 | l->logMessage("Triangle " + StringConverter::toString(num) + " = {" +
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47 | "indexSet=" + StringConverter::toString(t.indexSet) + ", " +
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48 | "vertexSet=" + StringConverter::toString(t.vertexSet) + ", " +
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49 | "v0=" + StringConverter::toString(t.vertIndex[0]) + ", " +
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50 | "v1=" + StringConverter::toString(t.vertIndex[1]) + ", " +
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51 | "v2=" + StringConverter::toString(t.vertIndex[2]) + "}");
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52 | }
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53 | iend = edgeGroups.end();
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54 | for (i = edgeGroups.begin(); i != iend; ++i)
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55 | {
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56 | num = 0;
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57 | eiend = i->edges.end();
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58 | l->logMessage("Edge Group vertexSet=" + StringConverter::toString(i->vertexSet));
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59 | for (ei = i->edges.begin(); ei != eiend; ++ei, ++num)
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60 | {
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61 | Edge& e = *ei;
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62 | l->logMessage(
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63 | "Edge " + StringConverter::toString(num) + " = {\n" +
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64 | " tri0=" + StringConverter::toString(e.triIndex[0]) + ", \n" +
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65 | " tri1=" + StringConverter::toString(e.triIndex[1]) + ", \n" +
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66 | " v0=" + StringConverter::toString(e.vertIndex[0]) + ", \n" +
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67 | " v1=" + StringConverter::toString(e.vertIndex[1]) + ", \n"
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68 | " degenerate=" + StringConverter::toString(e.degenerate) + " \n"
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69 | "}");
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70 | }
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71 | }
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72 | }
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73 | //---------------------------------------------------------------------
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74 | EdgeListBuilder::EdgeListBuilder()
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75 | : mEdgeData(0)
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76 | {
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77 | }
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78 | //---------------------------------------------------------------------
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79 | EdgeListBuilder::~EdgeListBuilder()
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80 | {
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81 | }
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82 | //---------------------------------------------------------------------
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83 | void EdgeListBuilder::addVertexData(const VertexData* vertexData)
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84 | {
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85 | mVertexDataList.push_back(vertexData);
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86 | }
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87 | //---------------------------------------------------------------------
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88 | void EdgeListBuilder::addIndexData(const IndexData* indexData,
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89 | size_t vertexSet, RenderOperation::OperationType opType)
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90 | {
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91 | Geometry geometry;
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92 | geometry.indexData = indexData;
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93 | geometry.vertexSet = vertexSet;
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94 | geometry.opType = opType;
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95 | geometry.indexSet = mGeometryList.size();
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96 | mGeometryList.push_back(geometry);
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97 | }
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98 | //---------------------------------------------------------------------
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99 | EdgeData* EdgeListBuilder::build(void)
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100 | {
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101 | /* Ok, here's the algorithm:
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102 | For each set of indices in turn
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103 | For each set of 3 indexes
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104 | Create a new Triangle entry in the list
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105 | For each vertex referenced by the tri indexes
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106 | Get the position of the vertex as a Vector3 from the correct vertex buffer
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107 | Attempt to locate this position in the existing common vertex set
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108 | If not found
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109 | Create a new common vertex entry in the list
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110 | End If
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111 | Populate the original vertex index and common vertex index
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112 | Next vertex
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113 | Connect to existing edge(v1, v0) or create a new edge(v0, v1)
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114 | Connect to existing edge(v2, v1) or create a new edge(v1, v2)
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115 | Connect to existing edge(v0, v2) or create a new edge(v2, v0)
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116 | Next set of 3 indexes
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117 | Next index set
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118 |
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119 | Note that all edges 'belong' to the index set which originally caused them
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120 | to be created, which also means that the 2 vertices on the edge are both referencing the
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121 | vertex buffer which this index set uses.
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122 | */
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123 |
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124 |
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125 | /*
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126 | There is a major consideration: 'What is a common vertex'? This is a
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127 | crucial decision, since to form a completely close hull, you need to treat
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128 | vertices which are not physically the same as equivalent. This is because
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129 | there will be 'seams' in the model, where discrepancies in vertex components
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130 | other than position (such as normals or texture coordinates) will mean
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131 | that there are 2 vertices in the same place, and we MUST 'weld' them
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132 | into a single common vertex in order to have a closed hull. Just looking
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133 | at the unique vertex indices is not enough, since these seams would render
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134 | the hull invalid.
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135 |
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136 | So, we look for positions which are the same across vertices, and treat
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137 | those as as single vertex for our edge calculation. However, this has
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138 | it's own problems. There are OTHER vertices which may have a common
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139 | position that should not be welded. Imagine 2 cubes touching along one
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140 | single edge. The common vertices on that edge, if welded, will cause
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141 | an ambiguous hull, since the edge will have 4 triangles attached to it,
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142 | whilst a manifold mesh should only have 2 triangles attached to each edge.
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143 | This is a problem.
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144 |
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145 | We deal with this with allow welded multiple pairs of edges. Using this
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146 | techniques, we can build a individual hull even if the model which has a
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147 | potentially ambiguous hull. This is feasible, because in the case of
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148 | multiple hulls existing, each hull can cast same shadow in any situation.
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149 | Notice: For stencil shadow, we intent to build a valid shadow volume for
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150 | the mesh, not the valid hull for the mesh.
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151 | */
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152 |
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153 | // Sort the geometries in the order of vertex set, so we can grouping
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154 | // triangles by vertex set easy, and improve memory access as well.
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155 | std::sort(mGeometryList.begin(), mGeometryList.end(), geometryLess());
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156 | // Initialize edge data
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157 | mEdgeData = new EdgeData();
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158 | // resize the edge group list to equal the number of vertex sets
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159 | mEdgeData->edgeGroups.resize(mVertexDataList.size());
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160 | // Initialise edge group data
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161 | for (unsigned short vSet = 0; vSet < mVertexDataList.size(); ++vSet)
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162 | {
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163 | mEdgeData->edgeGroups[vSet].vertexSet = vSet;
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164 | mEdgeData->edgeGroups[vSet].vertexData = mVertexDataList[vSet];
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165 | }
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166 |
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167 | // Build triangles and edge list
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168 | GeometryList::const_iterator i, iend;
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169 | iend = mGeometryList.end();
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170 | for (i = mGeometryList.begin(); i != iend; ++i)
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171 | {
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172 | buildTrianglesEdges(*i);
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173 | }
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174 |
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175 | // Log
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176 | //log(LogManager::getSingleton().createLog("EdgeListBuilder.log"));
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177 |
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178 | // Record closed - uncomment this when .mesh format includes isClosed
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179 | //mEdgeData->isClosed = mEdgeMap.empty();
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180 | return mEdgeData;
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181 | }
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182 | //---------------------------------------------------------------------
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183 | void EdgeListBuilder::buildTrianglesEdges(const Geometry &geometry)
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184 | {
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185 | size_t indexSet = geometry.indexSet;
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186 | size_t vertexSet = geometry.vertexSet;
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187 | const IndexData* indexData = geometry.indexData;
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188 | RenderOperation::OperationType opType = geometry.opType;
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189 |
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190 | size_t iterations;
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191 |
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192 | switch (opType)
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193 | {
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194 | case RenderOperation::OT_TRIANGLE_LIST:
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195 | iterations = indexData->indexCount / 3;
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196 | break;
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197 | case RenderOperation::OT_TRIANGLE_FAN:
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198 | case RenderOperation::OT_TRIANGLE_STRIP:
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199 | iterations = indexData->indexCount - 2;
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200 | break;
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201 | default:
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202 | break;
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203 | };
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204 |
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205 |
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206 |
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207 | // locate position element & the buffer to go with it
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208 | const VertexData* vertexData = mVertexDataList[vertexSet];
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209 | const VertexElement* posElem = vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION);
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210 | HardwareVertexBufferSharedPtr vbuf =
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211 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource());
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212 | // lock the buffer for reading
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213 | unsigned char* pBaseVertex = static_cast<unsigned char*>(
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214 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
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215 |
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216 | // Get the indexes ready for reading
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217 | bool idx32bit = (indexData->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT);
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218 | size_t indexSize = idx32bit ? sizeof(uint32) : sizeof(uint16);
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219 | #if defined(_MSC_VER) && _MSC_VER <= 1300
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220 | // NB: Can't use un-named union with VS.NET 2002 when /RTC1 compile flag enabled.
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221 | void* pIndex = indexData->indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY);
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222 | pIndex = static_cast<void*>(
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223 | static_cast<char*>(pIndex) + indexData->indexStart * indexSize);
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224 | unsigned short* p16Idx = static_cast<unsigned short*>(pIndex);
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225 | unsigned int* p32Idx = static_cast<unsigned int*>(pIndex);
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226 | #else
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227 | union {
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228 | void* pIndex;
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229 | unsigned short* p16Idx;
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230 | unsigned int* p32Idx;
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231 | };
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232 | pIndex = indexData->indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY);
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233 | pIndex = static_cast<void*>(
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234 | static_cast<char*>(pIndex) + indexData->indexStart * indexSize);
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235 | #endif
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236 |
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237 | // Iterate over all the groups of 3 indexes
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238 | unsigned int index[3];
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239 | // Get the triangle start, if we have more than one index set then this
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240 | // will not be zero
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241 | size_t triStart = mEdgeData->triangles.size();
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242 | // Pre-reserve memory for less thrashing
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243 | mEdgeData->triangles.reserve(triStart + iterations);
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244 | for (size_t t = 0; t < iterations; ++t)
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245 | {
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246 | EdgeData::Triangle tri;
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247 | tri.indexSet = indexSet;
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248 | tri.vertexSet = vertexSet;
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249 |
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250 | if (opType == RenderOperation::OT_TRIANGLE_LIST || t == 0)
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251 | {
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252 | // Standard 3-index read for tri list or first tri in strip / fan
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253 | if (idx32bit)
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254 | {
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255 | index[0] = p32Idx[0];
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256 | index[1] = p32Idx[1];
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257 | index[2] = p32Idx[2];
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258 | p32Idx += 3;
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259 | }
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260 | else
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261 | {
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262 | index[0] = p16Idx[0];
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263 | index[1] = p16Idx[1];
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264 | index[2] = p16Idx[2];
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265 | p16Idx += 3;
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266 | }
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267 | }
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268 | else
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269 | {
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270 | // Strips are formed from last 2 indexes plus the current one for
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271 | // triangles after the first.
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272 | // For fans, all the triangles share the first vertex, plus last
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273 | // one index and the current one for triangles after the first.
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274 | // We also make sure that all the triangles are process in the
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275 | // _anti_ clockwise orientation
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276 | index[(opType == RenderOperation::OT_TRIANGLE_STRIP) && (t & 1) ? 0 : 1] = index[2];
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277 | // Read for the last tri index
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278 | if (idx32bit)
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279 | index[2] = *p32Idx++;
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280 | else
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281 | index[2] = *p16Idx++;
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282 | }
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283 |
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284 | Vector3 v[3];
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285 | for (size_t i = 0; i < 3; ++i)
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286 | {
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287 | // Populate tri original vertex index
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288 | tri.vertIndex[i] = index[i];
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289 |
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290 | // Retrieve the vertex position
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291 | unsigned char* pVertex = pBaseVertex + (index[i] * vbuf->getVertexSize());
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292 | float* pFloat;
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293 | posElem->baseVertexPointerToElement(pVertex, &pFloat);
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294 | v[i].x = *pFloat++;
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295 | v[i].y = *pFloat++;
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296 | v[i].z = *pFloat++;
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297 | // find this vertex in the existing vertex map, or create it
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298 | tri.sharedVertIndex[i] =
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299 | findOrCreateCommonVertex(v[i], vertexSet, indexSet, index[i]);
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300 | }
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301 |
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302 | // Ignore degenerate triangle
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303 | if (tri.sharedVertIndex[0] != tri.sharedVertIndex[1] &&
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304 | tri.sharedVertIndex[1] != tri.sharedVertIndex[2] &&
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305 | tri.sharedVertIndex[2] != tri.sharedVertIndex[0])
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306 | {
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307 | // Calculate triangle normal (NB will require recalculation for
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308 | // skeletally animated meshes)
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309 | tri.normal = Math::calculateFaceNormalWithoutNormalize(v[0], v[1], v[2]);
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310 | // Add triangle to list
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311 | mEdgeData->triangles.push_back(tri);
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312 | // Connect or create edges from common list
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313 | connectOrCreateEdge(vertexSet, triStart + t,
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314 | tri.vertIndex[0], tri.vertIndex[1],
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315 | tri.sharedVertIndex[0], tri.sharedVertIndex[1]);
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316 | connectOrCreateEdge(vertexSet, triStart + t,
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317 | tri.vertIndex[1], tri.vertIndex[2],
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318 | tri.sharedVertIndex[1], tri.sharedVertIndex[2]);
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319 | connectOrCreateEdge(vertexSet, triStart + t,
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320 | tri.vertIndex[2], tri.vertIndex[0],
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321 | tri.sharedVertIndex[2], tri.sharedVertIndex[0]);
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322 | }
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323 | }
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324 |
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325 | indexData->indexBuffer->unlock();
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326 | vbuf->unlock();
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327 | }
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328 | //---------------------------------------------------------------------
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329 | void EdgeListBuilder::connectOrCreateEdge(size_t vertexSet, size_t triangleIndex,
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330 | size_t vertIndex0, size_t vertIndex1, size_t sharedVertIndex0,
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331 | size_t sharedVertIndex1)
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332 | {
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333 | // Find the existing edge (should be reversed order) on shared vertices
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334 | EdgeMap::iterator emi = mEdgeMap.find(std::pair<size_t, size_t>(sharedVertIndex1, sharedVertIndex0));
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335 | if (emi != mEdgeMap.end())
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336 | {
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337 | // The edge already exist, connect it
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338 | EdgeData::Edge& e = mEdgeData->edgeGroups[emi->second.first].edges[emi->second.second];
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339 | // update with second side
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340 | e.triIndex[1] = triangleIndex;
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341 | e.degenerate = false;
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342 |
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343 | // Remove from the edge map, so we never supplied to connect edge again
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344 | mEdgeMap.erase(emi);
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345 | }
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346 | else
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347 | {
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348 | // Not found, create new edge
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349 | mEdgeMap.insert(EdgeMap::value_type(
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350 | std::pair<size_t, size_t>(sharedVertIndex0, sharedVertIndex1),
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351 | std::pair<size_t, size_t>(vertexSet, mEdgeData->edgeGroups[vertexSet].edges.size())));
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352 | EdgeData::Edge e;
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353 | e.degenerate = true; // initialise as degenerate
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354 |
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355 | // Set only first tri, the other will be completed in connect existing edge
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356 | e.triIndex[0] = triangleIndex;
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357 | e.triIndex[1] = ~0;
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358 | e.sharedVertIndex[0] = sharedVertIndex0;
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359 | e.sharedVertIndex[1] = sharedVertIndex1;
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360 | e.vertIndex[0] = vertIndex0;
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361 | e.vertIndex[1] = vertIndex1;
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362 | mEdgeData->edgeGroups[vertexSet].edges.push_back(e);
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363 | }
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364 | }
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365 | //---------------------------------------------------------------------
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366 | size_t EdgeListBuilder::findOrCreateCommonVertex(const Vector3& vec,
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367 | size_t vertexSet, size_t indexSet, size_t originalIndex)
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368 | {
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369 | // Because the algorithm doesn't care about manifold or not, we just identifying
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370 | // the common vertex by EXACT same position.
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371 | // Hint: We can use quantize method for welding almost same position vertex fastest.
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372 | std::pair<CommonVertexMap::iterator, bool> inserted =
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373 | mCommonVertexMap.insert(CommonVertexMap::value_type(vec, mVertices.size()));
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374 | if (!inserted.second)
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375 | {
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376 | // Already existing, return old one
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377 | return inserted.first->second;
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378 | }
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379 | // Not found, insert
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380 | CommonVertex newCommon;
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381 | newCommon.index = mVertices.size();
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382 | newCommon.position = vec;
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383 | newCommon.vertexSet = vertexSet;
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384 | newCommon.indexSet = indexSet;
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385 | newCommon.originalIndex = originalIndex;
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386 | mVertices.push_back(newCommon);
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387 | return newCommon.index;
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388 | }
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389 | //---------------------------------------------------------------------
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390 | //---------------------------------------------------------------------
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391 | void EdgeData::updateTriangleLightFacing(const Vector4& lightPos)
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392 | {
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393 | // Iterate over the triangles, and determine if they are light facing
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394 | EdgeData::TriangleList::iterator ti, tiend;
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395 | tiend = triangles.end();
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396 | Vector3 vertToLight;
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397 | for (ti = triangles.begin(); ti != tiend; ++ti)
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398 | {
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399 | EdgeData::Triangle& t = *ti;
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400 | // Get pointer to positions, and reference the first position
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401 |
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402 | Real dp = t.normal.dotProduct(lightPos);
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403 | t.lightFacing = (dp > 0);
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404 |
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405 | }
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406 |
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407 | }
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408 | //---------------------------------------------------------------------
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409 | void EdgeData::updateFaceNormals(size_t vertexSet,
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410 | HardwareVertexBufferSharedPtr positionBuffer)
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411 | {
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412 | assert (positionBuffer->getVertexSize() == sizeof(float) * 3
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413 | && "Position buffer should contain only positions!");
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414 |
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415 | // Lock buffer for reading
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416 | float* pVert = static_cast<float*>(
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417 | positionBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
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418 |
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419 | // Iterate over the triangles
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420 | EdgeData::TriangleList::iterator i, iend;
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421 | iend = triangles.end();
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422 | for (i = triangles.begin(); i != iend; ++i)
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423 | {
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424 | Triangle& t = *i;
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425 | // Only update tris which are using this vertex set
|
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426 | if (t.vertexSet == vertexSet)
|
---|
427 | {
|
---|
428 | size_t offset = t.vertIndex[0]*3;
|
---|
429 | Vector3 v1(pVert[offset], pVert[offset+1], pVert[offset+2]);
|
---|
430 |
|
---|
431 | offset = t.vertIndex[1]*3;
|
---|
432 | Vector3 v2(pVert[offset], pVert[offset+1], pVert[offset+2]);
|
---|
433 |
|
---|
434 | offset = t.vertIndex[2]*3;
|
---|
435 | Vector3 v3(pVert[offset], pVert[offset+1], pVert[offset+2]);
|
---|
436 |
|
---|
437 | t.normal = Math::calculateFaceNormalWithoutNormalize(v1, v2, v3);
|
---|
438 | }
|
---|
439 | }
|
---|
440 |
|
---|
441 |
|
---|
442 | // unlock the buffer
|
---|
443 | positionBuffer->unlock();
|
---|
444 | }
|
---|
445 | //---------------------------------------------------------------------
|
---|
446 | void EdgeListBuilder::log(Log* l)
|
---|
447 | {
|
---|
448 | l->logMessage("EdgeListBuilder Log");
|
---|
449 | l->logMessage("-------------------");
|
---|
450 | l->logMessage("Number of vertex sets: " + StringConverter::toString(mVertexDataList.size()));
|
---|
451 | l->logMessage("Number of index sets: " + StringConverter::toString(mGeometryList.size()));
|
---|
452 |
|
---|
453 | size_t i, j;
|
---|
454 | // Log original vertex data
|
---|
455 | for(i = 0; i < mVertexDataList.size(); ++i)
|
---|
456 | {
|
---|
457 | const VertexData* vData = mVertexDataList[i];
|
---|
458 | l->logMessage(".");
|
---|
459 | l->logMessage("Original vertex set " +
|
---|
460 | StringConverter::toString(i) + " - vertex count " +
|
---|
461 | StringConverter::toString(vData->vertexCount));
|
---|
462 | const VertexElement* posElem = vData->vertexDeclaration->findElementBySemantic(VES_POSITION);
|
---|
463 | HardwareVertexBufferSharedPtr vbuf =
|
---|
464 | vData->vertexBufferBinding->getBuffer(posElem->getSource());
|
---|
465 | // lock the buffer for reading
|
---|
466 | unsigned char* pBaseVertex = static_cast<unsigned char*>(
|
---|
467 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
468 | float* pFloat;
|
---|
469 | for (j = 0; j < vData->vertexCount; ++j)
|
---|
470 | {
|
---|
471 | posElem->baseVertexPointerToElement(pBaseVertex, &pFloat);
|
---|
472 | l->logMessage("Vertex " + StringConverter::toString(j) +
|
---|
473 | ": (" + StringConverter::toString(pFloat[0]) +
|
---|
474 | ", " + StringConverter::toString(pFloat[1]) +
|
---|
475 | ", " + StringConverter::toString(pFloat[2]) + ")");
|
---|
476 | pBaseVertex += vbuf->getVertexSize();
|
---|
477 | }
|
---|
478 | vbuf->unlock();
|
---|
479 | }
|
---|
480 |
|
---|
481 | // Log original index data
|
---|
482 | for(i = 0; i < mGeometryList.size(); i++)
|
---|
483 | {
|
---|
484 | const IndexData* iData = mGeometryList[i].indexData;
|
---|
485 | l->logMessage(".");
|
---|
486 | l->logMessage("Original triangle set " +
|
---|
487 | StringConverter::toString(mGeometryList[i].indexSet) + " - index count " +
|
---|
488 | StringConverter::toString(iData->indexCount) + " - " +
|
---|
489 | "vertex set " + StringConverter::toString(mGeometryList[i].vertexSet) + " - " +
|
---|
490 | "operationType " + StringConverter::toString(mGeometryList[i].opType));
|
---|
491 | // Get the indexes ready for reading
|
---|
492 | unsigned short* p16Idx;
|
---|
493 | unsigned int* p32Idx;
|
---|
494 |
|
---|
495 | if (iData->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT)
|
---|
496 | {
|
---|
497 | p32Idx = static_cast<unsigned int*>(
|
---|
498 | iData->indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
499 | }
|
---|
500 | else
|
---|
501 | {
|
---|
502 | p16Idx = static_cast<unsigned short*>(
|
---|
503 | iData->indexBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
|
---|
504 | }
|
---|
505 |
|
---|
506 | for (j = 0; j < iData->indexCount; )
|
---|
507 | {
|
---|
508 | if (iData->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT)
|
---|
509 | {
|
---|
510 | if (mGeometryList[i].opType == RenderOperation::OT_TRIANGLE_LIST
|
---|
511 | || j == 0)
|
---|
512 | {
|
---|
513 | l->logMessage("Triangle " + StringConverter::toString(j) +
|
---|
514 | ": (" + StringConverter::toString(*p32Idx++) +
|
---|
515 | ", " + StringConverter::toString(*p32Idx++) +
|
---|
516 | ", " + StringConverter::toString(*p32Idx++) + ")");
|
---|
517 | j += 3;
|
---|
518 | }
|
---|
519 | else
|
---|
520 | {
|
---|
521 | l->logMessage("Triangle " + StringConverter::toString(j) +
|
---|
522 | ": (" + StringConverter::toString(*p32Idx++) + ")");
|
---|
523 | j++;
|
---|
524 | }
|
---|
525 | }
|
---|
526 | else
|
---|
527 | {
|
---|
528 | if (mGeometryList[i].opType == RenderOperation::OT_TRIANGLE_LIST
|
---|
529 | || j == 0)
|
---|
530 | {
|
---|
531 | l->logMessage("Index " + StringConverter::toString(j) +
|
---|
532 | ": (" + StringConverter::toString(*p16Idx++) +
|
---|
533 | ", " + StringConverter::toString(*p16Idx++) +
|
---|
534 | ", " + StringConverter::toString(*p16Idx++) + ")");
|
---|
535 | j += 3;
|
---|
536 | }
|
---|
537 | else
|
---|
538 | {
|
---|
539 | l->logMessage("Triangle " + StringConverter::toString(j) +
|
---|
540 | ": (" + StringConverter::toString(*p16Idx++) + ")");
|
---|
541 | j++;
|
---|
542 | }
|
---|
543 | }
|
---|
544 |
|
---|
545 |
|
---|
546 | }
|
---|
547 |
|
---|
548 | iData->indexBuffer->unlock();
|
---|
549 |
|
---|
550 |
|
---|
551 | // Log common vertex list
|
---|
552 | l->logMessage(".");
|
---|
553 | l->logMessage("Common vertex list - vertex count " +
|
---|
554 | StringConverter::toString(mVertices.size()));
|
---|
555 | for (i = 0; i < mVertices.size(); ++i)
|
---|
556 | {
|
---|
557 | CommonVertex& c = mVertices[i];
|
---|
558 | l->logMessage("Common vertex " + StringConverter::toString(i) +
|
---|
559 | ": (vertexSet=" + StringConverter::toString(c.vertexSet) +
|
---|
560 | ", originalIndex=" + StringConverter::toString(c.originalIndex) +
|
---|
561 | ", position=" + StringConverter::toString(c.position));
|
---|
562 | }
|
---|
563 | }
|
---|
564 |
|
---|
565 | }
|
---|
566 |
|
---|
567 |
|
---|
568 |
|
---|
569 | }
|
---|
570 |
|
---|