/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" // Ogre includes #include "OgreEventQueue.h" #include "OgrePlatformManager.h" #include "OgreInput.h" #include "OgreInputEvent.h" namespace Ogre { EventQueue::EventQueue() { mActivateEventQueue = false; } //----------------------------------------------------------------------- EventQueue::~EventQueue() { while (mEventQueue.size() > 0) { InputEvent* temp = mEventQueue.front(); mEventQueue.pop(); delete temp; } } //----------------------------------------------------------------------- void EventQueue::push(InputEvent* e) { if (mActivateEventQueue) { mEventQueue.push(e); } } //----------------------------------------------------------------------- InputEvent* EventQueue::pop() { InputEvent* temp = NULL; if (mActivateEventQueue && mEventQueue.size() > 0) { temp = mEventQueue.front(); mEventQueue.pop(); } return temp; } //----------------------------------------------------------------------- void EventQueue::activateEventQueue(bool set) { mActivateEventQueue = set; } //----------------------------------------------------------------------- size_t EventQueue::getSize() const { return mEventQueue.size(); } }